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Why risk versus reward doesn't matter

Author
Nexus Day
Lustrevik Trade and Travel Bureau
#1 - 2013-04-02 01:00:50 UTC
Because it has no relationship to how things really work. You can always make the most money in areas where there is the most stability. And when you think about it that makes sense. here is what doesn't.

The price of stability is a higher "price of admission". I could mine gold in the Congo or in Alaska. In the Congo there are less barriers to entry and lower overall costs, but significantly more risk. It is the first part that is missing in EvE hi sec, barriers to entry and higher overall costs.

Nothing is free in a "civilized" nation or space. Where are the mining permits and the subsequent outlaws that mine without a permit? Where are the taxes, beyond corporate taxes, for living in protected space? Docking permits, trade license, etc.

Beyond making the hi sec experience realistic it could add flavor to the game. Loose practices in some factions including corrupt officials or tight laws down to a specific permit required for each type of ore. All available at a local space station.

Risk versus reward is bozo. Lo sec is about freedom, hi sec is about sacrificing those freedoms for protection.
Jonah Gravenstein
Machiavellian Space Bastards
#2 - 2013-04-02 01:12:06 UTC  |  Edited by: Jonah Gravenstein
Mining permits are already a thing, and have been for a while now, how did you miss the threadnaughts and whinefests about the New Order?

It's not up to CCP to increase the cost of entry, it's down to us, the players to put such things in place. It's already been done in nullsec, maybe it's time it came to highsec.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Andski
Science and Trade Institute
Caldari State
#3 - 2013-04-02 01:12:37 UTC
imagine a space-themed amusement park and you have several rides

that's what eve is basically going towards

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tetsuo Tsukaya
Perkone
Caldari State
#4 - 2013-04-02 01:16:01 UTC
Nexus Day wrote:
Because it has no relationship to how things really work. You can always make the most money in areas where there is the most stability. And when you think about it that makes sense. here is what doesn't.

The price of stability is a higher "price of admission". I could mine gold in the Congo or in Alaska. In the Congo there are less barriers to entry and lower overall costs, but significantly more risk. It is the first part that is missing in EvE hi sec, barriers to entry and higher overall costs.

Nothing is free in a "civilized" nation or space. Where are the mining permits and the subsequent outlaws that mine without a permit? Where are the taxes, beyond corporate taxes, for living in protected space? Docking permits, trade license, etc.

Beyond making the hi sec experience realistic it could add flavor to the game. Loose practices in some factions including corrupt officials or tight laws down to a specific permit required for each type of ore. All available at a local space station.

Risk versus reward is bozo. Lo sec is about freedom, hi sec is about sacrificing those freedoms for protection.


My Internet space pew pew game shouldn't be realistic, it should be the most fun. Who gives a **** what makes the most sense or has the closest analog to real life, the idea is fun gameplay
Alara IonStorm
#5 - 2013-04-02 01:18:22 UTC  |  Edited by: Alara IonStorm
With all that stability how do massive NPC pirate fleets just slip in by the tens of thousands.

You would think stability would limit them to Frigates and Cruisers in small fleets. P
Beekeeper Bob
Beekeepers Anonymous
#6 - 2013-04-02 01:19:46 UTC
Posting in the 10 millionth "nerf highsec" thread.

And as far as risk/reward goes, it's much safer in 0.0....So your premise fell apart when you didn't address that.Oops

Signature removed - CCP Eterne

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#7 - 2013-04-02 01:20:42 UTC
I enjoy Highsec as well as nullsec. I'm also a dirty annoying roleplayer.

I like the idea of a higher cost of living in highsec. I don't think it should be anything significant... maybe 100-1000 ISK per station docking or stargate jumping request depending on the system's security status, increasing even more if you have a lower security status. That may not seem like much, but for the active player it would quickly add up, without being an undue burden for those not doing much.

Mining permits are also a great idea, but I'm unsure how you imagine them working mechanically.

Katrina Oniseki

Alara IonStorm
#8 - 2013-04-02 01:23:09 UTC
Beekeeper Bob wrote:

And as far as risk/reward goes, it's much safer in 0.0....So your premise fell apart when you didn't address that.Oops

Players work to make it stable. They build that Empire and make it safe. They are the Concord.

