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Jove Space

First post
Author
Faulx
Brother Fox Corp
#141 - 2013-01-24 00:30:21 UTC
Mirajane Cromwell wrote:
I bet the violent wormhole, that Sansha Kuvakei opened in Promised Land system during the events few years ago. leads to Jove space... all we need to do is figure out how to travel safely through that wormhole (Sansha can, so maybe the answer is in their ships).
Jovian Space...

...is definitely not what's on the other side of the Violent Wormhole.

The wormhole seems to lead to somewhere in Fade.

And, according to the the DED (post #8), the Jove station where Sansha's fleet was see was some kind of decoy.
Andracin
Brutor Tribe
Minmatar Republic
#142 - 2013-01-24 06:34:40 UTC
TBH lore wise Im expecting the Jove to have ceased to exist as a biological race and transfered their consciousness to sentiant machines, much like the one described in Templar One. Their experiments on other civilizations could be an attempt to use cloning-like technology to return to a biological race again. In any case they have been provocing attempts at their discovery since I started playing and an item that keeps people interested in the game with virtually no effort is not someing CCP is going to mess up by answering any real questions anyone will ever ask.
Garia666
CyberShield Inc
HYDRA RELOADED
#143 - 2013-01-24 07:57:37 UTC
I have been in Jove space.. ally tourny SIX.

it was brief.. but hey atleast i can say i have been there..
Epic voice
Epic.
#144 - 2013-01-24 11:45:51 UTC
Jove gave us clone tech, and there are those who believe they also got the power to take it away.
so maybe your best off not sticking your fingers there.
TheBlueMonkey
Be Nice Inc.
Prismatic Legion
#145 - 2013-01-24 12:10:18 UTC
Why would you want to?
Desert Ice78
Gryphons of the Western Wind
#146 - 2013-01-24 12:21:29 UTC
Why is this thread 8 pages long?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Cebraio
4S Corporation
Goonswarm Federation
#147 - 2013-01-24 12:52:16 UTC
Desert Ice78 wrote:
Why is this thread 8 pages long?

Because many people posted, so it got beyond page 7.
Piugattuk
Perkone
Caldari State
#148 - 2013-01-24 14:06:16 UTC
Zenos Ebeth wrote:
I hope at some point they open up jove space , and that it would be filled with extremeley hard to find sites in which you could gather some info on the fate of the jovians and maybe even reverse engineer some artifacts to create super-powerful modules.

But that's just me day-dreaming.. Sad

Nope you'd just get a mega corporation that would take over and nobody else would get diddle squat.
Ishtanchuk Fazmarai
#149 - 2013-01-24 14:32:00 UTC
Zoctrine wrote:
The Jove is CCP's last card, call it an Ace or the most valued card on the deck... They will only use it if there will be the need for it, like in a desperate attempt to call players to the game (in case subscription would be in dire need) or some marketing campaign aimed at bringing in more players. As it appears so far there has been no need to use such card, so it will remain as always, unused...


Pretty much what she said. Pulling the Jove card is a one-time trick, and I may add that it's a deadly one. It's the kind of thing a company does when it's desperate and only aims to die a bit later after losing all hopes to survive.

A mistery resolved is the same as a nullsec conquered: a colossal pile of nothingess, the culmination of a struggle "to do" by achieving the ultimate "nothing left to do".

Adding the Jove to EVE will be the last thing CCP does before EVE dies. To die is the first thing EVE will do if the Jove ever are added to it.

So in a way, I hope the Jove are never added once we get WiS, or just come ASAP whenever CCP abandons WiS. Twisted

Roses are red / Violets are blue / I am an Alpha / And so it's you

Anslo
Scope Works
#150 - 2013-01-24 14:36:56 UTC  |  Edited by: Anslo
Frying Doom wrote:
Marcus Harikari wrote:
Don't sleepers have something to do with the Jove?

Given the current evidence available there appears to be strong historical and sociological connections between the Jovian and Sleeper societies. The attempts to find a cure for the lethal Jovian Disease forced a separation of the two groups, where the Sleepers used their expertise in virtual worlds to prolong the grave state of depression caused by the disease. To find a permanent cure, the Sleepers went on a quest to reconstruct their corrupted DNA; the cause of the disease. For this they needed unmodified DNA from other ethnic groups which eventually lead to the eradication of the Yan Jung Nation. Unsuccessful in solving the DNA mystery with specimens from New Eden alone, the Sleepers constructed huge Motherships and star gates to take them far beyond New Eden into w-space.There they continued their DNA research on the Talocans, a race untainted by the massive radiation emitted by the collapse of the EVE Gate. Seemingly, this research was either unfruitful or is still ongoing thereby making the final fate of the Sleepers unknown.
Source: http://wiki.eveonline.com/en/wiki/The_Sleeper_-_Jovian_Connection

The spring expansion 2009 "Apocrypha" introduced Sleepers as inhabitants of the newly introduced Wormhole space, though at this point all interactions with them appear to be with drones rather than manned vehicles, leaving the ultimate fate of the race unknown
Source: http://wiki.eveonline.com/en/wiki/Sleeper


I bolded everything that is either flat out wrong due to recent PF or needs a source badly.

