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EVE New Citizens Q&A

 
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Must haves for a noob to have on his ship?

Author
BORTRON BUTTSEKKS
Boner Kingdom
#1 - 2013-03-28 23:35:04 UTC
I dont have any warp scramblers or webifiers.
Are they pretty much a must have in order to not get ganked?
Zanzbar
The Scope
Gallente Federation
#2 - 2013-03-28 23:46:35 UTC
webs and scrams are for people who want to engage in pvp as they are ment to impede the movment of your target. as far as whatyou should fit that depends entirly on what you plan to do and the ship you are hoping to do it in.
ShahFluffers
Ice Fire Warriors
#3 - 2013-03-28 23:47:14 UTC  |  Edited by: ShahFluffers
BORTRON BUTTSEKKS wrote:
I dont have any warp scramblers or webifiers.
Are they pretty much a must have in order to not get ganked?

No. They are primarily PvP mods that allow you to "pin" a person down so they cannot escape. Webs can be used in PvE though as they help slow down moving targets for better damage application.

To not be ganked in high-sec just keep your ship tanked and/or be "worthless" to gank (i.e. the loot you drop costs less than it takes to gank you).

To not be ganked in low or null-sec... try not to stick around in the same location for too long or make yourself more trouble than you are worth (ex. being too skittish, hiding all the time, being faster than everyone else). Mobility is key as everyone will try to take a shot at you.
BORTRON BUTTSEKKS
Boner Kingdom
#4 - 2013-03-28 23:52:28 UTC
Thanks guys for taking the time to help me out.
BORTRON BUTTSEKKS
Boner Kingdom
#5 - 2013-03-29 00:21:42 UTC
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?
Jitus Altus
Nurgle Shipping
#6 - 2013-03-29 00:26:11 UTC
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?


Are we talkling about Highsec? Lowsec? In Highsec it will trigger CONCORD.

The moment you get Scrammed, you are indeed unable to warp out, unless you manage to pull out of range.
BORTRON BUTTSEKKS
Boner Kingdom
#7 - 2013-03-29 00:48:03 UTC
Jitus Altus wrote:
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?


Are we talkling about Highsec? Lowsec? In Highsec it will trigger CONCORD.

The moment you get Scrammed, you are indeed unable to warp out, unless you manage to pull out of range.



WIll it trigger Concord no matter where you are in High Sec or is it just near gates and bases?
Thanks.
Jitus Altus
Nurgle Shipping
#8 - 2013-03-29 00:49:22 UTC
BORTRON BUTTSEKKS wrote:
Jitus Altus wrote:
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?


Are we talkling about Highsec? Lowsec? In Highsec it will trigger CONCORD.

The moment you get Scrammed, you are indeed unable to warp out, unless you manage to pull out of range.



WIll it trigger Concord no matter where you are in High Sec or is it just near gates and bases?
Thanks.



CONCORD is triggered everywhere in Highsec, assuming you don't have a Criminal Timer.
ShahFluffers
Ice Fire Warriors
#9 - 2013-03-29 00:50:17 UTC  |  Edited by: ShahFluffers
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?

There is a direct way to counter warp disruptors/scramblers... Warp Core Stabilizers.

HOWEVER...

- Warp Core Stabs only counter 1 "point" of disruption per mod. Warp Disruptors inflict 1 point of disruption while Warp Scramblers inflict 2. Certain faction or deadspace Disruptors/Scamblers inflict more than standard.

- Warp Core Stabs nerf your ship's targeting range and speed and require a fair bit of CPU from your ship's resources.

- Warp Core Stabs are ineffective against "bubbles" in null-sec (think area of effect warp disruptor) and a Heavy Interdictor's scripted "bubble" (commonly referred to as an "infini-point").


Stasis Webifiers can be countered by fitting a propulsion mod like a MicroWarpdrive or Afterburner. Bear in mind that Warp Scramblers can disable MWDs regardless of how many WCS you have fitted.


As said before... the best defense in low and null-sec is to not be caught in the first place... and in high-sec it doesn't matter. Unless you do something stupid or are in a war there is no way for someone to "pin" you... not without CONCORD paying them a visit.
BORTRON BUTTSEKKS
Boner Kingdom
#10 - 2013-03-29 01:00:21 UTC
ShahFluffers wrote:
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?

There is a direct way to counter warp disruptors/scramblers... Warp Core Stabilizers.

HOWEVER...

- Warp Core Stabs only counter 1 "point" of disruption per mod. Warp Disruptors inflict 1 point of disruption while Warp Scramblers inflict 2. Certain faction or deadspace Disruptors/Scamblers inflict more than standard.

- Warp Core Stabs nerf your ship's targeting range and speed and require a fair bit of CPU from your ship's resources.

- Warp Core Stabs are ineffective against "bubbles" in null-sec (think area of effect warp disruptor) and a Heavy Interdictor's scripted "bubble" (commonly referred to as an "infini-point").


Stasis Webifiers can be countered by fitting a propulsion mod like a MicroWarpdrive or Afterburner. Bear in mind that Warp Scramblers can disable MWDs regardless of how many WCS you have fitted.


As said before... the best defense in low and null-sec is to not be caught in the first place... and in high-sec is doesn't matter. Unless you do something stupid or are in a war there is no way for someone to "pin" you... not without CONCORD paying them a visit.


Appreciate the help yet again.
Props to you.Lol
BORTRON BUTTSEKKS
Boner Kingdom
#11 - 2013-03-29 01:00:33 UTC
Jitus Altus wrote:
BORTRON BUTTSEKKS wrote:
Jitus Altus wrote:
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?


