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New player perspective on NPC vs Player corps

Author
Takseen
Federal Defense Union
Gallente Federation
#21 - 2013-03-27 22:26:20 UTC
Unsuccessful At Everything wrote:
NPC Corp member trying to talk authoritatively about player run corps.



He's just saying why he's put off applying to player corps at the moment. Which makes sense if his only experience is with terri...inexperienced and ineffective player corps.
Varesk
Aliastra
Gallente Federation
#22 - 2013-03-27 22:30:06 UTC
Eve is a dangerous game and No place should be safe except your CQ if you us that.
Montevius Williams
The Scope
Gallente Federation
#23 - 2013-03-27 22:46:13 UTC
Takseen wrote:
Unsuccessful At Everything wrote:
NPC Corp member trying to talk authoritatively about player run corps.



He's just saying why he's put off applying to player corps at the moment. Which makes sense if his only experience is with terri...inexperienced and ineffective player corps.


Yup, two things are killing EVE

NPC corps
Badly run player corps.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Krixtal Icefluxor
INLAND EMPIRE Galactic
#24 - 2013-03-27 22:47:53 UTC
Montevius Williams wrote:

Yup, two things are killing EVE

NPC corps
Badly run player corps.



Surely you are being sarcastic.

NPC's are a necessity.

Badly run player corps fail and vanish.

I see no problems.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Montevius Williams
The Scope
Gallente Federation
#25 - 2013-03-27 22:58:02 UTC
Krixtal Icefluxor wrote:
Montevius Williams wrote:

Yup, two things are killing EVE

NPC corps
Badly run player corps.



Surely you are being sarcastic.

NPC's are a necessity.

Badly run player corps fail and vanish.

I see no problems.


Badly run player corps give new players a BAD first impression. Thats a problem for new player retention.

NPC corps need to be nerfed, period. The only advantage player corps really have over NPC corps is being able to anchor a POS, adjustable taxes, alliances and corp hangers.

There should be major limits to things such as manufacturing and mineral refining that can be done from players in NPC corps. I'm not getting into details since it's a toptic that has been brought up MANY times.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Krixtal Icefluxor
INLAND EMPIRE Galactic
#26 - 2013-03-28 00:39:22 UTC
Montevius Williams wrote:


Badly run player corps give new players a BAD first impression. Thats a problem for new player retention.

NPC corps need to be nerfed, period. The only advantage player corps really have over NPC corps is being able to anchor a POS, adjustable taxes, alliances and corp hangers.

There should be major limits to things such as manufacturing and mineral refining that can be done from players in NPC corps. I'm not getting into details since it's a toptic that has been brought up MANY times.



Seems to me most new players leave bad Corps for good ones. You must think they are stupid and can't understand one is taking a chance joining ANY Corp.

There already are not enough NPC Manufacturing slots available. We certainly don't need any more, but reducing them will discourage from manufacturing at ALL.

And refine only at sucky refine % POS facilities ? Gimme a freaking break.

This would all just kill the game.

Some people just absolutely are not going to leave NPC and there is nothing you or CCP can do about that. At all.

They will most indeed leave the game.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Crozo Yotosala
Safeside Mechanics
#27 - 2013-03-28 01:47:18 UTC
WarDecs are part of the game, even if you are in an NPC corp, people will still suicide gank you if they think it is worth it. Just because you have a bad experience with a player-run corp doesn't mean that suddenly the entire flow of Eve Onine has to change. Join a decently-sized corp in an alliance and hope you don't get wardecced. When you do, either tough it out, move to 0.0 or WH, or pay attention to local. Not everyone plays this game to be alone or semi-alone.

At the end of the day, there is safety in numbers. People don't realize that 0.0 is actually safer than highsec. Anyone you think would shoot you (that is out of corp) is free game. Plus, any decently sized alliance / coalition in 0.0 has intel channels that warn you before hand of people coming to gank.

Stop the MEism and do some research. Everyone wants their riskless boatloads of ISK, but in reality, if it were that easy, EVE wouldn't be worth playing.

