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Player Features and Ideas Discussion

 
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DCU for Subcaps

Author
Moon Rabit
Billionaires Club
#1 - 2013-03-28 17:42:31 UTC  |  Edited by: Moon Rabit
What you think about new module like Drone control unit for sub caps ?
Example:
- each modules can give 25 bandwidth and + 1 control drone and be fitted on High-slots.
- each modules can give 20% unstackable bonus to drones Damage.
- each modules can give 20% unstackable bonus to drones ROF.
And need 2000PG and 65 CPU.

And another Idea New modules to Improve defence capabilities off drones.

Example:

On Low slots :)

100PG 30CPU.

- 20% All resistances * stakable

- 20% more Hull/Armor/Shield * stakable
Seranova Farreach
Biomass Negative
#2 - 2013-03-28 17:52:13 UTC
basically to replace the guns on a domi to make a mini carrier? i like!

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Ix Method
Doomheim
#3 - 2013-03-28 18:59:17 UTC  |  Edited by: Ix Method
This would be so hilariously OP.

EDIT: That being said perhaps if you toned it down a bit, so a BS module allowed 1x Medium Drone and a C/BC module allowed 1x Light Drone, you'd get the flexibility of having 10 drones without being absurdly overpowered.

Travelling at the speed of love.

Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2013-03-28 19:35:52 UTC
Ix Method wrote:
This would be so hilariously OP.

Elaborate on this please, how would it be OP?

If you don't follow the rules, neither will I.

Nikk Narrel
Moonlit Bonsai
#5 - 2013-03-28 19:47:18 UTC
I am trying to figure the OP aspect referred to.

Is it because the gun slot had a smaller overall bonus while the drones did not?
(The ship could not fit anything capable of matching a single drone's DPS)

Droneships in PvP would certainly breathe new life into smart bomb fitting.
ShahFluffers
Ice Fire Warriors
#6 - 2013-03-28 19:48:57 UTC  |  Edited by: ShahFluffers
Omnathious Deninard wrote:
Ix Method wrote:
This would be so hilariously OP.

Elaborate on this please, how would it be OP?

Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 30 km and tracks better than the average battleship weapon (Garde IIs with 1 Omni Drone link).

And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to.
Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2013-03-28 19:56:31 UTC
ShahFluffers wrote:
Omnathious Deninard wrote:
Ix Method wrote:
This would be so hilariously OP.

Elaborate on this please, how would it be OP?

Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 40 km and tracks better than the average battleship weapon (Garde IIs with 2 Omni Drone links).

And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to.

I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition.

@OP no, still not a good idea it creates too much server lag and too much client lag for those who do not have a beefy computer.

If you don't follow the rules, neither will I.

Nikk Narrel
Moonlit Bonsai
#8 - 2013-03-28 19:57:38 UTC
Sentry drones.... good point.

What if these DCU modules only fitted small medium or large?
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-03-28 20:00:43 UTC
Nikk Narrel wrote:
Sentry drones.... good point.

What if these DCU modules only fitted small medium or large?

How could that be controlled? Sentries and heavies required the same amount of bandwidth.

If you don't follow the rules, neither will I.

Nikk Narrel
Moonlit Bonsai
#10 - 2013-03-28 20:03:14 UTC
Omnathious Deninard wrote:
I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition.

@OP no, still not a good idea it creates too much server lag and too much client lag for those who do not have a beefy computer.

A valid point indeed.

Perhaps something like the drone link augmentor, but more demanding fitting requirements in exchange for a damage bonus?
(drains power and cpu comparable to a high slot weapon)
Tonto Auri
Vhero' Multipurpose Corp
#11 - 2013-03-28 20:07:46 UTC
Moon Rabit wrote:
What you think about new module like Drone control unit for sub caps ?

Anyone using drones these days?...

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

ShahFluffers
Ice Fire Warriors
#12 - 2013-03-28 20:10:52 UTC
Omnathious Deninard wrote:
ShahFluffers wrote:
Omnathious Deninard wrote:
Ix Method wrote:
This would be so hilariously OP.

Elaborate on this please, how would it be OP?

Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 40 km and tracks better than the average battleship weapon (Garde IIs with 2 Omni Drone links).

And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to.

I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition.

The Dominix fit that I'm theorycrafting with right now has an extra 8200+ PG left with everything but the high slots being fit... more then enough to fit most of the Drone Control Units... and if I toss the Sentry rig and slap on an ancillary I'm pretty sure I'll have the PG to fit 5 of them.

You're still looking at an easy 1200 DPS with Sentries. Orges and other large drones wouldn't be any better as they have virtually the same damage modifiers (the only real difference between Sentry and Heavy drones is that Heavies have to fly to their target... delayed DPS).
Drone Control Units might be viable for Medium and Light drones... but it just seems so... arbitrary. And I'm pretty certain some other person will come up with a crazy DPS fit using Medium/Light Drones that I can't see.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#13 - 2013-03-28 20:24:17 UTC
I've heard this idea before.

I've even heard the idea about having them sized to even frigates.

Frigates mods would grant +5 bandwidth, +5~10 drone bay, and +1 drone
Cruiser sized mods would grant +10 bandwidth, +10~20 drone bay, and +1 drone
Battleship sized mods would grant +25 bandwidth, +25~50 drone bay, and +1 drone

Or that's the general idea. I don't think it's a bad idea, would definitely made advanced drone interfacing more useful to non-carrier pilots, but it would have to be balanced.
Mike Voidstar
Voidstar Free Flight Foundation
#14 - 2013-03-28 20:38:35 UTC
The unit could, I assume, be easily limited to light and medium drones the same way missles are limited by type on other hulls. Alternately it would be nice if perhaps the bandwidth of heavies could be lowered to 20 so as to allow full flights from the Gallente Battleships that have 100 bandwidth, while still limiting sentries to only 4 on those ships, allowing meaningful choice in drone selection.

