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EvE Online: Odyssey!!!

First post
Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#481 - 2013-03-27 07:30:01 UTC  |  Edited by: Solstice Project
Pelea Ming wrote:
everyone, including the GMs, can be wrong. Perhaps I am wrong, though I don't believe I am. Regardless, I am not trolling nor attempting to misinform anyone, simply relating what conclusions I have drawn about this based upon my own observations... ever hear of the scientific method?
Hey, i'm not saying you're trolling. Did i ? No.

I have met plenty of people who got the impression that the skill somehow changes the loot,
but i've also met a lot more people who didn't notice any of this.

There's a high possibility that the loot-fairy was nice to you, for whatever reasons. I clearly remember my ninja-salvaging
and exploration times and i can't say that i saw evidence supporting your claim.

Of course, GMs can be wrong too ... but this topic is older than most of us (ingame-wise) and has been
chewed through countless times already. All i can say is that, if you want to analyze this, then please go
ahead and then post your findings publicly. I have no issue with admitting when i'm wrong. So far, though,
the ball is on your side to prove that higher skills give better loot, because that's neither what the skill
description says (which isn't really an argument and i know that), nor what most people have experienced.

Anyhow ... good luck with that and keep us informed !
Captain Africa
GRIM MARCH
#482 - 2013-03-27 07:41:49 UTC  |  Edited by: Captain Africa
Captain Africa wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=29191

1. DEEP SPACE !!!!!!!! ?
2. New Wormholes to Deep Space ?
3. New Exploration Ships ( Cap T3 LOL)
4. New Scanning System to accommodate Deep Space ?
5. Player owned stations you can deploy in deep space?
6. Environmental challenges in deep space?

Am I on track here or just jumping to conclusions ?
.... I know Blink

This sounds amazing lol


I don't think the scanning system is going to be changed, just improved to be able to scan in deep space.

I think we are ALL going to be pleasantly surprised by this expansion , really beyond our wildest expectations.

To give you an idea read that post , its a very good read...if only that zBlink

Oh and btw who cares about WIS if you can have WIS (walk in ship) lolz - Im calling my capital exploration ship - Odyssey 1
Ambasador Spock
Sons of Viagra
#483 - 2013-03-27 09:07:26 UTC  |  Edited by: Ambasador Spock
Last time I lost love for EvE (did not log for almost a year) was when they changed probing system to present version.

Each time tjey make a step forward towards ******** simplfied consumerism (called nerfing) I lose a bit of love permanently.


WORST SCENARIO:
Obviously DUST isn't performing nowhere near as expected or dreamed about so I sense that this is a new huge step forward to WOW style gaming and players market segment. When they will finally recognize their players market segment and drop unrealistic and not sustainable business agendas?
If thats another try then we will have probing system even more simplified and added instances with nice graphics and sounds presenting apparently misteris of undiscovered universe (no brainer BS). I willl leave forever.


BEST SCENARIO:
They will repair and balance present plexes. Tons of them have no meaning at all. Expeditions are broken. Rewarding system needs lot of fixes and balancing. Higher SP should make difference, better quipent should make difference, better player skills should make difference, sec lvl of space should make difference. Cosomos space needs lot of love (missions are broken, storyine items are worthless, while hardest to get).


Before adding new content they should focus on fixing stuff and balancing it. Announced skill change is right way of making game experince more appealing to new players. I am totally against simplifing things we like this game because its hard. I fully support it. I support overall ship overhaul and rebalancing as well.

PS
Who was the tard who suggested black ops JB range boost?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#484 - 2013-03-27 10:40:19 UTC
Ambasador Spock wrote:

WORST SCENARIO:
Obviously DUST isn't performing nowhere near as expected or dreamed about



That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ?

Articles, Dev Blogs, numbers ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Athena Maldoran
Doomheim
#485 - 2013-03-27 10:41:30 UTC
if theres no modular pos in this, i'm gonna go cry me a river..
Athena Maldoran
Doomheim
#486 - 2013-03-27 10:42:40 UTC
Krixtal Icefluxor wrote:
Ambasador Spock wrote:

WORST SCENARIO:
Obviously DUST isn't performing nowhere near as expected or dreamed about



That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ?

