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Top Things I Hate about Eve Online

First post
Author
Andy Landen
Deep Core Mining Inc.
Caldari State
#1 - 2013-04-02 00:08:34 UTC  |  Edited by: Andy Landen
So much going for Eve Online, but quite a few really stupid and game breaking mechanics.
Top 7 things I hate about Eve Online:

1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.
3) Bumping - Many players gang up against single players. Doesn't even do damage.
4) HS Wars - Many players ganging up against single players.
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.

Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.

--------------- Eve Online: Protectors of Easy-Kill Mechanics ------------------
oh its an MMO, find a group, some say ..
[1] Find a large enough group that you can trust on your timezone to counter a cyno hotdrop of supers, and titans, and dreads from the surrounding region. This is Eve, so, yeah right. The response to cyno is major alliance bait op? Really. I am asking CCP to fix this so that a simple cyno doesn't require such extra-ordinary preparations.
[2] Stealth and cynos and insta-locks. I fly covert ops but this is definitely game-breaking. CCP, scrap the 0s target delay bonus already, and make regular cynos unfittable to ships with cloaks on them.
[3] Ship collisions should do damage. Projectiles do damage. Hybrid charges do damage. Bumping ships away from stations or stargates breaks the game. Single player moves a cruiser through HS, but can't burn back to stargate because a few frigates "bump" him. The frigates should be destroyed in the first "bump." Flies on the windshield, I say.
[4] An alliance in null sec should not have to keep a sizable detachment in HS to escort every alliance member around HS. HS Wars allow many HS based players to gang up on the few null sec members mulling around HS for various reasons.
[5] CCP: Invent the Gate scan probe: Equip every ship with an onboard gate scan probe system which sends a probe through a stargate to see the other side.
[6] The pos system is a laugh. Fix it already. There is no reason that any player should not be able to simply set down their own pos with minimal effort.
[7] DDs broke the game a long time ago, despite the fixes. Get rid of them already, CCP. Supers break the game because they can move so far, so easily, through enemy sov space no less and with impunity. Sov means nothing to supers, except to allow them to be built.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Dave stark
#2 - 2013-04-02 01:30:14 UTC
so what you're saying is you hate the multiplayer aspect of an MMO?
Andy Landen
Deep Core Mining Inc.
Caldari State
#3 - 2013-04-02 01:47:47 UTC
Dave Stark wrote:
so what you're saying is you hate the multiplayer aspect of an MMO?

Multiplayer is nice when single players can actually play the game too. Blobplayer has always been resented due to the mechanics above becoming extremely "noticable."

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

DataRunner Attor
Doomheim
#4 - 2013-04-02 02:08:38 UTC
Andy Landen wrote:
So much going for Eve Online, but quite a few really stupid and game breaking mechanics.
Top 7 things I hate about Eve Online:

1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.
3) Bumping - Many players gang up against single players. Doesn't even do damage.
4) HS Wars - Many players ganging up against single players.
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.

Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.


1: Don't go to low sec/null sec if you can't handle it
2: Most stealth bombers actually don't lock, they just aim at you, decloak then shoot bombs in your general direction, this is why makes stealth bombers popular BS killers, don't like stealth bombers? Get in something faster and more maneuverable.
3) Bumping. "Don't know what to say about this one, normally when I get bump I just fly back the the position I use to be in, if I see a battleship bumper. I quickly make a bookmark, then warp out intime for him to miss me before warping back.
4) You can't get war decked in a NPC corp...As soon as you leave that corp you accept the responsibilities that people are going to deck you and kill you.
5) Get a scout, it also called gate camping
6) Thats cause poses are player own STATIONS, they an't your little pet project....They were produce behind the intention that a corp has found a place to settle down and live.
7) It cause they are SUPER-CAPITAL Ships, not only do they have a large amounts of mass to place armor and hull on, but many of them have very powerful shield generators, most motherships are popular cause not only do they acess to fighter bombers, but they are also a moving base... If they decide to jump ontop of you (which requires a cyno.) That means an much larger Corp has either have it out for you, or you were in the wrong place at the wrong time.

null sec and low sec was not meant for the faint of heart.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Kali Omega
No Vacancies
No Vacancies.
#5 - 2013-04-02 02:30:56 UTC
Andy Landen wrote:
So much going for Eve Online, but quite a few really stupid and game breaking mechanics.
Top 7 things I hate about Eve Online:

1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.
3) Bumping - Many players gang up against single players. Doesn't even do damage.
4) HS Wars - Many players ganging up against single players.
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.

Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.


One thing i hate about eve online.

People like you.
Andy Landen
Deep Core Mining Inc.
Caldari State
#6 - 2013-04-02 02:36:42 UTC
Kali Omega wrote:


One thing i hate about eve online.

People like you.


Oh yeah. Forgot to add:
8) Forum Trolls. Not really a feature of the Eve client, but none-the-less annoying.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Kali Omega
No Vacancies
No Vacancies.
#7 - 2013-04-02 02:38:21 UTC
You started a thread about things you don't like about eve online. I just gave you what i dont like about eve you hypocritical ass
Tonto Auri
Vhero' Multipurpose Corp
#8 - 2013-04-02 03:08:08 UTC
Andy Landen wrote:
So much going for Eve Online, but quite a few really stupid and game breaking mechanics.
Top 7 things I hate about Eve Online:

1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.