I like the idea of drone support instead of splitting the bonuses on the Gallente hulls for drones and guns. Lose turrets in favor of high modules that boost the drones. I'd easily support the idea of a targetted module that increases the damage of drones to have roughly the same effect of just adding more drones. A similar module that boosted the HP radically and allowed for rapid repair of the drones at useful (40k+) ranges would be great too. Perhaps the range could be limited in the module, but the hull bonus extend the range similar to how logistics modules work, or have the Drone Link Augmentor affect the range, eating more highslots. Heck, just rebalance all the drone mods to high slots as they are projected effects anyway, and add one to grant passive repair to drones in space on all 3 bars. Increase their effects and it becomes cool to make them active modules, subject to being neuted, making drones unique in that their effectiveness can be reduced but not removed by cap warfare. Combined with the idea to make them like missles, non-targetable but still subject to bombs, smart or otherwise, would put them on much firmer ground as a primary weapon system.

Make those modules only affect one class of drone (light,medium, large/sentry) would put them on more even ground with other weapon systems in that you must fit for the size weapon you intend to use. You could still launch a flight of lights from a Domi, but not at the same effectiveness as your heavies or sentries unless you were using undersized modules, or devoting multiple slots to differing sizes of drones.
Nikk Narrel
Moonlit Bonsai
#15 - 2013-03-28 20:46:39 UTC
Oh, that gives me an idea.

TY Mike Voidstar for the inspiration.

A high slot module designed for drone repair. Must occupy a turret or launcher hard point.

Repairs shields armor and hull.
Skill level with remote drone repair to determine amount fixed per cycle, starting with hull first. After hull, then armor, then shields repaired in that order.

Limit: Drones must be in close proximity to ship, AKA orbiting.
(recall those damaged drones before they get toasted and lost!)
Sofia Wolf
Ubuntu Inc.
The Fourth District
#16 - 2013-03-28 21:03:16 UTC
Moon Rabit wrote:
What you think about new module like Drone control unit for sub caps ?
Example each modules can give 25 bandwidth and + 1 control drone and be fitted on High-slots.
And need 2000PG and 65 CPU.


One word: lag

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Moon Rabit
Billionaires Club
#17 - 2013-03-28 21:09:08 UTC
Nikk Narrel wrote:
Oh, that gives me an idea.

A high slot module designed for drone repair. Must occupy a turret or launcher hard point.

Repairs shields armor and hull.
Skill level with remote drone repair to determine amount fixed per cycle, starting with hull first. After hull, then armor, then shields repaired in that order.

Limit: Drones must be in close proximity to ship, AKA orbiting.
(recall those damaged drones before they get toasted and lost!)


Better Idea will be adding low slot module for reaping drones in drone-bay :)
And you can rep drone by remote modules they are present atm in game.
Moon Rabit
Billionaires Club
#18 - 2013-03-28 21:11:28 UTC
Sofia Wolf wrote:
Moon Rabit wrote:
What you think about new module like Drone control unit for sub caps ?
Example each modules can give 25 bandwidth and + 1 control drone and be fitted on High-slots.
And need 2000PG and 65 CPU.


One word: lag


If CCP do not want lag in this game they must erase Supercaries from the game :)
Luc Chastot
#19 - 2013-03-28 21:22:17 UTC  |  Edited by: Luc Chastot
2500PG and it might just work.

Edit: However, the only ship I could really see fitting it is the Dominix.

Make it idiot-proof and someone will make a better idiot.

Omnathious Deninard
University of Caille
Gallente Federation
#20 - 2013-03-28 21:43:03 UTC  |  Edited by: Omnathious Deninard
ShahFluffers wrote:
Omnathious Deninard wrote:
ShahFluffers wrote:
Omnathious Deninard wrote:
Ix Method wrote:
This would be so hilariously OP.

Elaborate on this please, how would it be OP?

Imagine 10 sentry drones... that's 900 DPS right there... now add 2 Drone Damage Amps... that jumps up to around 1200 dps... now add on a Sentry Drone Damage Augmenter rig... you're looking at about 1400 dps that hits out to 20 to 40 km and tracks better than the average battleship weapon (Garde IIs with 2 Omni Drone links).

And you still have a decent tank to work with... the weapons consume no capacitor... no ammunition... and auto-aggress when told to.

I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition.

The Dominix fit that I'm theorycrafting with right now has an extra 8200+ PG left with everything but the high slots being fit... more then enough to fit most of the Drone Control Units... and if I toss the Sentry rig and slap on an ancillary I'm pretty sure I'll have the PG to fit 5 of them.

You're still looking at an easy 1200 DPS with Sentries. Orges and other large drones wouldn't be any better as they have virtually the same damage modifiers (the only real difference between Sentry and Heavy drones is that Heavies have to fly to their target... delayed DPS).
Drone Control Units might be viable for Medium and Light drones... but it just seems so... arbitrary. And I'm pretty certain some other person will come up with a crazy DPS fit using Medium/Light Drones that I can't see.

You sold me on OP when you brought up small drones, you theory craft fit used 2 DDAS correct? If so that puts you over 400DPS against frigates.

If you don't follow the rules, neither will I.

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