These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Warp to cloaked fleet member

Author
Tonto Auri
Vhero' Multipurpose Corp
#21 - 2013-03-29 18:32:07 UTC
Local is a separate issue, it's not a counter, neither a limit to cloaking.
If you want to remove local, then extend directional scanner to 256au.
Because local serving you, my dear rabid PvP'er, to find targets, as well as your targets to find you. It creating an equal gameplay field for both of you. If you don't like play fair, however, ...

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Neal Altol
What Shall We Call It
#22 - 2013-03-29 19:26:01 UTC
Tonto Auri wrote:
Local is a separate issue, it's not a counter, neither a limit to cloaking.
If you want to remove local, then extend directional scanner to 256au.
Because local serving you, my dear rabid PvP'er, to find targets, as well as your targets to find you. It creating an equal gameplay field for both of you. If you don't like play fair, however, ...




and that's what cloaks counter. The infallible intel that is local.


D-scan does not tell you who is in system only what they are flying there is no way to know if they are red or blue.
Tonto Auri
Vhero' Multipurpose Corp
#23 - 2013-03-29 19:30:18 UTC
I can live with it.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Teckos Pech
Hogyoku
Goonswarm Federation
#24 - 2013-03-29 19:50:33 UTC
Tonto Auri wrote:
Nikk Narrel wrote:
Fully operational?

Your definition assumes a lot, and implies more.
It is misleading.

You cannot shoot.
You cannot Dock.
You cannot use a gate.
You cannot launch probes or drones.
You cannot activate any modules, only shut down the cloak.

You can exchange information manually, or by right clicking to warp to.
In the case of covops, you can warp while cloaked inside a system.

You don't need to shoot. You don't need to dock, you don't need to use a gate. You don't need to launch probes and/or drones, you don't need to activate any modules. All you need to do is sit there cloaked, watch the scene and provide a warp spot or cyno when it's time. And before that, you're invulnerable, save exploits.


But he is right, the ship is not fully operational. All it has is movement abilities....as it was designed.

Oh, and this isn't an anti-AFK cloaking thread. Stop complaining that a ship can keep its cloak running indefinitely...working as intended.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tonto Auri
Vhero' Multipurpose Corp
#25 - 2013-03-29 20:03:14 UTC
By no coincidence, that's all that is needed.

Oh, and this is not a complain, if you didn't got it.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Mag's
Azn Empire
#26 - 2013-03-29 20:04:04 UTC
Tonto Auri wrote:
I can live with it.
So there is no problem. Cool

I'm glad Nikk put you straight.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tonto Auri
Vhero' Multipurpose Corp
#27 - 2013-03-29 20:12:14 UTC
Trying to wrap my replies into your thoughts won't do you any good.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Omnathious Deninard
University of Caille
Gallente Federation
#28 - 2013-03-29 20:19:26 UTC
Kim Telkin wrote:
In small gang fights, we almost always have someone flying a cloaked probing ship. The goal being to provide surprise warp ins to people kiting/sniping the gang. I'll be the first to admit that using this tactic is fun, but it always feels a bit underhanded.

So I wonder, what would happen if you were only allowed to warp to uncloaked fleet members?

Warp-ins would still be doable but you'd need have your prober uncloak first (giving your target a second's notice to react), or alternatively chase them down with a 'cepter.

My opinion is that this would make for slightly more interesting game play. Sniping would be, at least a little bit, more viable. Thematically it makes some sense as well, only being able to warp to something that is broadcasting it's location.

The downside is that cloaked probers have a slightly reduced role. But in my opinion, they are already useful in so many other situations that this is acceptable.

On the technical side, it's not clear how easy it would be to code in that check to the warp-to button, but one imagines it's not imposible.

So what do you think? Pointless? Great? Game breaking?

Then the new norm would be, create corp bookmark have fleet warp to BM. It would not change a players ability to get a surprise warp in.

If you don't follow the rules, neither will I.

Mag's
Azn Empire
#29 - 2013-03-29 20:30:04 UTC
Tonto Auri wrote:
Trying to wrap my replies into your thoughts won't do you any good.
That would be a waste of my time and a lesson in futility.

You may think that if you continue posting, people will forget that Nikk made you look rather silly. But it doesn't work that way. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2013-03-29 22:24:24 UTC
Tonto Auri wrote:
By no coincidence, that's all that is needed.

Oh, and this is not a complain, if you didn't got it.


So why are you arguing with Nikk? I'm with Mags you seem to have left yourself no position worth arguing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#31 - 2013-03-29 23:30:15 UTC
Tonto Auri wrote:
Local is a separate issue, it's not a counter, neither a limit to cloaking.
If you want to remove local, then extend directional scanner to 256au.
Because local serving you, my dear rabid PvP'er, to find targets, as well as your targets to find you. It creating an equal gameplay field for both of you. If you don't like play fair, however, ...

