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[Odyssey] Faction Navy Cruisers

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#261 - 2013-03-29 06:39:23 UTC

Quote:
I thought Navy was suppose to be an improvement on the primary role of the T1 hull


I think people need to get this out of their heads, there will be a lot less confusion that way. Smile

Ships of the same general class that are simply better versions obsolete their counter parts, and they are wisely trying to avoid that.

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MystLynx
Lulzsec Space
#262 - 2013-03-29 06:45:10 UTC  |  Edited by: MystLynx
Balancing does not mean you're forced to change ship stats.

DONT TOUCH MA FLABBER!

Seriously, let it how its, it is fine.
PavlikX
Scan Stakan
HOLD MY PROBS
#263 - 2013-03-29 07:31:09 UTC
No navy logists. :(
Nikuno
Atomic Heroes
#264 - 2013-03-29 08:29:39 UTC
Jon Marburg wrote:


Navy Vexor should be harder hitting, tougher, faster Vexor. The best possible drone/hybrid cruiser.
Ishtar should get similar improvements as the Navy Vexor, but make a sacrifices in one area (i.e. guns) in order to completely specialize in another (i.e. drones). It should be the quintessential drone cruiser.



In the absence of bonuses, and even then with only 2 turret slots, the navy vexor will almost never fit hybrids. It will be a drone boat that uses it's highs for utility, and if that's all good then it'll fit projectiles due to the non-cap/easier fitting side. The extra dps from guns will be something it really shouldn't be thinking about unless there's nothing else worth fitting. I'd say it's already where you want the Ishtar to be.
Soon Shin
Scarlet Weather Rhapsody
#265 - 2013-03-29 08:44:59 UTC  |  Edited by: Soon Shin
The Omen Navy Issue is actually getting nerfed quite a bit.

Current: 7.5% increase ROF per level + 5 turrets

37.5% reduction in firing time = 60% more dps.

5 x 1.6 = 8 Effective Turret DPS

Future: 10% damage + 4 turrets

4 x 1.5 = 6 Effective Turret DPS.

The high ROF made the Omen Navy Issue great with a flight of light drones made it on par with the Zealot, with the Zealot excelling at long range, while Omen Navy Issue was more of a close range brawler.

With the significant nerf to the Omen's dps it no longer has a place. The utility slot more range and extra drones in no way make up for a 33% loss in turret damage potential.

Infact the Omen Navy Issue will be inferior to a regular Omen which has 5 turrets at 25% reduction in firing time = 6.67 effecctive turret DPS.

RIP Omen Navy Issue.
Veshta Yoshida
PIE Inc.
Khimi Harar
#266 - 2013-03-29 12:49:53 UTC  |  Edited by: Veshta Yoshida
Mord Raven wrote:
...[Omen Navy Issue, Odyssey]...

And that is the problem .. one fit and one fit only. Sure the lows may be mixed up a bit but on the whole it will never be more used for anything other than kiting, simply because it will be incapable of anything else. Poorly conceived, plain and simple.

Compare it to the Slicer where brawling fits works:
- Small pulse tracking is good enough with a rig or two, medium pulse not so much .. assuming you don't have to blow your rigs on gun cap reduction or tank.
- Dps/targetEHP ratio (180+/~5k) as it pertains to the brawling Slicer allows it to sidestep any cap issues by making fights fast and furious, same goes for most brawlers in that weight class .. the bleeder fits of old are effectively obsolete. *New* Nomen reintroduces the bleeder concept by having what can only be characterized as anaemic dps, ratio is ~225dps/40-50kHp.. but how many cap rigs/lows do you reckon will be required to fill that niche considering everything with a utility high packs a neut?

The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes.

In short: One fit does not a good ship design make, quite the opposite.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#267 - 2013-03-29 13:11:43 UTC
Veshta Yoshida wrote:
Mord Raven wrote:
...[Omen Navy Issue, Odyssey]...

And that is the problem .. one fit and one fit only. Sure the lows may be mixed up a bit but on the whole it will never be more used for anything other than kiting, simply because it will be incapable of anything else. Poorly conceived, plain and simple.

Compare it to the Slicer where brawling fits works:
- Small pulse tracking is good enough with a rig or two, medium pulse not so much .. assuming you don't have to blow your rigs on gun cap reduction or tank.
- Dps/targetEHP ratio (180+/~5k) as it pertains to the brawling Slicer allows it to sidestep any cap issues by making fights fast and furious, same goes for most brawlers in that weight class .. the bleeder fits of old are effectively obsolete. *New* Nomen reintroduces the bleeder concept by having what can only be characterized as anaemic dps, ratio is ~225dps/40-50kHp.. but how many cap rigs/lows do you reckon will be required to fill that niche considering everything with a utility high packs a neut?

The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes.

In short: One fit does not a good ship design make, quite the opposite.


