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[Odyssey] Attack Battlecruiser balance pass

First post
Author
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#141 - 2013-03-28 19:47:35 UTC  |  Edited by: Katrina Oniseki
Please don't remove a turret.

I am so sick and tired of seeing ships with more visual places for turrets than the ship can ever actually fit.

Drake and Corax come to mind. All variations of the Tempest too.

Try applying a penalty instead of a bonus, like negative something percent damage.

It's so ******* annoying to my obsessiveness.

Katrina Oniseki

Ezra Vouland
Deep Core Mining Inc.
Caldari State
#142 - 2013-03-28 19:55:45 UTC
Quote:
Correct. Tier 3 BC nullified an iconic class, the battleships for MOST of the possible scenarios. That means they are unhealthy for the metagame. In fact they have MORE firepower than some battleships.


There are plenty of scenarios that battleships are used, particularly ones where you don't want to get alphaed. Alpha Maels and Rohks are still deployed regularly. Still waiting on FCs to be creative enough to use brawler style battleship fleets.

Battle ships are slow and it makes a lot of sense to not be deployed on the small scale. Tier3 BCs also die in a fire very rapidly when opposed to BS gunned similarly.
Pinky Denmark
The Cursed Navy
#143 - 2013-03-28 20:23:02 UTC
Great try - I agree strongly with Fon Revedhort and others that this change is not enough to bring this ship class into a balanced order. These ships still have way too much gank and too much speed. Other battlecruisers and shiptypes will keep to suffer without any realistic counter measures. When a DEV claims you need fleets of bombers or support ships to counter the ships something is wrong!!

The speed on the attack cruiser are still far greater than other battlecruisers even though they sport LARGE guns with more dps than most BATTLESHIPS.

About 50% more velocity than other battlecruisers?
Actually even faster than some of the Combat Cruisers?


Why do these ships even need this? 5-10 ms faster than any ship of the same class should be more than enough... When people use these ships they will try to keep their distance and warp out if anything threatens them. These ships fill into a super nice sniper niche because they can warp in/out faster than battleships and doesn't cost as much. Why don't CCP build on this making them faster in warp instead of capable of outrunning most other ship classes while hammering them with insane dps?

8 Large guns and a damage bonus?
Most battleships cannot even compete with that and they are still pricey, slow and takes longer to train for


The gank on these ships are far too great. If you want sheer dps these battlecruisers provide not only a better alpha but also better dps than any subcapital primary weapon system. For a cheap and fast/agile shipclass compared to battleships these ships would still provide a cheap and stable weapon platform with huge amounts of alpha and dps with only 7 guns.
The ship class is so easy to bring in position and get away with that dps will have to be limited if you want a balanced ship.

The bigger signature will only help in certain situations. The lockspeed is finally fair. But the speed and dps will still be 2 very unfair attributes that hurt any destroyer, combat cruiser or combat battlecruiser unfortunate enough to run into one. I don't care how they die from massive bomb runs - If I cannot compete reasonably against Attack Battlecruisers they are NOT BALANCED!!

And seriously that drone bay on the Talos has to go. People complained about Naga outperforming the Talos with blasters and you gave the Talos a drone bay. Now everybody go around blabbing people with the Talos and when ships are too fast to run away from they spam ecm drones and get away more often than they should. If peiople used combat drones it would not be an issue, but players are smarter than the best of intentions.

Pinky
Nolove Trader
Republic University
Minmatar Republic
#144 - 2013-03-28 20:25:47 UTC  |  Edited by: Nolove Trader
Tsubutai wrote:
its top unheated mwd speed goes from 1.6 km/s to 1.53 km/s and its prop-active align time goes from 8.2s to 8.65s.


With how EvE works, this will in most cases be no change at all. ;)
Lelob
Republic Military School
Minmatar Republic
#145 - 2013-03-28 20:52:31 UTC
I enjoy reading how the oracle's cap bonus is "useless." Bunch of idiots, it's probably one of the major downfalls of the oracle. lol
Major Killz
inglorious bastards.
#146 - 2013-03-28 20:58:07 UTC
Only the Tornado when using autocannons will be really effected. The Talos will lose something like 50 - 70 effective damage per second @ 28,000m.

