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[Odyssey] Faction Navy Cruisers

First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#181 - 2013-03-28 11:54:58 UTC  |  Edited by: Veshta Yoshida
Lina Halid wrote:
Man, I don't wanna be rude...

You have no right to even make that statement since you are basing your assessment on a fit/style that on paper (ie. before TE's were broken) was niche at best. Four mids and Six lows .. wonder which rack it was intended to use for tank, you should try it, probably even godlier now that plates have lost a heap of mass .. deadly as hell thanks to being able to completely ignore relative speeds due to its mad tracking and having that infinitely important fourth mid.

And that is how one is rude .. politely.
Cameron Cahill wrote:
+1 to the navy omen changes, except for the hp, considering the sfi has more armour without the penaly to shield amount that the omen has. Surely it would be better with the ammar ship having more armour and less shield than its minmatar counterpart, not less of both.

E: also have to agree with all the fleet stabber is fine as it is posts considering it will suffer from the TE nerf.

Nomen is going to be a perfect ship, if it was Minmatar. High mobility and low damage .. makes perfect sense that the SFI is made into a Amarr dogma hull that is a better brawler (why/how the decision to make that odd switch came about ...) Big smile
Spugg Galdon
Federal Navy Academy
Gallente Federation
#182 - 2013-03-28 11:57:11 UTC
I've been looking forward to these changes and can positivly say I just soiled myself with excitment.

NAugoror looks great.

NOmen looks great

NExeqerer looks increadible

NVexor looks great

SFI nothing has changed. Still fantastic

FIScythe is great. Utterly unpredictable and powerful in any arrangement. A true swiss army knife. Hit the nail on the head.

NCaracal has a great difference from it's "Civilian" counterpart. Two sides of the same coin.

But the NOsprey is the only one I don't like. It looks great as a cruiser sized Hookbill but I feel this is the only ship in the Navy Cruiser lineup that isn't offering the "Other Side" to their factions weaponology. I would have liked this ship to be a Hybrid boat. This way Caldari would get their "Thorax" but in their style. The currently proposed NOsprey will work very well but we can aready do this with the Caracal and the Cerb (lol) is also a bit too similar. I would prefer the diversity of having a dedicated Caldari Navy Hybrid cruiser.

That is all. You still get a thumbs up
Bosquit
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#183 - 2013-03-28 11:57:39 UTC
I feel like what the races are good at, and what their races bring in their lines of ships has been lost. Examples like making Minmatar slower, or giving Amarr ships less armor than other ships. This is not to say that races should have absolutely no diversity, but to me when it comes to Navy ships they should follow the racial trend. The Navy ships represent improved versions of ships, that represent what that race does the best. These changes, while slightly interesting, don't properly represent what each race has to offer.

"Insert Philosophical Statement Here"

Bosquit
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#184 - 2013-03-28 11:59:54 UTC
Spugg Galdon wrote:

SFI nothing has changed. Still fantastic


The mass increase, combined with TE nerf, and changing tank to almost completely shield changes this ship a ton. They have made it from a heavy tackle in ahacs/ kiting solo ship, into a brawler that is fairly mediocre.

"Insert Philosophical Statement Here"

Traidir
Hedion University
Amarr Empire
#185 - 2013-03-28 12:03:16 UTC  |  Edited by: Traidir
Ignore everyone who says that the Scythe ("effectively") only has 1 bonus... The thing they are failing to recognize is that it's a 50% bonus... to both systems... and one of those bonuses is to rate of fire... as opposed to one being 25% (dmg) and one being 33% bonus (rof). So instead of a single total 1.25/.75=1.67 (or 67%) bonus to just one weapon system folks have a choice of either 100% bonus to turret dps or a 50% bonus missile dmg (and on top of all this, there's still 1 high slot left). This lets folks fly as either a high dps gun ship (which requires positional advantage to properly apply damage) or a moderate dps missile boat (which doesn't rely on position for damage as long as it can stay in range). This reflects Minmatar fitting versatility nicely.

You might consider pointing this out in your OP (since it keeps coming up).