A 4th mid would help it in that regard.

Also in favor of quad light pulse. Big smile
Mord Raven
Phrike Squadron
#268 - 2013-03-29 15:17:13 UTC
Veshta Yoshida wrote:
Mord Raven wrote:
...[Omen Navy Issue, Odyssey]...

And that is the problem .. one fit and one fit only. Sure the lows may be mixed up a bit but on the whole it will never be more used for anything other than kiting, simply because it will be incapable of anything else. Poorly conceived, plain and simple.

Compare it to the Slicer where brawling fits works:
- Small pulse tracking is good enough with a rig or two, medium pulse not so much .. assuming you don't have to blow your rigs on gun cap reduction or tank.
- Dps/targetEHP ratio (180+/~5k) as it pertains to the brawling Slicer allows it to sidestep any cap issues by making fights fast and furious, same goes for most brawlers in that weight class .. the bleeder fits of old are effectively obsolete. *New* Nomen reintroduces the bleeder concept by having what can only be characterized as anaemic dps, ratio is ~225dps/40-50kHp.. but how many cap rigs/lows do you reckon will be required to fill that niche considering everything with a utility high packs a neut?

The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes.

In short: One fit does not a good ship design make, quite the opposite.


Threw down that fit in a hurry and didn't account for the fact that the new omen has 4 guns instead of 5. Which essentially gives it even more freedom in fitting. But the philosophy is the same.

I can totally understand what you are saying. I guess it boils down to whether one thinks a ship should be able to have different roles depending on the fitting. I don't mind that some ships are highly specialized filling a certain niche and I really love the concept of the ship solely as a speedy and agile kiter. Compare the new omen with the vagabond for example. I believe that the navy omen as a kiter fills a gap where we have no equivalents, whereas I can think of many ships with higher DPS/more EHP that do better jobs as brawlers.
Veshta Yoshida
PIE Inc.
Khimi Harar
#269 - 2013-03-29 15:46:26 UTC
I know the fit was a grab-bag type of thing, looks viable enough though. As said variations will be in the lows, think that TE's will see heavy use if only to be able track anything when burning.

Yeah, but Vagabond is T2 = Specialized, Navy should supposedly follow the T1 paradigm which has a broader scope but with individual focus.
If Navy was meant to follow T2 dogma rather than T1 then they'll have to redesign pretty much all the frigs as they all excel in multiple roles/configs.

I am all for having a ship that can kite in the Amarr line-up (if I take off the RP hat that is Smile), new vanilla Omen does a pretty good job at that as well .. but not if it is at the expense of all other options as proposed..
Sakkar Arenith
Kenmei Corporation
#270 - 2013-03-29 16:13:46 UTC  |  Edited by: Sakkar Arenith
Veshta Yoshida wrote:
I know the fit was a grab-bag type of thing, looks viable enough though. As said variations will be in the lows, think that TE's will see heavy use if only to be able track anything when burning.

Yeah, but Vagabond is T2 = Specialized, Navy should supposedly follow the T1 paradigm which has a broader scope but with individual focus.
If Navy was meant to follow T2 dogma rather than T1 then they'll have to redesign pretty much all the frigs as they all excel in multiple roles/configs.

I am all for having a ship that can kite in the Amarr line-up (if I take off the RP hat that is Smile), new vanilla Omen does a pretty good job at that as well .. but not if it is at the expense of all other options as proposed..



I would technically be fine if the proposed Nomen would have ONE viable setup, but I just dont see it.

The entire idea of kiting is undermined by bad dps, cap instability and the fact that its counter parts are basically just as fast or faster than even a specialized nomen will be. Keeping out off tackle against a semi decent pilot is a pipe dream.


If you were to give us 35km long points and an additional 80m/s it would work as a kiter, but as is, it doesnt work.


By the way it is proposed now, it seems like a bad alternative for an oracle, that does everything worse, and costs more.
Bouh Revetoile
In Wreck we thrust
#271 - 2013-03-29 16:25:16 UTC
Veshta Yoshida wrote:
The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes.
Quad light beam with gleam have better tracking than focused medium pulse (and in fact the same tracking than heavy ion blasters with void) ; maybe not enough yet ?
X Gallentius
Black Eagle1
#272 - 2013-03-29 16:47:06 UTC
In the previous version of Navy Cruisers you had
3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.

What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).

I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.

However, has anybody looked at the NAugeror? You guys like it? What do you want changed?

Jacid
Corvix.
Greater Domain Cooperative
#273 - 2013-03-29 17:02:40 UTC
X Gallentius wrote:
In the previous version of Navy Cruisers you had
3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.

What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).

I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.

However, has anybody looked at the NAugeror? You guys like it? What do you want changed?



