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Malcanis for CSM 8 Vote till you drop

First post
Author
Anunzi
Solace Corp
#641 - 2013-03-27 11:43:28 UTC
Malcanis wrote:
I still require endorsements!




You have both of mine!

"It was the way she said it, Rimmer, to rhyme with scum"

Ferro Mapindazi
#642 - 2013-03-27 14:38:35 UTC
I just endorsed Malcanis and will vote for him to represent all of us on CSM8.

This bro has a level head and a long record of respectable forum posts.

I do not expect to agree with him on every issue but I feel that he will think things through and render his best judgment afterwards.

I find his balanced approach to high, low, and null sec far superior to those advocating for just their favorite part of our EVE sandbox. I am optimistic that he will be a very effective voice for people like me who like to play in all sectors of the EVE universe. So i am asking you to endorse Malcanis today, and then vote MALCANIS for CSM8.

**Eject from your ship & flee! No quarter is given to the enemies of the Matari people and the Minmatar Republic! Drake Ashigaru Alliance, we hold fast to our principles, if we make a deal, we keep the deal, if you give your word you are bound by it.

Malcanis
Vanishing Point.
The Initiative.
#643 - 2013-03-27 14:42:38 UTC
Thanks Ferro, now that's what I call an endorsement.

However, I still want more. Please keep voting. Vote till it hurts. Vote Malc!

My appetite for endorsement votes is insatiable!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caitlyn Tufy
Perkone
Caldari State
#644 - 2013-03-27 15:51:03 UTC
Mal, we don't always see eye to eye, but you're an honorable person, with mostly well thought out points. You have my endorsement.
Simplus Massive
Weird Prodigy Inc.
#645 - 2013-03-27 16:30:17 UTC
Not counting the fine opinions Malcanis has produced in earlier days, the Crossing Zebras interview did it for me. Malcanis showed integrity, insight, imagination and intelligence far beyond what many of the other sockpuppets in the race are seemingly even capable of. You'll have my primary vote.
Arydanika
The Order of Thelemic Ascension
The Invited
#646 - 2013-03-27 23:23:18 UTC
For those of you who would like hear a little more from Malcanis, please check out his appearance on Voices from the Void. Thank you to Malcanis and all those who participated. I appreciate them taking the time to come on the show and answer my questions. I hope this question and discussion sessions will help those on the fence and ignite those supporting Malcanis to continue campaigning for him.

Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.  Organizer of the ATX Eve Online Meet. ♥

Temba Ronin
#647 - 2013-03-28 06:07:33 UTC
OK the whole tone of the CSM8 Election is so much more positive! I just listened to an entire podcast of four of the candidates https://forums.eveonline.com/default.aspx?g=warning&l=http%3a%2f%2fvoicesfromthevoid.net&domain=voicesfromthevoid.net and ALL of them wanted to improve the game.

I think the Malcanis Manifesto effect is in full force! Endorse Malcanis today and vote for him and some of these other good candidates and let us get moving forward on making CCP respond to what the players need in High sec, low sec, null sec, and wh space. The sandbox needs to expand and continue to adapt to the needs of the players.

Power To The Players!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Malcanis
Vanishing Point.
The Initiative.
#648 - 2013-03-28 06:35:44 UTC
Temba Ronin wrote:
OK the whole tone of the CSM8 Election is so much more positive!


One effect of the STV system is that it gives candidates a very powerful incentive to work together with at least some of the other candidates, rather than viewing every single other candidate purely as a competitor.

Don't worry though; if CCP keep it, then EVE-normality will soon be restored, because it will inevitably lead to the formation of political parties. With all the effects that implies.

Anyway, just to let you all know: I'm in. Many thanks for your endorsements and I hope you enjoyed voting for me cos I'm going to ask you to do it again next week!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aineko Macx
#649 - 2013-03-28 08:12:35 UTC  |  Edited by: Aineko Macx
How would you rebalance or rework supers and titans?

Can you give a concrete example of how you would change sov mechanics? I need to ask because your problem analysis is good, the vision (farms-and-fields) is good, but the HOW is still vague. You mentioned ways to get more people to 0.0, however it is all derived from/secondary to the governing sov mechanics.

I know these are open-ended questions as there are no silver bullets, so they are rather intended to make you speak your mind a bit more than just agreeing that changes are needed.

