These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Resource Redistribution

Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2013-04-02 06:24:02 UTC
Ace Uoweme wrote:
The problem EvE has is an old mindset of mat distribution.

I don't like mats in one area with NPCs spawning around to harass you. It's so scripted. The PvP element is also so scripted.

What's fun is having opportunities to ninja mine, though. Best mining experience I had isn't in some gang, it's sneaking into null and getting the mats and getting them back (oh, yeah I'm getting max refining, ABC ores are too bulky to bring back in some crushed can Venture).

Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process.

Twisted


You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Whitehound
#22 - 2013-04-02 06:25:46 UTC
SmilingVagrant wrote:
I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it.

I cannot believe that you judge trespassing and theft based on what is stolen.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

James Amril-Kesh
Viziam
Amarr Empire
#23 - 2013-04-02 06:26:10 UTC
ASTEROID DEPLETED. Take that, goons!

Enjoying the rain today? ;)

DarthNefarius
Minmatar Heavy Industries
#24 - 2013-04-02 06:28:47 UTC  |  Edited by: DarthNefarius
Malcanis wrote:
Ace Uoweme wrote:
The problem EvE has is an old mindset of mat distribution.

I don't like mats in one area with NPCs spawning around to harass you. It's so scripted. The PvP element is also so scripted.

What's fun is having opportunities to ninja mine, though. Best mining experience I had isn't in some gang, it's sneaking into null and getting the mats and getting them back (oh, yeah I'm getting max refining, ABC ores are too bulky to bring back in some crushed can Venture).

Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process.

Twisted


You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.


And that MACK cannot make it 24x7 unlike the POS, at most 23.5x7; if it tried CCP would be flagging it as a probable BOT
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Ace Uoweme
Republic Military School
Minmatar Republic
#25 - 2013-04-02 06:34:19 UTC
Malcanis wrote:

You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.


http://wiki.eveonline.com/en/wiki/Technetium

Malcanis, how independent are you again?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RubyPorto
RubysRhymes
#26 - 2013-04-02 07:23:38 UTC
DarthNefarius wrote:
And that MACK cannot make it 24x7 unlike the POS, at most 23.5x7; if it tried CCP would be flagging it as a probable BOT


Nobody can ever have more than 500 Tech Moons. Ever.

There are sure as hell more than 500 Mackinaws mining at any given time. And you can create more at will (4 Mackinaws Multiboxing, which is trivial to control will earn more in 5 hours than a Tech moon earns in a day).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#27 - 2013-04-02 07:24:33 UTC
Ace Uoweme wrote:
Malcanis wrote:

You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.


http://wiki.eveonline.com/en/wiki/Technetium

Malcanis, how independent are you again?



100 units per hour. 24 hours a day. Look up market price for yourself and do the math.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ace Uoweme
Republic Military School
Minmatar Republic
#28 - 2013-04-02 07:52:21 UTC
RubyPorto wrote:

100 units per hour. 24 hours a day. Look up market price for yourself and do the math.


Scroll down and read some...ah...history.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RubyPorto
RubysRhymes
#29 - 2013-04-02 07:57:59 UTC  |  Edited by: RubyPorto
Ace Uoweme wrote:
RubyPorto wrote:

100 units per hour. 24 hours a day. Look up market price for yourself and do the math.


Scroll down and read some...ah...history.


What is 75,000 ISK/unit times 100 Units?

Is it:
a) 7.5 million ISK
or
b) some other number?


Also notice what happened to the largest Tech holding Bloc in the game in your "historical link".

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mallak Azaria
Caldari Provisions
Caldari State
#30 - 2013-04-02 09:06:56 UTC
DarthNefarius wrote:


And that MACK cannot make it 24x7 unlike the POS, at most 23.5x7; if it tried CCP would be flagging it as a probable BOT


A single nullsec ratter can make a Tech moons yearly income in 2 months playing 8 hours a day. Tech moons, while still great, aren't nearly as great as they were a year ago.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Lord Zim
Gallente Federation
#31 - 2013-04-02 09:11:49 UTC
Kara Khanate wrote:
I think that the real intent for this change are the Tech moons, which I don't believe is an issue but rather a strategic monopoly. For Resource Redistribution of moon mining, I think the worst change (for players) is to add a max quantity available in each moon. Each DT, all moon goo types that were depleted the previous day are redistributed amongst all mine-able moons. This would require corporations to scout out new supplies of moon goo every time they deplete a moon. This could make the most valuable moons worthless overnight, and worthless moons valuable.

Rescanning every moon every day, you say? Biomass yourself, I say. And take this idea with you to the biomass generator.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rez Valintine
The Virus Vault
#32 - 2013-04-02 09:17:58 UTC
RubyPorto wrote:


What is 75,000 ISK/unit times 100 Units?

Is it:
a) 7.5 million ISK
or
b) some other number?



umm, b?
Miilla
Hulkageddon Orphanage
#33 - 2013-04-02 09:20:33 UTC
Eve needs to be more dynamic, not static. Redistribution is not enough, it has to be unique dependant on time.
Emu Meo
Doomheim
#34 - 2013-04-02 09:54:19 UTC
CCP has already said they do not like passive incomes, so sorry but don't expect the tech moon gravy train to be going on forever.

Personally I would like to see something sort of similar to PI mechanics, were resources are depleted on a planet dependent on how it is mined, and gradually over time resources may appear on other planets.

