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Exploration, Risk vs. Reward, T3 ships and DED 4/10s

Author
Unezka Turigahl
Det Som Engang Var
#201 - 2013-03-29 05:44:35 UTC
Yeah, allowing a Vexor to find PvE sites as easily as an Imicus is total WOW-ification of EVE. What was I thinking.
Absolon Echerie
Roving Guns Inc.
Pandemic Legion
#202 - 2013-03-29 06:55:54 UTC  |  Edited by: Absolon Echerie
St Mio wrote:
tl;dr I ramble that in exploration, Risk ≠ Reward

So, what do you think?
[ ] Exploration is fine, Working as Intended™
[ ] Exploration is broken, Risk ≠ Reward
[ ] High-sec exploration should be nerfed
[x ] Low-sec exploration should be buffed
[x ] Ban all T3 ships from high-sec exploration
[ ] Nerf Deep Space Probes


or a complete ban may be too much but see it this way:

you need a ton of skills to even get a t3, and it does not reward progression if people can still do complexes that are "meant" for lower class ships.

the only problem with implementing ship restrictions would be that the t3 is still a cruiser, that is the reason it can enter a lot of low DED sites, and you don't want to ban out normal cruisers unless you rebalance the whole sites.

myself i run sites in a gila, and it has happened more then once that a Tengu comes flying in, skips all except the loot containers. now i do get it why they would not like to go into low sec with a billion ISK ship and get gate camped, but at least a t3 can easily be fit for avoiding this. try that with a gila... Roll

to make it more attractive to go into low sec the rewards there should be upped, CCP may even redo the ship restrictions part and make some DED site specially for t3 cruisers?

edit: also you could prevent blitzing sites by having to kill ALL spawns in a pocket before you can loot. at least this will require some effort, as well as costing some change in ammo

and i like the idea of locking the first to second pocket gate. that would fix some even though it would make persistent ones wait at the gate till all is dead and just warp in with you
Kodama Ikari
Thragon
#203 - 2013-03-29 19:12:00 UTC
Absolon Echerie wrote:


you need a ton of skills to even get a t3, and it does not reward progression if people can still do complexes that are "meant" for lower class ships.

the only problem with implementing ship restrictions would be that the t3 is still a cruiser, that is the reason it can enter a lot of low DED sites, and you don't want to ban out normal cruisers unless you rebalance the whole sites.

myself i run sites in a gila, and it has happened more then once that a Tengu comes flying in, skips all except the loot containers. now i do get it why they would not like to go into low sec with a billion ISK ship and get gate camped, but at least a t3 can easily be fit for avoiding this. try that with a gila... Roll

to make it more attractive to go into low sec the rewards there should be upped, CCP may even redo the ship restrictions part and make some DED site specially for t3 cruisers?

edit: also you could prevent blitzing sites by having to kill ALL spawns in a pocket before you can loot. at least this will require some effort, as well as costing some change in ammo

and i like the idea of locking the first to second pocket gate. that would fix some even though it would make persistent ones wait at the gate till all is dead and just warp in with you


-You don't really need a ton of skills.
-deadpsace gates are already capable of distinguishing a ship from its t2 variants, so keeping t3's out of highsec explo wouldn't really be difficult to implement.
-if the tengu skipped all the rats and got the loot, then why weren't you doing the same before he got there? gila should have no trouble tanking rats to blitz the loot. you can always stick around and clear the rats after if you want.
-variations in things being blitzable or not blitzable is a feature of complexes and missions. this isn't a bad thing, and changing it would have 0 impact on any of the issues currently facing explo. Hisec sites would take a few minutes longer, and most importantly it would lower the chance of the first person to find the plex actually getting the loot. I'm not particularly opposed to making the 4/10 specifically less blitzable, but again, I don't see it making a difference.
Demica Diaz
SE-1
#204 - 2013-03-30 22:52:52 UTC
We will probably know more what and how they changed Exploration closer we get to next expansion. I just hope new exploration is you know..... about e x p l o r a t i o n and not instance with reward chest in the end.
Lenier Chenal
Offensive Upholder
#205 - 2013-03-30 23:05:46 UTC
I've seen plenty of Gilas and Ishtars blitzing 4/10s. Tech 3s will never be banned from high-sec.
Umega
Solis Mensa
#206 - 2013-03-31 00:24:19 UTC
Anyone that believes exploration sites should be instanced in any way shape or form.. should biomass, and play one of the MANY MANY other games that already have such implemented.. rather than try to screw over the people that believe EVE should remain the open sandbox it is.