Also a comment on your proposed changes to industry efficiency based on system sec status. I think it is short sighted, and Malcanis law applies (yes, the irony).
Most high volume items have tiny margins as it is. By implementing the changes high sec production will become infeasible. At the same time, the local markets in 0.0 and low sec are typically not nearly big enough for an industrial to be able to sell all goods there (sale volume is just as important). So what would happen is that the older, richer and JF enabled industrials would move materials to lowsec or 0.0, build the goods and jump them back to jita. A production time bonus would be good, however.
Malcanis
Vanishing Point.
The Initiative.
#650 - 2013-03-28 08:53:32 UTC
Aineko Macx wrote:


Also a comment on your proposed changes to industry efficiency based on system sec status. I think it is short sighted, and Malcanis law applies (yes, the irony).
Most high volume items have tiny margins as it is. By implementing the changes high sec production will become infeasible. At the same time, the local markets in 0.0 and low sec are typically not nearly big enough for an industrial to be able to sell all goods there (sale volume is just as important). So what would happen is that the older, richer and JF enabled industrials would move materials to lowsec or 0.0, build the goods and jump them back to jita. A production time bonus would be good, however.


Suffice it to say, I disagree. You're making the typical mistake of only looking at how the change would affect a single person, and not taking into account that it would also effect everyone else.

If manufacturer A has his production costs raised by 5% he's only at a disadvantage if manufacturers B-Z don't have their costs similarly raised. If everyone operates under the same constraint, then there is no comparitive advantage.

Please can you expand on how you think Malcanis' Law applies here?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Anunzi
Solace Corp
#651 - 2013-03-28 09:09:05 UTC
Malcanis wrote:

Anyway, just to let you all know: I'm in. Many thanks for your endorsements and I hope you enjoyed voting for me cos I'm going to ask you to do it again next week!



I think I can just about manage to PUSH BUTAN 2 more times.

I listened to your Xrossing Zebra's interview last night, confirmed for me that you are the best man for the job at hand.


Just a quick question (not sure if its been asked in here already, but... 33 pages) Whats your stance on local chat in null?

Do you think it should be like wormhole local, delayed, removed or left alone?

"It was the way she said it, Rimmer, to rhyme with scum"

Malcanis
Vanishing Point.
The Initiative.
#652 - 2013-03-28 09:24:56 UTC
Anunzi wrote:
Malcanis wrote:

Anyway, just to let you all know: I'm in. Many thanks for your endorsements and I hope you enjoyed voting for me cos I'm going to ask you to do it again next week!



I think I can just about manage to PUSH BUTAN 2 more times.

I listened to your Xrossing Zebra's interview last night, confirmed for me that you are the best man for the job at hand.


I'll be happy to be considered the 14th best Blink


Anunzi wrote:
Just a quick question (not sure if its been asked in here already, but... 33 pages) Whats your stance on local chat in null?

Do you think it should be like wormhole local, delayed, removed or left alone?


This has come up a couple of times already. The tl;dr is that I don't like local as an intel tool; it gives the wrong kind of intel, it's poorly presented and uninteractive, the configuration options are horrible, it doesn't promote gameplay or immersion, and it takes up too much screenspace. Local sucks.

But.

We absolutely need a working scanner that isn't powered by the agonised screams of RSI-crippled players with their tendons white-hot from endless clicking. A working real-time/auto-updated scanner is a non-negotiable pre-condition for even beginning the discussion about removing instant local.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aineko Macx
#653 - 2013-03-28 09:29:11 UTC
Malcanis wrote:
Suffice it to say, I disagree. You're making the typical mistake of only looking at how the change would affect a single person, and not taking into account that it would also effect everyone else.

If manufacturer A has his production costs raised by 5% he's only at a disadvantage if manufacturers B-Z don't have their costs similarly raised. If everyone operates under the same constraint, then there is no comparitive advantage.

Please can you expand on how you think Malcanis' Law applies here?

I already did. The older, richer and JF capable industrials will simply be able to avoid the increased costs in hi(er)-sec. The less fortunate will be crowding the slots in 0.5 systems much worse then they already do, and building in 0.6+ will simply be unfeasible. Basically it's adding one more handicap to newer players.
Malcanis
Vanishing Point.
The Initiative.
#654 - 2013-03-28 09:33:59 UTC
Aineko Macx wrote:
Malcanis wrote:
Suffice it to say, I disagree. You're making the typical mistake of only looking at how the change would affect a single person, and not taking into account that it would also effect everyone else.

If manufacturer A has his production costs raised by 5% he's only at a disadvantage if manufacturers B-Z don't have their costs similarly raised. If everyone operates under the same constraint, then there is no comparitive advantage.

Please can you expand on how you think Malcanis' Law applies here?

I already did. The older, richer and JF capable industrials will simply be able to avoid the increased costs in hi(er)-sec. The less fortunate will be crowding the slots in 0.5 systems much worse then they already do, and building in 0.6+ will simply be unfeasible. Basically it's adding one more handicap to newer players.