Also,

Ur235 wrote:
look at eve never fades and you can see 2 jovian motherships near the start. although it uses the old grahpics system before trinity but still looked cool


Those aren't Jove ships, those are Rogue Drones.

Also, maybe Jove space opening up could be done a right way. What if that isn't Jove space? What if that area is the one way out of the New Eden Cluster to a whole NEW cluster of stars? What if "Jove space" was a temporary settlement which actually belonged to another ancient race? We don't know if New Eden really ends where the map shows. For all we know, the Jove are the gate keepers...or perhaps the wardens?

Just my two isk.

[center]-_For the Proveldtariat_/-[/center]

Flakey Foont
#151 - 2013-01-24 16:33:56 UTC
JOVIAN is the adjective for gods sake...
Celly Smunt
Hero Kings
#152 - 2013-01-25 02:05:27 UTC
bailies clone wrote:
I really appreciate the comments and advice...its alot more than I ever really expected on my first visit to the forums. As to the Jove's, I have one more question...are there ANY images of them? By that, I mean the Jove's themselves...what do they look like? Does anyone know???


it is my understanding that the only (or one of the only) known recorded encounter with a Jovian can be found here -> http://www.youtube.com/watch?v=ehN1eS6HSro


aside from that, I cannot say.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Name Lips
Native Freshfood
Minmatar Republic
#153 - 2013-02-05 23:22:02 UTC
If I were CCP, I would say nothing. But every week, a system or two would vanish from Jove space. No longer on the map, no way to show info, as if it had never existed. This would continue until the Jove Empire vanished.

No official reason, no dev posts, no dev blogs. Silence.

The community speculation would be FAR more interesting than anything official anyway. :D
DeMichael Crimson
Republic University
Minmatar Republic
#154 - 2013-02-06 04:54:32 UTC
TharOkha wrote:
Jove, Jovian = god, divine.
Who lives in Jove space? = Devs, GM etc..

So what is Jovian space?
Its just a metaphor for devs playground. They are all seeing all knowing entities in EVE universe. No conspiracy at all.
Thats it Blink

Althought it would be cool if once per day (or week), there should be spawned one wormhole leading to Jove space (of course you need to scan it down). This wormhole would be only one way ticket and only for one pod. So "the chosen one" could explore this space as a tourist. And if he will be lucky, he could encounter those "gods" and can be destroyed, or spared and teleported to empire, or endowed with some nice gift... all would depends on mood of specific Dev/GM). Also in this system there should be pernament wormhole leading to random system in empire (also just one way, this WH would be displayed on local overview).

What do you think? Idea


Sounds like the start of a good idea.

+1 LIKE.



DMC
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#155 - 2013-04-01 22:45:01 UTC
CCP BlueScreen wrote:
If you go check out the 'CCP Presents' video from FanFest 2012, you might catch a glimpse of a Jove or two... Just might, if you really pay attention.

Woah.. 2:13:47 in the video. What're they doing there?
Aidan Patrick
Aldebaran Foundation
#156 - 2013-04-02 02:24:15 UTC
Uriel Paradisi Anteovnuecci wrote:
CCP BlueScreen wrote:
If you go check out the 'CCP Presents' video from FanFest 2012, you might catch a glimpse of a Jove or two... Just might, if you really pay attention.

Woah.. 2:13:47 in the video. What're they doing there?


Dun dun dun....

It wont let me have an empty signature...

Fredfredbug4
The Scope
Gallente Federation
#157 - 2013-04-02 03:52:41 UTC
I always felt that the Jovians should be more involved in the game, but still extremely mysterious and out of the reach of players. They should have a mysterious and even creepy nature to them, sort of like the aliens or men in black of EVE. Something you can easily form a conspiracy theory around with each siting.

Some ideas I've had. Keep in mind all of these are EXTREMELY rare events. Something that will only happen to the extreme minority of players.

1. Some exploration sites with Jovians in them. As soon as you go on grid they warp off, extremely quickly. Battleship sized Jovian craft align and warp off at the speed of a frigate. Smaller ships warp off almost instantaneously.

