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Player locator agents

Author
Twisted Alice
Doomheim
#1 - 2011-10-30 15:03:34 UTC
Just found out about these.

It seems that they can find anyone anywhere at anytime.

Question is, is it using Eve systems to do it or is it an add-on.


Either way I see it as game breaking.




You have a war going, you can know where every player is at that time.

You're hunting anyone down you can just go straight to the system they're in.


So what exactly are they doing to know where people are at any given time?
Morganta
The Greater Goon
#2 - 2011-10-30 15:06:32 UTC  |  Edited by: Morganta
lol.....

when you get your standing high enough with a corp you get access to locator agents as well as mission agents.

its well, well within the mechanics of the game, and has been for a very long time.

perhaps you should play the game from time to time

you can also join the channel locates r us and hire someone to do a locate for you, usually a mill or so for a player locate
Tore Vest
#3 - 2011-10-30 15:09:22 UTC
Ssssh....
Dont talk loud about my secret weapon Cool

And there is possible to avoid beeing where locatoragent says you are....

But im not telling you how Twisted

No troll.

Vachir Khan
Rugged Ruff and Ready
#4 - 2011-10-30 15:09:49 UTC
Locator agents are the same agents you use for running missions, they just have an extra option. Lvl 1 and 2 locator agents have restrictions in range where they can find people, lvl 3 is already decent and lvl 4 is ideal. Once you have access to that agent (which you get like normal agents) you can click on him and type in a name for him to find, depending on several variables it'll then take 4-8 minutes or so before you get the answer back, there's a cost involved of a few 100k and that agent will be on "cooldown" for some 15-30 minutes.

If he's within normal space you'll get the system and if docked even station, regardless of that pilot being logged in or not. When he replies with a "can't find this player" then that pilot is in a WH system. To find locator agents use www.eve-agents.com, type in the corp you do missions for and use the "is locator" option.
JC Anderson
RED ROSE THORN
#5 - 2011-10-30 15:16:21 UTC  |  Edited by: JC Anderson
Twisted Alice wrote:
Just found out about these.

It seems that they can find anyone anywhere at anytime.

Question is, is it using Eve systems to do it or is it an add-on.


Either way I see it as game breaking.




You have a war going, you can know where every player is at that time.

You're hunting anyone down you can just go straight to the system they're in.


So what exactly are they doing to know where people are at any given time?


They are heavily utilized in war time.

The results are not instant either, so technically you'll always be a few steps behind your target. The point is that it gives you a general idea of it.

When we use locator agents, we cycle them so that one corp member gets the loc for an individual, then 5 mins or so later, another corp member runs a locator on the same person. This way you can sometimes determine if the individual is on the move, and which direction they are traveling.

Also, if the target is in a wormhole, the agent will tell you it is outside their area of influence.

On a side note, last time I ran a locator I was informed he was in the same station with me... Oi the laughter directed my way from the corp continued for quite some time. ;)
Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2011-10-30 15:17:12 UTC
SPACE MAGIC!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Amro One
One.
#7 - 2011-10-30 15:23:11 UTC
If only it was that easy
JC Anderson
RED ROSE THORN
#8 - 2011-10-30 15:24:59 UTC
This actually might be the first time I've ever seen somebody complain about the locators.
Grimpak
Aliastra
Gallente Federation
#9 - 2011-10-30 15:43:42 UTC
JC Anderson wrote:
This actually might be the first time I've ever seen somebody complain about the locators.


JC, I've played this game since 2003, and if my memory serves right, yes. this is the first time anybody complained about these.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Morganta
The Greater Goon
#10 - 2011-10-30 16:14:05 UTC
any post that includes a description of an established and well liked game mechanic as "may be game breaking" is suspect of being bad, very bad.

this can only end in tears
Twisted Alice
Doomheim
#11 - 2011-10-30 16:17:40 UTC
Morganta wrote:
any post that includes a description of an established and well liked game mechanic as "may be game breaking" is suspect of being bad, very bad.

this can only end in tears




It's a very good griefing tool and as this game contains a lot of griefers then it probably is well liked.


I said I think it's game breaking, I did not say you think it is.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2011-10-30 16:21:51 UTC

Why do you believe it's game breaking ?

It's a necessity !

How in hell should people be able to find each other,
if there were no locator agents ?

