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Planetary Interaction as a means of passive revenue?

Author
Moistmuffin RKHT
My Little Uniponisus
#1 - 2011-10-30 02:01:15 UTC
I've been focusing on mission running and skilling up towards bigger ships the past few weeks as I'm still a new player and while I've been doing fairly well in my progression I was wondering if it's worthwhile to spend some time to set up a colony on a planet. Granted when Dust hits things will change, but for now is it worthwhile to setup as a passive means of gaining ISK for those days when I'm not committing enough time to run a mission or mine?

My thinking from reading http://wiki.eveonline.com/en/wiki/Planetary_interaction#Adjusting_your_colony_to_the_changes_made_in_EVE_Incursion_1.1 was that I could set one up and then each day "check in".

I created Ave Molech and I love ponies.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#2 - 2011-10-30 02:53:31 UTC  |  Edited by: Krixtal Icefluxor
Welp, when PI was announced, it was indeed 'to be an easy way for players to earn Passive ISK".

But I'd hold off if I were you until we see what happens with the Winter Expansion, because.................

.................we now have another broken promise of intent from CCP with the new Player Owned Stations.

High sec PI is not worth the trouble for the pathetic ISK at all.

The new station set-ups are just adding an unnecessary complication to the whole thing for those making descent (not even OK ISK) in Low Sec. It's really not about profit for me anymore, it's about fueling my tower.

Thanks for turning THAT into an upcoming nightmare CCP.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3 - 2011-10-30 09:25:20 UTC
Don't cry...

CEO of Lanate Industries

Citizen of Solitude

Nyreanya
Serenity Labs
#4 - 2011-10-30 12:57:11 UTC
Krixtal Icefluxor wrote:
High sec PI is not worth the trouble for the pathetic ISK at all.


If by "trouble" you mean 5 minutes a day, and "pathetic" you mean 150 mil / month, then no, no it's not worth it at all. You're right that it's not fantastic in highsec, but hey, for the amount of work invested it's not bad. I'm sure smarter people than I are able to milk more out of their highsec planets. Yes, changes are coming, but if you start now you could probably make 100-200 mil before those changes hit, then decide for yourself if it's worth continuing.

[/sarcasm]

Shayla Sh'inlux
Aliastra
Gallente Federation
#5 - 2011-10-30 13:46:55 UTC
150mil per month is actually pretty pathetic.

Also the 5 minute figure is not true. You still need to go there in a slowass hauler, warp to the offices, pick up the goods, haul them to a market and then sell them.

Sure, clicking extractors ain't exactly time consuming, but it's something you need to do every freaking day and missing a day cuts into the 150mil. Extraction PI in hisec is simply not worth it. Factory PI in Hisec can be profitable, but you really need a freighter and some 1bil capital to start with.

When we get POCO's, lowsec extraction will not be worth it either.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2011-10-30 14:23:51 UTC
Shayla Sh'inlux wrote:
150mil per month is actually pretty pathetic.

Also the 5 minute figure is not true. You still need to go there in a slowass hauler, warp to the offices, pick up the goods, haul them to a market and then sell them.

Sure, clicking extractors ain't exactly time consuming, but it's something you need to do every freaking day and missing a day cuts into the 150mil. Extraction PI in hisec is simply not worth it. Factory PI in Hisec can be profitable, but you really need a freighter and some 1bil capital to start with.

When we get POCO's, lowsec extraction will not be worth it either.


Yes. Agree with all here.

And to produce the optimal 12 units per day of a P4 product REQUIRES Low Sec extraction amounts and SIX planets with a 7th for Production, requiring 2 toons of course.

It's actually not that easy, and is dangerous, and one must become a rated 10+ Pilot on both the Blockade Runners and Deep Space Transports. BUT........it IS exciting and I wouldn't have it any other way without the danger.

But it is actually quite a bit of effort, and NOT an 'easy way to make passive ISK'. That is just a joke.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gingys Han
EVE Research
Nulla Clementia
#7 - 2011-10-30 14:29:30 UTC
PI is only profitable on low/0.0. You can use all your three characters to triple the profts. Unfotunately i would wait on that until the Winter expansion. To give you an idea, in 0.1 at todays prices, with one character and close to max PI skills you get 300mil/month.
You only have to invest 30 mins a week. And probably 2 hours once a month for hauling the goods to be sold. PI as it is now is just a secondary source of profit that can be used to buy a new faction ship, or get you that PLEX that you cann't afford to pay.

Training takes time and to haul the goods in empire safe i would recommend a blockade runner and that doubles training time. 2 month in total with maxed implants and skill remaping.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2011-10-30 14:41:04 UTC  |  Edited by: Krixtal Icefluxor
Gingys Han wrote:
You only have to invest 30 mins a week. And probably 2 hours once a month for hauling the goods to be sold. PI as it is now is just a secondary source of profit that can be used to buy a new faction ship, or get you that PLEX that you cann't afford to pay.

Training takes time and to haul the goods in empire safe i would recommend a blockade runner and that doubles training time.


This is accurate ISK and time values for that level of extraction.

Bear in mind I do 4 toons on 24 hour cycles, total 21 planets, DAILY. Requires a solid hour and half with hauling pickups and then hauling the specific P1 products to the THREE Processing Planets.

