These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Evolving Empire [Suggestions for Change]

First post
Author
Ajion
Duelism
#41 - 2011-10-30 05:47:24 UTC
@Poetic Stanziel

Some very interesting ideas.

1. RR definitely needs fixing.
2. War dec needs fixing,
3. Bounty Hunting needs fixing.

If we just focus on those 3, we would have a good starting point.

Also, if i am not mistaken, from the latest Alliance Tournament there was a video indicating that bounty hunting mechanics changes are coming soon.... CCP type soon lol.

However, i would like to point out that there is a dedicated forum channel for suggestions, if Poetic wanted to get a more constructive responses, rather than troll's barks.
Stan Smith
State War Academy
Caldari State
#42 - 2011-10-30 06:08:37 UTC
Quote:
4. Empire space moats. Every racial region is surrounded by a two to three system ribbon of lowsec. Even the alliances between races are shaky and a no-man's land is necessary. Travelling from Gallente to Caldari space requires passing through two to three jumps of lowsec space. Travelling from Minmatar to Gallente space requires passing through two to three jumps of lowsec space. Shortest routes are still bottlenecks (e.g. Rancer), but ensure there are a number of choices for longer routes.


No. Empires do not govern system security, CONCORD does, a third party organization independent of imperial politics enforces system security. this idea makes no sense

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#43 - 2011-10-30 06:15:37 UTC  |  Edited by: Vimsy Vortis
Poetic Stanziel wrote:
Vimsy Vortis wrote:
I'd keep the current system of cost scaling how it is ...
The problem with the current cost scaling is that it encourages people to game the system with decshields, and since CCP is not willing to police decshields, I figured it would be best to come up with a price structure/system that eliminates the need for them entirely.

As to the rest of your post, re; pricing corp vs. corp. I see where you're coming from. 100M ISK is just a number. I didn't want to make it too ridiculously low. Maybe 50M ISK is a better price point. Anything less is throwaway money. The price point should be at a point where it discourages most griefdecs, but still allows for people to **** each up over actual grievances.

Griefing should still be a part of the game, of course ... it shouldn't be completely inexpensive to do it though.

I don't like the dec-shield thing but a flat rate ultimately just screws over new/poor people who can't afford the higher base rate.

Firstly, wars aren't griefing. Secondly for a small corp with little SP, minimal prior experience and no external backing 50 million isn't a disposable sum. Its easy to declare 50 million to be a trivial amount when you see all the highsec merc/general douchebaggery corps flying around with vindicators and neutral logistics hanging out of their asses, but that isn't all there is to it, there really are corps with just a couple of low SP characters with a couple of ruptures in them the owners of whom just decided one day to go shoot people in highsec, charging them 50 mil for a single dec just to even try that is way too much.

Currently anyone with a corp, a spaceship and a few isk can get into highsec wars that's good and I've seen people do exactly that, increasing the cost of that acticity by 2500% would make it less accessible to younger players and that's bad. I might spend all my time and effort victimising new players for entertainment, but different types of gameplay should be accessible to everyone and small groups should not be discouraged by putting prohibitive pricetags on what should be entry level gameplay.
Poetic Stanziel
The Scope
Gallente Federation
#44 - 2011-10-30 06:44:47 UTC  |  Edited by: Poetic Stanziel
Vimsy Vortis wrote:
Currently anyone with a corp, a spaceship and a few isk can get into highsec wars that's good and I've seen people do exactly that, increasing the cost of that acticity by 2500% would make it less accessible to younger players and that's bad. I might spend all my time and effort victimising new players for entertainment, but different types of gameplay should be accessible to everyone and small groups should not be discouraged by putting prohibitive pricetags on what should be entry level gameplay.
You're swaying me.

If a newbie wants to avoid wars, they stay in the NPC corps until they're ready to go bang it up.

For low SP dudes making their first corp ... as long as Aura pops on to explain, "Making a corp is a fun and exciting prospect. Beware, New Eden is unforgiving. As soon as you create your new corporation, you'll be open to war declarations from other corporations. Before embarking upon this path, ensure that you completely understand the concept of war declarations, especially in empire space."

I suppose that's my only concern. That newbies know what they're getting into. Once they've made that choice with all the information at their fingertips, then all is cool and well.

So yeah, with that caveat, a lower corp-to-corp wardec cost I can accept and understand. 5-10M ISK. Flat rate.

