These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Odyssey - Discovery Scanner definition:

Author
Baggo Hammers
#21 - 2013-03-27 00:07:23 UTC
What Explorer doesn't have Astrometrics at 5?

If you don't know where you're going, any road will take you there.

Rebecha Pucontis
Doomheim
#22 - 2013-03-27 00:09:07 UTC
Baggo Hammers wrote:
What Explorer doesn't have Astrometrics at 5?


The armchair explorers on this forum are telling us we only actually ever needed level II. :)
Arronicus
State War Academy
Caldari State
#23 - 2013-03-27 00:52:27 UTC
Rebecha Pucontis wrote:
Baggo Hammers wrote:
What Explorer doesn't have Astrometrics at 5?


The armchair explorers on this forum are telling us we only actually ever needed level II. :)


Even THEY have it at 5, they just tell people only 2 is required so there will be more sites available for them.
Jack Miton
School of Applied Knowledge
Caldari State
#24 - 2013-03-27 02:32:25 UTC
Zeko Rena wrote:
Jack Miton wrote:
I really hope they leave the current system and add this as something new.
The current system is a perfect balance of difficulty and works extremely well.
Dumbing it down any further would be a very poor choice IMO.

Its not that its too easy or too hard, it's that it is almost as boring as mining, and what you find is usually just as boring.

personally I enjoy scanning.
i agree that the actual content of what you find needs enhancing though, and they do look to be addressing that as well here, but the method should stay largely the same.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Baggo Hammers
#25 - 2013-03-27 04:15:54 UTC
Jack Miton wrote:
Zeko Rena wrote:
Jack Miton wrote:
I really hope they leave the current system and add this as something new.
The current system is a perfect balance of difficulty and works extremely well.
Dumbing it down any further would be a very poor choice IMO.

Its not that its too easy or too hard, it's that it is almost as boring as mining, and what you find is usually just as boring.

personally I enjoy scanning.
i agree that the actual content of what you find needs enhancing though, and they do look to be addressing that as well here, but the method should stay largely the same.



I sure hope so. I fear an "everyone is a winner" change.

If you don't know where you're going, any road will take you there.

Nomistrav
Center for Advanced Studies
Gallente Federation
#26 - 2013-03-27 08:29:17 UTC
Would be nice if there was more of a convenient system for the late night players like myself.

By the time I get online the only sites left are Wormholes.

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.

However, this is solely because I'm located in hi-sec currently... I dunno.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Krixtal Icefluxor
INLAND EMPIRE Galactic
#27 - 2013-03-27 10:36:02 UTC
Nomistrav wrote:

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.




This is not the case anymore according to CCP. Shortly before Retribution one of the Dev Blogs (too early in the morning to find it, but it's there) said to the effect that "no longer will players be able to count on the day's sites spawning immediately after downtime".

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Velicitia
XS Tech
#28 - 2013-03-27 11:01:58 UTC
Unsuccessful At Everything wrote:
Quote:
Feature page with vague sentences that could mean anything.


EnableWildSpeculation=1
EnableTrollofSpeculation=1
EnableUnsubsriptionOverAssumedGameBreakingMechanic=1
EnableBadPost=1
EnableActualFacts=0
EnableTinfoil=1
EnableQuestionsNoOneHasAnswersToYet=1
EnableEveFinalDeathMoan=1

Found that bit of code squirreled away in the odyssey feature page.


nah, that legacy code's been in since Exodus. Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Captain Africa
GRIM MARCH
#29 - 2013-03-27 12:24:11 UTC
DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP Space - The force is strong on this one !!!!!!!

Im meeting with a sangoma later today , to confirm this....
Doctor Ape MD
Imperial Academy
Amarr Empire
#30 - 2013-03-27 12:59:20 UTC  |  Edited by: Doctor Ape MD
Nomistrav wrote:
Would be nice if there was more of a convenient system for the late night players like myself.

By the time I get online the only sites left are Wormholes.

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.

However, this is solely because I'm located in hi-sec currently... I dunno.



Yes, the disparity of the exploration experience based on time of day is one of the current problems in the system. The issue is that as explorers gobble up all of the good radar and DED sites the wormholes and grav sites 'build up' over the course of the day. People logging on late in Eve's day end up getting the short end of the stick finding wormholes and grav sites everywhere.

Krixtal Icefluxor wrote:
Nomistrav wrote:

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.




This is not the case anymore according to CCP. Shortly before Retribution one of the Dev Blogs (too early in the morning to find it, but it's there) said to the effect that "no longer will players be able to count on the day's sites spawning immediately after downtime".



Edit: I just saw this post. I was unaware of this change. It still seems to me that I have far greater luck near downtime than I ever have during 'prime time', but maybe that is just random being random after all.