Articles, Dev Blogs, numbers ?


Dust is fuc*ing hillarious, I never had so much fun with a shooter since Doom and Duke Nukem.. Big smile
Krixtal Icefluxor
INLAND EMPIRE Galactic
#487 - 2013-03-27 10:46:22 UTC
Athena Maldoran wrote:
if theres no modular pos in this, i'm gonna go cry me a river..



well, get ready to unleash the Mississippi from your face, guaranteed as CCP has already stated where this is at.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Solstice Project
Sebiestor Tribe
Minmatar Republic
#488 - 2013-03-27 10:57:34 UTC
Athena Maldoran wrote:
Krixtal Icefluxor wrote:
Ambasador Spock wrote:

WORST SCENARIO:
Obviously DUST isn't performing nowhere near as expected or dreamed about



That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ?

Articles, Dev Blogs, numbers ?


Dust is fuc*ing hillarious, I never had so much fun with a shooter since Doom and Duke Nukem.. Big smile
Care to elaborate ?
I'm genuinly interested ! :D
Eugene Kerner
TunDraGon
Goonswarm Federation
#489 - 2013-03-27 11:01:58 UTC
Athena Maldoran wrote:
Krixtal Icefluxor wrote:
Ambasador Spock wrote:

WORST SCENARIO:
Obviously DUST isn't performing nowhere near as expected or dreamed about



That's the only time I've heard this at all. What exactly were the number expectations as stated ? And where are they now ?

Articles, Dev Blogs, numbers ?


Dust is fuc*ing hillarious, I never had so much fun with a shooter since Doom and Duke Nukem.. Big smile

Because of the outdated graphics or the engine?
(just trolling)

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Pelea Ming
Royal Amarr Institute
Amarr Empire
#490 - 2013-03-27 14:30:10 UTC  |  Edited by: Pelea Ming
Alia Gon'die wrote:
Pelea Ming wrote:
Zircon Dasher wrote:
Beekeeper Bob wrote:
Lots of assumptions about the mechanics, when the real problem is, even CCP doesn't know how it works...Lol




Why does this not sound very implausible to me?Lol

because they've pretty much admitted to similar things before? ie, a few years ago when they made a comment about fixing POSs, they backed off by flat out admitting the coding as it was originally done was too complex for them, and the guy who had originally written the code no longer worked for them so they couldn't just assign him to work on it :P


Actually as I've come to understand it, it was more that one of the original programmers decided to obfuscate his code. So sorry, but you're kinda wrong.

funny, but, as I understand it, that whole debacle happened before this account of yours was even created, and I was active within the game when it happened, I'll trust my memory over your idle commentary.

Though even if it was a matter of deliberate obfuscation, it still stands that the code was too complex :P

---edited to add last line---
Krixtal Icefluxor
INLAND EMPIRE Galactic
#491 - 2013-03-27 14:35:15 UTC
Did you not know that what Pelea Ming says is virtually the Word of God now apparently ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Pelea Ming
Royal Amarr Institute
Amarr Empire
#492 - 2013-03-27 14:51:29 UTC  |  Edited by: Pelea Ming
Jelani Akinyemi Affonso wrote:
really interesting read:

http://massively.joystiq.com/2013/03/25/pax-east-2013-an-interview-with-eve-onlines-jon-lander/

article is based on an interview with Jon Lander.


Quote 1: "This also plays into the redistribution of resources. As it stands now, getting resources isn't necessarily easy, but it is tedious. Knowledge about where to get things is all very public. No one needs to explore or find new ways to get certain metals. It leads to a static game state, and that's the opposite of what EVE should be about."


This looks like it should be really interesting, particularly the line near the end about the new ships being added to be a "horizontal" progression to give more options.

-edited to fix quote-
Xavier Quo
Royal Amarr Institute
Amarr Empire
#493 - 2013-03-27 17:37:51 UTC  |  Edited by: Xavier Quo
Hopefully this expansion is more towards content rather than reworking the mechanics totally. I love exploration but the content has always been a bit meh

dscan distance presets (AU & km) and the ability to group groups of probes allowing independent alt- and shift moving would be nice.

