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[Odyssey] Faction Navy Cruisers

First post First post
Author
Zimmy Zeta
Perkone
Caldari State
#21 - 2013-03-27 18:35:43 UTC
Augoror gets a 25% damage bonus per level? Shocked

Is this a typo?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
#22 - 2013-03-27 18:36:50 UTC
FIRST.
Beaver Retriever
Reality Sequence
#23 - 2013-03-27 18:40:44 UTC
I feel the Omen could use even more love than this.

Either a bonus to grid, speed, or both.
Karl Hobb
Imperial Margarine
#24 - 2013-03-27 18:45:08 UTC  |  Edited by: Karl Hobb
Zimmy Zeta wrote:
Augoror gets a 25% damage bonus per level? Shocked

Ends up being worth 6.75 turrets. Compare to a Maller which has 6.25 effective turrets. (E: At Amarr Cruiser V)

A professional astro-bastard was not available so they sent me.

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#25 - 2013-03-27 18:46:47 UTC
I think you meant for the Exequror Navy Issue's speed to be 270 and not 255. It being the slowest doesn't seem right.
Zarnak Wulf
Task Force 641
Empyrean Edict
#26 - 2013-03-27 18:47:31 UTC
Why would I fly an Osprey over a missile Scythe. The Scythe gets:

The same number of launchers.
10% damage bonus on any damage type, not just kinetic.
Significantly more PG.
Bigger Drone bay.
Is faster.
Has a smaller sig radius.

You nee to rethink the Scythe. Shield boost and 5% damage per level would be my vote.
MeBiatch
GRR GOONS
#27 - 2013-03-27 18:47:38 UTC
Zimmy Zeta wrote:
Augoror gets a 25% damage bonus per level? Shocked

Is this a typo?


Only 3 turrets

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Hoarr
Caldari Provisions
Caldari State
#28 - 2013-03-27 18:48:08 UTC  |  Edited by: Hoarr
Quote:
on the second page
Escobar Slim III wrote:
FIRST.


Lol.


These are some awesome changes. Navy vexor looks sexy as does the Nomen, but HOT DAMN, DAT NAVY CARACAL. HAM navy caracal going to be obscenely good.
Tsubutai
Perkone
Caldari State
#29 - 2013-03-27 18:51:45 UTC
BTW, Fozzie, did you mean for the Navy Osprey to only have four launchers? That would give it less dps than the T1 caracal, even when using kinetic missiles...
Liang Nuren
No Salvation
Divine Damnation
#30 - 2013-03-27 18:55:16 UTC
CCP Fozzie wrote:

Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer.
Cruiser skill bonuses:
10% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range

Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets
Fittings: 965 PWG, 335 CPU
Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428)
Shield Recharge Time: 1250s(-500s)
Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3)
Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25)
Drones (bandwidth / bay): 50(+25) / 50(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1)
Sensor strength: 17(+1) Radar
Signature radius: 100(-12)
Cargo capacity: 400(+150)


There are not enough likes on the planet for this. Like, Like, Like, Like, Like, Like, Like... \o/

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#31 - 2013-03-27 18:57:16 UTC
Recoil IV wrote:
why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose


scythe fleet needs 6 hs 3 turrets/3 launcher or kill the split weapon system/


The new NOmen is going to be baller amazing. It's My New Ship.

-Liang

I'm an idiot, don't mind me.

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#32 - 2013-03-27 18:58:43 UTC
Two step wrote:
My comment from the CSM forums:

Omen and Aug have the same slot layout, might be nice to switch one of them up. Maybe trade a low for a mid on the omen, since it is supposed to be more speedy, and might want dual webs or something.


The nomen really needs the low slot for tank, especially considering its losing some of its raw HP. Dual webs on a laser boat that gets an optimal range bonus is just silly. That change would make more sense on the Augoror Navy, since it would follow Amarr traditional lowslot layout where ships such as the Sac or Vengeance that get tank bonuses have an extra mid at the cost of a low compared to their counterparts. But honestly, i'm pretty happy with both Amarr cruisers.
Omnathious Deninard
University of Caille
Gallente Federation
#33 - 2013-03-27 19:05:00 UTC
The Vexor seems a little tight on CPU for a drone ship, could use a bit more.

If you don't follow the rules, neither will I.

Alexa Coates
Center for Advanced Studies
Gallente Federation
#34 - 2013-03-27 19:05:00 UTC
Holy hell the navy exeq and vex changes are amazing.

Buying 10 of each in prep for the price spike.

That's a Templar, an Amarr fighter used by carriers.

Quontor Zarrkos
Island Monkeys
#35 - 2013-03-27 19:05:16 UTC
The new navy augoror is quite a kick in the nuts for the phantasm Shocked Hopefully those pirate cruisers can get their rebalancing pass soon as well Big smile

I don't like the SFI changes, it should be more of an armor ship, always has been imo without the falloff bonus but with the tracking one for fighting up close. So why increase its shields? Also, I don't like the increase in signature radius, minmatar ships should have the smallest sig radius among the races imo to reflect their 'evasiveness' and give them a bit more speedtanking ability.

I like what's happening to the navy caracal and the optimal bonus on the navy omen! (puts the zealot in a bad spot as a side-effect though).

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#36 - 2013-03-27 19:05:46 UTC
CCP Fozzie wrote:
Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts.!


Why don't you use all at lvl V for ALL things?

Everyone else uses all at lvl V as standard for EVERYTHING.. When was the last time someone told you how much EHP his ship had without any skills?

What the stats are at 0 is a real bother and makes it really hard to figure out what any changes actually mean.

BYDI recruitment closed-ish

Kagura Nikon
Native Freshfood
Minmatar Republic
#37 - 2013-03-27 19:08:04 UTC
Sorry, but the Stabber Fleet issue does not feel minmatarish at all! Its awkward to make him into some sort of fleet rupture instead of a proper stabber.


All cruisers got good speed increase and the stabber became just a standard mobility ship. As I said, not a minmatar thing, and I hate when the racial identities are raped.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Colt Blackhawk
Doomheim
#38 - 2013-03-27 19:08:30 UTC
Will we get new ship models?
Osprey and Exqueror navy REALLY donĀ“t look like combat ships.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

taminara
Doomheim
#39 - 2013-03-27 19:08:47 UTC
Garviel Tarrant wrote:
CCP Fozzie wrote:
Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts.!


Why don't you use all at lvl V for ALL things?

Everyone else uses all at lvl V as standard for EVERYTHING.. When was the last time someone told you how much EHP his ship had without any skills?

What the stats are at 0 is a real bother and makes it really hard to figure out what any changes actually mean.


It's so that you can plug the raw stats in to eveHQ or similar...
Michael Harari
Genos Occidere
HYDRA RELOADED
#40 - 2013-03-27 19:08:48 UTC
Recoil IV wrote:
why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose


scythe fleet needs 6 hs 3 turrets/3 launcher or kill the split weapon system/


How is the omen navy bad?