Exploration should have risks and competition. There should be the thought/concern of pirates, plunderers, 'vikings', people bent on a Holy Crusade to gather what they precieve as their valuables, people seeking knowledge, people seeking fame/fortune, other explorers.. did Indiana Jones have ruthless competition or no? While it was just a movie.. the idea of explorers going against each other is reality.

One aspect that caused the shitstorm that was Incarna.. is that locked door. Isolated.. people unable to walk with their peers, walk amongest the most noble of persona, to the lowest scum. Why should we push ourselves further towards never realizing our own Tatoine? By making exploration instanced.. we would have another 'locked door' thrown in front of us. More and more isolated we would become.. all for what? A repeatative grind that may, or may not grant money.

**** your Greed.. you low-life pukes that wish to close yourselves off from everyone else, just so you can do what you believe you are entitled to do, simply because you breath. I breath that same air.. and I doubt you'll use it more effectively than I. Cowards.. weak.. crying for a barrier to protect them, so they can gather wealth with no thought of Retribution.

An Odyssey is best remembered.. when it is memorable.

Changes

- No one in NPC corps can access above 2/10. Why? Competition. If you make a career out of exploring.. others with the same career path should have the option to come after you.. or atleast hire mercs to gun you down. If you want to play like a kiddie and be protected by some virtual papa-bear Concord.. you should be treated like one, and only get the kiddie sandbox.

- Adjust the difficulty of all sites. Make them harder.. to the point you may need a friend or two in cruisers to handle a 4/10. Do not compare this to Incursions.. a friend or two is hardly like trying to tackle an Incursion. Make it so it is possible to handle the lower ones solo, but at a greater risk. Don't got balls to risk a pimp ship, don't go. No one is making you.

- Make the rats attacker others that enter, more wildly. Sleeper like. This would promote lowsec anom growth.. pve tanks tend to have better surviviable abilities than pvp fit ships.. if a lone pirate or two want to try, they can try.. but at risk to them as well. Risk/reward works both ways folks.

- Add more lore to the sites. Make them more engaging for your mind.. rather than a hotkey mash fest.

- Add puzzles. Adjust them in such a way.. that a loner, trying to cherry pick boss spawns is going to have a much more difficult time to do so.

- Grant suspect flag to anyone that loots a boss spawn (or final 'treasure chest').. whether it is their wreck or not. Spare me the waaah-waah.. I almost was going to agree with someone turning exploration sites into Concord free.. but realized that isn't beneficial to greenhorns, and ultimately EVE's learning curve growth. In this way.. highsec is still highsec, but the risk/reward increases. Not too mention.. 15 minutes of suspect, is really going to slow down the cherry pickers movements. Atleast the less brash and brave ones.

If I were given an option to choose wealth or adventure.. I'll pick adventure. Especially here, in a video game where I try to escape reality. I want an adventure.. if I wanted more wealth, I'd spend more rl time accumlating rl wealth.

It's not a rant. I choose to speak like this, when I see people acting like lil bitches. They need to be addressed, and treated like the bitches they are. If you can't handle that.. oh well. When you care about the core of this game, rather than yourselves.. I'll give a damn. Till then.. suck it.
Makavelia
National Industries
#207 - 2013-03-31 01:04:58 UTC
If you put the same amount of SP had in a well skilled BC you get more for your training to have a tengu/tar/gila (as far as 4/10's go). That simply means you need large amount more sp in bc just to get on par with those cruiser hulls. Even then, most bc still need faction mods to do a real blitz. Those cruiser hulls can easily do it with t2.. hell.. probably just meta with good enough sp level.

I know nobody gives a flying **** about that.. since you are all using such ships and are blinded by your own greed to get the lootz to give a **** about game balance (and sp spent). Maybe ccp will see some sence and restrict the 4/10s to the hull size it was actualy intended for.







Tauranon
Weeesearch
CAStabouts
#208 - 2013-03-31 02:34:29 UTC
Makavelia wrote:
If you put the same amount of SP had in a well skilled BC you get more for your training to have a tengu/tar/gila (as far as 4/10's go). That simply means you need large amount more sp in bc just to get on par with those cruiser hulls. Even then, most bc still need faction mods to do a real blitz. Those cruiser hulls can easily do it with t2.. hell.. probably just meta with good enough sp level.

I know nobody gives a flying **** about that.. since you are all using such ships and are blinded by your own greed to get the lootz to give a **** about game balance (and sp spent). Maybe ccp will see some sence and restrict the 4/10s to the hull size it was actualy intended for.



