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Player Features and Ideas Discussion

 
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Remove High-Sec Belts and replace with Roaming Grav Sites

Author
Rented
Hunter Heavy Industries
#81 - 2013-03-30 15:25:04 UTC  |  Edited by: Rented
Omnathious Deninard wrote:
Rented wrote:
Omnathious Deninard wrote:
I find it amusing that you not only fail to back up you claim that a scanning bot would be easy to program.
I also find it amusing that you keep claiming the jeopardy bot is a testament to software and it is really a testament to hardware.



As concerning the Jeopardy bot, since you seem to put great stock in crappy google searches, read, learn, and perhaps understand.

thank you for proving my statement on the jeopardy bot. http://www.technewsdaily.com/2068-jeopardy-vs-computer-how-ibms-watson-works.html


Not so big on the understanding then. Since you can't read between the lines, wikipedia has broken it down for you.


". . . a total of 2880 POWER7 processor cores and 16 Terabytes of RAM. Each Power 750 server uses a 3.5 GHz POWER7 eight core processor, with four threads per core. The POWER7 processor's massively parallel processing capability is an ideal match for Watson's IBM DeepQA software which is embarrassingly parallel (that is a workload that is easily split up into multiple parallel tasks).[15]"

"Watson's software was written in various languages, including Java, C++, and Prolog, and uses Apache Hadoop framework for distributed computing, Apache UIMA (Unstructured Information Management Architecture) framework, IBM’s DeepQA software and SUSE Linux Enterprise Server 11 operating system.[8][19][20] “[...] more than 100 different techniques are used to analyze natural language, identify sources, find and generate hypotheses, find and score evidence, and merge and rank hypotheses.” [21]"


I've taken the liberty of highlighting the important bits, as you've already demonstrated the ability to overlook them. Or did it just never occur to you that processing power is used for.... you know... software?
Omnathious Deninard
University of Caille
Gallente Federation
#82 - 2013-03-30 15:34:48 UTC
Glad that the link I read was from Wikipedia, of wait it wasn't.

If you don't follow the rules, neither will I.

Rented
Hunter Heavy Industries
#83 - 2013-03-30 15:41:12 UTC
Omnathious Deninard wrote:
Glad that the link I read was from Wikipedia, of wait it wasn't.

I'm not responsible for you being able to only click on literally the first google result.
Omnathious Deninard
University of Caille
Gallente Federation
#84 - 2013-03-30 15:48:34 UTC
Well I prefer actual news articles rather than a web page that can be edited by anyone who feels like it.
Back on track, you have yet to prove
A. A scanning bot exists
B. If one doesn't exist that one could be made

If you don't follow the rules, neither will I.

Zircon Dasher
#85 - 2013-03-30 16:43:14 UTC
Omnathious Deninard wrote:
Well I prefer actual news articles rather than a web page that can be edited by anyone who feels like it.
Back on track, you have yet to prove
A. A scanning bot exists
B. If one doesn't exist that one could be made


Proving either A or B will result in negative consequences given CCP's policies.

2-3 years ago there was a group that utilized a rudimentary scanning bot on SISI. In its rudimentary form a person could do things faster and it was not able to grab all sites, but it was good enough to figure some stuff out about site behavior. I have no idea if it was ever refined nor do I know if it was ever used ingame.....but it was my impression that the people responsible were not UBERprogrammers. Infer from that what you wish.


IMO: IF CCP was going to move all belts to scanned sites they would have to be very careful in regards to a few key areas:

Site size
Probability Distribution of Site locations (ie "where in space sites spawn")
Probe size necessary for resolution given max skills,imps,bonuses and a range of probe arrangements.

THEN CCP would have to balance that with the need to keep skill reqs low enough so that truely new players don't have to spend even more time training just to find out if they like mining.

Under the current scanning system, I would be surprised if all these things could be balanced without lots of bandwidth. vOv

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Angelic Resolution
The Arcanum
#86 - 2013-03-30 19:30:51 UTC
Zircon Dasher wrote:
Omnathious Deninard wrote:
Well I prefer actual news articles rather than a web page that can be edited by anyone who feels like it.
Back on track, you have yet to prove
A. A scanning bot exists
B. If one doesn't exist that one could be made


Proving either A or B will result in negative consequences given CCP's policies.

2-3 years ago there was a group that utilized a rudimentary scanning bot on SISI. In its rudimentary form a person could do things faster and it was not able to grab all sites, but it was good enough to figure some stuff out about site behavior. I have no idea if it was ever refined nor do I know if it was ever used ingame.....but it was my impression that the people responsible were not UBERprogrammers. Infer from that what you wish.