That being said, the Minmatar align times are awful; a race that relies on "Skirmish Warfare", versatility, and positional advantage should not be bottoming the charts on combat agility. The Scythe I can understand given the significant tanking boost. It's the Stabber's speed that perplexes me considering its tracking bonus. Given the massive boosts to max speed that you've given to all the other navy hulls, wouldn't it be logical to help the Stabber dictate terms with more speed/agi (better matching its base hull and Minmatar philosophy on the whole)? It seems to me like the sig rad and max speed of the Scythe and Stabber should be reversed.

You say:
CCP Fozzie wrote:
Stabber Fleet Issue: Role stays the same, as this ship works very well.

To get a better idea of where you're coming from: specifically, what role do you see it filling at the moment? (others 1, 2, 3 seem to think tackler / bumper / anti-frigate support vessel... does this reflect your own view?). With all these other navy ships becoming nearly as fast or faster, roles 1 and 2 can potentially be filled by other ships. That leaves anti-frigte support. And with the tracking enhancer nerf coming, applied dps to frigate sized targets will not be as easy to keep at high speeds. Requiring either, A.) not using the stabber's full speed (in which case, why have it?), or B.) consuming a mid with a tracking computer. Either way, if you expect this ship to continue to fulfill its role as it has in the past, something needs to change: probably the tracking bonus.
Lina Halid
Imperial Academy
Amarr Empire
#186 - 2013-03-28 12:04:09 UTC  |  Edited by: Lina Halid
Veshta Yoshida wrote:
Lina Halid wrote:
Man, I don't wanna be rude...

You have no right to even make that statement since you are basing your assessment on a fit/style that on paper (ie. before TE's were broken) was niche at best. Four mids and Six lows .. wonder which rack it was intended to use for tank, you should try it, probably even godlier now that plates have lost a heap of mass .. deadly as hell thanks to being able to completely ignore relative speeds due to its mad tracking and having that infinitely important fourth mid.

And that is how one is rude .. politely.
Cameron Cahill wrote:
+1 to the navy omen changes, except for the hp, considering the sfi has more armour without the penaly to shield amount that the omen has. Surely it would be better with the ammar ship having more armour and less shield than its minmatar counterpart, not less of both.

E: also have to agree with all the fleet stabber is fine as it is posts considering it will suffer from the TE nerf.

Nomen is going to be a perfect ship, if it was Minmatar. High mobility and low damage .. makes perfect sense that the SFI is made into a Amarr dogma hull that is a better brawler (why/how the decision to make that odd switch came about ...) Big smile


Man, I use what ships are suited to my preferable style of playing. Give me a few more as good as StabberFI now for the same money, and you may do anything you wish with it...
Lina Halid
Imperial Academy
Amarr Empire
#187 - 2013-03-28 12:21:01 UTC  |  Edited by: Lina Halid
Traidir wrote:

To get a better idea of where you're coming from: specifically, what role do you see it filling at the moment? (others 1, 2, 3 seem to think tackler / bumper / anti-frigate support vessel... does this reflect your own view?). With all these other navy ships becoming nearly as fast or faster, roles 1 and 2 can potentially be filled by other ships. That leaves anti-frigte support. And with the tracking enhancer nerf coming, applied dps to frigate sized targets will not be as easy to keep at high speeds. Requiring either, A.) not using the stabber's full speed (in which case, why have it?), or B.) consuming a mid with a tracking computer. Either way, if you expect this ship to continue to fulfill its role as it has in the past, something needs to change: probably the tracking bonus.


Tracking bonus for StabberFI is working as intended because it doesn't have a high slot for neutralizer to fight frigs in a close combat. That's where a tracking bonus helps. You may use 425 mm autocanons for better damage and fall-off and still have a good tracking.
LarpingBard
Science and Trade Institute
Caldari State
#188 - 2013-03-28 12:29:02 UTC
I don't like how the Osprey is nothing like it's t1 hull. Perhaps a different spin on its original form, but making the Osprey into a super Caracal just always felt weird.
Alek Row
Silent Step
#189 - 2013-03-28 12:39:37 UTC
I'm having a difficult time to understand all this changes.