BUT.................for that 90 minutes a day, up that ISK per month figure up to 1.2 Bill ISK. Big smile


......and thusly my PLEX's for 30 days each for 2-3 toons, Market depending.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2011-10-30 14:44:35 UTC  |  Edited by: Krixtal Icefluxor
Duplicate. accident. GM feel free to delete.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Flakey Foont
#10 - 2011-10-30 16:33:34 UTC  |  Edited by: Flakey Foont
I have a trade alt in high-sec who pulls in about 20m a week with minimal effort. Three T1 planets and one factory planet that moves with the market. In low sec you can triple that number.
Shayla Sh'inlux
Aliastra
Gallente Federation
#11 - 2011-10-30 17:16:59 UTC
Krixtal Icefluxor wrote:
Gingys Han wrote:
You only have to invest 30 mins a week. And probably 2 hours once a month for hauling the goods to be sold. PI as it is now is just a secondary source of profit that can be used to buy a new faction ship, or get you that PLEX that you cann't afford to pay.

Training takes time and to haul the goods in empire safe i would recommend a blockade runner and that doubles training time.


This is accurate ISK and time values for that level of extraction.

Bear in mind I do 4 toons on 24 hour cycles, total 21 planets, DAILY. Requires a solid hour and half with hauling pickups and then hauling the specific P1 products to the THREE Processing Planets.

BUT.................for that 90 minutes a day, up that ISK per month figure up to 1.2 Bill ISK. Big smile


......and thusly my PLEX's for 30 days each for 2-3 toons, Market depending.


1.2bil is a nice figure.

However, with 45 hours of work going in there, it's only 26 mil per hour. Level 4 missions bring in at more than that even if you're not trying hard. On top of that, requireing *daily* attention at approximately the same time every day is pretty annoying commitment. I mean, it's all nice if you're willing to do it and like doing it, but it's a rather inefficient way to make isk. It's also hardly passive.

Although I'm not really in favor of POCO's, mostly because it's a nerf to the already deserted and utterly useless lowsec empire, the income from PI should go up when it's being implemented.
Lureei
Deep Core Mining Inc.
Caldari State
#12 - 2011-10-30 21:56:31 UTC
Using 19 planets, takes about 30min of work everyday.

Net around 1,6bil a month
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#13 - 2011-10-30 23:49:42 UTC  |  Edited by: Barbara Nichole
I actually heard some wacko complain that too much could be made from PI passively in high sec.. well, working on this every day in high sec with one character you can soon be making 10s of millions of isk per month... I'm sure you can't wait.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Scrapyard Bob
EVE University
Ivy League
#14 - 2011-10-31 01:56:43 UTC
If it was easier, everyone would be doing it and it wouldn't be so profitable...

Takes me about 5 minutes every other day (50h cycles) to reset my ECUs and possibly adjust the heads. I generally do it while drinking my morning coffee. Hauling generally takes place once a week, although if the planet's launchpad is filling up then I'll either setup with (2) LPs on that planet or visit the system in a shuttle and simply move product up to the launchpad. Hauling is generally a once a week affair on the weekends of about 15 minutes per system (I keep all 5 planets in the same system or right next door).

Hi-sec income with 50h cycles is between 600k and 900k per day for each planet. Some of my better planets (with careful planning) are in the 1200-1400k per day range. Not bad for a bit of every-other-day tedium.

Main advantage of P1 harvest planets is that they are fairly hands-off (weekly hauling) and you don't need to constantly buy product off of the market to turn into higher tier products. Right now, it can be tricky to buy enough inputs off the market at a cheap enough price to keep your factory planets running.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2011-10-31 02:56:05 UTC
There are people that will say that it's not worth it. That you may as well do L4 missions instead.

On the other hand, it's not a lot of work, and is passive income (other than the hauling and the restarting cycles). If everyone listened to the people that say 'it's not worth the time', no-one would mine (and there are miners out there. not all are bots). Not everything comes down to isk/hour

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Moistmuffin RKHT
My Little Uniponisus
#16 - 2011-10-31 03:49:26 UTC
Thank you all, this has definitely given me a lot to consider.

I haven't ventured out below 0.4 sec space yet, but that is where I usually mine/salvage (actually it's a nearby 0.5 sec spot) when I'm not doing missions and where I figured I'd set up my first planet. Maybe I'll try it out just to see how it works (for now before changes), but not invest a lot of time or resources into multiple planets as I tag along with level 4 missions in my corp everyday I'm on currently and that's been my largest source of income so far.

I created Ave Molech and I love ponies.

Alain Kinsella
#17 - 2011-10-31 10:39:23 UTC
My own suggestion for you would be to just train the Remote Sensing to III/IV (and maybe Planetology to III), then scan planets in your normal work area. Look at what's abundant (5 secs), if interesting run the scan on it (about 1 minute each P0 on average, once you're used to it). try to stay within 1-2 jumps of your 'home' system if doing this in High.

You'll get a better feel for what is around, and (after doing a little research) will give you ideas of what to produce. Of course like all production in Eve its best if you specialize in one product, especially in High - that way you can throw more planets at the problem in lower-yield cases (or even just to balance P1 yields).

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Toku Jiang
Jiang Laboratories and Discovery
#18 - 2011-10-31 20:25:24 UTC
I don't run missions or rat any more, I only do PI for money and I do it all in high sec 0.5 systems. Essentially I have little risk of pirates, and I can do it all in one or two systems. I use 4 characters 4 with level 4 skills 1 with level 5 and crank out PI materials in large doses. My monthly income is a little over 1 billion per month, it takes about 2 hours every few days to reset the PI setups and haul the materials to a central location. Once a month I freighter these materials to market, sell, profit. This leaves the rest of my EVE time open to pew pew.