(I still support a heft corp-to-alliance or alliance-to-alliance wardec flatrate.)
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#45 - 2011-10-30 07:09:30 UTC
number 4 will just stagnate empier even more try and force people to goto lowsec and guess what they wont pvpers already have it easy enough if we put our brains to it no need to make bottleneck systems that will be perma camped

number 5 means that i dock my carrier one day but theres the possibility of the next day i wont be able to undock it or worse i do and it goes kaboom from concord

number 7 WHY if people want to spend there entier high sec lifes running L4s why dont we just let them it aint hurting us by putting most L4s in low sec wont force them to go there they will either just farm hsec l4s or quit let them find out themselves that there is more lucrative rewards out there in low/null sec without punishing those who choose to make themselves easy targets in hsec

number 11 again why exactly is this needed we have all seen what low sec hubs are like god forbid we dont need another one jita is already semi overpriced enough and tbh imo the safer the system the lower the taxs would be they are more civilised after all

number 13 is just not needed noobs need to learn fast not have a safe place to live for months on end

number 16 im getting the feeling you dont like people in hsec making money so your crying nerf so just a flat out no to that one incursions are fine as is more money faster = more time to pvp if your a pirate we made our choises and now we have to live with no hsec and if we are in nullsec well have you even tried to run a site the isk/hour ratio beats incursions by a lot so quit whining

number 17 yet again more crying nerf hsec money is fine as is

number 18 NO ******* WAY firstly the profit margin is already slim secondly have you seen how much it costs to run a decent hsec pos i bet you have no clue about this subject but you choose to whine about it anyway again this wont force people into lowsec or nullsec they will just quit or move on to other things and god forbid we dont want the nullsec powerblocks to have any more stranglehold on the market than they already do

number 19 While it would be fun it would ruin the balance of hsec and lowsec if you want bombs goto nullsec and on the side note talk about the node breaking concord spawn

number 20 again nerfing missions dont you like people making money or do you have something against people who pay 15 bucks a month to shoot rats


everything els i agree on but those one no JUST NO try and rethink them so they benefit everyone in eve not just you and your narrow minded playerstyle of nerfing hsec because you clearly dont like hsec players give them a reason to goto lowsec without forcing them there by nerfing the hsec part of the game
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#46 - 2011-10-30 07:17:14 UTC  |  Edited by: Vimsy Vortis
There are still issues with putting a large flat fee on alliance war declarations. Anyone can form an alliance if they want and there's no requirement that an alliance have multiple corps in it. For example my current alliance contains 14 people only 7 on whom are active. Should it cost the same to declare war on my alliance as it costs to declare war on an alliance with thousands of people in it who are already the subject of multiple wars?

The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk then suddenly its hugely more expensive to dec your 10 man industrial corp and because you're already not particularly attractive targets for wars (low numbers + industry = horrible waste of time and money) you've just decreased the chances of you ever experiencing war just by paying money. However for big alliances who are actually attractive targets people are already going to be willing to pay hundreds of millions of isk to fight you anyway, particularly in the case of the larger highsec war alliances who have money to burn.

Also wars aren't always just strong aggressor declares war on weak defender, aggressor wins and lets the war expire when they are bored. All kinds of crap can end up happening with people declaring war by accident, or deciding that they have such superior numbers that they are going to show those smack talking canflippers who's boss only to retract two days later after suffering a hundred losses in 48 hours and you end up with counter-decs and multiple involved corps and alliances and mercenaries and people paying ransoms. Those are the kind of things that make highsec wars fun to participate in and putting a big bar in front of alliances saying "YOU MUST BE THIS RICH TO RIDE THIS TRAIN" isn't cool.

How it is currently the cost is high enough that for wars against alliances the money has to come from somewhere, if you want to run multiple simeltaneous alliance wars all the time you do need an actual source of income and I don't think that the wars you have declared currently increasing cost is an issue. The entire dec shield thing could be fixed entierly by removing the cost increase for the wars declared against the target, but this is a mechanic that clearly exists to protect people from being ganged up on, so I'd certainly think twice about removing it.

Internet space is complicated.
CCP Navigator
C C P
C C P Alliance
#47 - 2011-10-30 12:28:25 UTC
Moved from General Discussion.
uglybass
Spatial Idiocity Inc.
#48 - 2011-10-30 14:27:51 UTC
5e)
Quote:
Once an alliance has had war declared upon them, no corporation in that alliance may leave until the war has come to close. Any corporation not in an alliance that has had war declared upon it may not join an alliance until the war has come to a close. Players may leave a corporation that has had war declared upon it (or its alliance), but no players shall be able to join that corporation until the war has come to a close.


