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[Odyssey] Faction Navy Cruisers

First post First post
Author
X Gallentius
Black Eagle1
#121 - 2013-03-27 22:34:38 UTC
Aeril Malkyre wrote:
Echoing the 'I thought the faction was just supposed to be a slightly fancier version of the T1?' confusion.
This has never been the case with the Tier 1 Navy Cruisers. For example, the ENI has always been a faster version of the thorax, not a better logistics ship.
Allandri
Liandri Industrial
#122 - 2013-03-27 22:39:04 UTC
Hull tanking Navy Vexor sounds like fun
Denuo Secus
#123 - 2013-03-27 22:49:47 UTC  |  Edited by: Denuo Secus
Love the range bonus on the Navy Omen! It's a solo PvP, more flexible version of the Zealot <3
Alexa Coates
Center for Advanced Studies
Gallente Federation
#124 - 2013-03-27 23:03:18 UTC
I just fit up a navy exec and it does 500 dps even with 4 guns. That extra slot+extra gun is gonna be ~insane~

That's a Templar, an Amarr fighter used by carriers.

Lee Dalton
Ministry of War
Amarr Empire
#125 - 2013-03-27 23:06:30 UTC  |  Edited by: Lee Dalton
REMOVED
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#126 - 2013-03-27 23:10:12 UTC
So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's
Recoil IV
Caldari Provisions
Caldari State
#127 - 2013-03-27 23:10:52 UTC
Psigno Jenny wrote:
Escobar Slim III wrote:
FIRST.


I love you.



how the **** can you look so ugly?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#128 - 2013-03-27 23:14:57 UTC
Cage Man wrote:
So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's


You mean railguns right.
Mara Rinn
Cosmic Goo Convertor
#129 - 2013-03-27 23:39:15 UTC
So 5 heavy drones on the Vexor Navy Issue? And those Garde IIs get a 25% tracking bonus from the hull?

I am now very interested in seeing what you do to the Worm, Gila and Rattlesnake (noting of course that Guristas don't have a destroyer or battlecruiser yet).
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#130 - 2013-03-27 23:45:51 UTC
Whoah! Crazy stuff, gonna need some time to absorb this
Aglais
Ice-Storm
#131 - 2013-03-27 23:49:15 UTC
TrouserDeagle wrote:
Cage Man wrote:
So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's


You mean railguns right.


I'll take two missile boats over a dedicated rail boat any day, forever.

At least until they make medium railguns not the worst turret set in the game. Regardless. I eagerly await to liberate my odd looking navy osprey from wherever I put it forever ago and slam on actual weapons, and then fly it like the giant hookbill it will be. Should be fun.
MeBiatch
GRR GOONS
#132 - 2013-03-27 23:49:52 UTC  |  Edited by: MeBiatch
i would prefer the ENI keep 4 turrets but increase the bonus instead as 1. the fittings are already tight and i am not sure 70 extra pg is enough. 2. a rate of fire bonus sucks up alot of cap from a blaster boat so less guns to shoot means less cap used.
Also i would instead of adding a high slot put on a 5th mid slot this will let you shield gank setup if you want or full tackle on the mids and armor on the low...

Quote:
Exequror Navy Issue:
Cruiser skill bonuses:
7.5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret rate of fire

Slot layout: 4 H, 5 M(+2), 6 L(+1), 5(+1) turrets
Fittings: 830(+70) PWG, 350(+70) CPU
Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863)
Shield Recharge Time: 1250s(-200)
Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2)
Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74)
Drones (bandwidth / bay): 25(+5) / 50(+30)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1)
Sensor strength: 18(+3) Magnetometric
Signature radius: 110(+2)
Cargo capacity: 465 (+200)


quick math with 4 nutron blaster II with void and 3 mag stabs II would give you 826 dps... which is awesome but has extreamly low range so it still works...
incontrast to the 785 you get with the current proposal for the ship...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Joelleaveek
Center for Advanced Studies
Gallente Federation
#133 - 2013-03-27 23:50:42 UTC
I like all these changes with the exception of the Fleet Scythe. the bonuses mean you have to pick one method of damage dealing over the other, meaning the ship effectively gets only one bonus.
Omnathious Deninard
University of Caille
Gallente Federation
#134 - 2013-03-27 23:51:01 UTC
Mara Rinn wrote:
So 5 heavy drones on the Vexor Navy Issue? And those Garde IIs get a 25% tracking bonus from the hull?

I am now very interested in seeing what you do to the Worm, Gila and Rattlesnake (noting of course that Guristas don't have a destroyer or battlecruiser yet).

I saw the tracking boost and the velocity boost and thought "huh heavy drones might be usable here"

If you don't follow the rules, neither will I.