The connection is not obvious perhaps, until you consider their effects

Both deal with awareness of your surroundings.

Local Chat gives intel that gives a supernatural awareness of your surroundings.
(Yes, supernatural, since it has no causal effect that the player is responsible for. You just look at the list, and KNOW who is in the system... your own digital crystal ball)

Cloaking blocks the ability of other players to detect you directly. They cannot control whether they can locate your vessel by the same means possible to find other vessels without cloaks.
This denies them awareness of your specific details.

So, in short:
Local grants full awareness of who is in system, with flawless accuracy.
Cloaking denies all awareness of specific location, with flawless stealth.
Both are absolutes that rely on pilot preparation to use.
Tonto Auri
Vhero' Multipurpose Corp
#32 - 2013-03-30 01:55:09 UTC
I don't see, how they are connected.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Nikk Narrel
Moonlit Bonsai
#33 - 2013-03-30 13:32:51 UTC
Tonto Auri wrote:
I don't see, how they are connected.

From the game aspect of someone using Local Chat for intel, the cloaked ship is the only presence they cannot eliminate the influence of. They can use any tracking and brute force options on all other ships, except the cloaked.

From the cloaked vessel player's aspect, the intel from local chat prevents them from being able to have absolute stealth. They can do everything right, and still all know they are in system by just glancing at local.

Each represents a functional limit to the other, thereby countering them.
Sassaniak
Deadspace Zombie Factory
#34 - 2013-03-30 14:49:52 UTC
except that the dscan still works on a cloaked ship, probes still work after a ship is cloaked. local still works after a ship is cloaked.

why should these things still be true?

Is not the ship cutting down all the signals it sends and receives?

also there is lore concerning the local chat, its not supernatural unless you live in wh space and have hacked the client.
Why every cloak thread gets derailed into a nerf local thread is kind of silly considering that it is always the same two or three people that do it.

cut off cloaked ships ability's to use directional and probes while cloaked, they aren't supposed to be sending signals right?
Id be totally ok with them then being removed from local as long as they themselves get cut off from local.

...............................................................................

Sometimes, you all make me very disappointed.

Tonto Auri
Vhero' Multipurpose Corp
#35 - 2013-03-30 15:03:14 UTC
Sassaniak wrote:
Why every cloak thread gets derailed into a nerf local thread is kind of silly considering that it is always the same two or three people that do it.

Because they are afraid?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Nikk Narrel
Moonlit Bonsai
#36 - 2013-03-30 16:10:11 UTC
Sassaniak wrote:
except that the dscan still works on a cloaked ship, probes still work after a ship is cloaked. local still works after a ship is cloaked.

why should these things still be true?

Is not the ship cutting down all the signals it sends and receives?

It is cutting down on signals, not jumping into an alternate reality.

I would recommend local stop working on cloaked ships entirely for the pilot listing. Not let them see it, or be seen in it.
As to sensor options you also described, they require effort, and are not perfect.
I would suggest a means to also be able to detect cloaked vessels under specific circumstances, such as described here:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453


Sassaniak wrote:
also there is lore concerning the local chat, its not supernatural unless you live in wh space and have hacked the client.

Lore exists for crystal balls in other games too. They say it works because of magic.
In both cases it fits a description defined by the result not relating to any actual effort by the player, they are just being handed information. This means it is technically supernatural, as cause and effect are not connecting besides an excuse lore provides.
Sassaniak wrote:
Why every cloak thread gets derailed into a nerf local thread is kind of silly considering that it is always the same two or three people that do it.

cut off cloaked ships ability's to use directional and probes while cloaked, they aren't supposed to be sending signals right?
Id be totally ok with them then being removed from local as long as they themselves get cut off from local.

Logic does not care who presents it. Facts do not change with popular opinion.

Local Intel is countered by cloaking. Pretty words and slanted arguments cannot change this.
Nikk Narrel
Moonlit Bonsai
#37 - 2013-03-30 16:12:22 UTC
Tonto Auri wrote:
Sassaniak wrote:
Why every cloak thread gets derailed into a nerf local thread is kind of silly considering that it is always the same two or three people that do it.

Because they are afraid?

Show me how asking for cloaked ships to remain in balance indicates fear.

Asking for cloaked ships to be reduced in function only benefits those opposed by them.
They are already balanced.
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2013-03-30 16:36:19 UTC
Sassaniak wrote:

cut off cloaked ships ability's to use directional and probes while cloaked, they aren't supposed to be sending signals right?
Id be totally ok with them then being removed from local as long as they themselves get cut off from local.


Wrong. Ships that can fit a covert ops cloaking device have a very powerful on board computer and electronics suite. For a T1 cloak your argument would make some sense, but for the T2 variants not so much.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#39 - 2013-03-30 16:40:02 UTC
Tonto Auri wrote:
I don't see, how they are connected.
I'm not surprised tbh. Par for the course. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Previous page12