You realize that nullsec alliances are constantly wardecced...
so you can add/remove corps/members maybe twice per year if youre lucky.
what if i wanna kickout some spy?
Poetic Stanziel
The Scope
Gallente Federation
#49 - 2011-10-30 17:09:16 UTC
uglybass wrote:
You realize that nullsec alliances are constantly wardecced...
so you can add/remove corps/members maybe twice per year if youre lucky.
what if i wanna kickout some spy?

Use a temporary ceasefire, as I detailed in #6f.
Poetic Stanziel
The Scope
Gallente Federation
#50 - 2011-10-30 17:12:12 UTC
Vimsy Vortis wrote:
The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk ...

Your main argument against the original fees I'd outlined were to allow new low SP players to still participate in declaring wars.

New, low SP players can't afford to set up alliances for 1B ISK ... and if they can, then the other fees are of no consequence. They obviously have the ISK.

As well, to set up an alliance requires a substantial amount of SP to be trained. Not a lot of players are going to waste their time doing that. But if they do, more power to them.
Taint
Deep Core Mining Inc.
Caldari State
#51 - 2011-10-30 17:13:19 UTC
tldr em all so about to say no to all
Poetic Stanziel
The Scope
Gallente Federation
#52 - 2011-10-30 17:38:09 UTC
TrollFace TrololMcFluf wrote:
number 4 will just stagnate empier even more try and force people to goto lowsec and guess what they wont pvpers already have it easy enough if we put our brains to it no need to make bottleneck systems that will be perma camped

number 5 means that i dock my carrier one day but theres the possibility of the next day i wont be able to undock it or worse i do and it goes kaboom from concord

number 7 WHY if people want to spend there entier high sec lifes running L4s why dont we just let them it aint hurting us by putting most L4s in low sec wont force them to go there they will either just farm hsec l4s or quit let them find out themselves that there is more lucrative rewards out there in low/null sec without punishing those who choose to make themselves easy targets in hsec

number 11 again why exactly is this needed we have all seen what low sec hubs are like god forbid we dont need another one jita is already semi overpriced enough and tbh imo the safer the system the lower the taxs would be they are more civilised after all

number 13 is just not needed noobs need to learn fast not have a safe place to live for months on end

number 16 im getting the feeling you dont like people in hsec making money so your crying nerf so just a flat out no to that one incursions are fine as is more money faster = more time to pvp if your a pirate we made our choises and now we have to live with no hsec and if we are in nullsec well have you even tried to run a site the isk/hour ratio beats incursions by a lot so quit whining

number 17 yet again more crying nerf hsec money is fine as is

number 18 NO ******* WAY firstly the profit margin is already slim secondly have you seen how much it costs to run a decent hsec pos i bet you have no clue about this subject but you choose to whine about it anyway again this wont force people into lowsec or nullsec they will just quit or move on to other things and god forbid we dont want the nullsec powerblocks to have any more stranglehold on the market than they already do

number 19 While it would be fun it would ruin the balance of hsec and lowsec if you want bombs goto nullsec and on the side note talk about the node breaking concord spawn

number 20 again nerfing missions dont you like people making money or do you have something against people who pay 15 bucks a month to shoot rats

Concerning your objections.

#4. It's not forcing people to do anything in lowsec, other than cross it, if they wish. Moating up the racial regions simply creates stronger and more varied regional markets, since most people would not trade across the lowsec boundaries (fear!), whereas the intrepid would find those market differences to be profitable, thus they would take the risk for the reward. EVE is, after all, a risk vs. reward game (or at least it was.)

#5. There is that possibility. Dynamic play is great. Check the system security level before undocking. But as I outlined, busy systems would be far harder (near impossible?) to affect. Park your carrier in Rancer or Amamake. Those systems would likely never move to a temporary highsec standing.

#7. It is just an idea I listed. I don't actually like this idea all that much. I don't think Level 4 missions are a problem. Highsec incursions are more of a problem.

#11. Just an idea. This one I'd be curious to see what happened if it was implemented. We'd probably see hubs gravitate to 0.5 systems (like Hek.)

#13. There is nothing to do in the newbie sub-regions except the tutorial missions. There would be no mining belts. No market hub. Only frigates and destroyers, since those are the ships the tutorial missions give to characters. Any mining a character might do would be mission-related, to teach them the concept. Mining some mission mineral. If a character hit 1M SP, they'd be ejected out to Empire Space. The only people that might keep untrained newbs in the area would be for the lowsec PvP. But since they are low-skilled, they are on a level-playing-field with the real newbs ... thus they would actually be there to "teach" them about the harsher realities of the game. So, your argument about player staying there for months, is silly. The area is a slight shadow of the rest of the game. Other than some newbie PvP, there's no point at all in staying in the newb sub-regions longterm.

