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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Meleric
Verteidiger des wahren Bloedsinns
#621 - 2013-03-26 23:19:44 UTC
So, seems it's my turn to talk ...

much ideas have been named in the postings before ... I think, I repeat a lot of wishes, but hey, maybe CCP will hear ... (btw, I gave my "like" for every idea I identify myself)

1st: We need some benefit to use CQ! Now, it is a nice gadget, and I use it to have some feeling of "I am a demigod and not a ship". But then ... there's no practical need to use it. Change this ! Please read on.

Some ideas:

CI - corporate identity: Give us the possibility to create and use some kind of corporation tags, which all corp-members can wear on their clothes. Maybe on the shoulder, chest, or as patch on the back, as tattoo ... or something more creepy!

Planetary interaction: Enhance the screen with status-informations ... Red warnings if something goes wrong, like extractors idle, factories out of suppy and so on.

Station view: I've read about the idea of setting up a station-cam on a screen ... that would be really nice ... but: no pilot or corporation tags ... just the ships before the station. Stationcampers could be seen but not identified (countermeasure: covert-ops).

CQ-customization: Let us change the information on the videoscreens, give us options to change the view of our CQ, other interior, some light-modifications. Maybe bigger rooms for ISK ...

CEO and directors: They should get a meeting-room for corp-meetings. Plus some special features, like holographic meetings, enhanced corp-tools (like cost-income calculations and others). This could be connected to corp-office-stations, we pay a monthly rent, this could be the benefit for it.

Personnel: You gave me a present : a "little helper, female" ... I really was excited! Was this AT LAST something for my CQ? But no ... just another "icon" in my inventory. It was a big disappointment for me. We can "loot" janitors, exotic dancers, little helpers and so on ... I was thinking about some sort of "fitting" for the CQ ... maybe put 2 or more servants into the CQ. They have to have their own room ... maybe a monthly ISK-rent or else ... just some kind of life in the room.

Establishments: 1st step: Give us a lounge where we can meet, a few small games (I did see the teaser-vids - you have some stuff !! :) ) and a face to face to my agent ... or with holographic projection ...
Van Mathias
Dead Space Continuum
#622 - 2013-03-27 02:19:40 UTC
I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there?
Lost True
Perkone
Caldari State
#623 - 2013-03-27 06:04:27 UTC
Van Mathias wrote:
I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there?

Well, maybe it's a bit more difficult. But anyway, i think it's an obvious continuation of the stations idea - ships, POSes and other structures, or even players. When... IF WiS will be done, it'll be much easier to add new environments.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Athena Maldoran
Doomheim
#624 - 2013-03-28 12:39:33 UTC

I want to run and be able to sit or lie down.. Oh and I want a bookshelf for my PAX. Twisted
Kal' Raz Nebail
The loonibin
#625 - 2013-03-29 09:18:57 UTC  |  Edited by: Kal' Raz Nebail
When you mine i find it a little inefficient and unreal that the amount of ore doesnt have anything to do with th the size of the asteroid.. i mean i look at this HUGE one.. and find only 64 ore in it..why not scale in size as you mine?

And why do a mining laser have to complete a cycle before you realize there was only 30 ore left?
why not have it update per sec so it just stops when there is no more ore? sure you still have the cycle.. but you get ore per sec..
like this - The laser have a cucle of 3 min = 180 sec and mines 1294 m3 per cycle = around 7,19 m3 per sec.

and with an update every sec that would make the asteroid shrink in size as you mine and a "fluid" income of ore per sec..

makes it seem more "real.."

- i just want to meet friends in a station lounge.. or an arpartment would be cool..
Lost True
Perkone
Caldari State
#626 - 2013-03-29 11:20:03 UTC
Kal' Raz Nebail wrote:
When you mine i find it a little inefficient and unreal that the amount of ore doesnt have anything to do with th the size of the asteroid.. i mean i look at this HUGE one.. and find only 64 ore in it..why not scale in size as you mine?

And why do a mining laser have to complete a cycle before you realize there was only 30 ore left?
why not have it update per sec so it just stops when there is no more ore? sure you still have the cycle.. but you get ore per sec..
like this - The laser have a cucle of 3 min = 180 sec and mines 1294 m3 per cycle = around 7,19 m3 per sec.

and with an update every sec that would make the asteroid shrink in size as you mine and a "fluid" income of ore per sec..

makes it seem more "real.."

- i just want to meet friends in a station lounge.. or an arpartment would be cool..

I don't think it's CQ or avatar stuff.

But i'm a miner too, so the ideas are good. Why the hell the asteroid is still there when it have 0 ore? (when the lasers keep mining the empty asteroid...)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Indahmawar Fazmarai
#627 - 2013-03-29 14:33:15 UTC
Van Mathias wrote:
I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there?


Lore 101: as a capsuleer aboard your ship, you're naked, floating inside a pod filled with nanite goo and wired to your ship via several plugs on your spine. The pod allows you to control your ship and survive if it is destroyed, and in the event that your pod is lost too, it will euthanase you while it transfers your consciousness to a mindless clone of your body.

Capsuleers won't leave their pod in space. Maybe you heard that there was a prototype that involved capsuleers leaving their pod and venture into delerict stations to explore them on foot, but that was shelved before even was clear wether it was actual capsuleers or something else who interacted with the dungeon crawling WiS prototype.
Ranger 1
Ranger Corp
Vae. Victis.
#628 - 2013-03-29 16:55:42 UTC
Indahmawar Fazmarai wrote:
Van Mathias wrote:
I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there?