Anomaly 13 is recruiting. https://forums.eveonline.com/default.aspx?g=posts&m=6165199#post6165199

Katran Luftschreck
Royal Ammatar Engineering Corps
#28 - 2013-03-28 01:56:05 UTC
An interesting take on the wardec issue... let me see if I am reading this correctly: Wardecs would work as normal, but in 1.0 or 0.9 they wouldn't count (CONCORD still kicks in). So if a company is under wardec they can still be attacked, but only in 0.8 and below. Is that right? So they'd have some room to "retreat" into... assuming that they can afford offices in the already over-crowded realm of mega hisec and learn to live off Veldspar.

http://youtu.be/t0q2F8NsYQ0

Galan Amarias
Kantian Principle
#29 - 2013-03-28 03:11:20 UTC
I don't think his would lead to better newbies in better newbie corps. Seems to me that playing the game is better at making you better than suggesting changes to the game. It would be interesting to be able to pin folks into ultra high sec, but then I foresee Jita being even worse.

If you like the noob corpers, make friends and then make your own corp. if you form a channel you can chat away from the bigger corp mass channel.

Same result, no mechanics change.
Rovinia
Exotic Dancers Union
#30 - 2013-03-28 03:58:04 UTC  |  Edited by: Rovinia
Eve would not be the same without wardecs. That game lives from his harsh environment, it's sens of loss and paranoia. One of the major motivations for most players is to prevail in this setting and build up your wealth / fame / corp against all resistance that other people throw against you. To find other players who fit your playstyle and fight togheter to achieve a common purpose.

There is no other MMO like eve where you can actually "defeat" an enemy, corp or alliance. Take their space, their wealth, their pride. And one part of that is that you are nowhere really save from your enemys. And that's exactly where Wardecs kick in Smile

Thats unique in a time where most games tend to be to easy and are not so much of a challenge. That's why so many people in the forums react so harsh if someone proposes ideas to make life saver for other people ;)

There shouldn't be a punishment for beeing in a NPC corp, but there could be more attraction to join a playercorp. Perhaps if a corp could chose something like a "Directive"? Some sort of boni, especialy useful for younger players?
Sentamon
Imperial Academy
Amarr Empire
#31 - 2013-03-28 04:17:07 UTC
Montevius Williams wrote:
Takseen wrote:
Unsuccessful At Everything wrote:
NPC Corp member trying to talk authoritatively about player run corps.



He's just saying why he's put off applying to player corps at the moment. Which makes sense if his only experience is with terri...inexperienced and ineffective player corps.


Yup, two things are killing EVE

NPC corps
Badly run player corps.


Bittervets making new corps just to grief newbies probably isn't an issue though. Big smile

The OP is right, new corps and new players need a less harsh start, and don't go on about how EvE is hard. If you want it easy just buy a high sp toon and join the nullsec blob.

~ Professional Forum Alt  ~

Rovinia
Exotic Dancers Union
#32 - 2013-03-28 04:24:24 UTC
Sentamon wrote:


Bittervets making new corps just to grief newbies probably isn't an issue though. Big smile

The OP is right, new corps and new players need a less harsh start, and don't go on about how EvE is hard. If you want it easy just buy a high sp toon and join the nullsec blob.


Unfortunately, there is nothing like an "As*hole-Firewall" invented yet Blink
NightCrawler 85
Phoibe Enterprises
#33 - 2013-03-28 04:53:12 UTC  |  Edited by: NightCrawler 85
Atroken Ahashion wrote:
Ladies and Gents,

Let me re-iterate my previous suggestion.

Would we all not want everyone to move out of highsec into low sec and beyond to enjoy the rest of eve?

Is there not a general consensus about too many new corps?

My idea would be as stated, u have 3 months and min 40-50 max membership to get ur corp trained and prepared to move into eve environment. No building of pos's etc or establish ur self permanently, those are the rules.
Your corp can move out if u feel ur ready before time frame.
This will inject good sized corps into eve with a basic set of skills and objectives/contacts etc for alliances.
If none of the criteria is met, the corp starts over or joins another to move into eve environment.