I hear that JFs are free and cost nothing to run.

And 0.5 systems aren't "already crowded"; in terms of manufacturing, they're largely deserted.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Anunzi
Solace Corp
#655 - 2013-03-28 09:43:40 UTC  |  Edited by: Anunzi
Malcanis wrote:


This has come up a couple of times already. The tl;dr is that I don't like local as an intel tool; it gives the wrong kind of intel, it's poorly presented and uninteractive, the configuration options are horrible, it doesn't promote gameplay or immersion, and it takes up too much screenspace. Local sucks.

But.

We absolutely need a working scanner that isn't powered by the agonised screams of RSI-crippled players with their tendons white-hot from endless clicking. A working real-time/auto-updated scanner is a non-negotiable pre-condition for even beginning the discussion about removing instant local.


I would also say that we need pve content fixing first aswell.

Given the current abortion that is EvE pve content its going to cause problems if one is fixed before the other. With local the way it is now, coupled with the way pve is if you get neuts in system while ratting you have to dock/warp to a POS or safe simply because pve and pvp combat is drastically different. A pvp fitted boat will almost always beat a pve boat, assuming equal pilot skill/experience.

If pvp and pve were similar thus allowing ratting to be done in a pvp fitted ship then I guess that would alleviate this issue somewhat. It would also make ratting a lot more interesting, like that feeling of someone watching you get when running anoms in WH space…

"It was the way she said it, Rimmer, to rhyme with scum"

Aineko Macx
#656 - 2013-03-28 09:44:26 UTC  |  Edited by: Aineko Macx
Malcanis wrote:
I hear that JFs are free and cost nothing to run.

And 0.5 systems aren't "already crowded"; in terms of manufacturing, they're largely deserted.

Exactly, JFs are expensive, thus only a minority can get their benefits. The cost of operating them is negligible compared to the amounts you haul for any serious production, especially if you set up your jump route/production base in a non-dumb way. But what am I opposing, I own a JF...

If 0.5 slots aren't crowded, they will be after you make 5 out of 6 hisec slots unattractive to use.
Malcanis
Vanishing Point.
The Initiative.
#657 - 2013-03-28 09:45:50 UTC
Aineko Macx wrote:
Malcanis wrote:
[quote=Aineko Macx]I hear that JFs are free and cost nothing to run.

And 0.5 systems aren't "already crowded"; in terms of manufacturing, they're largely deserted.

Exactly, JFs are expensive, thus only a minority can get their benefits. The cost of operating them is negligible compared to the amounts you haul for any serious production, especially if you set up your jump route/production base in a non-dumb way. But what am I opposing, I own a JF...

If 0.5 slots aren't crowded, they will be after you make 5 out of 6 hisec slots unatractive to use.


Why would you build (for example) Dramiels in a 0.5? The mineral difference would be trivial compared to the value of the finished product and the costs of moving it to Jita.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aineko Macx
#658 - 2013-03-28 09:54:49 UTC
Malcanis wrote:
Why would you build (for example) Dramiels in a 0.5? The mineral difference would be trivial compared to the value of the finished product and the costs of moving it to Jita.

C'mon Malc, you can do better than that. Way to take a special case (building faction ship) as argument. We all know that production on most T1 items has single digit profit margins, where a small increase in production cost means a large loss of profit.
Malcanis
Vanishing Point.
The Initiative.
#659 - 2013-03-28 10:00:03 UTC  |  Edited by: Malcanis
Aineko Macx wrote:
Malcanis wrote:
Why would you build (for example) Dramiels in a 0.5? The mineral difference would be trivial compared to the value of the finished product and the costs of moving it to Jita.

C'mon Malc, you can do better than that. Way to take a special case (building faction ship) as argument. We all know that production on most T1 items has single digit profit margins, where a small increase in production cost means a large loss of profit.


Quite so, but there are also costs of transport, and the suggestion was made in the context of other changes in the sec system, increasing the risk in 0.0 systems, so there would be actuarial costs also (ie: the risk of being ganked)

The idea was to make the choice of place to build mean something more than "how close to Jita/Amarr can I get a manufacturing slot". In that context, I see your analysis that there would be an advantage to building in 0.5 sec systems as an advantage, not a problem. Indeed, you may note that for processes like T2 module building, it would conceivably be worthwhile to build in lo-sec (the right kind of lo-sec, anyway)

In short you're complaining that my proposal to change things would result in change. I agree: it will.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aineko Macx
#660 - 2013-03-28 10:05:18 UTC  |  Edited by: Aineko Macx
Of course it will. And it will hit newer players harder than older which have more means and options to relocate their industrial activity to wherever is best suited for them. Thus Malcanis law applies.