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hands off ECM

Author
Marlona Sky
State War Academy
Caldari State
#21 - 2013-03-28 07:47:38 UTC
ECM does not offer good counter play. See this video for understanding what counter play is.
Arronicus
State War Academy
Caldari State
#22 - 2013-03-28 08:07:03 UTC
Klown Walk wrote:
Remove ecm drones, lower the ecm range and allow for atleast 1 lock even when jammed.


Yes. And allow for warp to only planets and moons while warp disrupted. And allow for targeting of some ships past the dampened range while sensor damped. Oh, also, lets allow guns to fire sometimes with full tracking, when tracking disrupted. Oh, and stasis webified ships should fly full speed when only 1 web is on them.

Your idea to allow 1 lock when jammed completely defeats the purpose of jamming anyone except a logi, and even then, logi will work just fine.
Dave Stark
#23 - 2013-03-28 08:23:51 UTC
the entire issue with jamming is it's based on an RNG system, which isn't fun for any one.
even more so when the RNG is basically a coin flip saying "do you get a chance to play?"

then again, short of removing it i'm not sure that there's much that can be done with ECM.
Tub Chil
Deep Core Mining Inc.
Caldari State
#24 - 2013-03-28 08:42:11 UTC
Dave Stark wrote:
which isn't fun for any one.


it's fun for jammer. you should jam more.
Dave Stark wrote:
basically a coin flip saying "do you get a chance to play?"


If games based on random chance were bad, card games would not be popular and everyone would play chess.

Dave Stark wrote:

then again, short of removing it i'm not sure that there's much that can be done with ECM.

give signature reduction bonus to anti-ecm modules.
RubyPorto
RubysRhymes
#25 - 2013-03-28 14:21:47 UTC
Abrazzar wrote:
You just pulled both a scenario and numbers out of your ass to create a counterargument.

Congratulations. I am beaten. I can only surrender to this.


If I'm designing a fleet composition and I see a way to guarantee that I nullify any reasonable proportion of logistics ships at little-to no cost to myself (since I can nullify a bunch of DPS in the absence of Logi), what possible reason do I have to not do so?

In other words, why would that situation not happen under your proposal?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Abrazzar
Vardaugas Family
#26 - 2013-03-28 14:35:51 UTC
RubyPorto wrote:
Abrazzar wrote:
You just pulled both a scenario and numbers out of your ass to create a counterargument.

Congratulations. I am beaten. I can only surrender to this.


If I'm designing a fleet composition and I see a way to guarantee that I nullify any reasonable proportion of logistics ships at little-to no cost to myself (since I can nullify a bunch of DPS in the absence of Logi), what possible reason do I have to not do so?

In other words, why would that situation not happen under your proposal?

Because you made up jam strength numbers where none were given.
Haulie Berry
#27 - 2013-03-28 15:00:37 UTC
Abrazzar wrote:

Because you made up jam strength numbers where none were given.


They don't have to be explicitly given.

It's pretty easy to bound some ballpark values in this case. It's implicit that the jam strength has to be high enough to make the module useful.

From there, it's not hard to extrapolate a reasonable hypothetical scenario.

If anything, Ruby was being extremely conservative in assuming that it would take 12.5 ECM to jam out a single ship.
RubyPorto
RubysRhymes
#28 - 2013-03-28 15:05:36 UTC  |  Edited by: RubyPorto
Abrazzar wrote:
Because you made up jam strength numbers where none were given.


Should 12 Racial jammers* (not 12 strength, 12 modules aka 2 Falcons) be able to jam out a single ship under your proposal?

If so, my situation fits your proposal.
If not, what use is ECM under your proposal?


*Actually 16, if we assume the same 1:3 ratio of off-race to racial Jam strength, but who's counting.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Abrazzar
Vardaugas Family
#29 - 2013-03-28 15:21:08 UTC
RubyPorto wrote:
Abrazzar wrote:
Because you made up jam strength numbers where none were given.


Should 12 Racial jammers* (not 12 strength, 12 modules aka 2 Falcons) be able to jam out a single ship under your proposal?

If so, my situation fits your proposal.
If not, what use is ECM under your proposal?


*Actually 16, if we assume the same 1:3 ratio of off-race to racial Jam strength, but who's counting.

So either it's overpowered or useless, with no middle ground possible. Alright. I'm done.
RubyPorto
RubysRhymes
#30 - 2013-03-28 15:26:38 UTC
Abrazzar wrote:
RubyPorto wrote:
Abrazzar wrote:
Because you made up jam strength numbers where none were given.


Should 12 Racial jammers* (not 12 strength, 12 modules aka 2 Falcons) be able to jam out a single ship under your proposal?

If so, my situation fits your proposal.
If not, what use is ECM under your proposal?


*Actually 16, if we assume the same 1:3 ratio of off-race to racial Jam strength, but who's counting.

So either it's overpowered or useless, with no middle ground possible. Alright. I'm done.


With your proposal, yes.

What can you do to your proposal to fix that, or can you find a third option?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Eli Green
The Arrow Project
#31 - 2013-03-28 15:27:25 UTC
Quick Locking Tornado + warp in = problem solved

wumbo

Abrazzar
Vardaugas Family
#32 - 2013-03-28 15:36:21 UTC
RubyPorto wrote:
With your proposal, yes.

What can you do to your proposal to fix that, or can you find a third option?