2. You're warping and suddenly a Jove ships begins to fly next to you or behind you. As soon as you land the ship mysteriously vanishes.

3. Some rare sites with mysteriously destroyed Jove ships. There are frozen Jove corpses around a few of them.

4. Destroyed Jove ship again, only this time there is a very large faction police/concord/npc pirate quarantine. This quarantine issues you a warning to leave. Failure to heed this warning results in your ship getting destroyed, oh and they pod you too just to make sure.

5. Jovian abduction. Extremely rare event that happens to less than 1% of the player base in their lifetime. Basically you are doing some activity, like jumping through a wormhole or stargate. Only you don't arrive at your intended destination. You actually find yourself in Jove space yet you are unable to do anything with your ship. Suddenly, a Jove Mothership flies up to you and pulls you in. You are then returned instantly and mysteriously to your original destination.

Something you can take away from this (and kinda prove it happened) are optional cosmetic effects. Maybe an odd scar or something for your character or a different skin for your pod or something.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#158 - 2013-04-02 04:26:59 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Fredfredbug4 wrote:
I always felt that the Jovians should be more involved in the game, but still extremely mysterious and out of the reach of players. They should have a mysterious and even creepy nature to them, sort of like the aliens or men in black of EVE. Something you can easily form a conspiracy theory around with each siting.

Some ideas I've had. Keep in mind all of these are EXTREMELY rare events. Something that will only happen to the extreme minority of players.

1. Some exploration sites with Jovians in them. As soon as you go on grid they warp off, extremely quickly. Battleship sized Jovian craft align and warp off at the speed of a frigate. Smaller ships warp off almost instantaneously.

2. You're warping and suddenly a Jove ships begins to fly next to you or behind you. As soon as you land the ship mysteriously vanishes.

3. Some rare sites with mysteriously destroyed Jove ships. There are frozen Jove corpses around a few of them.

4. Destroyed Jove ship again, only this time there is a very large faction police/concord/npc pirate quarantine. This quarantine issues you a warning to leave. Failure to heed this warning results in your ship getting destroyed, oh and they pod you too just to make sure.

5. Jovian abduction. Extremely rare event that happens to less than 1% of the player base in their lifetime. Basically you are doing some activity, like jumping through a wormhole or stargate. Only you don't arrive at your intended destination. You actually find yourself in Jove space yet you are unable to do anything with your ship. Suddenly, a Jove Mothership flies up to you and pulls you in. You are then returned instantly and mysteriously to your original destination.

Something you can take away from this (and kinda prove it happened) are optional cosmetic effects. Maybe an odd scar or something for your character or a different skin for your pod or something.

This is a really cool idea; I've always liked the idea of encountering Jovians, but not ever being able to use their ships. Maybe something like this could happen in areas surrounding Jove Empire Space? And I feel like, if we ever were allowed in, it should be something very different from the area outside of it; no cyosural fields, no POS, no capitals allowed, and powerful npcs around gates in most parts to prevent camping. If it was "open" enough, the big alliances would take it over and leave nothing for other players. But if it was like this, it might be almost "balanced". And I'd absolutely love to be able to fight ANY Jovian ships; It would take a whole fleet to take down one of their battleships (if they even could!), and fighting one would be AMAZING. Maybe there could be missions in which you could fight them. And maybe we could have Jovian modules, as well; they'd be some of the strongest in the game, and would be VERY expensive. Although I feel like they could possibly release watered-down Jovian ships to players (weaker versions of the OP real ones; ex: "Paradox" instead of "Enigma", "Phantasm" instead of "Phantom", "Spirit" instead of "Specter", "Haunt" instead of "Wraith", "Shade" instead of "Visitant", and "Poltergeist" instead of "Eidolon" {Which, by the way ALL mean "Ghost"}Shocked) and keep the originals NPC versions as unplayables, too. I'd love to be able to fly something that looks as amazing as the Jovian ships at some time in the future; in the meantime, I suppose I'll just keep dreaming Big smile
Frying Doom
#159 - 2013-04-02 04:29:54 UTC  |  Edited by: Frying Doom
^^ what a character name.

Can we just call you alphabet? Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Rez Valintine
The Virus Vault
#160 - 2013-04-02 07:02:14 UTC  |  Edited by: Rez Valintine
Halcyon Ingenium wrote:
Syler Puuntai wrote:
From my understanding of Eve lore, Jove ships are so powerful that a handful of them could destroy an entire fleet with ease. There is a good reason why Jovian ships aren't actually in the game, and why they shouldn't be.


In fact it was when the Amarr attacked the Jovians that it was revealed just how powerful the Jovians are. The subsequent ass **** that followed is what gave the Minmatar their chance at freedom.



I read that story and it was awesome.