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At all the nullbears out there is there any reason to keep local chat in null?

Author
Hirana Yoshida
Behavioral Affront
#41 - 2011-10-30 06:03:16 UTC
Is there any reason not to keep it?

Whatever would you do with all those unemployed alts whose only function is to be in local and pop a cyno for the leet PvP minute where a random carebear is ganked by a bazillion ships?

If you want to argue for its removal then do so, making such a silly and quite frankly non-constructive thread damages your lobby more than it helps it .. goddamn noob lobbyists, you make us all look bad.
Andski
Science and Trade Institute
Caldari State
#42 - 2011-10-30 06:11:00 UTC
Want delayed local? Go live in a wormhole.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#43 - 2011-10-30 06:27:38 UTC
...and if you don't like wormholes because THERE ARE NO TARGETS, then that's probably what nullsec will become if delayed local is introduced.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Montevius Williams
The Scope
Gallente Federation
#44 - 2011-10-30 06:45:41 UTC
I think Local in 0.0 should be removed and it should be replaced with the ability for the Sov holding entity to put up communication arrays that allow for local recon.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Shadowsword
The Scope
Gallente Federation
#45 - 2011-10-30 06:55:13 UTC  |  Edited by: Shadowsword
Mirima Thurander wrote:

gate camps, unknown gate flare no ship seen be on lookout for hostiles.



That would be a great gameplay experience for the one watching the gate, right?

The argument has been beaten to death countless times already, it's just not realist to expect a viable life without some automated intel tool.

You think nullsec life it too easy? Then start by trying to take your reasonning farther than "I want to gank more easily" and think about what would happen on the long term.


I'll give you a clue: Everyone would farm with bombers, and would hit cloack/use the agility to warp out as soon as something apeared in D-scan or uncloacked nearby -> no more ganks.
Dorian Wylde
Imperial Academy
Amarr Empire
#46 - 2011-10-30 06:58:55 UTC
Surfin's PlunderBunny wrote:
Sentient Blade wrote:
Because hitting the dscan button every 30 seconds is tedious in the extreme. Forcing constant manual scanning would game enjoyment.

Not to mention completely unrealistic as-is because even now, x-thousand years before EvE, you don't have people sitting on warships pushing a button to make the radar go around once every while.


You'd accidently the whole system!

Our AEGIS radar systems watch 360 all the time, it's like having a real time Directional scanner that you never have to do anything with



You have to watch it constantly, and train for years to be able to identify what you're looking at.

EVE's Dscan tells you what kind of object it's hitting. The price you pay for that convenience is that it is not automatic.
Sneaky Neko
Invalid Input
#47 - 2011-10-30 07:05:34 UTC
I don't know if you noticed, but a lot of ships get blown up in null sec.
Hecatonis
Imperial Shipment
Amarr Empire
#48 - 2011-10-30 08:18:12 UTC
Morganta wrote:
Hecatonis wrote:
Morganta wrote:
the OP should be castrated with a plastic fork



buhahahahaha really?

Morganta wrote:
because you can't expect the game to protect you

linky


bad argument is horrible

local is not protection for anyone, its situational awareness and communications for all.
and the demands for the removal of local is mostly a lot of noise from a small group of mission runners who also advocate the removal of afk cloakers.

its a BS demand, like so many of the rest of the demands on the boards lately.

god first barbie in space and now goddamn minecraft in space


you keep telling yourself that.

if you really believe that local isnt used as a protection tool in nulsec you are completely removed from the game you play.
Alara IonStorm
#49 - 2011-10-30 08:35:19 UTC
Make it so you can find and run down Cloaked Ships like hunting a Sub and sure.

Otherwise no, they don't get such an easy free pass.
The Mittani
State War Academy
Caldari State
#50 - 2011-10-30 08:44:18 UTC
oh hey my barge got blown up and i got called a carebear, maybe i'll call anyone in nullsec a 'nullbear' to make myself feel better

~hi~

Goddess Ishtar
Aliastra
Gallente Federation
#51 - 2011-10-30 08:47:38 UTC
After the sanctum nerf there is hardly any reason to actually live in nullsec and do PvE stuff there. Removing local will be what finally drives the few remaining PvE players back to high sec. Good luck finding targets then.
Jennifer Starling
Imperial Navy Forum Patrol
#52 - 2011-10-30 09:01:46 UTC  |  Edited by: Jennifer Starling
Sentient Blade wrote:
Because hitting the dscan button every 30 seconds is tedious in the extreme. Forcing constant manual scanning would harm game enjoyment.

Not to mention completely unrealistic as-is because even now, x-thousand years before EvE, you don't have people sitting on warships pushing a button to make the radar go around once every while.

100% agreed.

The d-scan should b automated, more or less like a radar that's working continuously.
That will make local less neccessary as a means to get intel without clicking yourself into some RSI.