One change I would like to see overhauled is the DSP and signature strengths. At the moment I believe it is far too easy for highly trained explorers to 'strip mine' high sec space for all the good sites.

In my opinion, this causes multiple issues.

- Risk vs reward is out of wack. There is no reason to move to more lucrative low sec and null sec exploration sites if it is safer and more efficient to 'strip mine' high sec space. Sure, each site may give you less money, but there are also no pirates to deal with and nothing you can scan down that a strategic cruiser can't easily handle.

- New players (new in game or new to exploration) get a bad taste for the profession by traveling system after system and only finding 'wormhole, wormhole, wormhole, grav site, wormhole' and having good sites literally taken right out from under their noses.

I would also like to see more site variety (more types maybe) and a mag and grav site revamp to make them more appealing.
Baggo Hammers
#31 - 2013-03-27 16:20:58 UTC  |  Edited by: Baggo Hammers
Nomistrav wrote:
Would be nice if there was more of a convenient system for the late night players like myself.

By the time I get online the only sites left are Wormholes.

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.

However, this is solely because I'm located in hi-sec currently... I dunno.




I am in the western U.S. and do just fine.

And referring to the above "highly trained explorers" should have an advantage as they have taken the time to train highly. Please do not make the game any easier for "new players."

If you don't know where you're going, any road will take you there.

Signal11th
#32 - 2013-03-27 16:24:13 UTC
Ovv Topik wrote:
Jack Miton wrote:
I really hope they leave the current system and add this as something new.
The current system is a perfect balance of difficulty and works extremely well.
Dumbing it down any further would be a very poor choice IMO.

Agreed. My reaction to the announcment was instantly: "why change the least broken mechanic in the game?"



Because that would then require them to make actual content for the game not just continually rehashing over stuff that doesn't need hashing,

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Signal11th
#33 - 2013-03-27 16:26:03 UTC  |  Edited by: Signal11th
Doctor Ape MD wrote:
Nomistrav wrote:
Would be nice if there was more of a convenient system for the late night players like myself.

By the time I get online the only sites left are Wormholes.

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.

However, this is solely because I'm located in hi-sec currently... I dunno.



Yes, the disparity of the exploration experience based on time of day is one of the current problems in the system. The issue is that as explorers gobble up all of the good radar and DED sites the wormholes and grav sites 'build up' over the course of the day. People logging on late in Eve's day end up getting the short end of the stick finding wormholes and grav sites everywhere.

Krixtal Icefluxor wrote:
Nomistrav wrote:

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.




This is not the case anymore according to CCP. Shortly before Retribution one of the Dev Blogs (too early in the morning to find it, but it's there) said to the effect that "no longer will players be able to count on the day's sites spawning immediately after downtime".



Edit: I just saw this post. I was unaware of this change. It still seems to me that I have far greater luck near downtime than I ever have during 'prime time', but maybe that is just random being random after all.


One change I would like to see overhauled is the DSP and signature strengths. At the moment I believe it is far too easy for highly trained explorers to 'strip mine' high sec space for all the good sites.

In my opinion, this causes multiple issues.

- Risk vs reward is out of wack. There is no reason to move to more lucrative low sec and null sec exploration sites if it is safer and more efficient to 'strip mine' high sec space. Sure, each site may give you less money, but there are also no pirates to deal with and nothing you can scan down that a strategic cruiser can't easily handle.

- New players (new in game or new to exploration) get a bad taste for the profession by traveling system after system and only finding 'wormhole, wormhole, wormhole, grav site, wormhole' and having good sites literally taken right out from under their noses.

I would also like to see more site variety (more types maybe) and a mag and grav site revamp to make them more appealing.



The words "tough ****" spring to mind, you know what screw new players,I'm tired of hearing about the pains of new players.
I was a new player once and EVE wasn't that hard, I still made money and lots of it. If someone has trained all their respective skills up of course they should have an advantage.

To be honest most alliances have dedicated explorers that map up all the sites for the carebears to pillage all day everyday, so you can make it as easy as pie for the new players but nothing will change.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Nomistrav
Center for Advanced Studies
Gallente Federation
#34 - 2013-03-27 19:21:05 UTC
Signal11th wrote:
Doctor Ape MD wrote:
Nomistrav wrote:
Would be nice if there was more of a convenient system for the late night players like myself.

By the time I get online the only sites left are Wormholes.

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.

However, this is solely because I'm located in hi-sec currently... I dunno.



Yes, the disparity of the exploration experience based on time of day is one of the current problems in the system. The issue is that as explorers gobble up all of the good radar and DED sites the wormholes and grav sites 'build up' over the course of the day. People logging on late in Eve's day end up getting the short end of the stick finding wormholes and grav sites everywhere.