Wars would be useless,
because people just need to move 20 jumps away and are safe again.

It's a necessary intel tool and without, there'd be no wars at all.

And if you now respond a "but that's a good thing",
let me remind you that without wars, there'd be no economy. :)
Morganta
The Greater Goon
#13 - 2011-10-30 16:24:23 UTC
Twisted Alice wrote:
Morganta wrote:
any post that includes a description of an established and well liked game mechanic as "may be game breaking" is suspect of being bad, very bad.

this can only end in tears




It's a very good griefing tool and as this game contains a lot of griefers then it probably is well liked.


I said I think it's game breaking, I did not say you think it is.


well how many years is it going to take to break eve?
I mean the server is going to get unplugged eventually, but its not really top of my concerns list at the moment, ya know?
Drifterin Thedark
#14 - 2011-10-30 17:31:07 UTC
Twisted Alice wrote:
I said I think it's game breaking, I did not say you think it is.


They only tell you the last station the person docked at. With that knowledge you can choose to either log out in space, or even dock at stations you want them to come looking for you at, either as a trap, or a 'wild goose chase'.
JC Anderson
RED ROSE THORN
#15 - 2011-10-30 19:05:41 UTC  |  Edited by: JC Anderson
Drifterin Thedark wrote:
Twisted Alice wrote:
I said I think it's game breaking, I did not say you think it is.


They only tell you the last station the person docked at. With that knowledge you can choose to either log out in space, or even dock at stations you want them to come looking for you at, either as a trap, or a 'wild goose chase'.


Yeah for optimal locator efficiency you really have to have multiple corp members running the locator agents over a set duration of time between one another.

Especially if you are trying to find a wormhole entrance where they may live.

Locator one sends back location,

Locator two sends back location,

Locator three then replies with canned reply indicating they are in a WH.

You had multiple corp members running the locators one after another since if it was one person they would still have to be waiting on the timer before they could run another.

Send out scouts in the general area of the last two locator hits and begin searching for WH entrance. ;) Surprisingly enough, it usually works out too.
Ladie Harlot
Viziam
Amarr Empire
#16 - 2011-10-30 19:11:19 UTC
Twisted Alice wrote:
It's a very good griefing tool and as this game contains a lot of griefers then it probably is well liked.

Griefing is against the terms of service.

The artist formerly known as Ladie Scarlet.

KaarBaak
Squirrel Team
#17 - 2011-10-30 19:33:32 UTC

OP may also want to start a thread about "local" and the "contacts watchlist" being used for intel purposes.

Dum Spiro Spero

Grimpak
Aliastra
Gallente Federation
#18 - 2011-10-30 19:37:41 UTC  |  Edited by: Grimpak
Ladie Harlot wrote:
Twisted Alice wrote:
It's a very good griefing tool and as this game contains a lot of griefers then it probably is well liked.

Griefing is against the terms of service.



still haven't saw so-called "griefing" in this game tho.


ah **** who am I kidding.

there is no "griefing" in this game, at least one that goes against the ToS.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Thaylon Sen
The Boondock Saints
#19 - 2011-10-30 19:42:48 UTC
Twisted Alice wrote:
Either way I see it as game breaking.


Lol, been fine for 8 years, EVE may be broken, but I'm pretty sure locator agents weren't to blame!
JC Anderson
RED ROSE THORN
#20 - 2011-10-30 19:59:11 UTC  |  Edited by: JC Anderson
Grimpak wrote:
Ladie Harlot wrote:
Twisted Alice wrote:
It's a very good griefing tool and as this game contains a lot of griefers then it probably is well liked.

Griefing is against the terms of service.



still haven't saw so-called "griefing" in this game tho.


ah **** who am I kidding.

there is no "griefing" in this game, at least one that goes against the ToS.



There is one type of griefing against the TOS! But it's the only one I'm aware of. See starter system can baiting at last paragraph of the EULA definition of grief play.

Grief play
What is grief play?
Griefing
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.

This should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play per the above definition.

An example of grief play would be the so called "Can baiting" in starter systems. An experienced player drops a cargo container with some items in front of a station in a starter system and waits for a new player to take from it. The new player is flagged and promptly attacked and killed by the owner of the container. Doing the same in starter tutorial complexes is also considered grief play and will not be tolerated.

From: http://support.eveonline.com/Pages/KB/Article.aspx?id=336
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