IMO: IF CCP was going to move all belts to scanned sites they would have to be very careful in regards to a few key areas:

Site size
Probability Distribution of Site locations (ie "where in space sites spawn")
Probe size necessary for resolution given max skills,imps,bonuses and a range of probe arrangements.

THEN CCP would have to balance that with the need to keep skill reqs low enough so that truely new players don't have to spend even more time training just to find out if they like mining.

Under the current scanning system, I would be surprised if all these things could be balanced without lots of bandwidth. vOv



It'd still be do-able though and better than the current system. Most corps log-on after DT and strip belts because they're fresh. That's a lot of time devoted post DT just for some roids granted but for some Aussies, it's not feasible thanks to work the next day - thank god it's sunday today or I definitely wouldn't have gotten any mining done this week.
Angelic Resolution
The Arcanum
#87 - 2013-03-30 19:44:11 UTC
And as a thought I'd just had whilst talking with a friend in game, could you imagine low-sec belts being grav sites? Pirates would have to sacrifice a module to find you. They'd then have to know where you'll head to after you launch probes - as d-scan shows all probes in the area.

A rather simply safety feature to populate low-sec.
Loki Feiht
Warcrows
THE OLD SCHOOL
#88 - 2013-03-30 23:39:04 UTC
+1 for belts added to anomalies although i still feel there should be some belts left over, like rather large ones that don't deplete very easily

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Vincent Athena
Photosynth
#89 - 2013-04-10 23:56:03 UTC
Angelic Resolution wrote:
Vincent Athena wrote:
This would not stop bots. They can be programmed to scan. They can be programmed to do much much more, for example:

A bot is world Chess champion
A bot can drive a rover on Mars
A bot is world Jeopardy! champion
Google has bots driving cars in traffic

Compared to that, scanning is easy enough that one person can program it. If needed you could even totally avoid putting software on the computer running the client. Point a web camera at the screen, place solenoids over the keyboard, use an XY pen plotter to move the mouse and connect all to a second computer. (In reality, a virtual machine allows a far simpler solution).



lmfao.. you're hilarious.

And fyi, probe scanning - which is required for grav sites - isn't the same as D-Scan. Just so everyone's aware, might want to look into just how complicated it would be to try and 'bot' probes.

Also can you take a look at issue 2? Thanks =)

I truly mean its possible to program a bot to scan with probes. I live in W-space so I do alot of scanning. I know what it takes.

I think the depletion issue can be handled in several ways.

Yes have more grav sites and stock them with a wider variety of ore. Just leave the static belts for the new players and the casual miner.

Have the static belt roids respawn over the entire day rather than just down time.

Have mission belts persist after the mission is turned in, just like wrecks do.

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Frozen fanfiction

Fey Ivory
Center for Advanced Studies
Gallente Federation
#90 - 2013-04-11 01:15:03 UTC
Actually

you could have the belts positions and number of belts in each system random, you would see the belts like now, but they change place and some time less, and some time more off them, also there could be many small ones, and once in a while a huge one, but thing is since postion in system, and the random ness of size means people would have to move and check... people wouldent need to scan, and it atleast make things alittle harder for botters

also you could have escalating rat incursions of belts at random times, a piloted miner can run or get help, while a botted miner might not be so lucky, again its something that breakes the static pattern, and breaks a preset pattern, it can very likely be compensated, for but again it makes it harder for botters

either way i wouldent mind a dynamic system, ewen if you need to scan for the gravsits
Angelic Resolution
The Arcanum
#91 - 2013-04-11 13:51:52 UTC
Vincent Athena wrote:
Angelic Resolution wrote:
Vincent Athena wrote:
This would not stop bots. They can be programmed to scan. They can be programmed to do much much more, for example:

A bot is world Chess champion
A bot can drive a rover on Mars
A bot is world Jeopardy! champion
Google has bots driving cars in traffic

Compared to that, scanning is easy enough that one person can program it. If needed you could even totally avoid putting software on the computer running the client. Point a web camera at the screen, place solenoids over the keyboard, use an XY pen plotter to move the mouse and connect all to a second computer. (In reality, a virtual machine allows a far simpler solution).



lmfao.. you're hilarious.

And fyi, probe scanning - which is required for grav sites - isn't the same as D-Scan. Just so everyone's aware, might want to look into just how complicated it would be to try and 'bot' probes.

Also can you take a look at issue 2? Thanks =)

I truly mean its possible to program a bot to scan with probes. I live in W-space so I do alot of scanning. I know what it takes.

I think the depletion issue can be handled in several ways.

Yes have more grav sites and stock them with a wider variety of ore. Just leave the static belts for the new players and the casual miner.

Have the static belt roids respawn over the entire day rather than just down time.

Have mission belts persist after the mission is turned in, just like wrecks do.