Things like dscan autorepeat and other simplifying mechanics I am not sure about, I have done lowsec exploration for a while and it is exciting because you do have to be on top of things & paying attention, in some cases in a complex situation, in order to get an idea of what people are doing on dscan whilst scanning and possibly hacking, salvaging & tanking damage as well.

If you only explore empty systems you are limiting yourself, so in populated systems you are always making a judgement call whether to bail or continue to risk for profit. You do that mainly with dscan so maybe its functionality could be upgraded beyond simple presets and actually start giving some kind of display similar to system view with speed vectors, signature radii, recording ability etc. Maybe that will be too much but it would be good even for pirates in identifying targets as well so it makes things more interesting & more info rich, if you have the skills (skillbooks & irl) and intelligence to interpret a trade run from a dscan driveby etc.

Whenever I try to do cosmic anoms however, I usually get some attention and am unable to compete the site. It would be interesting to use both dscan and the onboard site scanner, with a few jumps around the system to make these not so completely simple to access. Or maybe have much larger sites (and small and medium MJD)

Also deep space probes or a core deep space probe variant might be interesting in using for finding higher level sites. I remember starting the game years ago and upon seeing deep space probes, immediately trained to astro V, thinking there were sites to run beyond what the standard probes show. Was very disappointed to learn that deep space probes are not really for exploration at all (bar the signal strength trick)

I also remember being incredibly disheartened as a noob seeing extremely veteran players in T3's rinse through all of the hisec sites, leaving only wormholes to be constantly found. Now of course these people should be in lowsec and carebear competition will always be high, but there should be either sites that don't count t3's as cruisers, or more frigate gated combat sites for the new players that can't yet get a decent isk padding to get into lowsec in a cruiser or whatever. In fact gettng the gates to recognise the different tech levels of ships might not be a bad idea.

The mention of new modules is interesting, as are some of the ship rumours, but I hope the selection is not just the one jove cruiser, rather a few racial vars (and of course the jove crusier as well Big smile)

The screenshots from the presentation look lovely!

ps. sisters of eve exploration orca (with fitted ship bay taking over the ore hold space) plz
Herzog Wolfhammer
Sigma Special Tactics Group
#494 - 2013-03-27 17:38:47 UTC
Pelea Ming wrote:
Jelani Akinyemi Affonso wrote:
really interesting read:

http://massively.joystiq.com/2013/03/25/pax-east-2013-an-interview-with-eve-onlines-jon-lander/

article is based on an interview with Jon Lander.


Quote 1: "This also plays into the redistribution of resources. As it stands now, getting resources isn't necessarily easy, but it is tedious. Knowledge about where to get things is all very public. No one needs to explore or find new ways to get certain metals. It leads to a static game state, and that's the opposite of what EVE should be about."


This looks like it should be really interesting, particularly the line near the end about the new ships being added to be a "horizontal" progression to give more options.

-edited to fix quote-




Are resources about to become..... limited?


Oooooh lordy.


CCP should arrange to link the game to the forums, so that the more tears there are in the forums, the more ice there will be in space (water freezes, etc).

Bring back DEEEEP Space!

Pelea Ming
Royal Amarr Institute
Amarr Empire
#495 - 2013-03-27 18:11:22 UTC
Herzog Wolfhammer wrote:




Are resources about to become..... limited?


Oooooh lordy.


CCP should arrange to link the game to the forums, so that the more tears there are in the forums, the more ice there will be in space (water freezes, etc).

lols
Beekeeper Bob
Beekeepers Anonymous
#496 - 2013-03-27 18:15:55 UTC
Captain Africa wrote:
Captain Africa wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=29191

1. DEEP SPACE !!!!!!!! ?
2. New Wormholes to Deep Space ?
3. New Exploration Ships ( Cap T3 LOL)
4. New Scanning System to accommodate Deep Space ?
5. Player owned stations you can deploy in deep space?
6. Environmental challenges in deep space?

Am I on track here or just jumping to conclusions ?
.... I know Blink

This sounds amazing lol


I don't think the scanning system is going to be changed, just improved to be able to scan in deep space.