#16. Yes. I think folks in highsec make far too much money for next to no risk. Highsec incursions are ridiculously lucrative for the amount of risk (next to none.)

#17. Folks in highsec make too much money for zero risk.

#18 might be going to far, given #16 and #17. But like I said, not all the ideas make sense given some of the other ideas. If #16 and #17 were implemented, then #18 is not necessary.

Your #19 and #20, should be #20 and #21. I don't see a problem with either. #21 doesn't limit folks from making money, it just forces people to move around a little. Spreads people out more, so they aren't all clumped in the same six systems. As for stealth bomber bombs ... they should be allowed. Smart bombs are more powerful, singly, than a single scorch bomb, yet smart bombs are allowed.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#53 - 2011-10-30 18:02:16 UTC
Poetic Stanziel wrote:
Vimsy Vortis wrote:
The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk ...

Your main argument against the original fees I'd outlined were to allow new low SP players to still participate in declaring wars.

New, low SP players can't afford to set up alliances for 1B ISK ... and if they can, then the other fees are of no consequence. They obviously have the ISK.

As well, to set up an alliance requires a substantial amount of SP to be trained. Not a lot of players are going to waste their time doing that. But if they do, more power to them.

Firstly: It requires nothing but money to create an alliance because alliance creation services exist, SP dosen't matter because you can pay someone to do the actual act for you. This is in fact exactly how my alliance was made.

You have to remember that in highsec you get quite alot of small groups of people who have alot of ISK but no defensive capability at all such as mission runners and industrialists, there are many 20-30 man corps that consist entierly of hulk/orca or CNR/Golem pilots who do very little other than make money. If you have a very high base rate for declaring war on an alliance it will be possible for these groups of people to gain a substantial level of protection from wars just by spending the money to have an alliance created.

The defensive advantaged gained from being in an alliance should come from the constituant corporations of the alliance working together for their mutual defense, not from just having paid a billion to have an extra ticker added to the end of your name. "Now it costs more to dec us" is not a good reason for an alliance to exist, alliances are meant to facilitate multiple corporations working together toward some mutual goal.
uglybass
Spatial Idiocity Inc.
#54 - 2011-10-30 18:41:27 UTC
Ah, ok, didnt read all of it.
So basicly you wanna force miners to not undock for a week, before they can corp hop ?
Poetic Stanziel
The Scope
Gallente Federation
#55 - 2011-10-30 19:36:27 UTC
uglybass wrote:
Ah, ok, didnt read all of it.
So basicly you wanna force miners to not undock for a week, before they can corp hop ?
So basicly [sic] you didn't read any of it.
Bearilian
Man Eating Bears
#56 - 2011-10-30 20:06:44 UTC
I put my vote in for removing insurance payout for concord victims. It only makes sense if you go against empire rules to be outcasted as an outlaw and not recieve the empire benefits. In actuall life, if an insuranse company could get away with not paying you, then they would do so (you cant go kill someone then claim the life insuranse on them if your convicted of murdering them).

I leave the rest of the discussion to the everyone else...
uglybass
Spatial Idiocity Inc.
#57 - 2011-10-31 18:00:34 UTC
well what do YOU think would happen (with in this concept) when some 50 man pirate corp wardecs 10 man mining corp ?

ps. next time try splitting multiple ideas into different topics.
Poetic Stanziel
The Scope
Gallente Federation
#58 - 2011-10-31 18:27:14 UTC
uglybass wrote:
well what do YOU think would happen (with in this concept) when some 50 man pirate corp wardecs 10 man mining corp ?

ps. next time try splitting multiple ideas into different topics.

The 10-man mining corp will either end the war after two days by paying the equivalent fee. Or nine members will leave the corp for an NPC corp for the duration of the war.

Are people not allowed to wardec mining corps? That's ridiculous, if that's what you're arguing.
uglybass
Spatial Idiocity Inc.
#59 - 2011-10-31 18:30:39 UTC
My point is that problem isnt in the wardec system.
Problem is that all people dont wanna PVP, that is why no fighting occurs in fair share of wardecs.
therefore changes in wardec concepts have very little effect
Poetic Stanziel
The Scope
Gallente Federation
#60 - 2011-10-31 19:11:09 UTC
uglybass wrote:
Problem is that all people dont wanna PVP.

Then those people should probably be playing another game. This is a PvP game. Every non-PvP activity in this game is there to support and drive PvP.

If someone really hates PvP, then they shouldn't open themselves up to it. They should stay in an NPC corp and limit their exposure to it as much as possible.