Lore 101: as a capsuleer aboard your ship, you're naked, floating inside a pod filled with nanite goo and wired to your ship via several plugs on your spine. The pod allows you to control your ship and survive if it is destroyed, and in the event that your pod is lost too, it will euthanase you while it transfers your consciousness to a mindless clone of your body.

Capsuleers won't leave their pod in space. Maybe you heard that there was a prototype that involved capsuleers leaving their pod and venture into delerict stations to explore them on foot, but that was shelved before even was clear wether it was actual capsuleers or something else who interacted with the dungeon crawling WiS prototype.

If implants based on sleeper technology can enable common grunts to transfer their consciousness to a new body upon death without the need of a pod, they can do the same thing for capsuleers.

Why would I willingly subject myself to floating in goo when I can just as easily merge with my ship from a Matrix style command chair, especially if that chair is set to auto drop down into an escape pod in the event of ship destruction.

If you think about it this also opens up the doors for people to actually fly vessels that are too small for escape pods (fighters and fighter bombers) if CCP ever decides they want to explore that option.

Technology advances, and so does game lore. To float in a pod filled with goo should not be a desired goal for a demi god, it should be a current unfortunate necessity that they desire to advance beyond.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ghazu
#629 - 2013-03-29 17:16:43 UTC
They could make a chronicle out of a pod pilot, who chose to command at the bridge with his crew instead of from the pod, and he perma-died because cloning don't work if you are out of pod when the ship is destroyed.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Sorjat
Federal Navy Academy
Gallente Federation
#630 - 2013-03-29 18:27:37 UTC
In my CQ I would like a room off to the side that I could walk into... call it a 'trophy room'. In front of each space on the wall I want the holo of the ship destroyed right in front of the picture of the guy I podded! ... and a plaque with the name and date.

Oh of course the 'trophy room' should be able to expand over time. So it can start off tiny and grow and grow...

One last thing. I'd like to be able to invite guests over so I can show off my kills! Twisted

Insanity is not hubris, not pride; it is inflation of the ego to its ultimate - confusion between him who worships and that which is worshipped. Man has not eaten God; God has eaten man.

-- PKD

goldiiee
Bureau of Astronomical Anomalies
#631 - 2013-03-30 16:12:22 UTC
Live Camera feed of the current station undock.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Ashlar Vellum
Esquire Armaments
#632 - 2013-03-31 18:13:11 UTC
It would be pretty cool to have fishtanks like this click in our cq. Cool
Ranger 1
Ranger Corp
Vae. Victis.
#633 - 2013-03-31 18:33:43 UTC
Ghazu wrote:
They could make a chronicle out of a pod pilot, who chose to command at the bridge with his crew instead of from the pod, and he perma-died because cloning don't work if you are out of pod when the ship is destroyed.

Cloning has nothing to do with your pod, even traditionally. It was the instantaneous transfer of your consciousness over long distances to your new clone that required the tech in your pod.

Now, even that is not an issue in DUST... which is part of the EvE universe.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Stonecrusher Mortlock
The Scope
Gallente Federation
#634 - 2013-04-01 04:16:34 UTC
no dev input in how long?
Oyarsa Glundandra
Stupid Stupid Idiots Inc
#635 - 2013-04-01 05:24:43 UTC
doesnt look like anyone is reading this, but it only takes me a moment to write this.

advertising. let players advertise their services somewhere in game.

whether you guys take 25mb files that are briefly audited or just anything to be played in CQ, or pictures for billboards in space. anything. it'll bring the world more together. make services more accessible.

that and let us have physical offices on WiS
Van Mathias
Dead Space Continuum
#636 - 2013-04-01 08:10:52 UTC
Nothing says that the requirement that a Capsuleer be in the pod for a consciousness transfer to happen has to be a permanent one. The Jovians could always introduce Mobile Pod Uplinks for this purpose. :) You would be surprised what you can write around with enough techno babble.
Ghazu
#637 - 2013-04-01 13:56:26 UTC  |  Edited by: Ghazu
I thought the transfer of consciousness required some equipment, which are housed in the pod. Like you need a sensor thing to first "flash" the brain, then an big transmitter powerful enough to burst that signal package whatever over to your med facility 50 jumps away?
DUST soldiers can do it from their head without the pod because their brains don't need to hold the massive amounts of SPs of pod pilots, because there isn't much to shooting small arms vs ships & weapons.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Lost True
Perkone
Caldari State
#638 - 2013-04-02 07:47:48 UTC
There will be fanfest Q&A sessions. You will be able ask about CQ and Avatar there very soon.
http://community.eveonline.com/news/dev-blogs/ccp-videocasts/
So use this oppertunity. I'll try, but 16:00 UTC is 0:00 here, so i may prefer to not harm myself...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#639 - 2013-04-02 12:37:23 UTC
My toon want toilets in his CQs !!

He wants "the" door to get opened (with code of course) and get to the bar have a drink with a cute Minmatar ebony or a sweet Caldari blonde.

Make it happen !

removed inappropriate ASCII art signature - CCP Eterne

Athena Maldoran
Doomheim
#640 - 2013-04-02 12:47:10 UTC
What about adding small cool games to the big screen in the middle? mini games like, black jack, tanks, astroids, freecell etc etc.. Wouldnt it be cool if we also could change to cameras showing the outside of the stations. Just a quik look before you undock.