These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

An EVE without "Skill" SP. (Hypothetical Discussion)

Author
CompleteFailure
DAWGS Corp.
Negative Feedback
#41 - 2013-03-29 16:17:51 UTC
tl;dr: "I can has Titan?"
Thur Barbek
Republic University
Minmatar Republic
#42 - 2013-03-29 16:41:14 UTC
Lets remove one of the major barriers to capital ships. What could possibly go wrong.
Gelatine
EverBroke Geeks
#43 - 2013-03-29 16:59:47 UTC  |  Edited by: Gelatine
Alara IonStorm wrote:
What if there was no SP, Prereqs and all Ships and Modules had Lvl V skill stats?

You enter the EVE World with nothing but 5000 ISK, a Rookie Ship and no insurance. Ships crew is included free with every ship purchase who know how to operate and fly everything at maximum efficiency you just direct them from the pod. Your limits on equipment is only money, how much you can make, how much others pay you. The only Skill in EVE is commanding your ship, the tactics you use, the fit of your ship and your reflexes.

Not talking on a business end for CCP, forget Plex, Alts, Multiboxing and Subscriptions as a thing. Forget feasibility it this isn't an idea.

How do you think the EVE landscape would change? Would the game be more fun, more enjoyable without time based improvement? How would you change your gameplay?


I suppose the correct answer is I'd be playing Elite: Dangerous, not playing EVE at all.

Elite: Dangerous Kickstarter page
Patrakele
Sebiestor Tribe
Minmatar Republic
#44 - 2013-03-29 17:19:42 UTC
The only determining factor is ISK - everyone can fly everything and fit anything on their ships. You can give capitals to players that have never played EVE. Zerg alliances focus on getting Trial people to be cannon fodder. Players focus on gaining ISK through game means or just buying it.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#45 - 2013-03-29 17:43:31 UTC
If this system came into place I would be wardeccing people and making a new character for each attack. They would be in an NPC corp right up until the last possible second before the attack, do the murdering, and then get biomassed right afterwards. Nobody would ever have any kind of indication who to be on the lookout for.

Also, my safari characters would never be short logi, orca or bump support because of distance of skilled toons. I would just keep a bunch of the correct ship in each of the starter systems and make a task-built character each time I needed one.

I don't think my opponents would like that very much.

On the other hand, when I decced them instead of closing and reopening their corp they could just delete and recreate their character and I would have no idea who to chase.

I'm not seeing any positives for anyone out of this...
Super spikinator
Hegemonous Conscripts
#46 - 2013-03-29 19:08:52 UTC
Yes because we want the power blocs with all the money/moneypooling capabilities to be able to field full capital and titan fleets. Which they now can because every single member is able to build capital components, go out and mine in exhumers and reship into FotM fleet doctrine with all the goodies at every step. I believe that the old saying "time is money" comes into play

In your system it the people with money, not time that rule. You want something even more "dumbed down" than world of warcraft which at least has the sense of class locking and profession locking people.
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#47 - 2013-03-29 19:31:00 UTC
Alara IonStorm wrote:
What if there was no SP, Prereqs and all Ships and Modules had Lvl V skill stats?

You enter the EVE World with nothing but 5000 ISK, a Rookie Ship and no insurance. Ships crew is included free with every ship purchase who know how to operate and fly everything at maximum efficiency you just direct them from the pod. Your limits on equipment is only money, how much you can make, how much others pay you. The only Skill in EVE is commanding your ship, the tactics you use, the fit of your ship and your reflexes.

Not talking on a business end for CCP, forget Plex, Alts, Multiboxing and Subscriptions as a thing. Forget feasibility it this isn't an idea.

How do you think the EVE landscape would change? Would the game be more fun, more enjoyable without time based improvement? How would you change your gameplay?


This thread is a great reminder that most of the EVE playerbase is either illiterate or simply forgot to queue up "Reading Comprehension - Level I"

Back on point, I think the game would probably become more (much more?) popular (more unique subscriptions, waaaay less alts, which would be a healthy change for the game), although taking out the skill grind would kind of emphasize how much "not playing" goes into a session of "playing" the video game that is EVE.

