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Skill Discussions

 
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Rate of fire skills

Author
Radelix Cisko
JUMP DRIVE ACTIVE
#1 - 2011-10-28 18:17:35 UTC  |  Edited by: Radelix Cisko
Hi all,

So I'm Caldari and naturally Im flying Caldari boats with missiles. What are the skills I need to increase my RoF with the launchers? I'm currently learning heavy missiles to 5 so I can get access to the Tech 2 launchers. I have been running BCU II's which has helped especially with the damage i deal.

Thanks in advance

Edit: My eveboard

Despite my posting prowess I really am terrible at this game

Zhilia Mann
Tide Way Out Productions
#2 - 2011-10-28 20:13:18 UTC
Rapid Launch and [Missile] Specialization. In addition to BCUs, check Bay Loading Accelerator rigs (especially the relatively inexpensive T2 version).

Faction launchers also have a higher RoF than T2 launchers with spec 5 (they also have larger clips). Their downside is that they can't use T2 ammo.
Caelus Heliodromus
Perkone
Caldari State
#3 - 2011-10-28 21:07:01 UTC
Depending on the boat you're piloting, you may be able to increase RoF using the right Spaceship Command skill. For example, the Raven and CNR have RoF bonuses tied to the Caldari Battleship skill. There are also implants that can increase RoF (and damage). The highest level (5% bonus) are fairly expensive, in the 160 mil isk range, but the 1% and 3% are likely much more affordable.
Zhilia Mann
Tide Way Out Productions
#4 - 2011-10-28 21:12:38 UTC
Caelus Heliodromus wrote:
Depending on the boat you're piloting, you may be able to increase RoF using the right Spaceship Command skill. For example, the Raven and CNR have RoF bonuses tied to the Caldari Battleship skill.


True. All Raven variants plus the Rook (where it's tied to Caldari Cruiser, so it's maxed if you can sit in one) get this.

Caelus Heliodromus wrote:
There are also implants that can increase RoF (and damage). The highest level (5% bonus) are fairly expensive, in the 160 mil isk range, but the 1% and 3% are likely much more affordable.


ZMM series, slot 10. There's actually a +6% out there (CONCORD LP store) but it's hard to justify.

For high sec missions I have a ZMM 1000 (5%) and I did notice an improvement when I plugged it in. For exploration I settled for a ZMM 100 (3%).
Radelix Cisko
JUMP DRIVE ACTIVE
#5 - 2011-10-28 21:46:35 UTC  |  Edited by: Radelix Cisko
Thanks for the info. I'm low SP (<6mil) so I'm in a Drake since they are forgiving. I will look into the implants though. Does the cruiser and BC skill provide any bonuses? Evemon is mum on that question.

Despite my posting prowess I really am terrible at this game

Zhilia Mann
Tide Way Out Productions
#6 - 2011-10-28 21:48:48 UTC
Radelix Cisko wrote:
Thanks for the info. I'm low SP (<6mil) so I'm in a Drake since they are forgiving. I will look into the implants though. Does the cruiser and BC skill provide any bonuses? Evemon is mum on that question.


BC: 5% to all shield resists per level and 5% to kinetic heavy and heavy assault missile damage. But no RoF bonus for the Drake.
Salpad
Carebears with Attitude
#7 - 2011-10-30 18:57:44 UTC
Zhilia Mann wrote:
Rapid Launch and [Missile] Specialization. In addition to BCUs, check Bay Loading Accelerator rigs (especially the relatively inexpensive T2 version).

Faction launchers also have a higher RoF than T2 launchers with spec 5 (they also have larger clips). Their downside is that they can't use T2 ammo.


And that downside is going to become worse if CCP remove the penalties from T2 ammo. I'm gonna start using furry missiles, if they do. Well, some of the time. Can't promise to do it all the time, before I've looked at the explosion radius and velocity stats relative to Caldari Navy missiles.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#8 - 2011-10-30 21:55:51 UTC
Salpad wrote:
I'm gonna start using furry missiles, if they do.


Avoid furries, nothing good will come from them..... Big smile

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