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Is there anyway to find a cloaked ship?

Author
Jace Errata
Caldari Provisions
Caldari State
#21 - 2013-04-01 05:19:21 UTC
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.

Sometimes it's good to have things that just work without a massive and potentially crippling downside. Balance doesn't have to apply to everything; if it did, every single fight would end in a stalemate (barring shitfits/FC fails)

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One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Seraph IX Basarab
Outer Path
Seraphim Division
#22 - 2013-04-01 05:19:45 UTC
Load up your favorite pirate/faction battleship with the most expensive modules you'll find. Then start bouncing around the asteroid belts. The modules in your ship combined actually create a force wave through space that will decloak whoever is cloaking in your system if given enough time. Of course this depends on your skills.

Good luck.
Frying Doom
#23 - 2013-04-01 05:20:34 UTC
Log on as soon as possible after down time and launch combat probes, then when he logs in you will have a few seconds to pinpoint his general area.

Then just fly around in that area.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

RubyPorto
RubysRhymes
#24 - 2013-04-01 05:30:32 UTC
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.


Cloaking is balanced by Local in k-space. Local is balanced by Cloaking.


In WH space, other game mechanics balance cloaking.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Frying Doom
#25 - 2013-04-01 05:33:57 UTC
RubyPorto wrote:
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.


Cloaking is balanced by Local in k-space. Local is balanced by Cloaking.


In WH space, other game mechanics balance cloaking.

yeah the fact that if people can see you on d-scan your going to die with no warning.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Super spikinator
Hegemonous Conscripts
#26 - 2013-04-01 05:37:18 UTC
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.


There is, they show up on local. We're talking about ECM grade balance here, the other sort of CCP balance.
Brooks Puuntai
Solar Nexus.
#27 - 2013-04-01 05:48:16 UTC  |  Edited by: Brooks Puuntai
RubyPorto wrote:
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.


Cloaking is balanced by Local in k-space. Local is balanced by Cloaking.


In WH space, other game mechanics balance cloaking.


That's not really balanced because it provides immunity for one party as well as intel gathering ability, where as for the non cloaked party it only provides limited intel through local yet no counter or immunity.

Though it does provide some amusement, I won't deny that.

E: Now if cloaking messed up the ships sensors, to where D-scan doesn't work and neither does local while cloak is active, then yes it would be balanced.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Emma Royd
Maddled Gommerils
#28 - 2013-04-01 05:58:39 UTC
I can't believe nobody has said it yet -


Posting in a stealth 'nerf afk cloaking' thread



OP - the whole idea of being cloaked is just that, you're invisible, there wouldn't be much point in training cloaking up and fitting a device if you could be found would there? Roll

Ace Uoweme
Republic Military School
Minmatar Republic
#29 - 2013-04-01 06:09:38 UTC
Jace Errata wrote:
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.

Sometimes it's good to have things that just work without a massive and potentially crippling downside. Balance doesn't have to apply to everything; if it did, every single fight would end in a stalemate (barring shitfits/FC fails)


I'd rather have balance across the board, so players then could fly ships and use weapons of their choice. Not FoTM fits because a patch made XYZ more powerful. Folks would enjoy a game better if that ship they really like to fly in isn't worthless for 2 years; or it's weapons system wasn't nerfed to the ground.

Came back to EvE and was eager to level up into a Drake (one of the better looking Caldari ships -- and yes looks are a factor in choice). Now look at it. Wonder if it's a flying coffin now. Ugh

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Sharon Anne
Gorthaur Legion
Imperium Mordor
#30 - 2013-04-01 06:16:12 UTC
When I was in Delve with my main as a part of BoB, we were able to flush out a cloak ship because we knew what direction he warped to. We formed a line with drones out and slowly swept the area the warp would have ended at a planet, 30 minutes later we de-cloaked him and popped his ship. We had a good laugh over how unlucky he was, EVE may seem 3D, but it is really a 2D table top. Blink
Sentamon
Imperial Academy
Amarr Empire
#31 - 2013-04-01 07:05:07 UTC
Eurydia Vespasian wrote:
fly around everywhere. maybe you'll bump into it.