Why the penalties on mass in what is supposed to be the the *fast* race? Making the ships ab/mwd slower.
Will you reduce armor/shields on ships with the 5% resist bonuses which is also a racial thing. Bit idiotic isn't it?
I understand that speed is important, and differences between ships should be small, but shouldn't that be valid when talking about resists or drone racial stuff?

Having a balanced "jack of all trades" is really difficult to achieve, usually you have ships without a role or/and without a tank or/and without substancial damage in their window of engagement or/and less ways of maintaining that same window (generic, not only about this changes to faction cruisers).

Where are you heading with Minmatar ships as a whole with the rebalance? I don't get it.



Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#190 - 2013-03-28 12:47:29 UTC  |  Edited by: Jonas Sukarala
why has the osprey navy issue got turrets? a bit odd i think
Make it more like a navy moa version would be nice perhaps with a hit-point bonus instead of the resists like you have with the augoror - maller.
And more speed and mobility.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Ager Agemo
Rainbow Ponies Incorporated
#191 - 2013-03-28 13:15:45 UTC
Awesome for the caracal navy isssue and the Vexor, but if the caracal loses all its drones, it will do less damage than the normal caracal...

maybe could change its ROF bonus to 7.5% or add 1 launcher? otherwise the explosion radius bonus is not worth it, given most of time targets are already scrammed and webbed and thus hit by full damage.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#192 - 2013-03-28 13:16:14 UTC
Veshta Yoshida wrote:

Nomen is going to be a perfect ship, if it was Minmatar. High mobility and low damage .. makes perfect sense that the SFI is made into a Amarr dogma hull that is a better brawler (why/how the decision to make that odd switch came about ...) Big smile


I was going to ***** and complain, but after seeing the numbers for myself...........dat speed.

Fozzie, I will get a sex change so that I can bear your children........if you juggle around the slots to get a 4th mid on the nomen.
Jerick Ludhowe
Internet Tuff Guys
#193 - 2013-03-28 13:35:56 UTC
exe navy issue is going to be godly with dual webs and a 4 slot armor buffer tank +2x mag stabs. It's essentially going to be a higher dps cookie cutter armor rax.
Michael Harari
Genos Occidere
HYDRA RELOADED
#194 - 2013-03-28 14:02:21 UTC  |  Edited by: Michael Harari
The ONI suffers from just being a bad zealot.
Suggestion: Change the bonus to 10% damage and then 5% range/5% tracking per level. Its damage is also pretty poor, but its ok for its bonuses I think. -1 low, +1 mid. This opens up a TON of fitting options (dual prop with cap booster, full tackle with cap booster, dual web, lse w web, etc) and differentiates it from the zealot.

The nosprey suffers from doing less damage than the t1 caracal
Suggestion: +1 launcher hardpoint, -1 turret hardpoint

The scythe suffers from having only 1 real bonus and not enough damage.
Suggestion: +1 launcher hardpoint, +1 turret hardpoint, 2nd bonus of something like +1 sensor strength/level
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#195 - 2013-03-28 14:08:10 UTC
Swap the utility high on the NOmen for a mid and I'll fly it for the rest of time? Both of the Amarr ships look fun, they both offer something different to what Amarr currently has which I like a lot.

Can't wait to try these out on the test server
Bi-Mi Lansatha
The Scope
Gallente Federation
#196 - 2013-03-28 15:01:05 UTC
CCP Fozzie wrote:

Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting.
Cruiser skill bonuses:
5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire
5% bonus to Heavy Assault and Heavy Missile explosion radius
Slot layout: 6 H, 5 M, 4 L, 0(-2) turrets, 6 launchers
Fittings: 715 PWG(+35), 465(+50) CPU
Defense (shields / armor / hull) : 3000(+187) / 1950 / 2250(-35)
Shield Recharge Time: 1250s (-600)
Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 482.5s(8.75) / 3(+0.2)
Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2)
Drones (bandwidth / bay): 0(-15) / 0(-15)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 7
Sensor strength: 21(+3) Gravimetric
Signature radius: 125(-5)
Cargo capacity: 450(+200)

Let us know what you think!
Shocked I think I like it... a lot.