When you manipulate your probes to scan for a site and get them in range at 20% for example, you need to narrow down the field which will often involve changing the view-able area of your screen to gain a greater understanding of where to position your probe to gain greater strength.

Given a BOT can only "SEE" an X and Y (Horizontal and vertical axis), attempting to manipulate the probes to get them at a higher strength would involve moving each probe, one at a time, along each of the axis attempting to get a hit within the Red Rings - which as you know is dynamic at all times - and calculating the position required for each of the Probes.

Now whilst I'll be the first to admit, emulating mouse and keyboard movements can be done; the simple fact remains that automating the 'red ring' find functions, really isn't that possible. A bot can 'SEE' the bubbles of the probe. It can 'SEE' the red rings but how do you tell it to put all of the probes in a patter to create an overlap that will cover the red ring? Not possible.

Factor in 4 probes required, likelihood due to error and the inability for what's "SEEN" by the bot to grasp where the location might be and you're back at needing a hook into the eve client to figure it all out.

Otherwise I like the respawn points except the last one. Pretty sure CCP removed decent roids from Missions because we were all farming them like mad XD 4 missions at once could turn a really good profit, even before orca's XD
Ankari Lytaken
Inept Astronomics
#92 - 2013-04-20 01:38:35 UTC  |  Edited by: Ankari Lytaken
First off, I am hoping they will remove asteroid belts the way they are now and change this into some sort of ring belt situation and/or have more gravimetric belts spawn in general.

I haven't read the entire thread, but I really wanted to make the following slightly-related point without making a new thread:

On security missions you often find asteroid belts for you to mine, even tho you are not likely to bring a mining ship to these missions. I have been doing (level 3) mining missions recently, though, which are easily done with the massive tank of a procurer and drones to take care of the rats, but I have never found any asteroids in these missions other than the mission-related roids. This strikes me as fairly odd, as mining missions seem like the ideal type of mission to spawn large asteroid belts for people to mine. It would actually make it rather easy to remove asteroid belts entirely and give some sort of purpose to mining missions at the same time.

Also, I am annoyed that I have to move the asteroids out of the ore hold and into the station before I can complete the mission. This needs to be fixed.
Iagus Damaclese
Doomheim
#93 - 2013-04-20 02:17:32 UTC  |  Edited by: Iagus Damaclese
This is something I have kind of believed should be standard for almost everything in eve. I personally don't see why you cant make everything to where you have to scan down it anything save for stations, as it would be assumed that a station would have enough power to run a beacon that could reach system wide. Planets, asteroid belts, moons, mission sites, everything. If you were in space you would technically have to triangulate and plot a course to anything smaller than a sun so I don't see any reason why everything but stations should not be required to be scanned down before you can make the warp to it. Making asteroid belts smaller and then respawn them at random locations requiring them to be scanned down is a great idea, it would not only help to handle the bot problem but it would also add to the atmosphere of the game.
Angelic Resolution
The Arcanum
#94 - 2013-04-20 02:49:09 UTC
I like that idea Igaus but there's already a lot of clicking involved in game - I know it's a stupid statement, trust me - when you take into account PI, POS's, Industry, Buying/Selling Mods etc.. Scanning everything down would be a huge PITA at times =S

Belts at Lagrange points would be awesome though I must admit XD
Petrified
Old and Petrified Syndication
#95 - 2013-04-20 03:00:03 UTC
I support this idea overall.

My personal likings for it go like this:

Removal of both rock and ice belts to be compensated for by more common Gravmetric finds of standard ores and ice (both respective of the empire). The individual sites do not have to be large, but the site counts should be plentiful (and spawn throughout the day as some of us like to sleep when DT is occurring). The current Gav sites will continue to exist with their current probabilities to find.

It will only get rid of botters in the sense they will have to work harder to find rocks and they won't be able to clear out a system within 4 hours of DT occurring making it possible for players to come in before DT and possibly find something in a system they could not find rocks in before.

Oh... and Ice rocks would have to pop.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#96 - 2013-04-20 03:03:40 UTC
Iagus Damaclese wrote:
This is something I have kind of believed should be standard for almost everything in eve. I personally don't see why you cant make everything to where you have to scan down it anything save for stations, as it would be assumed that a station would have enough power to run a beacon that could reach system wide. Planets, asteroid belts, moons, mission sites, everything. If you were in space you would technically have to triangulate and plot a course to anything smaller than a sun so I don't see any reason why everything but stations should not be required to be scanned down before you can make the warp to it. Making asteroid belts smaller and then respawn them at random locations requiring them to be scanned down is a great idea, it would not only help to handle the bot problem but it would also add to the atmosphere of the game.


