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[Proposal] Bring back the titan fights

Author
Ace Uoweme
Republic Military School
Minmatar Republic
#21 - 2013-03-30 06:33:58 UTC
Darek Castigatus wrote:
And what about the titan that gets tackled by a roaming gang that only has one hictor, first thing the titan does is doomsday the hictor then laugh at the BS while he caps up and jumps out, should they lose their chance at a super kill just because you think titans should be able to wave their dicks at subcaps again. As for your 'just bring another hictor' arguement i think expecting small gangs to be psychic and know everything theyll come across on their roams before they even see them is a little bit on the stupid side.


^ This.

Rock. Paper. Scissors.

HICs have a purpose for being there, a weapon that can global them (and remove the warp jamming ability to get out of Dodge scott free) isn't about game balance.

Like the suggestion about AOEs, simply because that allows participation of other support roles. If they're not on the ball they, and their allies, will perish.

Ship fighting game balances is about bringing the entire fleet in to the fight, with everyone having a role and piece of the pie. More fun, and rewards those specializing in their favorite roles...just like Titan pilots specialize in their own.

EvE isn't EvE without fighting the biggest ships, and the loses that can break corp/alliances apart. Destroying them is the biggest feather in any pilot's KB hat, and it is about time that fighting is brought back again (and use up the isk sinks).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Johnny thorir
Caldari Provisions
Caldari State
#22 - 2013-04-14 04:26:55 UTC
Add siege mod for titans that improves theyre tracking to the old days
but they would have to siege 5 minute cycles = titans get used more and will generate more content
Callduron
Dreddit
Test Alliance Please Ignore
#23 - 2013-04-21 22:38:27 UTC
Simple fix for titans - make them scannable when logged off.

Think about it - they're almost the size of stations and poses so why should they be able to magically vanish?

Players would still be able to stash them in POSes etc to keep them safe but we wouldn't have a game where some dudes log on once a month and still dominate the game.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Horny Guy
CyberDyne R-D
Artificial Intellagence
#24 - 2013-04-29 08:48:08 UTC  |  Edited by: Horny Guy
I know its been discussed a little but I wanted to suggest my own versions:

#1 - Doomday "Scripts"

#2 - Supercap "Siege Modules"



Okay for DD Scripts I suggest giving it the option of either scripting the AOE or the Single Target for the two scripting choices.

a. The AOE DD (300,000 damage) script would have a 0-30k range with 100% damage, and falloff of 31-70k range with 60% damage, and finally 71-100km max range of 40% damage. Anything outside the 100km AOE range would not be affected at all.

b. The Single Shot DD (3,000,000 damage) script would be exact ally like it is now so you can hit all Caps/Supers and nothing less.



Now for the Supercap Seige Modules that if the carriers/dreads have them why not supers too? So when you put your siege module on it would d a few different things.

a. Increase Tanking abilities or the damage abilities just like a dread, but it should have a heavy cap penalty so it can not be used indefinitely.

or

b. Increase the Command bonuses of the ship say and extra 20% per titan skill level bonus (or something) while in siege mode (assuming its ON GRID to get this bonuses). This also takes into account to let the titan be able to use 3 command modules at a time with non-siege bonuses equal too a command ships or better.

or.

c. Give ships some kind of other bonuses that would be useful and make it stay on the field... such as someone suggested tracking bonuses, But still not able to kill HIC's.



---

well that's what I think... yes no?
CIA Agent
Colonial Industries
#25 - 2013-04-29 19:31:30 UTC
bump
Katie Frost
Ministry of War
Amarr Empire
#26 - 2013-04-29 23:12:24 UTC
CIA Agent wrote:
Titan Class Paper Weights
Everyone is crying for Super Capital ships to die in Grand flames of fire and massive fights doing it. But other than the Asakai fight no real big fights have taken place where Titans have died. There is the occasional titan gank but that’s about it. The reason being there is no reason to drop titans anymore. They are very expansive jump bridges. Other than the occasional gank of a carrier or a dread they are rarely used in combat these days.


When you are talking about the most powerful/expensive ship in the game, it is either going to be the "I-WIN" button or people simply won’t use it. Nobody likes having something land in a fight that can simply destroy everything and leave. Likewise, Titan pilots will not risk such an expensive ship if it isn't IWIN and if they run a fair chance of losing it. That is why they are generally deployed in massive Titan and SC blobs these days or not at all.

Therefore, where do you tip the balance? I-WIN or Risk Aversion?

I think CCP have got it right at the moment. Due to the ability of large coalitions and even some large/medium alliances to build/purchase Titans, PvP would become more about 'who has more Titans'. The problem I believe, is one of proliferation. If Titans were indeed rare and we had a very limited amount of them in the game, then your stance on buffing them may be justified.

As it stands, Titans do have a role in Capital PvP (as well as other useful roles) and they could be used more for their combat abilities - but that is up to the players, not CCP.
.
Krax As
Garoun Investment Bank
Gallente Federation
#27 - 2013-05-01 18:33:13 UTC
my 2 cents (and I have yet to fly one and probably never will) :

change the whole system and implement something like
damage according to size.

the whole rock-paper - scissor thing must alaways apply ( no "best weapon there is" .), everything needs a counter.