There would be a lot more PvP, as industrialists/miners/whatevers would be able to jump from profession to profession with ease. Like others have said, ISK would become the predominant factor - but then again, it already is. It's not like the heavy hitting Null Corps aren't already the only ones with Titans and piles of supercaps . . . or that it could really get much worse. But I'm sure we'd see some fairly serious inflation, and a lot more Vindi-Mach fleets bombing around looking for fights (or getting chased by pimped-out cruiser fleets).

I'd play that game.

I am not an alt of Chribba.

Alton Voss
Native Freshfood
Minmatar Republic
#48 - 2013-03-29 19:42:01 UTC
As a new player I think it would be a great idea to eliminate the skills altogether. It would allow you to get right into the action as soon as you can earn the ISK rather than having to wait for some arbitrary skill timer to click done. Way I see it, if you are clever enough to get the ISK to fly a tripped out faction battleship in a month, then more power to you. Just don't come crying when someone with more player skill blasts it out from under you.
Solhild
Doomheim
#49 - 2013-03-29 20:18:56 UTC
Alara IonStorm wrote:
What if there was no SP, Prereqs and all Ships and Modules had Lvl V skill stats?

You enter the EVE World with nothing but 5000 ISK, a Rookie Ship and no insurance. Ships crew is included free with every ship purchase who know how to operate and fly everything at maximum efficiency you just direct them from the pod. Your limits on equipment is only money, how much you can make, how much others pay you. The only Skill in EVE is commanding your ship, the tactics you use, the fit of your ship and your reflexes.

Not talking on a business end for CCP, forget Plex, Alts, Multiboxing and Subscriptions as a thing. Forget feasibility it this isn't an idea.

How do you think the EVE landscape would change? Would the game be more fun, more enjoyable without time based improvement? How would you change your gameplay?


Hmm, Elite Dangerous?
Felicity Love
Doomheim
#50 - 2013-03-29 20:25:38 UTC
No.

The history and community traditions of this game are all rooted in the "world" that the current skillpoint system has created.

IF the "OMGresetBUTAN" was ever pushed, then sure, you might consider such a concept at the outset -- but not 10 years in.



"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Alara IonStorm
#51 - 2013-03-29 20:28:33 UTC  |  Edited by: Alara IonStorm
Felicity Love wrote:
No.

The history and community traditions of this game are all rooted in the "world" that the current skillpoint system has created.

IF the "OMGresetBUTAN" was ever pushed, then sure, you might consider such a concept at the outset -- but not 10 years in.

No to what?

This thread isn't a suggestion to change the game like at all.

That is why Hypothetical is in brackets and this thread isn't in F&I.
Alton Voss
Native Freshfood
Minmatar Republic
#52 - 2013-03-29 21:11:31 UTC
Alara IonStorm wrote:
Felicity Love wrote:
No.

The history and community traditions of this game are all rooted in the "world" that the current skillpoint system has created.

IF the "OMGresetBUTAN" was ever pushed, then sure, you might consider such a concept at the outset -- but not 10 years in.

No to what?

This thread isn't a suggestion to change the game like at all.

That is why Hypothetical is in brackets and this thread isn't in F&I.


Thats a shame because I think you hit the barrier to entry for this game right on the head. The skill system keeps new players locked out of some content for a certain period of time no matter how ambitious they are or how hard they work at it. So a lot of your more enthusiastic and active new players, the ones that would probably add a lot to the community, just quit for a different game rather than pay to wait for the content they want to play.
marVLs
#53 - 2013-03-29 21:36:48 UTC
Without this system i won't be playing EVE. For me it's the best system in game industry. I really want it to be in more MMO games
Alara IonStorm
#54 - 2013-03-29 21:48:42 UTC  |  Edited by: Alara IonStorm
marVLs wrote:
Without this system i won't be playing EVE. For me it's the best system in game industry. I really want it to be in more MMO games

Direct time over XP Grind?

The only game I played with an XP grind was BSGO which also oddly enough had a Skill System, you had to grind the SP then train the Skill. I don't mind time skills, it is brutal though when I was a beginner with no support skills. Ugh

BSGO, terrible game but for different reasons... so very many reasons.

Alton Voss wrote:

Thats a shame because I think you hit the barrier to entry for this game right on the head. The skill system keeps new players locked out of some content for a certain period of time no matter how ambitious they are or how hard they work at it. So a lot of your more enthusiastic and active new players, the ones that would probably add a lot to the community, just quit for a different game rather than pay to wait for the content they want to play.

