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An EVE without "Skill" SP. (Hypothetical Discussion)

Author
Tippia
Sunshine and Lollipops
#21 - 2013-03-29 12:19:13 UTC  |  Edited by: Tippia
Alara IonStorm wrote:
Because their would be new variables to being in competition with people who could rapidly adapt.
What new variables would that be?

Quote:
And yet setups and counter setups change all the time. By cost, easy of use and effectiveness. I doubt your stale vision of EVE would be a reality, instead ships would change more frequently as a counter.
Cost is already a non-issue. Ease of use goes away with skills. Effectiveness becomes equalised. It'll all just be numbers. “They bring N + M so we bring N+1 and M+1”. Since everyone can fly everything, there will never be any lack of available, adequately trained pilots for the job — only a lack of pilots, period.

Quote:
Yes but there would be less time to do so without alts as well.
There would be more alts than ever. Push button, receive equally-trained-and-just-as-effective-a-character — instantly doubling your productivity? Yeah, people would do that. A lot.

Quote:
Training like current EVE doesn't and has never existed, it's a hypothetical discussion on a different EVE not a proposal to change the current game.
…and the people who are willing to train into that kind of niche role will still be less valuable. The FC can just dictate what to bring (viz. more of everything than the enemy) rather than have to choose, plan, and think about what to do with what's actually available.

SP and skill sets is an economy and an ecology, just like the market/industry. What you're suggesting is essentially the same as removing items and ISK (and industry and the market) and just have people pick a class, Battlefield-style, to get their equipment — only in a different area of the game.
Alara IonStorm
#22 - 2013-03-29 12:27:06 UTC  |  Edited by: Alara IonStorm
Tippia wrote:
Cost is already a non-issue. Ease of use goes away with skills. Effectiveness becomes equalised. It'll all just be numbers. “They bring N + M so we bring N+1 and M+1”. Since everyone can fly everything, there will never be any lack of available, adequately trained pilots for the job — only a lack of pilots, period.

Cost can become an issue, no one said rewards have to stay the same. Effectiveness of your ships becomes equalized but that doesn't dictate the effectiveness of the enemies setup, what they decide to do.

Tippia wrote:
There would be more alts than ever. Push button, receive equally-trained-and-just-as-effective-a-character — instantly doubling your productivity? Yeah, people would do that. A lot.

Doesn't exist. Hypothetical.

Tippia wrote:
…and the people who are willing to train into that kind of niche role will still be less valuable. The FC can just dictate what to bring (viz. more of everything than the enemy) rather than have to choose, plan, and think about what to do with what's actually available.

What is actually available takes skill to recruit and keep to your side, another skill besides SP. Just don't bring the wrong thing because the enemy could have a counter strategy.

Tippia wrote:

SP and skill sets is an economy and an ecology, just like the market/industry. What you're suggesting is essentially the same as removing items and ISK (and industry and the market) and just have people pick a class, Battlefield-style, to get their equipment — only in a different area of the game.

Yes. I want to explore how EVE would function with the skill market replacing the SP market.
Winter Archipelago
Autumn Industrial Enterprises
#23 - 2013-03-29 12:33:52 UTC
Leia Kommana wrote:
But after I started training skills and saw how long it takes, and realized that I need to train so much just to be able to even open up a lot of the game content - well it is very demotivational to say the least.


How does it change from every other game out there? WoW requires you to be a specific level for gear, for instance. Most (all?) games have content where you have no hope of achieving if you aren't a high-enough level. How is that any different than in EvE? Just treat each skill level as a personal character level, and ships as gear; you have to reach a certain level on a certain path (warrior, mage, cleric, etc) before you can you specific class-related gear.

"How long it takes" you say? It's like that for 99.9% of the games on the market (and 100% of all the big-name games), is it not?
Tippia
Sunshine and Lollipops
#24 - 2013-03-29 12:34:18 UTC  |  Edited by: Tippia
Alara IonStorm wrote:
Cost can become an issue, no one said rewards have to stay the same.
Then the discussion becomes meaningless. Nothing is the same. It's not EVE and we have no basis for anything. You're asking what would happen if EVE no longer had skills. So let's concentrate on that one… thus, rewards remain the same. Costs remain the same or become even more trivial.

Quote:
Effectiveness of your ships becomes equalized but that doesn't dictate the effectiveness of the enemies setup, what they decide to do.
…and that setup will be equalised since everyone will do the same by simple virtue of being able to do so since the only limiting factor in the number of pilots.