I think we are ALL going to be pleasantly surprised by this expansion , really beyond our wildest expectations.

To give you an idea read that post , its a very good read...if only that zBlink

Oh and btw who cares about WIS if you can have WIS (walk in ship) lolz - Im calling my capital exploration ship - Odyssey 1



1. Fixing mechanics that have been broken for years <> Expansion

2. With all the current issues in game, I can hardly see anyone being "pleasantly surprised" by any update that CCP puts out...
Unless you are part of the fluff and mirrors crowd that's all about Shiney, and don't care about actual gameplay......Oops


Signature removed - CCP Eterne

Herzog Wolfhammer
Sigma Special Tactics Group
#497 - 2013-03-27 18:50:19 UTC
Ambasador Spock wrote:
Last time I lost love for EvE (did not log for almost a year) was when they changed probing system to present version.

Each time tjey make a step forward towards ******** simplfied consumerism (called nerfing) I lose a bit of love permanently.


WORST SCENARIO:
Obviously DUST isn't performing nowhere near as expected or dreamed about so I sense that this is a new huge step forward to WOW style gaming and players market segment. When they will finally recognize their players market segment and drop unrealistic and not sustainable business agendas?
If thats another try then we will have probing system even more simplified and added instances with nice graphics and sounds presenting apparently misteris of undiscovered universe (no brainer BS). I willl leave forever.


BEST SCENARIO:
They will repair and balance present plexes. Tons of them have no meaning at all. Expeditions are broken. Rewarding system needs lot of fixes and balancing. Higher SP should make difference, better quipent should make difference, better player skills should make difference, sec lvl of space should make difference. Cosomos space needs lot of love (missions are broken, storyine items are worthless, while hardest to get).


Before adding new content they should focus on fixing stuff and balancing it. Announced skill change is right way of making game experince more appealing to new players. I am totally against simplifing things we like this game because its hard. I fully support it. I support overall ship overhaul and rebalancing as well.

PS
Who was the tard who suggested black ops JB range boost?



Nice rug (re: your avatar) P



Yeah the simplification of scanning killed lowsec mission running, and even the gate campers suffered for it as well as the forum warriors having to endure thread after thread of gate campers' tears calling for high sec nerfs or anything that would arbitrarily force people into their camps.

This is why there must be improvements to the directional scanner and I have no doubt that if the ability to counter being scanned down is via a module, people will use it and even do so in place of a cloaking device. Presently, the only way to be un-scannable (because they nerfed using a mid rack loaded with ECCMS) is to cloak, but you can't do jack squat while cloaked. So this would solve TWO problems: being able to do anything other than cloak to remain not-gankeed AND this could separate the mission runner from the AFK cloaker. When the patrol ( or gank squad) sees a ship on D-Scan and in local, they know it's not a safed-cloaked bot or AFK/Spy (possibly - and that's the good part: your judgement could work or fail) , and they could make a try for it, and chance this is not a player who is paying attention and equipped to detect a scan-down.

Simply put, it would reduce the guarantee of being hunted down and bring back mission running, and those who forgo cloaking (and doing nothing) are not instantly invincible to being hunted (so I am working from the viewpoints of the hunter and the hunted here).


Looking at the link to the exploration ship and its heinous boost to probe scan strength means a wider AU range on probes, and if the line of maximum D-scan range and minimum Probe range is crossed, meaning you can get 100 percent warpable hit on probes far enough away not to be seen on D-Scan, it's only going to be the final nail in the coffin for lowsec, and the end of doing anything in wormholes beyond cloaking and hiding behind a POS shield.

( could be mistaken about what kind of probes are boosted).

Bring back DEEEEP Space!

Pelea Ming
Royal Amarr Institute
Amarr Empire
#498 - 2013-03-27 23:49:23 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=2797415#post2797415

A little bit of hard facts about what we will be seeing with Oddyssey

specifically, nerfs to TE and RESEBO
Captain Africa
GRIM MARCH
#499 - 2013-03-28 06:23:11 UTC
Beekeeper Bob wrote:
Captain Africa wrote:
Captain Africa wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=29191

1. DEEP SPACE !!!!!!!! ?
2. New Wormholes to Deep Space ?
3. New Exploration Ships ( Cap T3 LOL)
4. New Scanning System to accommodate Deep Space ?
5. Player owned stations you can deploy in deep space?
6. Environmental challenges in deep space?