Are we talkling about Highsec? Lowsec? In Highsec it will trigger CONCORD.

The moment you get Scrammed, you are indeed unable to warp out, unless you manage to pull out of range.



WIll it trigger Concord no matter where you are in High Sec or is it just near gates and bases?
Thanks.



CONCORD is triggered everywhere in Highsec, assuming you don't have a Criminal Timer.


Thanks.
Daniel Plain
Doomheim
#12 - 2013-03-29 01:24:10 UTC
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?


generally yes, unless one or more of the following applies:

- you are in highsec and your attacker had no right to attack you. in that case, concord will arrive after 5-20 seconds and blow his ship up. he may or may not be able to kill you in that time.

- you manage to outrun your attacker and get out of the range of his point. warp scramblers have ranges between 10 and 20km, warp disruptors typically have up to 30km.

- if you landed in a gate camp, you can try to get back to the gate and jump back to where you came from. note that the gate may not let you through. read up on session and aggression timers for more info.

- you can try to kill the guy (d'uuuh). i recall a situation where i got caught out in a wormhole but managed to quickly kill the interceptor that pointed me and warp off just as his buddies arrived.

- you can try to break the attacker's lock with ECM and/or ECM drones.

- in longer fights, an energy neutralizer can deplete the opponent's capacitor to a point where he cannot even keep his warp disruptor running, so you can escape.

all of these are highly situational and will not work in most cases. the best way to break a point is to have friends who are following you and are about to know the opponent in the biblical sense.

I should buy an Ishtar.

BORTRON BUTTSEKKS
Boner Kingdom
#13 - 2013-03-29 01:30:09 UTC
Daniel Plain wrote:
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?


generally yes, unless one or more of the following applies:

- you are in highsec and your attacker had no right to attack you. in that case, concord will arrive after 5-20 seconds and blow his ship up. he may or may not be able to kill you in that time.

- you manage to outrun your attacker and get out of the range of his point. warp scramblers have ranges between 10 and 20km, warp disruptors typically have up to 30km.

- if you landed in a gate camp, you can try to get back to the gate and jump back to where you came from. note that the gate may not let you through. read up on session and aggression timers for more info.

- you can try to kill the guy (d'uuuh). i recall a situation where i got caught out in a wormhole but managed to quickly kill the interceptor that pointed me and warp off just as his buddies arrived.

- you can try to break the attacker's lock with ECM and/or ECM drones.

- in longer fights, an energy neutralizer can deplete the opponent's capacitor to a point where he cannot even keep his warp disruptor running, so you can escape.

all of these are highly situational and will not work in most cases. the best way to break a point is to have friends who are following you and are about to know the opponent in the biblical sense.


That helped thanks.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2013-03-29 03:38:36 UTC
Other posters have done a decent job, so I'll just leave this here and run for cover:

http://talocanunited.com/wordpress/wp-content/uploads/2011/05/hilownullwh.jpg
Lost Greybeard
Drunken Yordles
#15 - 2013-03-29 11:08:31 UTC  |  Edited by: Lost Greybeard
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?


Getting out of a scram requires one of the following:
-- Breaking your attacker's lock (ECM, possibly a lot of target damping)
-- Getting out of scram range (10 km) and warping away, possibly while laughing maniacally (only requires being faster than the other guy, AB recommended)
-- Causing the scrambler to fail (energy drain module, warp core stabilizers, etc)
-- Rendering yourself invincible until the attacker gets bored and goes away (repairers and tank in general)
-- Killing the other guy first (flying parallel to him with larger guns, unloading them on him so he pops)
-- Doing enough damage to the other guy that you're no longer a sure kill (opening up on him with same-size or smaller weapons, or dropping some small drones on him if you're in a big ship that can't hit his smaller one).
-- Paying him off (chat window, offering a ransom for your ship's continued existence)

So... no. You're not particularly doomed, the tackle is just the opening "how ya doin'" of PvP.
J'Poll
School of Applied Knowledge
Caldari State
#16 - 2013-03-29 11:22:38 UTC
BORTRON BUTTSEKKS wrote:
ShahFluffers wrote:
BORTRON BUTTSEKKS wrote:
So if I dont have anything to counter being warp scrambled am I instantly doomed to die assuming he can slowly or quickly take me down?

There is a direct way to counter warp disruptors/scramblers... Warp Core Stabilizers.

HOWEVER...

- Warp Core Stabs only counter 1 "point" of disruption per mod. Warp Disruptors inflict 1 point of disruption while Warp Scramblers inflict 2. Certain faction or deadspace Disruptors/Scamblers inflict more than standard.

- Warp Core Stabs nerf your ship's targeting range and speed and require a fair bit of CPU from your ship's resources.

- Warp Core Stabs are ineffective against "bubbles" in null-sec (think area of effect warp disruptor) and a Heavy Interdictor's scripted "bubble" (commonly referred to as an "infini-point").


Stasis Webifiers can be countered by fitting a propulsion mod like a MicroWarpdrive or Afterburner. Bear in mind that Warp Scramblers can disable MWDs regardless of how many WCS you have fitted.


As said before... the best defense in low and null-sec is to not be caught in the first place... and in high-sec is doesn't matter. Unless you do something stupid or are in a war there is no way for someone to "pin" you... not without CONCORD paying them a visit.


Appreciate the help yet again.
Props to you.Lol


When facing a group then WCS likely wont save you as multiple point means you need a lot of stabs to counter .

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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#17 - 2013-03-29 13:43:33 UTC
Imo, the one must-have for a "noob" to fit is a Damage Control Unit.
This one is probably the most useful general-purpose module there is.

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