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Out of Pod Experience

 
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Polite feedback on why I'm quitting Eve

First post
Author
Domina Trix
McKNOBBLER DRINKING CLAN
#81 - 2013-03-29 16:59:32 UTC
Sergeant Acht Scultz wrote:
Ace Uoweme wrote:
Rebecha Pucontis wrote:
Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game.


Like permadeath? Roll

If you want something meaningful don't pussyfoot around, make it hurt.

But can't have what really hurts right? So make amends and just huff and puff about being tough instead.

:shakes head:



Permanent death would be the only mechanic really harsh but "they" don't want it. That's why they play Eve online and claim to be uber tough instead of playing games with real consequences for actions. (Lineage II ho noes too hard and there's no space ships...)

They don't want neither to get SP loss when killed by concord. They just want Concord protection instead of getting a real pair and move on to null, instead it's blob excuse here blob excuse there carebears are all pussies etc etc etc. We know who are the pussies and the majority of those are not high sec carebears.

They don't want neither to see OGB go permanently and definitively away, the day this will happen I'll get my self drunk reading forum tears from them, ho hell I'll be trolling them hard until I get forum banned.

They want T3 frigates with heavy cruiser HP and Pirate cruisers DPS.

Nothing new, same old rabble, same rage quitting pussies as soon as something that touches their tràlàlà changes etc etc.




Can anyone here translate that into something that makes sense?

Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them.

Ersahi Kir
Brutor Tribe
Minmatar Republic
#82 - 2013-03-29 17:17:30 UTC  |  Edited by: Ersahi Kir
Rebecha Pucontis wrote:
Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savoured, and also would actually give you an in game benefit over the players by reducing their SP.

Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle.


Rebecha Pucontis wrote:
Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there.


Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savored, and also would actually give you an in game benefit over the players by deleting their character.

Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle.

/it's fun picking an arbitrary line and saying everything on one side of it is carebear no consequence, everything on the other side is stupid
Rebecha Pucontis
Doomheim
#83 - 2013-03-29 17:43:38 UTC
Domina Trix wrote:
Rebecha Pucontis wrote:
Ace Uoweme wrote:
Rebecha Pucontis wrote:
Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game.


Like permadeath? Roll

If you want something meaningful don't pussyfoot around, make it hurt.

But can't have what really hurts right? So make amends and just huff and puff about being tough instead.

:shakes head:


Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there.


Yeah it is so bad an idea that is why CCPs next MMO World of Darkness has permadeath...


I'm not saying permadeath is a stupid idea in a general sense. If the game could be built from the ground up with permadeath in mind then I'm sure it would work. But in the context of eve it is a stupid idea given that some players would lose many years of progress.
Rebecha Pucontis
Doomheim
#84 - 2013-03-29 17:47:51 UTC  |  Edited by: Rebecha Pucontis
Ersahi Kir wrote:
Rebecha Pucontis wrote:
Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savoured, and also would actually give you an in game benefit over the players by reducing their SP.

Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle.


Rebecha Pucontis wrote:
Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there.


Killing a pod should be the ultimate means of destroying a player. Then ransoms and bounties would actually mean something, and killing your most hated opponents pod would be all the more savored, and also would actually give you an in game benefit over the players by deleting their character.

Eve would just be a much better and improved game if there were more consequences for losing your pod, I think it was a big mistake for CCP to go back on this general principle.

/it's fun picking an arbitrary line and saying everything on one side of it is carebear no consequence, everything on the other side is stupid


Try reading the original comment I replied to and you will realise why I said it was a ret@rded idea. Because the guy was generally being a ret@rd and troll a bit like yourself.

There is a bit of a difference between suggesting losing two weeks of training upon pod death, and losing your entire clone of SP which I think most people would agree is a stupid idea.
Josef Djugashvilis
#85 - 2013-03-29 18:04:21 UTC
Solstice Project wrote:
That's complete bull.

Making a checkbox for automatic updating or having a reminder for updating it
COMPLETELY REMOVES THE WHOLE POINT OF HAVING TO UPDATE IN THE FIRST PLACE !

I myself liked BattleCruiser V so much, i've skilled it two times !
Did i complain ? No !


Those who can't deal with it ... well ... too bad, gtfo !


You seem to be angry...late with school homework or drunk?

Hmm, you are shouting, so I shall go with drunk.

This is not a signature.

Grayson Cole
Doomheim
#86 - 2013-03-29 18:21:59 UTC
Josef Djugashvilis wrote:
You seem to be angry...late with school homework or drunk?

Hmm, you are shouting, so I shall go with drunk.


He's butthurt that he lost skill points once or twice and had to deal with it, so shouting just reinforces his position as a hardened bittervet.

.

nubile slave
Advanced Weapon Supplement League
Fraternity.
#87 - 2013-03-29 18:39:49 UTC
Kaivar Lancer wrote:
I hope CCP devs extract something useful from this.

Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?

At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.