Rabbit P
Nuwa Foundation
Fraternity.
#135 - 2013-03-27 23:53:53 UTC  |  Edited by: Rabbit P
CCP Fozzie wrote:
One more thread today before I start the Easter vacation (Iceland is awesome).


Augoror Navy Issue:
Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s)


I haven't seen any Augoror Navy Issue dance in the space beforce.
It should be 0.48(-0.11)
Spliffsan
Deep Core Mining Inc.
Caldari State
#136 - 2013-03-28 00:04:04 UTC
Sweet rather than make new ships, just re-skin the ones you have... awesome job CCP pat yourself on the back. Your work's done pack it up and go home, job well done!!
Maximus Andendare
Stimulus
Rote Kapelle
#137 - 2013-03-28 00:06:53 UTC
Aglais wrote:
TrouserDeagle wrote:
Cage Man wrote:
So 2 navy caldari bots both for missiles... Will we ever see a blaster navy cruiser? Caldari uses 2 missile systems.. if you going to fix things.. take that into account... eg navy cruisers and T3 BC's


You mean railguns right.


I'll take two missile boats over a dedicated rail boat any day, forever.

At least until they make medium railguns not the worst turret set in the game. Regardless. I eagerly await to liberate my odd looking navy osprey from wherever I put it forever ago and slam on actual weapons, and then fly it like the giant hookbill it will be. Should be fun.
I'm more inclined to argue FOR a Caldari Navy Issue that'd have a hybrid-turret bonus. Since Caldari normally opt for optimal range bonuses, CCP could simply add another turret like they did with the Ferox to keep the hull competitive with its damage output. And I'm not sure if you've flown them before, but loading up one of those +optimal hybrid boats with Neutrons with Null makes it an absolute beast. Alternatively, you could always load something like CNAM or Void and push out that optimal for better damage application range.

Each race has their various flavors integrated into the Navy lineups in some fashion (even Amarr with one ship a +tank brick and the other an +optimal laser monster), so it'd make more sense for Caldari to represent hybrids into their Navy lineup and rework the other ship to make HMLs more viable as a range option (with HAM being equally viable for brawling). This'd also add a shield hybrid option into the Navy lineup that is sorely missing in the current iteration.

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Bouh Revetoile
In Wreck we thrust
#138 - 2013-03-28 00:47:12 UTC
Maximus Andendare wrote:
Each race has their various flavors integrated into the Navy lineups in some fashion (even Amarr with one ship a +tank brick and the other an +optimal laser monster), so it'd make more sense for Caldari to represent hybrids into their Navy lineup and rework the other ship to make HMLs more viable as a range option (with HAM being equally viable for brawling). This'd also add a shield hybrid option into the Navy lineup that is sorely missing in the current iteration.

As good as a railgun caldari navy ship could be, you can see that amarr forgoe their drones secondary weapon to focus on their other traits : insane armor tank. In the same fashion, caldari navy ships focus on their primary weapon with one fast attack navy ship, and one favoring defense. Caldari are also the superior shield race, and the 6 slots on the Osprey Navy Issue will make it an insanely robust shield ship, or an utility (EWAR) ship.

Changes are really big. The ENI will almost have Brutix dps with catalyst tank ; this is actually scary !

Lots of these changes are scary infact :
- Navy Vexor with speed bonused heavy drones, or tracking sentries ;
- Navy Osprey with hilarious speed and 6 mid slots !
- Navy Caracal with almost Drake dps ;
- Navy Omen with destroyer speed and optimale bonused lasers ;
- Navy Auguror's insane tank with 2 utility high slots ;
- Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.

In fact, they all get other classes ability, be it dps, mobility or tank, and sometime many of these abilities. I'm afraid of what they will do to frigates in fact and AF most notably ; but frigate signature may be enough to protect them from these beasts.

Stabber Fleet Issue was certainly the best navy cruiser, so the changes are not that big. Mass increase is equivalent to a 800mm Titanium plate (meta2). Considering the recent addition of armor honeycombing skill, its stats when 1600mm plated will be the same as before armor rebalance.
Michael Harari
Genos Occidere
HYDRA RELOADED
#139 - 2013-03-28 00:58:26 UTC
Bouh Revetoile wrote:

- Navy Scythe with insane damage, whatever the weapon it choose, and frigate speed and agility.


Wat. Its got 6 launchers or 6 guns. Max of 6+1.5 or 1.5+6. Thats not insane damage at all. Its the same dps as the current stabber. Less actually
Namamai
Pator Tech School
Minmatar Republic
#140 - 2013-03-28 01:18:38 UTC
Looks good :) One quick question: AugororNI on TQ has 2579 hull. Changing to 1700 is -879 hull HP, and the added 287 armor (430 with Amarr Cruiser V) doesn't seem to compensate for that. Can you confirm that this is the correct number?