Mirima Thurander wrote:

So you like having an easy mode intel tool then?

What's an easier intel tool: local or a radar with limited range?
Princess Cellestia
Friendship is Podding
#53 - 2011-10-30 11:27:21 UTC
If there was no local what would we **** up on fleets with spam and bad porn? We need local for circle jerking, **** talking, and spam. And people seeing you in local doesn't prevent you from getting kills. Just ask snigg and PL, they're in our space 23.5/7, we see them in system, we see that there are 12 of them, and people still get killed.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#54 - 2011-10-30 11:38:15 UTC
Sentient Blade wrote:
Because hitting the dscan button every 30 seconds is tedious in the extreme. Forcing constant manual scanning would harm game enjoyment.

Not to mention completely unrealistic as-is because even now, x-thousand years before EvE, you don't have people sitting on warships pushing a button to make the radar go around once every while.


Your point is moot. Thousands of players in w-space, while agreeing in principle, would disagree that game enjoyment is harmed. In w-space Dscan is the equivalent to.....um.....your beating heart. The more you press that button, the longer your heart beats.

Don't ban me, bro!

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#55 - 2011-10-30 12:51:30 UTC
I guess it kinda reminds me of how prisoners used to be made to turn cranks that did nothing but move paddles through sand all day long.

With scanning as it is at the moment I cannot see the removal of local as anything but making each player quite literally grind a button all day long. I think it may be viable for short periods, I do it myself while roaming, but for the majority of people I have to surmise that such a level of "intensity" would be detrimental to their enjoyment.

D-Scan itself needs an overhaul such as being able to identify friendlies - IFF for example exists today yet in EvE, ships, even in fleet, have no way of broadcasting their coordinates to each other short of warping to, something which is always fun when you're flying in a bomber fleet, heh.

Personally though, I don't think local is broken and should be left as-is.

Hell, maybe throw in deployable limited-lifetime proximity detector probes and the likes for good measure.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#56 - 2011-10-30 13:05:30 UTC
Sentient Blade wrote:
I guess it kinda reminds me of how prisoners used to be made to turn cranks that did nothing but move paddles through sand all day long.

With scanning as it is at the moment I cannot see the removal of local as anything but making each player quite literally grind a button all day long. I think it may be viable for short periods, I do it myself while roaming, but for the majority of people I have to surmise that such a level of "intensity" would be detrimental to their enjoyment.

D-Scan itself needs an overhaul such as being able to identify friendlies - IFF for example exists today yet in EvE, ships, even in fleet, have no way of broadcasting their coordinates to each other short of warping to, something which is always fun when you're flying in a bomber fleet, heh.

Personally though, I don't think local is broken and should be left as-is.

Hell, maybe throw in deployable limited-lifetime proximity detector probes and the likes for good measure.


It does need to be reworked. But to say that, in its current state, it removes the enjoyment out of the game or that it's the equivalent to a prisoner's grind? Nah.

@Mittens - Yes, nullbear is an apt term that applies well to what you believe to be the elite warrior cast. I've been in null, I've killed in null. Usually it works like this: I enter nullsystem through wh. I see people on dscan. I figure out what they're doing. I drop probes. I find them. I warp to them. I kill them.

Now, picking apart that process illuminates two glaring failures of your elite warrior cast. 1) Noone cept your bots can be arsed to look at local. 2) Since local is too bothersome to use, do you think they're pressing that dscan button to see probes on top of themselves?

Don't ban me, bro!

MatrixSkye Mk2
Republic University
Minmatar Republic
#57 - 2011-10-30 13:07:47 UTC  |  Edited by: MatrixSkye Mk2
Mirima Thurander wrote:
Brooks Puuntai wrote:
As much as I would like to see local removed. Just removing local would be bad. Until they redo D-scan and add in some defensive scanning ability I don't see local being removed. It would be a hunters paradise and a preys worst nightmare.





Is that a bad thing?


So you don't really want the "easy-mode" button removed. You want it taken away from them and given to you.

Brooks Puuntai is right. Before local chat is removed there needs to be a system in place that is unbiased to all parties involved, maybe with a slight advantage to the defenders.

Successfully doinitwrong™ since 2006.

Goodwill George
For a fistful of Veldspar
#58 - 2011-10-30 13:09:47 UTC
This is a new and interesting topic.
Andski
Science and Trade Institute
Caldari State
#59 - 2011-10-30 15:07:51 UTC
MatrixSkye Mk2 wrote:
there needs to be a system in place that is unbiased to all parties involved, maybe with a slight advantage to the defenders.


Perhaps it should list the name of every character in the system and standings, without any indication as to whether they're cloaked or docked. Perhaps they should call it "local"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#60 - 2011-10-30 15:09:40 UTC  |  Edited by: Andski
Hey OP tell me more about how amazing you are at PvP compared to all the ~nullbears~

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar