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Minimum Recommended DPS for L4?

Author
auraofblade
Caldari Provisions
Caldari State
#1 - 2013-03-27 01:19:34 UTC
I don't have a ton of cash and my skills are strewn all over the place, so I can't really use the best fits. Instead, I'm trying to franken-fit my way to something that can run L4s without too much of a hassle.

What's the low end of DPS needed to not need to warp out every few minutes? Just assume that I have the tank and optimal damage type. I'm only asking because every other mission I end up in a situation where I can barely break the tank within 12 - 14 volleys on BS (QQ underskilled Raven), which means it either takes me forever or I warp out every time I pick something off.
Baggo Hammers
#2 - 2013-03-27 01:30:37 UTC
500ish minimum. Applied.

If you don't know where you're going, any road will take you there.

Athena Themis
Viziam
Amarr Empire
#3 - 2013-03-27 02:28:41 UTC
I think 400 is minimum-ish to make it worth doing instead of lvl 3s.
Sobaan Tali
Caldari Quick Reaction Force
#4 - 2013-03-27 03:34:52 UTC
Tough to say if that's good dps without knowing anything else, quite frankly. As the others said, 400-500 is a good start, but not the number you want to really settle on for the long run. Bottom line, that's not bad ASSUMING your tank can make up for it and you have every intention to continue to elevate your dps. When you get the money, as has been said in previous posts like this one, consider swapping (for raven line of bs) your ballistic control systems for navy ones. Believe me, that helps alot more than you think. And get as many of your missile skills to 4/maxed as possible.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Klymer
Hedion University
Amarr Empire
#5 - 2013-03-27 06:50:33 UTC
The last time I played around with it, I believe 250 was about the bare minimum needed to break the tank on the npc battleships in an L4. 12-14 volleys on a Raven sounds about right, cruise missiles have abysmal damage with low skills. I would say fall back to a Drake and run 3's and let your skills cook a bit longer. I would suggest all the missile support skills be 4 and the Caldari battleship skill be at 4 as well before moving into a Raven. Good drone skills will also help, T2 Hammerheads can add an extra 100dps easily enough. You would also be wise to invest in some faction missiles for extra punch as well.
Pearlescent Blue
Perkone
Caldari State
#6 - 2013-03-27 06:55:24 UTC  |  Edited by: Pearlescent Blue
auraofblade wrote:
I don't have a ton of cash and my skills are strewn all over the place, so I can't really use the best fits. Instead, I'm trying to franken-fit my way to something that can run L4s without too much of a hassle.

What's the low end of DPS needed to not need to warp out every few minutes? Just assume that I have the tank and optimal damage type. I'm only asking because every other mission I end up in a situation where I can barely break the tank within 12 - 14 volleys on BS (QQ underskilled Raven), which means it either takes me forever or I warp out every time I pick something off.


why not team up with somebody with a corp mate until you can solo lvl 4s with no problem?! Big smile Or possibly find somebdoy else who is in a similiar situation or who cant even run lvl 4 mission yet but would love to tag along for the bonus standing and isk they would get. By the end of the day you would be making more isk too becuase you can ran them a lot faster. :)
Caitlyn Tufy
Perkone
Caldari State
#7 - 2013-03-27 08:08:51 UTC
auraofblade wrote:
What's the low end of DPS needed to not need to warp out every few minutes?


1000 combined dps and tank. The actual number depends on the type of damage you're dealing, but the absolute bare minimum would probably be about 300 of the correct damage type for the NPCs. I wouldn't run missions with that, though, as you'll spend ages killing some fast repairing NPCs - in fact, I wouldn't even consider L4s unless you can push at least 500 dps.
Bi-Mi Lansatha
The Scope
Gallente Federation
#8 - 2013-03-27 10:24:25 UTC  |  Edited by: Bi-Mi Lansatha
auraofblade wrote:
...What's the low end of DPS needed to not need to warp out every few minutes?...
The answer is very much related to the platform. In a slow BS like the Raven? In my experience, +500 is needed. At +600 most missions will be fairly easy. At +700 you don't warp out unless you screw up agro... sometimes not even then.

The Raven is at best an entry level ship for running some level 4s with low skills, but a soon as you have the ISK you should move up to the SNI or CNR.

Thie SNI has a massive tank whici will allow you to stay in the mission much longer and hammer it out with the NPCs. Especially good with lower missile skills.