The BC is the prime PVP platform in the game, its not uncommon for me to casually build and sell 100+ hulls in a week, not even in jita. They truly don't need more rolecreep.
St Mio
Imperial Academy
Amarr Empire
#209 - 2013-03-31 08:59:04 UTC
Umega wrote:
- No one in NPC corps can access above 2/10.

Then they'll just make one man corps, that they'll drop out of at the first hint of being wardecced.

Why? Competition. If you make a career out of exploring.. others with the same career path should have the option to come after you.. or atleast hire mercs to gun you down. If you want to play like a kiddie and be protected by some virtual papa-bear Concord.. you should be treated like one, and only get the kiddie sandbox.

Umega wrote:
- Adjust the difficulty of all sites. Make them harder.. to the point you may need a friend or two in cruisers to handle a 4/10.

While I agree with making them harder... if you're going to require sites to need 2 or more ships, all this means is that people are going to dual box and bring in ship #2 when needed.

Umega wrote:
- Make the rats attacker others that enter, more wildly.
- Add more lore to the sites. Make them more engaging for your mind.. rather than a hotkey mash fest.

Definitely agree with that

Umega wrote:
- Add puzzles. Adjust them in such a way.. that a loner, trying to cherry pick boss spawns is going to have a much more difficult time to do so.



Umega wrote:
- Grant suspect flag to anyone that loots a boss spawn (or final 'treasure chest').. whether it is their wreck or not.

I don't think changing high-sec exploration to make it more like low-sec exploration is such a good idea. I mean look how well that's working out for low-sec compared to high-sec. And forcing carebears to PvP doesn't work, look what happened when mission agents gave out L4s in low-sec? People will rather just log off and play something else than risk being forced into fights they have no chance of winning.
Skira Noza
Skira Noza Tax Free Corporation
#210 - 2013-03-31 13:35:56 UTC
I think the exploration need some changes. For example, when I do unrated complexes there is a big chance that I will not get any valuable modules or other items. When you do complex for 4-5 times and get only one escalation it is not good. I understand that not every site can drop 1b loot, but it should drop something. I think random in exploration should be nerfed(but not eliminated!) and exploration should move to more steady income.
Makavelia
National Industries
#211 - 2013-03-31 14:30:43 UTC  |  Edited by: Makavelia
Tauranon wrote:
Makavelia wrote:
If you put the same amount of SP had in a well skilled BC you get more for your training to have a tengu/tar/gila (as far as 4/10's go). That simply means you need large amount more sp in bc just to get on par with those cruiser hulls. Even then, most bc still need faction mods to do a real blitz. Those cruiser hulls can easily do it with t2.. hell.. probably just meta with good enough sp level.

I know nobody gives a flying **** about that.. since you are all using such ships and are blinded by your own greed to get the lootz to give a **** about game balance (and sp spent). Maybe ccp will see some sence and restrict the 4/10s to the hull size it was actualy intended for.



The BC is the prime PVP platform in the game, its not uncommon for me to casually build and sell 100+ hulls in a week, not even in jita. They truly don't need more rolecreep.


It's the prime pvp platform?... to who?.

Gate camps are often T2-T3 or bs smart bombers.

99% of low sec roams I escaped were all t1 cruiser hulls.

RVB is heavily dominated with frigate/cruiser battles.. and so is FW as far as iv'e read (if you can get a fight).

I don't know for fact, but a lot of WH talk has always mentioned the likes of stealth bombers, T3-T2 cruiser hulls (and ofc t2 bc hulls). Other than that all else i read is the sub cap take over efforts. The bc's can't even run anoms properly in c3+.

Nul sec last i checked has a a good mix of all ships.


But sure, defend your T3.

I'm hoping against hope you are not banging on about tier 3 here. Completely out of context.
Zircon Dasher
#212 - 2013-03-31 17:47:54 UTC
St Mio wrote:
Umega wrote:
- No one in NPC corps can access above 2/10.

Then they'll just make one man corps, that they'll drop out of at the first hint of being wardecced.

Why? Competition. If you make a career out of exploring.. others with the same career path should have the option to come after you.. or atleast hire mercs to gun you down. If you want to play like a kiddie and be protected by some virtual papa-bear Concord.. you should be treated like one, and only get the kiddie sandbox.


Umega wrote:
- Grant suspect flag to anyone that loots a boss spawn (or final 'treasure chest').. whether it is their wreck or not.