Well, you're the one that has it figured all out. You tell me!
Haulie Berry
#33 - 2013-03-28 15:40:06 UTC
Abrazzar wrote:
RubyPorto wrote:
With your proposal, yes.

What can you do to your proposal to fix that, or can you find a third option?

Well, you're the one that has it figured all out. You tell me!


Pointing out that your solution is idiotic is not the same thing as claiming to have THE answer.

You had a bad idea. Move on, get over it.
Onyx Nyx
Trillium Invariant
Honorable Third Party
#34 - 2013-03-28 15:52:17 UTC
Marlona Sky wrote:
ECM does not offer good counter play. See this video for understanding what counter play is.


Hmm.. While I do enjoy the tears that ECM bring, I found that video really interesting and one idea that came to me was to counter-hack the, let's say, Blackbird and if the hack is successful, that Blackbird would randomly start jamming someone else.

I apologize if I can't flesh out the idea into something more coherent but that is the gist of it so far.

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
MeBiatch
GRR GOONS
#35 - 2013-03-28 15:52:42 UTC
this is my idea for ecm:

Quote:
i came up with this nifty idea where ecm no longer breaks the lock of a ship but actually helps in determining the quality of a hit!

usually the chance to hit number is rated against x which is a random number generated between 0.001 to 1.0 which determind if a. the shot hits and b. how much damage the shot will do.

so the better your ships sensor strength the less damage is done to you and i fyou have enough ecm on you your sensor strenth goes down to 0 where shots can start doing wreking damage more often and less slightly hit..

it would take alot of work but i feel it would make ecm a balanced and not op game mechanic

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rek Seven
University of Caille
Gallente Federation
#36 - 2013-03-28 15:52:50 UTC
ECM is fine the way it is.
Zindale
Spias Inc.
#37 - 2013-03-28 16:02:54 UTC
I have said this once already today in another post about ECM, but here goes again.

to fix ECM CCP remove the chance base and goes back to the old method of using the attributes to calculate the jamming strength.

Second CCP modify both ECM and ECCM so they work as they should.

This way a ship that has ECCM fitted has a better chance of not getting jammed and a non ECM specialist ship can not jam a ship with a greater base sensor strength than the one jamming. This would bring ECM in line with all the other EWAR modules.
Then the only winges that should bo the forums about ECM would those pilots to stubborn to fit ECCM to there superpwn ship cause they don't want to loose DPS.

Yes no numbers quoted then that no argument over semantics that will be for CCP's dev. to sort out
Rek Seven
University of Caille
Gallente Federation
#38 - 2013-03-28 16:20:00 UTC
Zindale wrote:
I have said this once already today in another post about ECM, but here goes again.

to fix ECM CCP remove the chance base and goes back to the old method of using the attributes to calculate the jamming strength.

Second CCP modify both ECM and ECCM so they work as they should.

This way a ship that has ECCM fitted has a better chance of not getting jammed and a non ECM specialist ship can not jam a ship with a greater base sensor strength than the one jamming. This would bring ECM in line with all the other EWAR modules.
Then the only winges that should bo the forums about ECM would those pilots to stubborn to fit ECCM to there superpwn ship cause they don't want to loose DPS.

Yes no numbers quoted then that no argument over semantics that will be for CCP's dev. to sort out


So in your mind a good fix would be to make perma-jamming an absolute certainty instead of chance based as it is now...

0/10

There are already several good counters to ECM. The only thing that could do with a tweak is the range bonus that specialized ecm ships get.
Warpshade
Warped Industries
#39 - 2013-03-28 16:38:08 UTC
The way the ECM mechanic works (Completely stopping a ship from targeting) is a vey potent mechanic that sticks heavily in the mind of a victims experience. If ECM is currently balanced or in need of changes I'm not sure. However the biggest problem I do forsee; is that if ECM is balanced or even becomes underpowered, a victim in the future that experiences a loss where ECM was used, can emotionally be more likely to attribute the loss specifically to ECM because of its potent emotional result of not being able to fight back, and will still cry foul!

I really do fear that the mechanic could be nerfed or pursued to the point where it becomes rendered useless.

P.s I know this really doesn't add anything to the debate or provide a solution, just more added sperg, and i've probably commited a few fallacies in my statement aswel? I'm not trying to say arguments against the mechanic are emotional rather than rational. I'm just trying to convey that (i feel) the mechanic of ECM is more emotionally charged than any other experience related to mechanics in Eve because you don't feel like you can fight back, maybe with the exception of being insta blapped. Although I feel since insta blapping is typically an instant experience, it can cause less frustration comparatively because ECM usually happens in a somewhat prolonged engagment.
Jill Xelitras
Xeltec services
#40 - 2013-03-28 16:43:05 UTC
Jill Xelitras wrote:
ECM: Best way to disrupt logistics.

take ECM out of the game and you'll have people crying how OP logistics are.


I would say: fix drone interface, increase either drone bay size or drone durability and let's continue shooting Blackbirds with our drones Big smile

... or make F.O.F.s home in on ships using ECM modules. Now that would be fun Twisted.




Lol. You're stupid. Drones don't have the same range as a Blackbird.

- Yes, I know Jill. But if you can't get a fleet member, preferably a small fast ship next to the Blackbird to get a warp-in, you're doing it wrong.

Jill.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

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