Quote:
Doesn't exist. Hypothetical.
…and hypothetically, the alt population would absolutely explode.

Quote:
What is actually available takes skill to recruit and keep to your side, another skill besides SP.
…which is already required, and which can be patched by simply having more numbers (which are available since you don't have to convince and cajole the KB-nuts to train for non-KB jobs — they just have to fly the ship this one time).

Quote:
Yes. I want to explore how EVE would function with the skill market replacing the SP market.
Horribly. No choice, no fun. Fewer variables, less thinking required. No planning, no thought, just a big ISK grind.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#25 - 2013-03-29 12:39:07 UTC
Leia Kommana wrote:
As a new player (about a week), I honestly have to say I don't know if I will be staying in the game much longer. At first I was really impressed with the huge complexity of the game. But after I started training skills and saw how long it takes, and realized that I need to train so much just to be able to even open up a lot of the game content - well it is very demotivational to say the least. It really makes me miss games like X3, that have a lot of game content, but don't actually put so strict restrictions on accessing all the content but forcing you to literally just wait , and wait, and wait, until you somehow magically gain the skills to use it.

At the very least, they could modify the system so that it takes experience and experience using each system actually gives you the skills you need to advance in that system.

More than anything else; EvE taks patience. Whether that is short term, wait a few minutes for someone to stumble into your gatecamp, mid term wait for x skill to train so you can update your fit, or long term weasel your way in to power waiting for the perfect chance to steal everything a corp has and dismantle it.

There's stuff to do while waiting usually though. A fully tricked out T2 fit battleship is a nice goal, but in the mean time there's lots of other stuff you can do. Frigates, and small equipment takes minutes to train, fill up your queue before going to bed and you can step into a low skill cruiser fit. Also, while equipment and ships are locked behind a skill wall, there are very few activities that are behind the skill wall. You can PvP right from the start, and you are likely to be trained to fly a decent cruiser fit long before you know enough about PvP not to just be wasting ships. You can get started immediately on mission PvE and mining as well. Manufacturing only takes a couple of hours, and research even less.

I would say the only thing really locked out to new players would be Wormhole space. Everything else, a day 1 newblet can do if (s)he brings a few friends; that's why finding a good corp is so critical.
====
As for OP, I think that would be a profoundly bad idea. THe scarcity if players who can do X or Y in your corp and is on RIGHT NOW, plays in to the metagame quite a bit, and even more to the root of things the opportunity costs bring depth to the game. If nobody had to specialize because everyone could do everything, it would be a very boring game. It would also remove a major source of goals, and that's no fun.
Alara IonStorm
#26 - 2013-03-29 12:43:46 UTC
Tippia wrote:
Then the discussion becomes meaningless. Nothing is the same. It's not EVE and we have no basis for anything. You're asking what would happen if EVE no longer had skills. So let's concentrate on that one… thus, rewards remain the same. Costs remain the same or become even more trivial.

If things are not changed to accommodate then it is like yanking a leg off a four legged table which would fall apart. Some things would have to be modified to suit.

Tippia wrote:

…and that setup will be equalised since everyone will do the same by simple virtue of being able to do so since the only limiting factor in the number of pilots.

I think the enemy counts as a limiting factor. One with limitless options.

Tippia wrote:
Horribly. No choice, no fun. Fewer variables, less thinking required. No planning, no thought, just a big ISK grind.

If people didn't think, plan, develop new tactics and become good at executing them I doubt they would come out on top.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#27 - 2013-03-29 12:47:06 UTC
Rebecha Pucontis wrote:
The whole idea behind the skill training in eve was that it is passive and so players didn't have to grind. Unfortunately that didn't seem to work out too well. :)

I don't like the idea though as it is simply dumbing down the gameplay.


On the contrary; it worked out perfectly. Grinding for skills is so antiquated. Who wants to do a boring, repetitive task over and over in order to get better skills? Not me.

Personally, I'd rather grind for tangible assets rather than a skill.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Winter Archipelago
Autumn Industrial Enterprises
#28 - 2013-03-29 12:51:57 UTC
Alara Ion Storm, there is one critical thing you are missing: the Human element.

Humans are a hive- and herd-minded animal where the many will plaintively follow the few who display strength, whether by choice or by force.