I don't think changing high-sec exploration to make it more like low-sec exploration is such a good idea. I mean look how well that's working out for low-sec compared to high-sec. And forcing carebears to PvP doesn't work, look what happened when mission agents gave out L4s in low-sec? People will rather just log off and play something else than risk being forced into fights they have no chance of winning.


I can honestly say this made me giggle. <3

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Estella Osoka
Cranky Bitches Who PMS
#213 - 2013-03-31 18:05:57 UTC
I believe I said it before, but I'll say it again. Stop whining about all the big bad T3s and start training for them. Will take you all of about 2 months to fly one effectively. The only real problem I see here is that someone took the time to train for a T3 so they could run exploration sites faster, and some didn't. The ones who didn't are whining and wanting a nerf. Get over yourselves.
Makavelia
National Industries
#214 - 2013-03-31 19:04:32 UTC  |  Edited by: Makavelia
Estella Osoka wrote:
I believe I said it before, but I'll say it again. Stop whining about all the big bad T3s and start training for them. Will take you all of about 2 months to fly one effectively. The only real problem I see here is that someone took the time to train for a T3 so they could run exploration sites faster, and some didn't. The ones who didn't are whining and wanting a nerf. Get over yourselves.


You act like training into T3 took so much longer than what i and many others put into BC. Get a grip... and have you actualy compared the SP?.

When T3 get forced into low sec hopefully by being locke dout of 4/10 (i dearly hope so) and actualy have to take the risk to justify how powerfull they are i will accept them for what they are.
Unezka Turigahl
Det Som Engang Var
#215 - 2013-03-31 20:08:14 UTC
If T3s are too powerful for their investment then they should be nerfed or have their skill requirements raised, not locked out of 1/3 of the game.

By the way, bringing a totally new alt with no remap or implants into EVEMon, it looks like it would take...

4 days and 19 hours to be able to be able to sit in a Drake.
72 days and 21 hours to be able to sit in a Tengu.

46 days and 14 hours to get BC 5
142 days and 13 hours to get Caldari Strategic Cruiser and all its subsystems to 5

The Tengu also has that wonderful skill loss upon explosion feature. It costs a little more too.

If T3s were banned from hisec sites I still wouldn't use a BC because BCs are too slooooow.
Makavelia
National Industries
#216 - 2013-03-31 20:21:19 UTC  |  Edited by: Makavelia
Unezka Turigahl wrote:
If T3s are too powerful for their investment then they should be nerfed or have their skill requirements raised, not locked out of 1/3 of the game.

By the way, bringing a totally new alt with no remap or implants into EVEMon, it looks like it would take...

4 days and 19 hours to be able to be able to sit in a Drake.
72 days and 21 hours to be able to sit in a Tengu.

46 days and 14 hours to get BC 5
142 days and 13 hours to get Caldari Strategic Cruiser and all its subsystems to 5

The Tengu also has that wonderful skill loss upon explosion feature. It costs a little more too.

If T3s were banned from hisec sites I still wouldn't use a BC because BCs are too slooooow.


Are you missing the fact bc piolit will NEED t2 weapon system / drones / tank and still come out under the T3?.

4 days to jump in a drake.... and do what?.. station spin.

Shield op L5 is hardly a waste of SP and is not a long train anyway.. it simply counter the fact BC is X6 and cruiser is x5.

In reality the training times are not much differant (but you know this). Yet.. since you chose T3 (having a special name and all) you get a MUCH better ship out of it. And ocne again, at no risk.. how bad are you to lose a tengu in highsec 4.10?.... even meta 1 fit.


P.s. My hurricane is not slow, it just has to work and engage tactic for what you get free.
Unezka Turigahl
Det Som Engang Var
#217 - 2013-03-31 21:12:40 UTC
Fact remains that it will take a new pilot quite a bit longer to even begin working with a T3 compared to a BC. They can fly BCs effectively in hisec PvE before they have achieved T2 weapons/drones/whatever. Its not optimal compared to T2 fit BC. Its not optimal compared to T3. Of course not. Its T1 vs T3. Meta BC -> T2 fit BC -> faction fit T3 is the pretty standard progression path by now. I would certainly hope a T3 ship is more efficient than a T1 ship. Its like saying battlecruisers are better than cruisers at 4/10s so battlecruisers should be banned from them. Ban T1 cruisers from 3/10 as well then, since all you need is a frigate.

The X5 vs X6 training time is offest not only by support skills but also the subsystem skills. And yeah, people do lose T3s in hisec believe it or not. I don't know how, but they do.