Ace Uoweme wrote:

Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process.
Twisted


Do you really think little you in your mining frigate is going to shake up a null sec alliance by mining a grain of their ore? From your posting it is evident that you have no understanding of how eve works.
Lord Zim
Gallente Federation
#35 - 2013-04-02 09:57:49 UTC
Emu Meo wrote:
CCP has already said they do not like passive incomes, so sorry but don't expect the tech moon gravy train to be going on forever.

Who said it would?

And even if they don't remove moonmining, replacing it with a ****-poor excuse for a mechanic which causes people to commit in-game suicide due to burnout isn't the answer. That mechanic would, in case you're wondering, be "moon mineral depletion", regardless of the timeframe of said depletion.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Emu Meo
Doomheim
#36 - 2013-04-02 09:59:31 UTC
SmilingVagrant wrote:
I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it.


Kind of like how suicide ganking is like shooting an old lady in the street and robbing her purse then?
Emu Meo
Doomheim
#37 - 2013-04-02 10:02:24 UTC
Lord Zim wrote:
That mechanic would, in case you're wondering, be "moon mineral depletion", regardless of the timeframe of said depletion.


How exactly would that cause you to commit suicide? You seem to take moon mining far too seriously.

I dont see how moon minerals depleting over a month, or even a few months, would be a bad thing at all. And you have failed to explain why in your previous posts too.
Lord Zim
Gallente Federation
#38 - 2013-04-02 10:04:01 UTC
Emu Meo wrote:
How exactly would that cause you to commit suicide? You seem to take moon mining far too seriously.

I dont see how moon minerals depleting over a month, or even a few months, would be a bad thing at all. And you have failed to explain why in your previous posts too.

Scan a region. Now scan a region again. And again. And again. Then move POSes and/or setup reactions again. And again. And again.

Then wonder if it wouldn't be easier to just biomass your character and play a game which sucks less.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Emu Meo
Doomheim
#39 - 2013-04-02 10:13:38 UTC  |  Edited by: Emu Meo
Lord Zim wrote:
Emu Meo wrote:
How exactly would that cause you to commit suicide? You seem to take moon mining far too seriously.

I dont see how moon minerals depleting over a month, or even a few months, would be a bad thing at all. And you have failed to explain why in your previous posts too.

Scan a region. Now scan a region again. And again. And again. Then move POSes and/or setup reactions again. And again. And again.

Then wonder if it wouldn't be easier to just biomass your character and play a game which sucks less.


You would have a few months gap in between so it wouldn't constant. Maybe even go for a year gap. The whole idea would be that the same null sec alliances wouldn't constantly have the monopoly on the tech moons. They would actually have to work to find the moons now and again, making it possible for small alliances to capture them too.

Perhaps you could have different variations of moons also. So you could have pretty static ones which will hold their resources for a year plus before they are depleted. Obviously these would be held by the big null sec alliances and would be fought over hard. Then you could have moons which begin to deplete over a month or two and then respawn somewhere else more suitable for the smaller alliances and those larger ones which choose to actively seek them out.

That would even create a new profession ^ Moon scanning. I'm sure players would pay handsomely for the location of a valuable moon.
Ace Uoweme
Republic Military School
Minmatar Republic
#40 - 2013-04-02 10:19:15 UTC
RubyPorto wrote:
Also notice what happened to the largest Tech holding Bloc in the game in your "historical link".


You're very selective in reading...

Quote:

Goonswarm and Goonswarm affiliates (Goonswarm awarding Tech moons to alliances as an incentive for performance). Under the fiscal control of these new, more market savvy owners, Technetium drove higher prices than ever.


Like downplaying the real history.

Making a profit isn't the "sin", it's the results...

Quote:

After the combined forces of OTEC (CFC, Pandemic Legion and NCDOT) collectively repelled a strike into PL Tech holdings by Against ALL Authorities and assorted southern forces with relative ease, it was decided that Hulkageddon (an event centered around the suicide ganking of Hulks) would go from a prize-based annual event organized by an assortment of suicide gank-loving volunteers to a permanent state of affairs with salaried rewards sorted by programs parsing through automatically generated killmail data. The motives for this were twofold: 1) the heavy amount of Technetium needed to build Hulks meant increased Hulk 'turnover' would send Tech prices through the roof and 2) the sheer infamy from doing such a thing.


So we learn who helped create the mess, then tried to exploit from the mess, and the result...

Quote:

By making the act of sucide ganking mining ships directly profitable with no coordination needed, Highsec space became an open hunting ground as hundreds of unaffiliated highsec pirates roamed the belts and jumpgates in disposable, high-damage ships looking for any mining vessel to put in their crosshairs. 'Hulkageddon Infinity', funded by Technetium profits, was by far the largest and most devastating event of its kind in New Eden history, as galactic mineral output as a whole took a massive drop as miners were simply too scared to mine.

In YC 113, in response to-increasing demand for Technetium-based products, manufacturers began mass producing starbase nuclear fusion reactors capable of synthesizing Technetium out of large amounts of Cobalt and Platinum. Normally ORE listened to loud demands of miners and answered by heavily revamping their line of mining ships, including the Procurer, Retriever, Skiff and Mackinaw to the effect of greatly increasing their durability. Just some of countless changes made to New Eden as a result of a once cheap and valueless element.


...I remember that "Hunkageddon" back in 2010...

Way too many fingers in too many pies (a Standard Oil and just as arrogant).

The Goons deserve every suspicion of causing more trouble, and a break up just as thorough as BoB suffered.

BTW, I suggest for you to read Herman Melville's "White Jacket" as well.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell