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Wormholes

 
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Introducing: The Complete Unknown, A Capsuleers Guide to W-Space [v1.01][Out of Date - Oddessy]

First post First post
Author
Dirk Decibel
Pator Tech School
Minmatar Republic
#21 - 2011-09-19 08:48:21 UTC
For me as WH noob, I find it has a lot of info I don't quite get, for instance:

1. How many wormholes can a single w-space system contain?
7, 4 outbound and 3 K162.

Holes can be outbound one way only? And what does K162 mean?
Forgotten Heathen
Heretical Innovations
#22 - 2011-09-22 05:22:57 UTC
Dirk Decibel wrote:
For me as WH noob, I find it has a lot of info I don't quite get, for instance:

1. How many wormholes can a single w-space system contain?
7, 4 outbound and 3 K162.

Holes can be outbound one way only? And what does K162 mean?



No, there's no one way holes, although that may be a thought CCP will now use for the future. :P

You have two types of wormholes. And when I say "wormholes", I am not talking about "wormhole systems", I am specifying the entrances and exits themselves. One type originates on your side, be it inside wormhole space or outside in empire space. This is an outbound wormhole. It will have a letter designation followed by a number, ie B274. All of these except K162s are the originating side of the wormhole. K162 is always the destination side of every wormhole.

For example, we have a B274 high sec static. When we warp to it, it spawns the K162 somewhere in high security space so that we can exit. When we pass through the B274 side, the other side will be a K162. If you scan and find a K162, then it's coming into where-ever you are from the other side.
Lorkin Desal
That Hole Over There
#23 - 2011-09-26 11:10:52 UTC
Bumping this thread; Theres a new version coming in under a week with all the fixes requested by users here and on FHC. I have delayed the chapter on T3 production as I want to get it right, and also RL has been hectic :)



If anyone wants to buy full page ad space in the guide I am now allowing this. We are also supplying banner space and vocal adverts on the next PodGoo Podcast, bust spaces are limited.
Lorkin Desal
That Hole Over There
#24 - 2011-09-26 11:11:21 UTC  |  Edited by: Lorkin Desal
Sigh, double post.
Lorkin Desal
That Hole Over There
#25 - 2011-09-28 13:26:29 UTC
Bump
Lorkin Desal
That Hole Over There
#26 - 2011-09-30 22:22:34 UTC
Its gonna be a few more days folks, but itis coming, I promise.
Lorkin Desal
That Hole Over There
#27 - 2011-10-10 14:26:38 UTC
Bump for version 1.01, now with hopefully less spelling errors.

Changelog V1.01 10th October 2011:

Optimized original word document for conversion to .mobi / epub (coming soon)

Added system dscan note on page 3
Added T3 as a scanning solution on page 4
Added rounded dscan column for page 8
Emphasised mass limits on page 9
Added heavy interdictor disclaimer on page 12
Updated and re-wrote FAQ on page 13
Added errata to cap escalation on page 24
Updated linefeeds and re-wrote pages 24-27
Added love and hugs to the .pdf

Lorkin Desal
That Hole Over There
#28 - 2011-10-12 23:48:33 UTC
Bump - T3 prod is ahead of schedule :)
Lorkin Desal
That Hole Over There
#29 - 2011-10-16 23:46:21 UTC
Bump from the bottom of page 2
Gasm
Colossus Enterprises
#30 - 2011-10-20 18:01:15 UTC
excellent guide, well done. bravo.
Lorkin Desal
That Hole Over There
#31 - 2011-10-29 16:32:01 UTC
Bumping this.
Prosper Arran
Brutor Tribe
Minmatar Republic
#32 - 2011-10-30 22:22:52 UTC
Bump for a great guide.
Des Jardin
Aperture Harmonics
#33 - 2011-10-31 22:10:22 UTC
Good job.

I look forward to future editions.

"Good against remotes is one thing.  Good against the living ... that's something else."

Lorkin Desal
That Hole Over There
#34 - 2011-11-10 12:28:24 UTC
Bump from page 4. I'm hard at work on the section on T3 production, but it is taking longer then anticipated.
IceBergSlim
Royal Amarr Institute
Amarr Empire
#35 - 2011-11-10 22:20:57 UTC
Lorkin, thank you. You've obviously spent a lot of time on this project. Nice one mate.
Lorkin Desal
That Hole Over There
#36 - 2011-11-21 17:07:38 UTC
Lorkin Desal wrote:
Bump from page 4. I'm hard at work on the section on T3 production, but it is taking longer then anticipated.

Lorkin Desal
That Hole Over There
#37 - 2011-11-24 22:42:13 UTC
Still working on it
Jack Miton
School of Applied Knowledge
Caldari State
#38 - 2011-11-27 23:22:26 UTC  |  Edited by: Jack Miton
Nice guide.

I've skimmed it (will go through it a bit more later) and apart from a couple typos/spelling mistakes, I did find 2 factual errors you may want to correct:

1:
How long will this wormhole last for?
“Life-cycle has not yet begun” means that the wormhole is new. “Probably won’t last another day” means there is more than 25% of the actual lifetime left. “Nearing the end of its life” means that there is less than 25% of the actual time left. (See below). Wormholes can last for 16 or 24 hours.

the 25% at "nearing end of life" is not correct.
it is always 4 hours, even on a 24h WH.

2:
"Assigning fighters from a carrier will also cause a capital escalation."

no it will not.
it used to but was changed at the same time as capital escalations were changed to spawn when a cap lands on grid, not when it initiates warp.

Lastly, the triage carrier fit in that document is not good at all.
Refer to Narwhals, AHARM or RnK loss mails for how triage carriers should be fit.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Lorkin Desal
That Hole Over There
#39 - 2011-12-01 01:16:33 UTC
Bump for EVE:Crucible. Grav/Ladars have been changed and anoms and Mags/Radars probably as well. Information coming as I get it.
Banroh
Native Freshfood
Minmatar Republic
#40 - 2011-12-07 14:59:57 UTC
Friendly bumpity. This is the guide that I give to all my new corpies and it has been helpful.

Thanks alot

/Banroh