5% bonus to Heavy Assault and Heavy Missile explosion radius Big smile
Veshta Yoshida
PIE Inc.
Khimi Harar
#197 - 2013-03-28 15:13:15 UTC
Michael Harari wrote:
...Suggestion: Change the bonus to 10% damage and then 5% range/5% tracking per level. Its damage is also pretty poor, but its ok for its bonuses I think. -1 low, +1 mid. This opens up a TON of fitting options (dual prop with cap booster, full tackle with cap booster, dual web, lse w web, etc) and differentiates it from the zealot...

Full support. Proposed concept is just way too restrictive in terms of fitting/style options whereas a split track/range bonus opens up brawling (which it is barred from due to having no damage) while helping with the kiting to boot .. fourth mid would be lovely, but not sure both suggested changes are necessary to open up its pigeon hole .. ie. might be overkill, bordering on OP.

Any Zeal/Slicer pilot will confirm that no amount of weapon range will help you if get a tick, only tracking or a web (or TD and in limited situations a neut) can do that .. but perhaps that is the reason for curious drone bump, another forced decision - dishonour drones.
Rab See
Stellar Dynamics
#198 - 2013-03-28 15:20:35 UTC
Somewhat amazed. Nice ships more or less now.

StabFI getting double nerfed - TEs and mass - its now a fairly sad panda (or I am)

SycFi gets a single bonus - all others double bonus (can we have stats on the use of these - I have never seen one in combat)

Given the impact of TE changes coming along at the same time as these, its getting a bit 'anti-matar'. Not that I mind the TE changes much, but the game of Kiting is dying. One wonders why Matar are getting generally ground down - while others boosted. Did a dev decide that the 'get in, do some damage - get out' philosophy (kiting by any other name) shouldn't exist?

---

I always wonder why I see such sexy ewar bonuses on other races ships, but never get web bonuses on Matari boats (leaving out the loki/recons). I know webs are powerful, but the SycFi might get something with a small range or strength web hit as its second bonus - or, given its nice missile option - a painter bonus? Just please dont mistake its either/or for an 'and'. One bonus at a time only.

Karak Bol
Low-Sec Survival Ltd.
#199 - 2013-03-28 15:29:49 UTC
+1 for giving Caldari a Navy Hybrid boat. How about +10% per lvl Optimal Range and +10% damage per lvl, along with switching the numbers of Turrets and Launcher Slots. That way the people who wanted the Ferox to have Damage instead of Optimal could have their cake and the NOsprey could be either Blaster or Rail boat.
Goldensaver
Maraque Enterprises
Just let it happen
#200 - 2013-03-28 16:05:51 UTC
Rab See wrote:
Somewhat amazed. Nice ships more or less now.

StabFI getting double nerfed - TEs and mass - its now a fairly sad panda (or I am)

SycFi gets a single bonus - all others double bonus (can we have stats on the use of these - I have never seen one in combat)

Given the impact of TE changes coming along at the same time as these, its getting a bit 'anti-matar'. Not that I mind the TE changes much, but the game of Kiting is dying. One wonders why Matar are getting generally ground down - while others boosted. Did a dev decide that the 'get in, do some damage - get out' philosophy (kiting by any other name) shouldn't exist?

---

I always wonder why I see such sexy ewar bonuses on other races ships, but never get web bonuses on Matari boats (leaving out the loki/recons). I know webs are powerful, but the SycFi might get something with a small range or strength web hit as its second bonus - or, given its nice missile option - a painter bonus? Just please dont mistake its either/or for an 'and'. One bonus at a time only.



The ScytheFI gets a single bonus to each weapon system... that is a double bonus by default. It gets 2x DPS by way of a 50% reduction in the duration of projectile turrets, giving it 8 effective turrets.

The StabberFI gets a tiny bit more mass. It's a reversion to before Armour honeycombing if you fly an armour SFI, and only actually a nerf if you fly a shield SFI.

It's really not as bad as people are making it out to be.