The CNR works better with higher missile skills...less tank but more firepower.

The Raven: 6 launchers, 7500 shield and 6 mid slots.
Scorpion Navy Issue: 6 launchers, 9961.5 shield, 8 mids slots, and 5% per level resists.
Caldari Navy Raven: 7 launchers, 11250 Shield, and 6 mids slots.
Dato Koppla
Spaghetti Militia
#9 - 2013-03-27 11:42:34 UTC
I'd say if its less than 500 (a little less like 450 is fine is its well applied like rigor'd cruises or short-range guns with good range), then I'd say it's not worth doing over L3s cause breaking the tanks on some NPCs will be hard and slow killing often means you need a bigger tank since you'll be taking the full applied dps of the NPCs for some time which will further hurt you.

Often a good place to start is BS skill to IV, weapon supports to IV, ship supports to IV (with some like cap to V) and enough to fit a full t2 setup with t1 rigs and meta 4 weapons (some are excepted like pulses need to be T2 for scorch).
Marc Callan
Center for Advanced Studies
Gallente Federation
#10 - 2013-03-27 13:51:29 UTC
If you're learning the ropes, shade a little more towards tank - say, 450 to 500 DPS gank, 500 to 550 DPS tank, to give you some margin for error. As you learn how to handle the NPC's, you'll be better able to judge what can be sacrificed from your tank to improve your outgoing DPS.

For instance, I started with a Maelstrom with two gyros, two tracking enhancers, and a Damage Control in the lows. As I went on, I swapped out the DC for a third gyro.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Quontor Zarrkos
Island Monkeys
#11 - 2013-03-27 14:46:38 UTC
The amount of damage you actually inflict depends on damage type, npc, tracking, range. But I would say 400 if you are shooting the npc's main damage type and have good range (pulse lasers with scorch, meta 4 beam lasers, artillery, cruise missiles, railguns). Also, don't hold off on training T2 drones, it's what will keep the scramming frigs off you. Sometimes it can be impossible/really difficult to kill those with bad drone skills. Get T2 drones and drone interfacing III at least if you are going to put heavy guns on a battleship.
Melvin Frigby
Undersecretary of Pants
#12 - 2013-03-28 23:30:36 UTC
I am a little over 5 million on skills, flying a CNR, 500 DPS with drones. The only missions I need to warp out on are Worlds Collide and the Extravaganza's (I may be missing one or two here, but you get the idea). When I started with the CNR, I was at about 400 DPS and warping out more often. Once I get all those damn low level ship skills for the "Great Ship Skills Change", I will get back to getting missile skills and what not to 5.

I can certainly tell that at 600 DPS, these missions will be a face roll.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#13 - 2013-03-29 03:38:02 UTC
Post your fit, maybe there is a tweak we can help with
Caleidascope
Republic Military School
Minmatar Republic
#14 - 2013-03-29 16:24:51 UTC
Athena Themis wrote:
I think 400 is minimum-ish to make it worth doing instead of lvl 3s.

I also think 400 dps is probably should be the minimum.

I was flying CNR with t2 cruise missile launchers and t2 bcu, I was doing about 560 dps. Once I upgraded with caldari navy gear, I finally got to 600 dps.

So. With t1 gear you should be in the 400-500 dps range. t2 gear should push you over 500 dps. Faction gear should get you to 600 dps.

Life is short and dinner time is chancy

Eat dessert first!

Katran Luftschreck
Royal Ammatar Engineering Corps
#15 - 2013-03-30 02:34:51 UTC
I just start with fitting to tank anything they can throw at me and go from there. What?

http://youtu.be/t0q2F8NsYQ0

Mocam
Aliastra
Gallente Federation
#16 - 2013-03-31 01:50:59 UTC
It's a balancing act. You need enough tank to survive until your damage kills stuff.

L4's can be done with 400ish DPS without problems as long as you can fit enough tank to survive the duration of the fight.

The more DPS, the faster you get done.
Darkson Darksky
Caldari Provisions
Caldari State
#17 - 2013-03-31 05:13:09 UTC
400 dps was where I started level 4s in a navy scorpion t2 drones is most important imo to deal with scrambleing frigates I also had 2 target painters and a ridiculous tank thanks to the sni's extra mids
I have abought 650 now and rarely warp out anymore I'm also not very carefull with triggers except on enemys abound