Am I on track here or just jumping to conclusions ?
.... I know Blink

This sounds amazing lol


I don't think the scanning system is going to be changed, just improved to be able to scan in deep space.

I think we are ALL going to be pleasantly surprised by this expansion , really beyond our wildest expectations.

To give you an idea read that post , its a very good read...if only that zBlink

Oh and btw who cares about WIS if you can have WIS (walk in ship) lolz - Im calling my capital exploration ship - Odyssey 1



1. Fixing mechanics that have been broken for years <> Expansion

2. With all the current issues in game, I can hardly see anyone being "pleasantly surprised" by any update that CCP puts out...
Unless you are part of the fluff and mirrors crowd that's all about Shiney, and don't care about actual gameplay......Oops




I hear you bro , but wtf cant we have both ? I mean really , were talking CCP here . We have really been fixing **** for the last two years .....this game has to grow to survive.

We need something fresh , we need deep space.
Lybra
Suddenly Spaceless
Insidious.
#500 - 2013-03-28 11:02:17 UTC
Pelea Ming wrote:
Totalrx wrote:


No, in all likely hood, CCP was using the name in it's classic reference, ala Greek mythology one of Homer's works, and if I recall correctly, it's part of his great work (one of history's greatest works of all time) the Illyiad (btw, if I'm wrong it's cause I was too lazy to google about it to confirm before posting this :P)


Odyssey is the second epic Homer wrote and it's the story of Ulysses's return to Ithaka after the Trojan war (covered in the Iliad). It's in Odyssey that you first read about Cyclopean tribes, Sirens, the Lotus eaters, Scylla & Charybde and a whole bunch of other epic stuff. You might say it's one of the first "explorer's favourites" ever written.

Ahhh.... Greece was fun back then... Blink

Now, I don't mean to sound offensive or anything, here. Most of the posts raise interesting points, others are pure speculation while others are pure whining. The old saying was "Can I have your stuff when you quit?". (Do people still use it?)

I've been on and off EVE since its last stage of beta back in 2003. And while I'm probably less skilled, rich and informed than a vast number of players out there, I've been having fun with this game continuously for the past 10 years. The only reasons that drove me away for some time were personal and rarely had anything to do with the game itself.

Don't get me wrong, I'm not saying EVE is flawless, and would never go as far as to contradict someone who has a specific gripe with some of the game's mechanics. The ONLY thing I can offer genuinely is personal experience. And you can imagine that I have done a lot of everything as long as I've been playing. (Hell, I was pvping mOo members back in the day when there were maybe 10 Domis in the whole server and hybrid ammo had zero range penalty)

My very humble point is: Odyssey is an expansion focusing (besides the rebalancing and streamlining UIs, ships, modules and POSs) on exploration. If you've been around as much as myself, you absolutely DROOL over content like this. The opportunity to be one of the first pilots to land on a system? It's like playing the game in its early stages when corps and alliances first made for 0.0 space. Vast, unknown and loaded with resources (well, it was mostly rats and bistot back then). If you've never had that experience, this expansion seems to be your chance. Plus you get to do it with graphics and interfaces and practical controls that people playing in 2003 had not even dreamed of.

I don't like walls of text - I mostly lurk - so if I had to say one thing I hope people can remember it's this:

EVE has evolved with every expansion. Sometimes people were discouraged because their way of doing things had to be modified, or their favourite ship got nerfed to crap (mine was always the Eos...). But in the long run everything that was added to the game found its place and eventually made it more complete. Not necessarily "better" or "friendlier" but it was made "fuller". Having seen the huge changes made since Apocrypha, I'm very very confident that Odyssey will do anything but harm the game itself or drive players away, or distort the balance that keeps EVE running. I've been adapting for 10 years and I'm still having fun. If you've reached the point where you whine about potential changes, months before the expansion is even released, you're not having much fun...

Sorry for the outburst, going to re-cloak now.