BUT...

the way it is now, it is entirely possbible to bring down the largest ships in the game (titans) if you can only muster enough rifters.

this of course is an exaggeration and nobody would do it, but, how come that a rifter can even put a dent into a battleship ?

imagine shooting at an M1 Abrahams Tank with a .22 Pistol ... you could have a million .22 pistols and still couldnt to jack to that tank.

but can the tanks main weapon ever hit a few soldiers running aroun it wielding this .22 pistol with its main gun ?

thats what you need bigger guns for.

same with titans. in order to be able to hit titans, you need caps and supercaps. anything else will just not work.
BUT, a cap and supercap should have a very tough time targeting close enough subcaps.

the battleships are in a very "interesting" position here, because they could potentially have enopugh firepower to be a threat, but are also big enough to be targeted when they are not close enough to get under the guns...


i am getting carried away... again:
damage according to size
vulnerability according to size

might fix it. by using this concept you will never be able to destroy the opponents supercaps, unless you commit your own to do it....or: are able to get enough battleships in close enough.. but of course... there comes the own support fleet-...

you get the idea




Draconus Lofwyr
The Scope
Gallente Federation
#28 - 2013-05-01 19:02:03 UTC
Krax As wrote:
my 2 cents (and I have yet to fly one and probably never will) :

change the whole system and implement something like
damage according to size.

the whole rock-paper - scissor thing must alaways apply ( no "best weapon there is" .), everything needs a counter.

BUT...

the way it is now, it is entirely possbible to bring down the largest ships in the game (titans) if you can only muster enough rifters.

this of course is an exaggeration and nobody would do it, but, how come that a rifter can even put a dent into a battleship ?

imagine shooting at an M1 Abrahams Tank with a .22 Pistol ... you could have a million .22 pistols and still couldnt to jack to that tank.

but can the tanks main weapon ever hit a few soldiers running aroun it wielding this .22 pistol with its main gun ?

thats what you need bigger guns for.

same with titans. in order to be able to hit titans, you need caps and supercaps. anything else will just not work.
BUT, a cap and supercap should have a very tough time targeting close enough subcaps.

the battleships are in a very "interesting" position here, because they could potentially have enopugh firepower to be a threat, but are also big enough to be targeted when they are not close enough to get under the guns...


i am getting carried away... again:
damage according to size
vulnerability according to size

might fix it. by using this concept you will never be able to destroy the opponents supercaps, unless you commit your own to do it....or: are able to get enough battleships in close enough.. but of course... there comes the own support fleet-...

you get the idea






the idea has some merits, but to make the like of a frigate unable to effectively harm a super is misguided, even the smallest ships can do serious damage to an inattentive warship, just ask the USS Cole. but at the same time, even a swarm of these types of attacks should not be, easy work of a super. as for the idea of "mustering enought rifters" never say never, there are groups out there that would do it AND have the resources TO do it just to show that it can be done. one of the very first titans died to a "frigswarm"
Krax As
Garoun Investment Bank
Gallente Federation
#29 - 2013-05-01 20:30:16 UTC
Draconus Lofwyr wrote:
Krax As wrote:
my 2 cents (and I have yet to fly one and probably never will) :

change the whole system and implement something like
damage according to size.

the whole rock-paper - scissor thing must alaways apply ( no "best weapon there is" .), everything needs a counter.

BUT...

the way it is now, it is entirely possbible to bring down the largest ships in the game (titans) if you can only muster enough rifters.

this of course is an exaggeration and nobody would do it, but, how come that a rifter can even put a dent into a battleship ?

imagine shooting at an M1 Abrahams Tank with a .22 Pistol ... you could have a million .22 pistols and still couldnt to jack to that tank.

but can the tanks main weapon ever hit a few soldiers running aroun it wielding this .22 pistol with its main gun ?

thats what you need bigger guns for.

same with titans. in order to be able to hit titans, you need caps and supercaps. anything else will just not work.
BUT, a cap and supercap should have a very tough time targeting close enough subcaps.

the battleships are in a very "interesting" position here, because they could potentially have enopugh firepower to be a threat, but are also big enough to be targeted when they are not close enough to get under the guns...


i am getting carried away... again:
damage according to size
vulnerability according to size

might fix it. by using this concept you will never be able to destroy the opponents supercaps, unless you commit your own to do it....or: are able to get enough battleships in close enough.. but of course... there comes the own support fleet-...

you get the idea






the idea has some merits, but to make the like of a frigate unable to effectively harm a super is misguided, even the smallest ships can do serious damage to an inattentive warship, just ask the USS Cole. but at the same time, even a swarm of these types of attacks should not be, easy work of a super. as for the idea of "mustering enought rifters" never say never, there are groups out there that would do it AND have the resources TO do it just to show that it can be done. one of the very first titans died to a "frigswarm"



well, the example of the US cole does not actually work in this context as a small boat full of highgrade exlosives is not actually "small calibre". imagine the crew of that boat using machine rifles instead of those explosives... then you get the example straight. theres nothing a soldier can do to a warship, except when he uses large enough artillery.

and only because it can be done i the game (Killing a supercap with frigs) doesnt necesarily mean it is the best way and the greatest mechanic.

i made another example in some other thread a long time ago: imagine an army of goblins attacking a gigantig dragon. no way they could even hurt that thing. now htorw in the knight with the magic sword.. and the mage and priest and all that (rock paper, scissor).... but still, impossible without that sword of dragon slaying true...


Theia Matova
Dominance Theory
#30 - 2013-05-11 16:30:23 UTC
@OP, In current EVE we have too many titans that DD weapons could work as this way. It would ruin null sec play and make lot of players quit the game because they were killed in unfair aoe hits.

However it was not very long time ago when Nikk Narrel suggested that Scorched Earth Tactics should be implemented in the game. Some bits I loved about his post was that you could actually destroy resources in null sec belts and moons. I am not sure about the exact way this mechanism should work but DD weapons could work tool to this.

Personally I would love it also that capitals and super capitals would gain some kind of purpose in high sec and low sec play. I know it probably feels to many to be bad idea but the fact is that those people that do not want to dedicate themselves to null sec game play. Only places to see capitals are either low sec or WH or the test server. Which is bit of sad because EVEs big ships should have more visibility.
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