Not a problem. The jump distance, however, makes EVE small. Needs to be fixed. IMO.

Quote:
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.

Fly a covops yourself before complaining.

Quote:
3) Bumping - Many players gang up against single players. Doesn't even do damage.

By design.

Quote:
4) HS Wars - Many players ganging up against single players.

Get some friends and fight back?... Or even better - just let them run out of money for war bills.

Quote:
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.

Scout ahead then.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#9 - 2013-04-02 03:08:15 UTC
Quote:
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).

By design. Single player don't need anything of that scale. (Sidenote: If a single player actually NEED something of that kind, he know, how to make it happen.)

Quote:
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.

And? You can't own one without being in a corp (unless you're really-really stupid). So, none of your business.

Quote:
Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves.

EVE Online is a MULTIplayer game. Even more, Massively multiplayer game. If you have issues with the definition of a multiplayer - you've come to the wrong place.

Quote:
These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.

Oh? And this says - who? Have you been on the other side of your rant? No? GTFO.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Jack AmarrX
Doomheim
#10 - 2013-04-02 06:57:30 UTC
I think the worst part of EVE is whiners filling up the forums with their own lack of understanding of basic game mechanics, getting mad about other players podding them, and blaming CCP for their own lack of ability.

HTFU.
Zan Shiro
Doomheim
#11 - 2013-04-02 08:36:43 UTC
lemme guess....

you are in red alliance during the off hours when bulk of the alliance members and/or your corpies are away so you don't have lots of people online for backup/intel.

Solution, join a corp/alliance that fits your time schedule better.

Or take the good with the bad. been in corps/alliances not ideally suited to my time slot on a char. Some nights it was hide since lots of every other color excpet blue around. Other nights....kid in a candy store pve wise since a ghost town and raked in some isk.


hate gate camps that much, no intel on them (either your mates suck ass or not on)....welcome to Null Sec 101. Todays lesson:

make a 2nd account and have them scout your main when its s slow day for intel



550 mil to plex them....but they keep your main from getting shot down in 500 mil and higher ratting bs' on gate camps. either way....you are paying 500+ mil. Without the alt, you may pay out that 500 mil way more often. Pick your poison here really.

Dave stark
#12 - 2013-04-02 09:38:45 UTC
Andy Landen wrote:
Dave Stark wrote:
so what you're saying is you hate the multiplayer aspect of an MMO?

Multiplayer is nice when single players can actually play the game too. Blobplayer has always been resented due to the mechanics above becoming extremely "noticable."


single players can, you're just a whiney *****.
CCP Eterne
C C P
C C P Alliance
#13 - 2013-04-02 10:43:46 UTC
Moving from Features & Ideas Discussion to General Discussion.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

baltec1
Bat Country
Pandemic Horde
#14 - 2013-04-02 10:48:07 UTC
CCP Eterne wrote:
Moving from Features & Ideas Discussion to General Discussion.


We accept your offering. You are granted one wish.
Eight Two
SWIFT Inc.
#15 - 2013-04-02 10:56:01 UTC
Came here expecting stealth bohoo-blob plz let me do everything alone thread. Leaving satisfied...

... and slightly aroused.
Andski
Science and Trade Institute
Caldari State
#16 - 2013-04-02 10:56:40 UTC  |  Edited by: Andski
Andy Landen wrote:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.
3) Bumping - Many players gang up against single players. Doesn't even do damage.
4) HS Wars - Many players ganging up against single players.
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.


1) Cynos should be changed, yes - you shouldn't be able to fit them on anything from a rookie ship to a titan. 500k SP rookie ship cyno alts need to be a thing of the past.

2) Warping cloaked is a huge advantage that should come at a tremendous cost in ship capabilities. Bombers break that with the insta-locking aspect, but vOv

3, 4 and 5 are fine.

6) Personal POS should be possible in < 0.4. Maybe hisec if they are not subjected to NPC corp immunity.

7) Carriers and dreads can refit in space, allowing them to fit to tank a doomsday when titans are on field. FBs made supercarriers worth using since before Dominion, motherships were nothing but POS ornaments. The current EHP numbers on supers and titans are necessary given the fact that they added DDs and FBs, otherwise 2-3 titans would volley a fully tanked supercarrier/titan with ease. That's stupid.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dave stark
#17 - 2013-04-02 10:59:11 UTC
CCP Eterne wrote:
Moving from Features & Ideas Discussion to General Discussion.


some men just want to see threads burn...
March rabbit
Aliastra
Gallente Federation
#18 - 2013-04-02 10:59:34 UTC
Dave Stark wrote:
so what you're saying is you hate the multiplayer aspect of an MMO?

given examples don't cover even little part of "multiplayer aspect of an MMO". So why the question?

The Mittani: "the inappropriate drunked joke"

Andski
Science and Trade Institute
Caldari State
#19 - 2013-04-02 11:00:34 UTC
The mods giveth and the mods taketh away

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dave stark
#20 - 2013-04-02 11:01:33 UTC
March rabbit wrote:
Dave Stark wrote:
so what you're saying is you hate the multiplayer aspect of an MMO?

given examples don't cover even little part of "multiplayer aspect of an MMO". So why the question?


aside from 7 and 2, it's a list of "waah they have more people than me, waah"
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