Sure, the many many moan and groan about it, but they will still follow. The only variation that would begin to exist is the variation from the leaders and the FC's; for the average player, things would get very boring because they HAVE to do what their FC or CEO tells them, because if they don't, they can be immediately replaced by somebody who will.

We can be as idealistic as we want, claiming that having everyone on equal skill footings would allow mass variation to occur, but when you begin dealing with people -- with humans -- you have to account for their herd mentality and the evolutionary drive to be a cohesive group.

And if you think the herd mentality will not happen, please do a quick Google search regarding humanity and the herd mentality and near-hive-minded actions they have: even in real-life life-and-death situations, people still follow the herd, often to their own demise.
Alara IonStorm
#29 - 2013-03-29 12:55:53 UTC
Winter Archipelago wrote:
Alara Ion Storm, there is one critical thing you are missing: the Human element.

I understand that element, it is very prevalent in EVE now. The herd effect is big in EVE currently. People and Commanders who would not adapt would be swept under by those who do just like in EVE now. They just would be able in theory to do so without SP chains.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#30 - 2013-03-29 13:05:35 UTC
Leia Kommana wrote:
As a new player (about a week), I honestly have to say I don't know if I will be staying in the game much longer. At first I was really impressed with the huge complexity of the game. But after I started training skills and saw how long it takes, and realized that I need to train so much just to be able to even open up a lot of the game content - well it is very demotivational to say the least. It really makes me miss games like X3, that have a lot of game content, but don't actually put so strict restrictions on accessing all the content but forcing you to literally just wait , and wait, and wait, until you somehow magically gain the skills to use it.

At the very least, they could modify the system so that it takes experience and experience using each system actually gives you the skills you need to advance in that system.
You just don't know better.
You don't need a lot of skills to enjoy this game.
The actual content isn't PvE ... it's the interaction with players.

People create content themselves, just as people do it in real life.

If you've joined this game for PvE, then you could as well leave already.

This isn't X3. X3 is for solo players.

It's not even in the same league as EvE.
knowsitall
Native Freshfood
Minmatar Republic
#31 - 2013-03-29 13:17:55 UTC  |  Edited by: knowsitall
But we already have SP with out waiting, for the RIGHT amount of isk, based not on CCP setting skill cost but on demand.
Go and look at the character bizarre.

If you dont want to wait to train and you are clever enough to make loads of isk, and by loads i mean billions. Dont tell me you need ANY in game skills to make billions, because you don't. In game skills are needed to make millions. To make billions you either make millions for a very long time (not what i would call making billions) or you use player knowledge, understanding of the game and the market to make billions. There is many examples on the forums of vets starting a new character and with no seed from alts, only the knowledge in their heads they make billions in the first month.

So with your idea everyone can do everything in no time, and therefore there is no specialisation, becuase with no specialisation there is no niche to carve out for yourself, therefore no one needs anyone as they can do EVERYTHING themselves (does not sound very MMO-ish to me, if you want that go play X3). To combat this CPP have to make skills MUCH more expensive, this means you still have wait to skill, because you have earn the isk. This then hurts the causual new player much more than just waiting, it maybe helps the hardcore new player, but if you are that hardcore earn the isk and buy a char from the character bizarre.

So in all i think an interesting thought experiment, but the outcome is a worse game.

KIA

Edited to sort out some grammar
Rebecha Pucontis
Doomheim
#32 - 2013-03-29 13:28:20 UTC
Leia Kommana wrote:
As a new player (about a week), I honestly have to say I don't know if I will be staying in the game much longer. At first I was really impressed with the huge complexity of the game. But after I started training skills and saw how long it takes, and realized that I need to train so much just to be able to even open up a lot of the game content - well it is very demotivational to say the least. It really makes me miss games like X3, that have a lot of game content, but don't actually put so strict restrictions on accessing all the content but forcing you to literally just wait , and wait, and wait, until you somehow magically gain the skills to use it.

At the very least, they could modify the system so that it takes experience and experience using each system actually gives you the skills you need to advance in that system.


The key is make short term goals. Its not going to be possible to look at that cap ship and jump into it one week after signing up. Even Wow takes a few weeks of dedication to get to level 80 or whatever, at least it used to anyway. Eve is all about having the long term plan, but making short term goals you can do in the meantime.
Yaboo Sux
Doomheim
#33 - 2013-03-29 13:29:30 UTC  |  Edited by: Yaboo Sux
Alara IonStorm wrote:
What if there was no SP, Prereqs and all Ships and Modules had Lvl V skill stats?