Everyone makes this mistake once, the trick is learning from it...Cool


ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#88 - 2013-03-29 18:47:05 UTC
Thread moved to Out Of the Pod Experience, because that is where quit threads like to live.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

J'Poll
School of Applied Knowledge
Caldari State
#89 - 2013-03-29 19:21:26 UTC
Ever thought about just updating your clone after podding.

Takes about 20 seconds...

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#90 - 2013-03-29 19:22:06 UTC
ISD Cura Ursus wrote:
Thread moved to Out Of the Pod Experience, because that is where quit threads like to live.


Cura...you just moved way up on my list of favorite ISD people.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Aerethir El-Kharisti
#91 - 2013-03-29 20:04:28 UTC
Kaivar Lancer wrote:
I hope CCP devs extract something useful from this.

Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?

At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.



Nonononononono, clone-upgrade you must, young Padawan.

And I do mean, no, a month is not a reason to pack it in. People have lost enormous lots of either wealth, ships or skill points, it is the game. But yeah, if you want to not be bothered with consequences, which were laid out, then yah, the game is not for you.

However, props for you for not ragequitting like a five-year old. Maybe come back some day and re-train?

With great power comes great electricity bill.

Ersahi Kir
Brutor Tribe
Minmatar Republic
#92 - 2013-03-29 20:08:29 UTC  |  Edited by: Ersahi Kir
Stupid post swallowing forums.
Ginger Barbarella
#93 - 2013-03-29 20:37:35 UTC
Most people learn to pull their pants on before leaving the house in the morning. Or gassing up their car once in a while before they're stranded on the side of the road. Same diff. Have fun at the next game (where you're not required to think).

"Blow it all on Quafe and strippers." --- Sorlac

Unsuccessful At Everything
The Troll Bridge
#94 - 2013-03-29 20:43:28 UTC
ISD Cura Ursus wrote:
Thread moved to Out Of the Pod Experience, because that is where quit threads like to live.


We could always create a new subforum for all the attention seeking threads like this.

also a new subforum for stealth threads like this stealth remove clone costs thread..

Wait, I could see how that would get confusing as you wouldnt be able to decide which new subforum this thread would belong to.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ace Uoweme
Republic Military School
Minmatar Republic
#95 - 2013-03-29 23:16:31 UTC
Vaju Enki wrote:

EvE has being doing just fine for the last 10 years. The more people like this cry, the more EvE Online grows.


...Addressing the blindness addiction brings...

Let's see: 500,000 vs 9,000,000.

EvE is doing so well that it has about as many active accounts as EQII did in 2005...and that's including all those PLEX accounts (who here has more than one account again?).

That's not improving the game - you know bringing in new lifeblood and innovations for a vibrant community - that's dinosaurs chewing cud.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Ace Uoweme
Republic Military School
Minmatar Republic
#96 - 2013-03-29 23:42:50 UTC
Rebecha Pucontis wrote:
Ace Uoweme wrote:
Rebecha Pucontis wrote:
Making death more meaningful would help retain players. Catering for mentally deficient 12 year olds that need hand holding throughout the entire game is what would kill this game.


Like permadeath? Roll

If you want something meaningful don't pussyfoot around, make it hurt.

But can't have what really hurts right? So make amends and just huff and puff about being tough instead.

:shakes head:


Permadeath is a stupid idea as you lose every inch of progression you've made with your character in one instant. So I guess you were just being ret@rded there.


Naw, I know why devs don't have permadeath...they expressed this enough in numerous MMOs...and why huffing and puffing I'M A REAL PVPer carebears don't want to go there, either.

The hypocrisy is amazing as it's soooo selective of what is and isn't "harsh" consequences. Protecting turf is more important, more so when people play with RL money.

I'd careless of what mode the PvP would be, but I'm not the whiner protecting turf. For all I care is you lose not only your life, all your assets when you die. No more stockpiling 200bil isk for "free pvp" in locked "blue donuts" and safe zones (read alliances protecting turf/assets), because consequences should be consequences not selectively picking what is and isn't a consequence.

Consequence PvP is when all parties face loses that actually hurt, not just the n00b who lost his prized 100,000isk ship, while the vet laughs when he loses a 2bil isk ship he can replace in 2 minutes.

Want hair on the chest, go for what really hurts (and see why devs don't go there as it'll snowball and they'll lose subs). Otherwise, don't be hypocrites and call EvE PvP for what it really is -- selective.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RubyPorto
RubysRhymes
#97 - 2013-03-29 23:45:02 UTC  |  Edited by: RubyPorto
Ace Uoweme wrote:
Vaju Enki wrote:

EvE has being doing just fine for the last 10 years. The more people like this cry, the more EvE Online grows.


...Addressing the blindness addiction brings...

Let's see: 500,000 vs 9,000,000.

EvE is doing so well that it has about as many active accounts as EQII did in 2005...and that's including all those PLEX accounts (who here has more than one account again?).

That's not improving the game - you know bringing in new lifeblood and innovations for a vibrant community - that's dinosaurs chewing cud.


1. ~500k Subs places EVE as the 2nd largest paid, Western MMO currently on the market, and the 6th largest MMO overall. (Behind WOW, the now F2P SWTOR, Aion Global [non-western], the F2P Runsecape, and the F2P Second Life).