I'm not sure about the rest of you, but I can destroy a single attack battlecruiser in ALOT of ships. Provided I'm able to catch said ship.

P much all Tier 1 battlecruisers are able to tank a single attack battlecruiser. My issues with them are when you engage more than one. That's difficult solo, but possible.

In small scale fleet versus fleet. Not an issue properly prepared. It's only when they scale they become a serious issue and then it's really only the Naga (60k EHP w shield warfare-links & very high resistence) and armor-Oracle.

One ship that really lames people is the artillery-Tornado. I don't like that ship when it's properly used. Infact, all it takes is 2 or 3 to alpha another attack battlecruiser.


My real issue with attack battlecruisers are heavy assault cruisers. Good luck with that CCP.


- killz

[u]Ich bin ein Pirat ![/u]

IrJosy
Club 1621
#147 - 2013-03-28 20:59:06 UTC
Please do something about these pesky insta-locking - cloaking sniping tornados that are nearly impossible to catch.
Luc Chastot
#148 - 2013-03-28 21:04:14 UTC
I don't really fly these, but judging from the educated complaints, it seems that reducing PG by a small percentage is not such a bad idea. Forcing them to use fitting rigs or modules to fit the largest guns sounds like a good way of nerfing their overall performance.

Make it idiot-proof and someone will make a better idiot.

Sizeof Void
Ninja Suicide Squadron
#149 - 2013-03-28 21:12:08 UTC
Theia Matova wrote:
Omnathious Deninard wrote:
Looks ok, but I don't think the Talos needs the drones.

kind of agree, gives talos too much advantage over other attack bcs

Disagree.

Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns.

I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship.

Perhaps, adding a bonus to small guns, too, so they can be used more effectively as point defense (although I admit to a dislike of sacrificing high slots just to fit the small guns)? Or maybe a new mid/low-slot point defense module that can only be used on BCs and larger ships?
Mariner6
The Scope
Gallente Federation
#150 - 2013-03-28 21:12:14 UTC  |  Edited by: Mariner6
CCP good job!

For once a small incremental change and then hopefully some time to see how it goes instead of the normal massive nerf bat that totally makes something obsolete. If it turns out its not enough, I am now confident that it will be addressed again in a wise manner, which you've shown by revisiting the T1 frigs and cruisers.

Hat's off to you.

Couple of points:

1) Please ignore the call to take the drones off the Talos. At the end of the day its mostly a solo boat and now even more so is the only BC of its class that has to fight so close to the blob. FREAKING really close now.

2) While the range nerf with the TE's doesn't appear so very much, in the ranges you want to be engaging in, which is a very tight margin, its actually a fairly big drop in actual DPS, looks roughly about ~ 10-20% at 25-35km and with that added mass this boat just got much more tricky to fight with stabbers and throraxs and everything else hauling ass after you. To be honest...we'll see. Unless you have full links and implants, maybe to much of a nerf...but I'll wait and see.

While the Oracle is essentially untouched by the T/E changes due to lol scorch for its preferred engagement ranges. Funny how everyone complained how the T/E always benefited Amarr least, but also, this nerf affects Amarr the least also. Oddly, I find it hits Gal boats harder than even Minmatar as closing that extra bit of range to apply dps while brawling is often not really ever going to happen when your ranged controlled (all too often.)

But either way, great job and now time to hurry up and release it so we can run them through the paces.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#151 - 2013-03-28 21:12:48 UTC
- The mass increase for the Talos and Tornado means that they can no longer be flown through a C1 WH with a 10MN prop mod active. This makes me sad...I liked using Talosi to close wormholes. Would be nice if it was 15mil or under, but I guess I'll just need to switch to another ship :(

- There's still no missile attack BC. Missiles are finally starting to be treated as a first-class option for primary weapon up there with the three types of guns; there needs to be an attack BC that can use missiles. Due to the inherent problems of missiles hitting smaller targets, a missile ABC will by its nature not be as OP against smaller targets as the gun ones currently are.
Krell Kroenen
The Devil's Shadow
#152 - 2013-03-28 21:13:28 UTC  |  Edited by: Krell Kroenen
I have to admit that these changes to attack BCs seem rather minor and won't impact their usage or effectiveness as other people have pointed out in this thread. So what is the point of even making these changes at all? If you are trying to reach some sort of parity with the other ship classes that you feel is missing then I am afraid that with these proposed changes you won't see any change. *shrugs*
Sizeof Void
Ninja Suicide Squadron
#153 - 2013-03-28 21:20:36 UTC
If the DPS of an attack BC is really an issue, then consider reducing PG rather than removing a high slot, so that attack BCs can no longer fit a full rack of T2 large guns, along with a MWD/AB. Players can then opt to fit fewer T2 guns, or to fit a full rack of T1/meta guns (which can't use T2 ammo), or fly without a prop module.