Hello!

I've been flying around for 1000 years and still haven't bumped into him!

~ Professional Forum Alt  ~

RubyPorto
RubysRhymes
#32 - 2013-04-01 07:10:09 UTC  |  Edited by: RubyPorto
Brooks Puuntai wrote:
RubyPorto wrote:
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.


Cloaking is balanced by Local in k-space. Local is balanced by Cloaking.


In WH space, other game mechanics balance cloaking.


That's not really balanced because it provides immunity for one party as well as intel gathering ability, where as for the non cloaked party it only provides limited intel through local yet no counter or immunity.

Though it does provide some amusement, I won't deny that.

E: Now if cloaking messed up the ships sensors, to where D-scan doesn't work and neither does local while cloak is active, then yes it would be balanced.



Local grants the cloaked party the exact same information set that the other party gets. As does D-Scan. And being cloaked renders you unable to hurt anyone, so the uncloaked party is equally immune to the depredations of the cloaked party. Now, before you say "then they uncloak," Local allows the uncloaked party to prepare for that eventuality. Either by setting a trap or something else.

Also, there's only one class of ships that isn't prevented from locking a target for several seconds after decloaking. And it's a super-squishy class. Every other cloaked ship gives you a good amount of notice to GTFO.

Local is the counter to cloaking. It's not a hard counter, and it's not a free counter, but it is a counter (just like Cloaking is not a hard counter to local's use as an intel tool. It just slightly degrades local's usefulness).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Josef Djugashvilis
#33 - 2013-04-01 07:33:05 UTC  |  Edited by: Josef Djugashvilis
Cloaking, miners' revenge.

This is not a signature.

Othran
Route One
#34 - 2013-04-01 07:51:05 UTC
Cloaking is fine as is. No need to screw around with it as the bottom line is :

You can't do anything in-game while cloaked other than provide intel

The rest of the moans are mainly down to cyno mechanics and jump ranges. Fix those if there's a problem.
Arduemont
Rotten Legion
#35 - 2013-04-01 08:12:22 UTC
If you don't want to mine, or run anomalies with him in the system there is a simple solution.

Move to another system to do those things. If he follows you, then you know he's not afk. In which case catch him with an interdictor and an interceptor when he moves back through the gate, and then kill him. If simple instructions such as these are difficult for your alliance, then your alliance probably shouldn't be out in nullsec.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

baltec1
Bat Country
Pandemic Horde
#36 - 2013-04-01 08:13:23 UTC
Stick a raven in a belt and see what happens.
Whitehound
#37 - 2013-04-01 08:19:35 UTC
Brooks Puuntai wrote:
There is no way, which is odd for a game that's all about balance.

/facepalm

Do you not have more than eyes in your head?!

The cloaker can do nothing while being cloaked. There is your balance!

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Elena Melkan
Magellanic Itg
Goonswarm Federation
#38 - 2013-04-01 08:19:56 UTC
OP could have just asked it in alliance chat and gotten the same answer as in here... Roll

No, it is nearly impossible to uncloak a cloaky ship once it has warped to a safespot. You can potentially catch it when it enters the system, bubble + interceptors are really good for this.

And jesus zombie christ, we already got that "remove local from null to solve this problem" reply here! Was just about to post it, think it is an unwritten rule in GD that you got to reply that at least once in threads like this?
Andski
Science and Trade Institute
Caldari State
#39 - 2013-04-01 08:20:04 UTC
Bait him out?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Miilla
Hulkageddon Orphanage
#40 - 2013-04-01 08:45:34 UTC  |  Edited by: Miilla
The odds of him attacking you whilst cloaked is astronomical + infinity. It's not the cloaked ship you should be looking for, it's the probes of their fleetmates or other ships.