It is very frustrating, once you have your support skills at IV-V it gets better though. You can start training all different ship types like Battlecruisers. But me I'm the type of player who would never be happy in a big slow Capital Ship.

The uphill climb is annoying but I hope you stick with it.
Unsuccessful At Everything
The Troll Bridge
#55 - 2013-03-29 22:15:28 UTC
Remove skills, ships, mining, marketing, PVE, PVP, Highsec, lowsec, nullsec, WHsec, Stations, Gates, WHs, Celestials, Warping, Jumping, MWD, EWAR, Tanks, Drones, Corps, Alliances, Coalitions, all the chats, ISK, AUR, POSs, Ammo, modules, and subscription fees.

Issue everyone something called 'ship', armed with 1 modules called 'gun'.

Theoretically everyone would be happy and EvE would be dead.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Mortimer Civeri
Aliastra
Gallente Federation
#56 - 2013-03-29 23:05:21 UTC
Ever go on holiday, where you had more fun going to a place than actually having fun at that place. Yea your "hypothetial" just removes that anoying "fun" part.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Alara IonStorm
#57 - 2013-03-29 23:10:22 UTC
Mortimer Civeri wrote:
Ever go on holiday, where you had more fun going to a place than actually having fun at that place. Yea your "hypothetial" just removes that anoying "fun" part.

If it wasn't a hypothetical discussion of something everyone and their alts knows won't and shouldn't happen but a serious but deluded idea then where would this "fun" be?
Ace Uoweme
Republic Military School
Minmatar Republic
#58 - 2013-03-30 07:07:43 UTC  |  Edited by: Ace Uoweme
Prefer that EvE remains a skill based game and the skills are difficult to level. Not due to longevity sake but because it is difficult to play and waiting nearly a month for one level to finish. When it is, you passed the patience test.

I left WoW after learning that Blacksmithing became EZMode. A lot of things I tolerated in that game, but that was the final straw. I've played MuDs where it took 3 years to master a single tradeskill, and when you did you were a rare find and got business due to it. With everyone but their dead uncle can be a mastercrafter, it's home for the worst in gaming -- exploiting the markets with bots. It took me a while to level my crafting toons (not buying bot mats) but when I got there I was proud.

I due though wish the other 2 slots on our account can be leveled, so we can level multiple role toons. And there's some benefit for leveling the toon for so long (like research points are done, but for queuing the longest skills). Points that can used for buying stuff or using as some bonus (something like BF24F uses, disposable duration based shields/modules and what not).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Frying Doom
#59 - 2013-03-30 07:50:05 UTC
The skills over time training is what drew me to this game.

I could get better in the game while still working 14 hours a day 6 days a week.

So when I finally got to play once a week it was a nice thing to see me progress and not have to worry about to snotty teenager playing 16 hours a day leaving me behind.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

rodyas
Tie Fighters Inc
#60 - 2013-03-30 08:04:46 UTC  |  Edited by: rodyas
Ace Uoweme wrote:
Prefer that EvE remains a skill based game and the skills are difficult to level. Not due to longevity sake but because it is difficult to play and waiting nearly a month for one level to finish. When it is, you passed the patience test.

I left WoW after learning that Blacksmithing became EZMode. A lot of things I tolerated in that game, but that was the final straw. I've played MuDs where it took 3 years to master a single tradeskill, and when you did you were a rare find and got business due to it. With everyone but their dead uncle can be a mastercrafter, it's home for the worst in gaming -- exploiting the markets with bots. It took me a while to level my crafting toons (not buying bot mats) but when I got there I was proud.

I due though wish the other 2 slots on our account can be leveled, so we can level multiple role toons. And there's some benefit for leveling the toon for so long (like research points are done, but for queuing the longest skills). Points that can used for buying stuff or using as some bonus (something like BF24F uses, disposable duration based shields/modules and what not).


I do like this, but the only reason I would disagree with you is because I like to go multiple routes instead of focusing on one path.

I do like the time stuff and the challenge, but once you change paths and keep facing it, it becomes kind of silly.

But if I was just to go one route, as well as the route being satisfying enough as you paint it to be, I wouldn't mind the way things are in this game.

As long as you shoot straight and stay narrow, I would say the SP system works well.

Signature removed for inappropriate language - CCP Eterne