This should be enough of a nerf to differentiate them from the low-end BS, and yet not so much of a nerf as removing a high slot.
Mariner6
The Scope
Gallente Federation
#154 - 2013-03-28 21:45:23 UTC
Chris Winter wrote:
- The mass increase for the Talos and Tornado means that they can no longer be flown through a C1 WH with a 10MN prop mod active. This makes me sad...I liked using Talosi to close wormholes. Would be nice if it was 15mil or under, but I guess I'll just need to switch to another ship :(

- There's still no missile attack BC. Missiles are finally starting to be treated as a first-class option for primary weapon up there with the three types of guns; there needs to be an attack BC that can use missiles. Due to the inherent problems of missiles hitting smaller targets, a missile ABC will by its nature not be as OP against smaller targets as the gun ones currently are.


That is really interesting and well, kind of ridiculous. Either all of them should be able to get in or none of them no?
Grath Telkin
Amok.
Goonswarm Federation
#155 - 2013-03-28 21:50:09 UTC
Sizeof Void wrote:


Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns.

I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship.


You are aware that the weakness to frigates is a stated intentional design flaw?


Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Liang Nuren
No Salvation
Divine Damnation
#156 - 2013-03-28 22:00:11 UTC
MeBiatch wrote:
i dont get it they are not nerfing the condor...


The frigate thread seems to imply that they will. This makes me happy.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#157 - 2013-03-28 22:02:26 UTC
Grath Telkin wrote:
So yea, while you normally post like you have a clue, if you can't show me how this ship fails with actual realistic examples due to that 4km range loss I'm calling shenanigans.


I'll pull up the numbers tonight after GDC.

-Liang

I'm an idiot, don't mind me.

Grath Telkin
Amok.
Goonswarm Federation
#158 - 2013-03-28 22:06:28 UTC
Liang Nuren wrote:
Grath Telkin wrote:
So yea, while you normally post like you have a clue, if you can't show me how this ship fails with actual realistic examples due to that 4km range loss I'm calling shenanigans.


I'll pull up the numbers tonight after GDC.

-Liang


Ok but i did all the numbers for you already, the difference at 40-50km is about 60-70 dps depending on what range you're at.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Lake
The Praxis Initiative
Gentlemen's Agreement
#159 - 2013-03-28 22:10:43 UTC  |  Edited by: Lake
Sizeof Void wrote:
Theia Matova wrote:
Omnathious Deninard wrote:
Looks ok, but I don't think the Talos needs the drones.
kind of agree, gives talos too much advantage over other attack bcs

Disagree.

Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns.

I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship.

Perhaps, adding a bonus to small guns, too, so they can be used more effectively as point defense (although I admit to a dislike of sacrificing high slots just to fit the small guns)? Or maybe a new mid/low-slot point defense module that can only be used on BCs and larger ships?

That "the Talos is the only ABC which has any sort of defense against smaller ships" is precisely why it should have them removed. As Grath already noted:

Grath Telkin wrote:
You are aware that the weakness to frigates is a stated intentional design flaw?

This was stated very clearly when they were introduced and as I recall the Talos first made it to the test server without a drone bay but it was added against better judgement in response to the "It's gallente, it should have drones" argument without regard to the impact on balance.
James Amril-Kesh
Viziam
Amarr Empire
#160 - 2013-03-28 22:28:40 UTC  |  Edited by: James Amril-Kesh
Kagura Nikon wrote:
I still want to see what REALISTIC scenarios you are justified into bringing a tempest instead of a tornado.

Killing capital and supercapital ships.
Solo brawling and small gang
MJD fleets

Enjoying the rain today? ;)