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ECM Remove/Change It

Author
Dark' Lord
Infinitus Odium
#21 - 2013-03-31 19:04:26 UTC
Destoya wrote:
ECM has gotten nerfed pretty heavily in recent patches, I'm alright with ship-based ECM the way it is right now (hint: check out how much ECM has been fielded in the SCL/NEO tournaments compared to TD's and damps). ECM drones are probably still a bit too powerful for what they are, but not too much since they are quite easy to destroy.

Oh, and EVE has never been "fair" or had "fair game mechanics", I'm pretty surprised you havent learned this in your 10 years here.



I never expect Eve to be fair, I just don't like the way things have gone in recent years where knowone is willing to fight unless they have a massive advantage.

ECM has annoyed me in every year ive played, it's just gotten worst in more recent times. ECM drones are so very annoying the strength of the meds/light ones is far too high in my opinion a flight of ECM drones shouldnt be able to perma jam a BS with ECCM but I have had this happen.

The main reason i made this thread is lets me vent a little bit ofc, but also just to see if CCP will try and change ECM into something more interesting as it is an incredibly boring mechanic, evry other one you can do something to try and negate some of the effects, whether its changing transversal/range and try and fight your way out but when you get jammed you just have to sit there and wait, hoping your drones will go on it or you can get enough time of being unjammed to kill what it is taht is jamming you.
Regolis
Imperial Academy
Amarr Empire
#22 - 2013-03-31 19:25:19 UTC
ECM should have ALWAYS been high slot items ... you should have to sacrifice firepower for ECM .. I suggested this the last time they decided to revamp it .. like 3-4 years ago ... High slot ECM

Morrigan LeSante
Perkone
Caldari State
#23 - 2013-03-31 20:38:48 UTC
Regolis wrote:
ECM should have ALWAYS been high slot items ... you should have to sacrifice firepower for ECM .. I suggested this the last time they decided to revamp it .. like 3-4 years ago ... High slot ECM




Yes, because the tank on an ECM boat is biblical...... Roll

ECM gets a bad rep, but it's the only EWAR that DEMANDS a ridiculous number of mid, low AND rig slots to dedicated to it, in order to be taken seriously.
Zan Shiro
Doomheim
#24 - 2013-03-31 21:49:31 UTC
Regolis wrote:
ECM should have ALWAYS been high slot items ... you should have to sacrifice firepower for ECM .. I suggested this the last time they decided to revamp it .. like 3-4 years ago ... High slot ECM




if you are fearing the medium rails of a falcon or the cruise of a a scorpion....you got issues. Hence why they are usually backed up by other ships, they can jam but thats about it. Slow and underpowered these are nowhere no where as combat effective as even a rapier. A rapier I would happily leave sit on a bubble dropped by a passing dictor. I know they can actually kill carefully chosen targets (why I actually x-trained for them....I died to a few good bubble sitters in rapiers and said I want me some of that lol). Falcon can't do this no where near as readily.


Its also the mid slots that balance them out. As said above, jammers usually cannot tank. They either run no tank with jam mods in low and rigs or if they do tank its the ghetto armour tank that can take up a big portion of a logi chains attentions to keep alive if enough burn/outwiegh the jams to keep up an running. Thats if the logi's are there.


You don't want falcon and scorpion ecm high slotted. That gets them their best tank back. And the pilots would not miss their weapons. I personally fit weapons to make the fit sock sniffers with ocd happy. I accpeted they were useless, the powers that be wanted them thee anyway so I fit them to make all happy. I even put in non t2 weapons when not trained for t2.....I was there to jam not be monster dps (which medium rails can't be even it it wanted too).

Destructor1792
Sebiestor Tribe
Minmatar Republic
#25 - 2013-03-31 22:16:13 UTC  |  Edited by: Destructor1792
Dark' Lord wrote:
I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it.

Ive thought about how it could be changed and I have came up with a few things:

Make it so that whoever is getting jammed can not take damage so ECM can only be used as an escape method.

Make it so that it reduces the number of targets that it can lock which would break up logistic chains.

You know there are modules that you can fit which can counter ECM?

Now if you choose to not fit said modules & go with the "cookie cut" fits, whose fault is it if you get Perma-jammed?

Personally, Last time I was perma-jammed was a few years back and got jumped by a gang with lots of falcons.. Once I saw this, I new I was boned!

Even if they swapped out all those ECM ships for something different, I would still have died! Part and parcel of the game.

Did I see that as a problem with ECM ? Nope, just me out numbered.

What I find amusing is that everyone goes on about ECM being over powered or broken but every time I've come across a solo ECM boat, I get maybe jammed for 1 or 2 cycles.. after that, I can put the heebie jeebies into them and they either run or die Twisted

What about Damps? These things are even worse than ECM but no-one complains about those! Or tracking disruptor's which stop my guns working? Or those 3 or 4 ships that lock me up & Alpha me to oblivion before I've had a chance to do anything?
Or what about that ship with 4 heavy neuts which killed my cap & shut down all my mods?

See where this is going?

99% of ship setups can be countered with another setup - whether you choose to fit for it is entirely your choice & no-one else.
Even ecm drones can be countered if you know what you're doing...

But against numbers? whether it's ecm, webs, scrams, damps, nuet, dps - you're still boned!

Peace out Cool

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

Noisrevbus
#26 - 2013-03-31 23:48:10 UTC  |  Edited by: Noisrevbus
1. Unscrew the range, that change only lead to offensive EW (webs, points and painters) going "OP" and serving blobs.
2. Make ECM unique cycle / effect dependent so you can only run one cycle (hit or miss) at a time per target.
3. This makes "brute forcing", stacking ECM to compensate lost cycles on individual ships, go away and help few/small.
4. It also makes ECCM a more powerful tactical individual module since any miss on you is 20s of freedom to do ill.
5. Remove racial modules and create scripts to compensate so ECM-platforms don't "need" 4+ ECM mods at all times.

This will help small gang roaming since every larger gang you encounter won't be a bubble-point-web-paint gatecamp that takes that grid and pushes everything off it while bleeding you of every ship that is caught by the LR point-web lynchpins and destroyed by LR weapons in a 100km sphere of death. How do you counter that now? You don't, which is why many of you are having Cruiser play-at-war in lowsec artificially banning half the mods in the game and refuse to fight even 1:2.

This will help solo-small players since they will not be "brute-forced" every time one or two Falcons pop up around that lowsec gate to kill all joy and fun out of your heroic active-tanked, pirate implanted and pilled faction BS pwning all them nubs in BC burning into your web-neut range and taking clips for your next serious spaceship drama series.

This will help ECM pilots everywhere at flying a more interesting ship that can choose a balance between tank, damage and EWar like every other Recon, rather than just choosing a 1-2 slot core buffer and spend the remaining 10+ slots on maximizing it's ECM. Hopefully it will normalize around some 5-6 slots devoted to ECM that could be useful while still balanced, scalable and enjoyable for all sides (except the drooling, vindictive misanthropic plebs).

Everybody wins!
Felsusguy
Panopticon Engineering
#27 - 2013-04-01 04:33:43 UTC
Omnathious Deninard wrote:
I have always thought that if it broke one lock per successful cycle it would be better

Such a system could be easily exploitable, and it also makes ECM much less useful in fleet confrontations, which would make specialized ECM ships relatively worthless.

The Caldari put business before pleasure. The Gallente put business in pleasure.

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