Krixtal Icefluxor wrote:
Nomistrav wrote:

Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.




This is not the case anymore according to CCP. Shortly before Retribution one of the Dev Blogs (too early in the morning to find it, but it's there) said to the effect that "no longer will players be able to count on the day's sites spawning immediately after downtime".



Edit: I just saw this post. I was unaware of this change. It still seems to me that I have far greater luck near downtime than I ever have during 'prime time', but maybe that is just random being random after all.


One change I would like to see overhauled is the DSP and signature strengths. At the moment I believe it is far too easy for highly trained explorers to 'strip mine' high sec space for all the good sites.

In my opinion, this causes multiple issues.

- Risk vs reward is out of wack. There is no reason to move to more lucrative low sec and null sec exploration sites if it is safer and more efficient to 'strip mine' high sec space. Sure, each site may give you less money, but there are also no pirates to deal with and nothing you can scan down that a strategic cruiser can't easily handle.

- New players (new in game or new to exploration) get a bad taste for the profession by traveling system after system and only finding 'wormhole, wormhole, wormhole, grav site, wormhole' and having good sites literally taken right out from under their noses.

I would also like to see more site variety (more types maybe) and a mag and grav site revamp to make them more appealing.



The words "tough ****" spring to mind, you know what screw new players,I'm tired of hearing about the pains of new players.
I was a new player once and EVE wasn't that hard, I still made money and lots of it. If someone has trained all their respective skills up of course they should have an advantage.

To be honest most alliances have dedicated explorers that map up all the sites for the carebears to pillage all day everyday, so you can make it as easy as pie for the new players but nothing will change.


Quite the contrary, I am a veteran Eve Online player who's played since Red Moon Rising and I -still- feel like a new player a lot of the time. The barrier of entry for a lot of things in game make it seem like they are impossible to accomplish.

Marketing and industry is a big one as you can only ever attain an edge in manufacturing if you literally have all skills at level 5 and have a POS somewhere in Hi-sec, which in turn costs hundreds of millions of ISK (not to mention the hi-sec keys in order to even have the thing in the first place). What it boils down to is that there is that you (personally) cannot attain an edge in the market simply because there is already someone who has that edge.

Unfortunately, there is some disparity in exploration sites as well and it's not just a disparity between new and old players - it's time zone as well. I get on usually between three and six hours before downtime (due to my job) and at that point there is absolutely NOTHING left to scan down. In the past week the only thing I've gotten was a Serpentis Hideaway which wound up being nothing but empty wrecks from another player.

So, yeah, I wouldn't mind a re-iteration to this system - new player content or not.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Felicity Love
Doomheim
#35 - 2013-03-27 19:30:26 UTC
I can see a new skill tree for scanning, with several skills from the Science and Electronic categories getting greater emphasis as pre-reqs.

Garbage In = Garbage Out.

Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Dave stark
#36 - 2013-03-27 19:35:10 UTC
Rebecha Pucontis wrote:
Baggo Hammers wrote:
What Explorer doesn't have Astrometrics at 5?


The armchair explorers on this forum are telling us we only actually ever needed level II. :)


technically, you only need I.
to equip a probe launcher.
Jill Xelitras
Xeltec services
#37 - 2013-03-27 22:50:37 UTC
Sabriz Adoudel wrote:
a simpler system for exploration sites.


How much simpler could it be ?



No, it's not a trick question. It's sarcasm.

Please, let's not rever to the old scan probe system.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Rebecha Pucontis
Doomheim
#38 - 2013-03-27 23:17:11 UTC
Dave Stark wrote:
Rebecha Pucontis wrote:
Baggo Hammers wrote:
What Explorer doesn't have Astrometrics at 5?


The armchair explorers on this forum are telling us we only actually ever needed level II. :)


technically, you only need I.
to equip a probe launcher.


Yep, just like I told you in the previous thread. At least you seem to be learning something now. Or do you still think you know all there is to know about scanning? :)
Pantiy
Native Freshfood
Minmatar Republic
#39 - 2013-03-28 00:25:51 UTC
Sabriz Adoudel wrote:
Winters Chill wrote:
V all round here.

Im guessing new skills.

I wonder if they are going to completely ditch the probe system?



Perhaps the current system will remain for combat scanner probes and a simpler system for exploration sites.



Dude easier? Are you serious ? If is so simple to scan things now any simpler and they might as well just show up on overview. You would have hated the sys we had before this one for scanning.

MeBiatch
GRR GOONS
#40 - 2013-03-28 04:44:24 UTC
listen all the discovery scanner will be is an enhanced scanner mod you use to launch probes when there are no probes...

its no new d-scan or new probe launcher its just a new scanner for mid level exploration...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Previous page123Next page