I fly a Loki by the way. It spanks Tengus in Angel sites. But it seems a little slower against Guristas. I will probably train Tengu as well to be more efficient there. Or an Ishtar. Or both. I started with the Hurricane, and have BC5 trained.
Estella Osoka
Cranky Bitches Who PMS
#218 - 2013-03-31 23:42:02 UTC
If you are already flying a BC with T2 everything, then it is at most a 2 month train up to be in a T3.

The only people who whine about T3s being overpowered, are the ones who can't waste their precious skill time to train for them.
Umega
Solis Mensa
#219 - 2013-04-01 03:42:23 UTC
St Mio wrote:
Response to post #206...


Let me try my best to explain this perspective I have...

Something I am guilty of, and I am sure many others.. is that while I am wandering around doing whatever I need to do in highsec with my trading/indy toon, which sometimes equate to keeping myself entertained when other toon's situations are boring.. I'll encounter plenty of new people. I can be a very helpful person. I want people to enjoy the game as much as I do.. I'm not ruthless, reguardless of my activities on other toons being less than upstanding. I'll offer advice, pointers.. jack of all trades, master of none really. Plenty of experince to share. But.. I can be short, quick with some people. I might simply say, for example, "Don't go to lowsec, you'll die swiftly...". I might not have the time to delve further.. while trying to be nice to some greenhorn.

Also.. there are plenty of weekend warrior wannabes running around highsec. I swear.. there is more diabolic trash talk in highsec than anywhere else. No joke.. the maturity level outside of highsec jumps leaps and bounds (altho my experinces in w-space have been.. colorful too...).

Both of the top two examples are going to have an effect on the new blood that comes in. Sure.. there are plenty of people that truly do want to limit their PvP experince to as close to zero as possible. That falls on them to do so, tho. But in my eyes.. there are many people that want to go further, but their intially impressions have them too frightened to do so. For lack of a better word atm, I'm using 'frightened'. They are just growing up in a new world.. like a kid. Some words and events are going to impact 'kids' growing up in a new world more strongly than others. (Walking Dead anyone? Think Carl...)

You can't simply dump people into combat situations that they can actually control and manipulate right off the bat, and believe they can handle it.. like hitting 'jump' at a lowsec gate first time. There needs to be a learning curve of sorts to help ease people into it. 15m Suspect flag is hardly a big deal.. and it is quite easy to handle. Another thing I am guilty of.. is using yellow flag on myself to bait people into their death, a wolf in sheep's clothing. Others can learn how to do that too.. they can experince the adrenline rush of having crosshairs on your face with the yellow flag.. they can get attacked, and fight back rather than be simply ganked face.. they can make dashing exciting escapes.. all these explorers experincing the 15m yellow suspect and that rush. Like Indiana Jones running out with the statue.

The point this leads to.. is it can push people into realizing.. hey, you know what, this ain't so bad. I can manage this. I bet if I focus.. I can handle lowsec too. Along with the other changes I mentioned helping low/null explorers.. it'll more properly 'buff' non-high. And what I mean by buffing.. is get more people into it. Stronger, more skilled people that will have the tools to compete. I strongly dislike some people's thinking that you need to buff low by forcing people that aren't ready for it out into it. Rish/reward works both ways.. pve, pvp.. it doesn't matter. It should Not be pushing cattle to the slaughter.. that does not create staying power. It does Not promote growth in population.

Rather than letting people believe they are entitled to emnity because they exist.. they should really be believing that they are entitled to stand up for themselves and take charge of their own situation and handle it. Tired of the rl world, and the majority of games cuddling society into being socialist, prancy, unicorn riding panzies.

Now.. does my ideas, my reason of thinking make sense.. hmmm?

And about your point to NPC corp idea. They can dec-dodge all they want. That is going to equate to time spent unable to do higher sites while waiting timers. It is going to cause frustration.. to the point they might stop exploring. So what? If they can't handle it.. if they can't fight for what they want.. they do Not deserve it. It will cause an impact, a positive EVE-like impact.. dec-dodging or not.

Tzu Wu
State War Academy
Caldari State
#220 - 2013-04-01 03:59:32 UTC  |  Edited by: Tzu Wu
Would you all like some cheese to go with your whine?

Nothing personal Mio.It's just aggravating when all I see is "nerf tengus,nerf 4/10's" seems like a lot of people are just po'ed they dont make as much isk as others.I say improve lowsec and nullsec before dumbing down hisec.