You enter the EVE World with nothing but 5000 ISK, a Rookie Ship and no insurance. Ships crew is included free with every ship purchase who know how to operate and fly everything at maximum efficiency you just direct them from the pod. Your limits on equipment is only money, how much you can make, how much others pay you. The only Skill in EVE is commanding your ship, the tactics you use, the fit of your ship and your reflexes.

Not talking on a business end for CCP, forget Plex, Alts, Multiboxing and Subscriptions as a thing. Forget feasibility it this isn't an idea.

How do you think the EVE landscape would change? Would the game be more fun, more enjoyable without time based improvement? How would you change your gameplay?


So if this is not an idea it is a poor troll, but i´ll take bait and try to leave you the hook

Game is here to do two things, provide CCP with cash to keep it going and to engage people enough that they continue to pay for it.

As a piece of blue sky thinking it is fail, no drivers behind game play apart from psychopathy when all is said and done if you actually have enough depth to think about it.

Are you a psychopath?
Arronicus
State War Academy
Caldari State
#34 - 2013-03-29 13:29:44 UTC
"An eve without skill skill points" *shakes a fist* redundant!
Rebecha Pucontis
Doomheim
#35 - 2013-03-29 13:37:47 UTC
Wacktopia wrote:
Rebecha Pucontis wrote:
The whole idea behind the skill training in eve was that it is passive and so players didn't have to grind. Unfortunately that didn't seem to work out too well. :)

I don't like the idea though as it is simply dumbing down the gameplay.


On the contrary; it worked out perfectly. Grinding for skills is so antiquated. Who wants to do a boring, repetitive task over and over in order to get better skills? Not me.

Personally, I'd rather grind for tangible assets rather than a skill.


I agree, but what I meant in the post above was that people still grind for assets.
Aerowind Darkstar
Strickland North
#36 - 2013-03-29 13:41:45 UTC
So an MMO version of the X Universe?
Alara IonStorm
#37 - 2013-03-29 13:43:10 UTC
Aerowind Darkstar wrote:
So an MMO version of the X Universe?

Maybe, I've never played X Universe. It's a open ended space jet fighter game right?
Rebecha Pucontis
Doomheim
#38 - 2013-03-29 13:43:32 UTC
To take the OPs concept to it's ultimate level, then everyone would also have unlimited isk, and also every ship in the game would be equal with the same attributes and abilities. So as you can see your idea would simply be the first step on a path of dumbing down the game and homogenizing everything.

I want eve to increase in complexity as it advances, just as in real life there are many variables impossible for us to completely comprehend, and the same should also be the goal for eve.

If your argument was I want skills to be grindable as are assets then you would have more of a interesting idea, although that can be already done as some have mentioned by buying from the character Bazaar.
Caitlyn Tufy
Perkone
Caldari State
#39 - 2013-03-29 13:47:50 UTC
Part of the fun is in flying that noobie ship years later and realizing just how much more powerful you have become. In waiting for that next skill and seeing your missile hit a bit harder. In opening up a new ship, taking it out, losing it and realizing that just because you can fly it doesn't mean you SHOULD be flying it.

In short, taking skills out would take some choice out and in turn would make the game less fun.
Alara IonStorm
#40 - 2013-03-29 13:48:04 UTC  |  Edited by: Alara IonStorm
Rebecha Pucontis wrote:
To take the OPs concept to it's ultimate level, then everyone would also have unlimited isk, and also every ship in the game would be equal with the same attributes and abilities. So as you can see your idea would simply be the first step on a path of dumbing down the game and homogenizing everything.

Like Vietnam, if we don't stop the Commie's all of SE Asia will domino.

Rebecha Pucontis wrote:

I want eve to increase in complexity as it advances, just as in real life there are many variables impossible for us to completely comprehend, and the same should also be the goal for eve.

Is not the individual the ultimate variable.

Rebecha Pucontis wrote:

If your argument was I want skills to be grindable as are assets then you would have more of a interesting idea, although that can be already done as some have mentioned by buying from the character Bazaar.

Actually I do not want anything, it would literally kill EVE financially since people subbed to train is a big income source as are alts. Just wondering how the game would be if individual skill at living in the universe overtook SP.

Just free thinking a bit.