Hi-Sec could always turn off Concord and have the safety of Null brought right to them. It would be easier right Bob. Lol
Beekeeper Bob
Beekeepers Anonymous
#9 - 2013-04-02 01:31:57 UTC
Alara IonStorm wrote:
Beekeeper Bob wrote:

And as far as risk/reward goes, it's much safer in 0.0....So your premise fell apart when you didn't address that.Oops

Players work to make it stable. They build that Empire and make it safe. They are the Concord.

Hi-Sec could always turn off Concord and have the safety of Null brought right to them. It would be easier right Bob. Lol



I'm sure this makes sense to you....

So you expect new players, who have no idea how the game really works, to organize and protect themselves against players with much greater SP, much deeper pockets, and greater numbers and organization? Roll

Did you even stop to consider anything, other than your own need to grief noobs?

Signature removed - CCP Eterne

Ace Uoweme
Republic Military School
Minmatar Republic
#10 - 2013-04-02 01:37:14 UTC
The risk is scripted here.

I just posted about having an interceptor like mining vessel (good for gas/moon/ore mining, with 100% yield and like a 5000m3 for any mat or refine) that can be used for ninja mining. The concept is good because it gets miners into the action (real miners not the AFK "I need to make some isk for my main to pewpewpew" types) with true risk vs rewards.

It's not done.

Why?

Because the script is: get territory it's all yours.

Look what it caused as a result. Nullbears don't have to fear invaders but other massive blobs. It turned the game into EQ with a few raid guilds trying to dictate the economy.

So been there, done that, got the Quafe T-Shirt.

The game needs a shakeup, where there's no comfort zones from any party. We need tiers of the hunted being the hunted. We need resources that's available to anyone willing to take the risks, too.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Alara IonStorm
#11 - 2013-04-02 01:38:06 UTC
Beekeeper Bob wrote:
Alara IonStorm wrote:
Beekeeper Bob wrote:

And as far as risk/reward goes, it's much safer in 0.0....So your premise fell apart when you didn't address that.Oops

Players work to make it stable. They build that Empire and make it safe. They are the Concord.

Hi-Sec could always turn off Concord and have the safety of Null brought right to them. It would be easier right Bob. Lol

I'm sure this makes sense to you....

So you expect new players, who have no idea how the game really works, to organize and protect themselves against players with much greater SP, much deeper pockets, and greater numbers and organization? Roll

Did you even stop to consider anything, other than your own need to grief noobs?

Lame aversion going after the sarcasm and not the meat little bee.

Players work to make Null stable. They build that Empire and make it safe. They are the Concord. That is why they deserve much better rewards.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2013-04-02 01:42:18 UTC
Nexus Day wrote:
Because it has no relationship to how things really work. You can always make the most money in areas where there is the most stability. And when you think about it that makes sense. here is what doesn't.


Posting in a Stealth Nerf High Sec Thread

Nexus Day wrote:
The price of stability is a higher "price of admission". I could mine gold in the Congo or in Alaska. In the Congo there are less barriers to entry and lower overall costs, but significantly more risk. It is the first part that is missing in EvE hi sec, barriers to entry and higher overall costs.


Posting in a Stealth High Sec is Too Safe Thread

Nexus Day wrote:
Nothing is free in a "civilized" nation or space. Where are the mining permits and the subsequent outlaws that mine without a permit? Where are the taxes, beyond corporate taxes, for living in protected space? Docking permits, trade license, etc.


Posting in a Stealth Support the New Order Thread

Nexus Day wrote:
Beyond making the hi sec experience realistic it could add flavor to the game. Loose practices in some factions including corrupt officials or tight laws down to a specific permit required for each type of ore. All available at a local space station.


Posting in Yet Another Stealth Support the New Order Thread

Nexus Day wrote:
Risk versus reward is bozo. Lo sec is about freedom, hi sec is about sacrificing those freedoms for protection.


Posting in a Stealth Kick All Carebears Into Low Thread

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Arronicus
State War Academy
Caldari State
#13 - 2013-04-02 01:51:18 UTC
Bro, you missed April Fools by an hour with this thread.