The problem with this is that it makes sense only in newly explored areas - such as Worm Hole Space.
Large astronomic bodies like planets and moons are easily detected without serious scanning anyways, but do consider that in EVE, you are dealing with already explored systems whose primary points of interest have been thoroughly documented and disseminated.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Ruze
Next Stage Initiative
#97 - 2013-04-20 04:47:49 UTC
Love it. Want it. Immediately.

Increase the number and amount of sites. Give them roughly what a belt would have. Make some hard-to-reach sites with a few out of place ores in them (cause missions already do this, no?).

Especially, move ice into this category. Leave the regular belts, though. Nothing but veldspar.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Alvatore DiMarco
Capricious Endeavours Ltd
#98 - 2013-04-20 07:25:47 UTC  |  Edited by: Alvatore DiMarco
Whenever I undock my Loki and go scanning for Radars and Mags and 3-4/10s, most of my results are already grav sites and WHs.

No thank you, weeding out all the grav sites onto my ignore list already takes long enough. Don't clog up my results with even more.

Additionally unsupported because it doesn't actually fix anything. It just moves the bots to grav sites instead, where they're harder to find and bump and possibly gank if someone feels like dealing out EULA justice.
Mocam
Aliastra
Gallente Federation
#99 - 2013-04-20 08:53:18 UTC
Sabriz Adoudel wrote:
Commander Ted wrote:
I also must say the current asteroid belt system makes no sense at all from a science perspective. By what means would a 100km long half cirlce of asteroids appear over the surface of a planet in arbitrary positions?



Same can be said of grav sites. Why would you get asteroids in one localised place? It's gameplay driven.

The point of our belt system is to concentrate people into one place to gather resources, driving opportunities for conflict. It fails miserably at this as highsec belts are so safe that there is no incentive to take 10 mining ships and a PVP escort of 3-4 combat ships into lowsec when you jsut get more ore having all 13-14 characters mining in highsec. (And they can multibox for bigger rewards again which isn't really viable in low).

Adding a probing requirement would make highsec mining even safer, promoting more botting.


Here's a suggestion I posted that I think gets that balance right: https://forums.eveonline.com/default.aspx?g=posts&t=216939 - focusing on concentrating players together by making the rats more relevant and less predictable.


A suggestion I put forth about 3 and a half years ago was a bit different, based more on how space mining worked in SWG.

The more you mine, the more "noise" you make, the more rats it attracts - a top end mining ship would find itself in scramble mode from mining at top performance and more than 1 such ship could easily be destroyed by the swarms of rats they'd summon. Rats don't spawn at all without mining. It's the mining that attracts them and they keep coming the more "noise" you make blasting chunks off of asteroids.

Either tone it back or bring escorts to deal with the rats and escorts would be kept very busy by a decently skilled mining ship. (let's see you "rat your sec status up" if it requires mining ships to get rats to the belts. - fit a mining laser? ...)

So you take a fleet of mining ships out with an orca and go high-speed. You'd best bring an escort group that watches you and rats the area while you do that but getting an escort shouldn't be too hard being as that's the primary attraction for rats.

This avoids the only task in the game more boring than shooting rocks with lasers - watching someone shoot rocks with lasers. Instead they'd spend their time running around popping and looting rats and 4 exhumers with a fleet bosting orca could keep a couple or so combat pilots very busy just clearing the rats out.

Such a method would also gut multi-box style botting and high-yield mining being as they'd pull so much ore so quickly, the rats would destroy their mining fleet if it didn't have enough of a protective escort.

The idea wasn't so much to mess with botters and miners. It was more to find a way to encourage combat pilots to seek out miners and defend them. Not by forcing players to defend other players but to encourage it with a higher potential income stream than they could get doing missions - keep the miners safe = profits from ratting.

With swarms of NPC's coming in, that's a solid income source across all areas of space and having a sufficient escort for a gang of miners makes mining in low and null far more doable than these days with the combat type pilots off doing missions or such while miners are off doing their own thing.

Again, not by forcing players to go along but by providing a different income stream that grows as you guard more miners. They get popped, there goes the rats because rats don't spawn at all -- only when miners are mining.

Just picture it in local "anyone miners need an escort right now?" -- now that would be a question few, if anyone, in EVE has probably heard and one that most vets would probably smile at in the future - especially if that local were lowsec with a ganker needing their sec status brought back up quickly... A ganker guarding miners. One hell of a twisted situation but quite possible if the need is there.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#100 - 2013-04-20 09:10:23 UTC

1.) Everyone doing something semi-AFK is a bot
2.) Bots get purged
3.) prices for PvP-Pwnmobiles increase as there are no miners in highsec any longer, PoS's are dying as there is no fuel anymore

4.) epic waves of tears because gankers and pew-pew piwates can't afford ships any longer and have to mine in lolsec on their own without a safe pos

5.) No Profit at all

= ???

Srsly, why fix something that isn't broken to begin with..