2. EQ II peaked at ~350k Subscriptions in 2005 and just as quickly started tubmbling down, following the industry standard Peak-and-Decline model of doing business, as opposed to EVE's radical "long-term-subscription-growth" model. EQII now has about 120k Subs, about what EVE had in early 2006.

3. Saying that EVE is doing poorly because it doesn't have the subscription numbers of WoW is like saying Apple is doing poorly because it doesn't have the OS sales figures of Microsoft. It's just plain silly.

4. WOW caps their interacting communities at maybe ~5,000 people. I would be shocked if EVE's subscriptions represented less than 150,000-200,000 people (i.e ~2.5 average accounts per person, which I think is a high estimate).




@ The OP, be thankful you have the option of buying a skill-preserving Med Clone. They have not always been available. Oh, and SP loss is entirely your fault for not updating your clone.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ace Uoweme
Republic Military School
Minmatar Republic
#98 - 2013-03-30 00:28:46 UTC  |  Edited by: Ace Uoweme
RubyPorto wrote:
1. ~500k Subs places EVE as the 2nd largest paid, Western MMO currently on the market, and the 6th largest MMO overall. (Behind WOW, the now F2P SWTOR, Aion Global [non-western], the F2P Runsecape, and the F2P Second Life).


Actually, you're referring to a "sandbox" MMO, not all MMOs -- you forgot Guild Wars 2 and RIFT as well.

How many have/are playing BF3 at this moment in comparison?

Tiny drop of subs in comparison.

Anyway it's sliced EvE is a niche game, which aimed for a very narrow audience. Going so narrow the devs have two choices:

1. Tailor the game around the "whales" (which the F2P industry calls customers who buy the poker chips to keep playing).
2. Tailor the game around the small community, in fear that the "whales" will bolt as they didn't get their way.

The problem with this model is a very stagnant community that depends on multiboxing to keep the lights on (ever wonder why ISboxer is allowed [a macro program] but macro commands are not? Such selective policy about macros favors multiboxers as that = more accounts for $$$).

The "whales" are happy gettting a game to their liking, yet we've seen this before in other MMOs -- EQ/EQII comes to mind here -- of folks guarding turf, making darn sure the game is ruled by the mob/gang mentality. In return, fresh blood only trickles in and the game is full of old farts spending their cash, instead.

Like such a stale environment? Or would you prefer the opening game day experience of many players enjoying the game?

I prefer the latter, as new faces and new outlooks is healthy for gaming (let alone the income it brings in), and keeping the power to the gamers, not stagnant vet blocks.

P.S. -- WoW doesn't have to worry about capped communities anymore with the dreaded CRZ. Only in home cities (and the latest expansion is CRZ free), the rest of the environment is shared by enough realms to dwarf EvE's entire Tranquilty shard (Blizzard is experimenting with the wholeworld experience).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RubyPorto
RubysRhymes
#99 - 2013-03-30 01:12:08 UTC  |  Edited by: RubyPorto
Ace Uoweme wrote:
Actually, you're referring to a "sandbox" MMO, not all MMOs -- you forgot Guild Wars 2 and RIFT as well.


GW2 wasn't out the last time the data I'm using was updated. It's also not a subscription-model game. You buy the Box and that's it.

RIFT is down to 250,000 after its initial spike to 600k.

Quote:
How many have/are playing BF3 at this moment in comparison?
That's an FPS, not an MMO and doesn't collect subscriptions for continued access.

Quote:
Anyway it's sliced EvE is a niche game, which aimed for a very narrow audience. Going so narrow the devs have two choices:


Before you get to claim that EVE is a niche game any more than all MMOs are, name a Western, Subscription-Based MMO with bigger subscription numbers than EVE aside from WOW, and post the source of your data.

Again, you're basically saying "Apple is a Niche Company because Microsoft is much bigger." It may be true in some sense of the word, but they're #2 in the market, and that just doesn't fit most conventional definitions of "Niche."

Quote:
Like such a stale environment? Or would you prefer the opening game day experience of many players enjoying the game?
You mean the boom-and-bust cycles that most MMOs see around each expansion? The cycles where most developers don't survive to complete their first expansion without an emergency transition to a F2P business model?


By the way, I'm not saying there's anything wrong with a good F2P game. If they're built as such from the beginning, they can work great. If it gets tacked on to try to save a dying subscription game, the game tends to keep circling the toilet until someone finally flushes it out of its misery. It tends to change the game in a bad way (ironically, it usually changes the game by making the game tuned to the advantage of large spenders; AKA "whales"), and the game dies.

http://users.telenet.be/mmodata/Charts/Subs-2.png
http://users.telenet.be/mmodata/Charts/Subs-1.png

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Slymah
DorpCorp
#100 - 2013-03-30 02:34:19 UTC
You would have flipped your **** playing early EQ 1 lol

At least in EVE you can pay ahead of time before you lose your "experience" ... and it's easier to not die here.