The NAugeror looks sexy on paper i have yet to see how it fits together but it seems like it does solid DPS fair projection, 2x utility highs and awesome tank for a ship of its class. The current Naug is really only use for bait in my experiences because its DPS is laughable. Its weakness of the new version seems to be the amarr curse of 3 medium slots means your builds are either going to be neut/nos for utility highs and then web scram mwd or 2x neuts cap boosters scram and mwd. I think its going to be tight fitting in the CPU department at first glance.
Ranger 1
Ranger Corp
Vae. Victis.
#274 - 2013-03-29 17:04:10 UTC
X Gallentius wrote:
In the previous version of Navy Cruisers you had
3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.

What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).

I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.

However, has anybody looked at the NAugeror? You guys like it? What do you want changed?



On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#275 - 2013-03-29 17:10:38 UTC
Karl Planck wrote:
Viribus wrote:
Rina Kondur wrote:
Recoil IV wrote:
why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose


Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship.


And in exchange it gets its tank and DPS massively nerfed


so wrong it hurts. DPS gets a slight bonus (not including drones). tank is nerfed but look at the speed!!! Holy sheet! This is going to be a fav of mine.

Also, navy exquerer is going to be hilarious.

umm... according to my math, at max skills, the Nomen currently has an effective 6.875 turrets, and after the change, it will have an effective 6 turrets... that constitutes a nerf to it's dps of almost 90%. Sure, it can apply that damage at a few kilometers more, but I don't know if it's worth the loss of almost a full turret worth of damage.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#276 - 2013-03-29 17:16:55 UTC
Bosquit wrote:
Bienator II wrote:
i thought the idea of faction ships was to have a straight improvement to the T1 counterpart (if there is one). Best example is probably the navy apoc. I am not sure if i like the idea that the faction variants now get a distinct role to the T1 hull across the board.


Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly superior ships that the Factions use, not completely different.

I agree with this as well, I've always rather enjoyed that if I wanted a step up from a non faction hull without the various involvements of T2 hulls I could simply grab the navy variant... making them so drastically different from the original seems to be a very odd way to go from game history and story.
X Gallentius
Black Eagle1
#277 - 2013-03-29 17:47:31 UTC
Ranger 1 wrote:
On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live.

Do you prefer it over the current (not proposed) Navy Omen?

@ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#278 - 2013-03-29 17:48:13 UTC
Bosquit wrote:
I feel like what the races are good at, and what their races bring in their lines of ships has been lost. Examples like making Minmatar slower, or giving Amarr ships less armor than other ships. This is not to say that races should have absolutely no diversity, but to me when it comes to Navy ships they should follow the racial trend. The Navy ships represent improved versions of ships, that represent what that race does the best. These changes, while slightly interesting, don't properly represent what each race has to offer.

Once again, I agree, when I started playing this game back on 2010 (I know, not a long time, but to me it's a decent chunk of time), I liked that the slicer took on the base of the Executioner and improved on it, and ditto for Omen and NOmen. This seems like a rather odd change up, especially when your making the NOmen have completely lower armor tank then opposing racial number. I don't argue that with these changes it's going to make a pretty nice kiting ship, and I have nothing against kiting doctrine, I've played with it abit myself and enjoyed it... I just don't like stepping away from what I percieve as traditional roles of Navy ships compared to their normal counterparts.
Deerin
East Trading Co Ltd
#279 - 2013-03-29 17:51:02 UTC
Pelea Ming wrote:
Karl Planck wrote:
Viribus wrote:
Rina Kondur wrote:
Recoil IV wrote:
why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose


Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship.


And in exchange it gets its tank and DPS massively nerfed


so wrong it hurts. DPS gets a slight bonus (not including drones). tank is nerfed but look at the speed!!! Holy sheet! This is going to be a fav of mine.

Also, navy exquerer is going to be hilarious.

umm... according to my math, at max skills, the Nomen currently has an effective 6.875 turrets, and after the change, it will have an effective 6 turrets... that constitutes a nerf to it's dps of almost 90%. Sure, it can apply that damage at a few kilometers more, but I don't know if it's worth the loss of almost a full turret worth of damage.


Your math is wrong. It was 8 effective. Dps nerf is huge. So is the speed boost and range boost. It is no longer the melting machine it was before.

If I were an amarrian I would be complaining about naug. It will have crazy ehp...but that's it. Might make a decent cyno ship.

I think these changes are too bold. Huge power creep danger. You should be careful before applying these changes fozzie
Pelea Ming
Royal Amarr Institute
Amarr Empire
#280 - 2013-03-29 17:54:24 UTC
Goldensaver wrote:
Liang Nuren wrote:
Sakkar Arenith wrote:
wtf nomen?!

while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!

Its an oversized slicer now, that will be tackled in an instant and popped a second after that..

/facepalm


And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change.


Yes, we do. This is a very needed role that is currently completely unfilled in the game.

-Liang

I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen.

THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once!