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Active damage mods for medium slots

Author
evXetwvi
Sebiestor Tribe
Minmatar Republic
#1 - 2013-03-31 18:44:54 UTC  |  Edited by: evXetwvi
Active damage mods for medium slots.

We have passive TE for low slots, we have active Tracking Computer for medium slot, shield tanking also can be adjusted with modules in low slots too, there are many modules active for medium and passive for low slot modifying same stats.

So why to not implement active damage mods for medium slots too? On shield tanked ships you always can fit with max tank and max damage, but on armor tanked ships you cant fit more than 1-2 damage mods because of lack low slot dedicated for too much things to do.
This will solve problem with damage balance between armor\shield tank fits.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#2 - 2013-03-31 18:53:50 UTC
If anything i'd like the opposite as well, shield tqnking ships in low are rare due to the lack of mid slots , unlike null you require points or ewar etc all on one ships leaving you with not enough resists and buffer to do anything but kite. The exception is ships fitted with double ASB but thats not viable on a lot of ships either. Thats why shield is rare in lowsec.

Anyway I doibt CCP will make any changes because it would give people to much options and seriously change the meta. So you either have to choose tank or gank.. not both.
evXetwvi
Sebiestor Tribe
Minmatar Republic
#3 - 2013-03-31 18:56:48 UTC
On shield fitted ships you can chose both, gank & tank.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#4 - 2013-03-31 19:02:51 UTC
You cant most of the time after prop mod and point.
evXetwvi
Sebiestor Tribe
Minmatar Republic
#5 - 2013-03-31 19:06:52 UTC
Anyway you have speed and mobility for tanking on shield fits, also as example attack battlecruisers, speed and agility is more important, because it gives more advantages.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#6 - 2013-03-31 19:14:47 UTC
You have a low sig and fantastic tank on armor.... anyway what are trying to say here... Reason you see less armour tanking in null is due to the time it takes for reps to land, its about the alpha null. In lowsec by far the majority of ships are armour tanked simply because they tank far better.
evXetwvi
Sebiestor Tribe
Minmatar Republic
#7 - 2013-03-31 19:23:18 UTC  |  Edited by: evXetwvi
You can fit large and X-large shield booster on medium hulls, anyone knows shield tank is better just because you can fit it in max gank and tank, it has better speed and are more agile than armor.
And we are talking not only about lowsec, and pvp. Also your argument about low sec and armor is just your personal preference and this doesnt mean everybody does the same. Repeat EvE is not only your lowsec and your faction wars. These rules are not valid in WH where tengu is must have.
"- Hey you got a tengu? Omg you dont got a tengu it is better ship in game because of shield, it haves range it haves best damage and best tank, get a tengu man."
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#8 - 2013-03-31 19:30:34 UTC
Point is you wont get everything you want. Regardless of what you prefer to do. Armour tanking is plenty viable and leaves midslots for ewar. Shield tankings is not 'just better'
Destructor1792
Sebiestor Tribe
Minmatar Republic
#9 - 2013-03-31 19:49:18 UTC  |  Edited by: Destructor1792
kraiklyn Asatru wrote:
You have a low sig and fantastic tank on armour.... anyway what are trying to say here... Reason you see less armour tanking in null is due to the time it takes for reps to land, its about the alpha null. In lowsec by far the majority of ships are armour tanked simply because they tank far better.



Having flown a variety of ships, this comment does hold a certain amount of truth.

Armour tanking in low-sec is indeed a safer bet for mid~Large size gangs (10-20 peeps). You don't get the massive lag spikes when playing in Low sec, so armour tanks are used more frequently & frees up the mids for whatever tackle/ecm gear you want to have.

Shield tanks are pretty much the norm in null sec due to that frequent occurrence of nothing happening when you jump through a gate into a 100 man blob!!!
And although you'll find a lot of active armour tanks in low sec, most shield tanks in null are set for buffer & not active (see above comment for one of the many reasons)

Natural shield regen as well is why Shield is normally preferred. and you also have the armour and hull hps in case it all goes "Pete Tong" and you need to bail and GTFO!!

IF you're armour tanking (active or buffer) and the proverbial nasty hits the fan, wave goodbye to your ship as you're gonna pop quick once it's gone and you're into hull hps.

That is the basics of why Shield set-ups are generally preferred over Armour ones.


But, back to topic:

Shield tank/buffer & Max DPS Loadout (mids and lows), minimal slots for tackling/ewar
Armour tank/buffer & Tackle/Ewar Loadout (lows and mids), minimal slots for DPS improvements

If you start adding DPS mods for mid slots, then people are just gonna ask for low slot mods for tackling

And then balance goes seriously out of whack.

What would be nice is some passive mid slot mods that improve the armour tanks (similar to low slot shield mods)

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

Destructor1792
Sebiestor Tribe
Minmatar Republic
#10 - 2013-03-31 19:50:29 UTC  |  Edited by: Destructor1792
double post!!! no idea how

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

evXetwvi
Sebiestor Tribe
Minmatar Republic
#11 - 2013-04-01 09:04:51 UTC
Active damage mod wil be just a another way to fit ship for people who usually dont use EW. So what is the problem? You will be able to fit your ship with EW if want.
MisterNick
The Sagan Clan
#12 - 2013-04-01 09:27:58 UTC
kraiklyn Asatru wrote:
shield tanking ships in low are rare


I laughed

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Mole Guy
Bob's Bait and Tackle
#13 - 2013-04-03 16:38:17 UTC
mid slot armor buffs? no way! say it isnt so!

i have drooled over the idea of having SOMETHING in my mid slots on my abso or geddon (or any other amor ship) to help with armor tanking for years.
maybe an active mod that increases my repper rate? maybe an active mod that gives a % increase of nanobots luvin per cycle?

something...=)
androch
LitlCorp
#14 - 2013-04-03 17:52:10 UTC
so its not enough for you having armor ships boasting the highest ehp in the game??? youre a moron
Felsusguy
Panopticon Engineering
#15 - 2013-04-03 17:52:49 UTC
This will get me a bit of flak, but I agree with the author. Damage modifiers are one of the few low-slot items that don't have a mid-slot counterpart.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Drake Doe
88Th Tax Haven
#16 - 2013-04-03 17:59:11 UTC
What about a damage mod that can be loaded with scripts to do increased explosive, em, etc damage specifically

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

androch
LitlCorp
#17 - 2013-04-03 18:28:42 UTC
will not be added, have to choose between dps or tank, cant have both, if you add mid slot modules they will only be abused (raised alphas to tornado fleets anyone?)