No more 1 man corps, no more zillions of little ones, no more looking through tax shelters as a newb, good basic skilled player corps coming out of newb space is what i'm proposing.

And no, its not crying as a newb, and nothing has to be fixed, it is only a suggestion to alleviate the concerns of vet corps, newbs and pvpr's alike, that i have listened to since i started.

Again, inputs are most welcome

Thank you kindly


Would we all not want everyone to move out of highsec into low sec and beyond to enjoy the rest of eve?

First off, its a bit bold to say "all" since i really doubt this is true. Some players (believe it or not) actually enjoy empire space. You know..all those boring things like mining, missions,incursions, wars, trades spinning their ships in the station, local smack talk and all that. I have been in low sec, i have been in 0.0, i returned to empire space. Call it retired if it helps.

Is there not a general consensus about too many new corps?

Are there people that are frustrated with people that start new corps? Sure, but what are the reasons behind this? It can be everything from people being tired of seeing the same questions asked over and over again "Why cant i get anyone to join my corp!!" to the corp name being taken. The truth is that many younger players start a corp thinking its "easy" because it cant be much different then running a guild in WOW as an example (not saying a hard core raiding guild does not take a lot of work, but in general its much easier to run a guild in WOW then a corp in EVE) and this can be really frustrating to watch for older players. This however does not mean that players dont want to see this happen, some just wish that the person creating the corp had taken the time to get the exsperiense needed to do so. And ofc some enjoy new players doing this because its easy war targets Lol

Now forcing people to move anywhere after X amount of time.. This goes against the freedom that EVE allows you as a player to have. I can not see how this could be a good idea in any way or form. Especially when you throw in the number requierments there.. A corp does not need 40-50 people to be good. Heck there are some good corps out there that are smaller with a very tight group of people that works well together. The more people you have, the harder it will be to organize, the more drama you will have, and the more headless chickens will be running around.
And basically your saying that people have to join alliances.. Well some corps simply do not want or need to join alliances for..whatever reason. Either because they do fine on their own, or they dont like some bold alliance leader that wants to push rules and demands down your throat because "He/she is the alliance leader so ofc everyone should listen to what he'she says!". Forcing people into joining alliances would just allow alliance leaders to have more of this attitude and get away with it easier in my own opinion.

Looking trough the shelters as you call it... There are guides out there on how to find a decent corp, there are plenty of tools both ingame and out of game to help you as well. If you decide to not take the time to do some proper research, well it has consequences just like everything else in EVE. Take your time finding a corp, dont rush into it and do some research. In most cases if you do these things, you will save your self a lot of corp jumping.

So there you have it. The opinions from a veteran player, director of a veteran corp (i think 7 years + counts as vet) who does not share the concerns that apparently everyone has Lol
Krixtal Icefluxor
INLAND EMPIRE Galactic
#34 - 2013-03-28 10:07:01 UTC
Rovinia wrote:


There is no other MMO like eve where you can actually "defeat" an enemy, corp or alliance. Take their space, their wealth, their pride.



Since when do we take Sov in High Sec ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#35 - 2013-03-28 10:10:25 UTC
NightCrawler 85 wrote:




Are there people that are frustrated with people that start new corps? Sure, but what are the reasons behind this? It can be everything from people being tired of seeing the same questions asked over and over again "Why cant i get anyone to join my corp!!" to the corp name being taken. The truth is that many younger players start a corp thinking its "easy" because it cant be much different then running a guild in WOW as an example (not saying a hard core raiding guild does not take a lot of work, but in general its much easier to run a guild in WOW then a corp in EVE) and this can be really frustrating to watch for older players. This however does not mean that players dont want to see this happen, some just wish that the person creating the corp had taken the time to get the exsperiense needed to do so. And ofc some enjoy new players doing this because its easy war targets Lol

Now forcing people to move anywhere after X amount of time.. This goes against the freedom that EVE allows you as a player to have.


Learning from one's mistakes is an important part of EVE and you got that right here for sure.

Also, great point in that last sentence there.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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