Unless of course you knew it wasn't april 1st anymore, in which case, 'posting in a troll thread'. Because there isn't a chance in hell you're serious.
Alara IonStorm
#14 - 2013-04-02 01:53:42 UTC
Arronicus wrote:
Bro, you missed April Fools by an hour with this thread.

Unless of course you knew it wasn't april 1st anymore, in which case, 'posting in a troll thread'. Because there isn't a chance in hell you're serious.

Troll accusations aside Time Zones are a thing, they exist.
Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2013-04-02 01:53:56 UTC  |  Edited by: Jonah Gravenstein
Andski wrote:
imagine a space-themed amusement park and you have several rides

that's what eve is basically going towards
Good god I hope not, otherwise I'll be forced to join forces with "belligerent undesirables" and help them burn it to the ground, which on second thoughts is actually a bloody good idea, not to mention fun.

Beekeeper Bob wrote:
Alara IonStorm wrote:
Beekeeper Bob wrote:

And as far as risk/reward goes, it's much safer in 0.0....So your premise fell apart when you didn't address that.Oops

Players work to make it stable. They build that Empire and make it safe. They are the Concord.

Hi-Sec could always turn off Concord and have the safety of Null brought right to them. It would be easier right Bob. Lol



I'm sure this makes sense to you....

So you expect new players, who have no idea how the game really works, to organize and protect themselves against players with much greater SP, much deeper pockets, and greater numbers and organization? Roll

Did you even stop to consider anything, other than your own need to grief noobs?

It's not about griefing noobs, and it never was. It's about empowering players to improve both themselves and the game in general. I can think of plenty of so called "long term" players in highsec who also have absolutely no idea about how the game really works.

NPC corps are the major cause of ignorance about game mechanics, they are, in the main, populated by newbies who don't know any better and people who, having playing for substantial time periods, should know better, but don't. If you want absolute safety, then you should pay for it, and NPC corps are as near to absolute safety as you can get in Eve.

I'm all for NPC corps as an idea, but they should not be the all encompassing shelter that they are at the moment. They should be training corporations with a time limited membership, I'd gladly support any initiative to encourage people to leave them after playing for 6 months, for example <6 months 10% tax, >6 months 30% tax (including market sales). I'd also support any initiative or incentive that sees more experienced players pass on their knowledge as mentors or guest instructors to NPC corps.

The thread may well be a troll, but it does bring up some good points.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

James Amril-Kesh
Viziam
Amarr Empire
#16 - 2013-04-02 01:57:13 UTC
Beekeeper Bob wrote:
Alara IonStorm wrote:
Beekeeper Bob wrote:

And as far as risk/reward goes, it's much safer in 0.0....So your premise fell apart when you didn't address that.Oops

Players work to make it stable. They build that Empire and make it safe. They are the Concord.

Hi-Sec could always turn off Concord and have the safety of Null brought right to them. It would be easier right Bob. Lol



I'm sure this makes sense to you....

So you expect new players, who have no idea how the game really works, to organize and protect themselves against players with much greater SP, much deeper pockets, and greater numbers and organization? Roll

Did you even stop to consider anything, other than your own need to grief noobs?

Nothing you just said made any sense.

Enjoying the rain today? ;)

Jonah Gravenstein
Machiavellian Space Bastards
#17 - 2013-04-02 01:59:04 UTC
James Amril-Kesh wrote:

Nothing you just said made any sense.


what's new? he never makes sense, it's not in his nature to do so.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tesal
#18 - 2013-04-02 05:39:18 UTC
Andski wrote:
imagine a space-themed amusement park and you have several rides

that's what eve is basically going towards


Themepark = catastrophe. EvE is dying. Everyone will quit and the game will end. Oh god!!! What will I do with all my free time? Oh god!!!
Goremageddon Box
Guerrilla Flotilla
#19 - 2013-04-02 05:41:33 UTC
Test
DarthNefarius
Minmatar Heavy Industries
#20 - 2013-04-02 05:57:46 UTC  |  Edited by: DarthNefarius
Anymore in GD peeps crying "risk vs reward' is NULL codeword for nerf HI SEC TBH Roll
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
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