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Trebor Daehdoow for CSM8 - The Proven Performer - http://bit.ly/vote-trebor

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#361 - 2013-03-22 23:11:33 UTC
Trebor Daehdoow wrote:
the community reaction to CCP's announcements about the Summer expansion at PAX East tomorrow.


MalcTip™: Go long on 1600mm plates

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

mynnna
State War Academy
Caldari State
#362 - 2013-03-22 23:57:36 UTC
C'mon now, if we're talking about investment tips, do you want to take them from Malcanis, or from the guy worth a trillion and a half via market games? Blink

Member of the Goonswarm Economic Warfare Cabal

Trebor Daehdoow
The Scope
Gallente Federation
#363 - 2013-03-23 00:22:24 UTC
mynnna wrote:
C'mon now, if we're talking about investment tips, do you want to take them from Malcanis, or from the guy worth a trillion and a half via market games? Blink

Evemail me your predictions and we'll see how well you do, Scrooge McGoon. Twisted

Private Citizen • CSM in recovery

Mumtaz Khan
Ministry of War
Amarr Empire
#364 - 2013-03-23 04:42:12 UTC
Poetic Stanziel wrote:
(And two days before the election, everyone set your CSPA charges to 1M ISK. So that his inevitable mass evemail costs him a bunch of money.)


mynnna
State War Academy
Caldari State
#365 - 2013-03-23 05:01:24 UTC
Trebor Daehdoow wrote:
mynnna wrote:
C'mon now, if we're talking about investment tips, do you want to take them from Malcanis, or from the guy worth a trillion and a half via market games? Blink

Evemail me your predictions and we'll see how well you do, Scrooge McGoon. Twisted


I don't actually have any yet (aside from "buy minerals", but that's an older one).

We'll see tomorrow after the PAX East announcement. Twisted

Member of the Goonswarm Economic Warfare Cabal

Malcanis
Vanishing Point.
The Initiative.
#366 - 2013-03-23 08:42:28 UTC
mynnna wrote:
C'mon now, if we're talking about investment tips, do you want to take them from Malcanis, or from the guy worth a trillion and a half via market games? Blink


If you want to bet against EVE players raging about something then stay right there while I liquidate all my assets

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Apricot Baby
caldariprimeponyclub
#367 - 2013-03-23 09:50:08 UTC  |  Edited by: Apricot Baby
mynnna wrote:
Trebor Daehdoow wrote:
mynnna wrote:
Now I'm actually curious about your opinion - what about cosmetic microtransaction type of stuff? Buy ship skins/decals/etc with aurum (which could then be sold for isk on the markets as well). Essentially the same thing as the clothes already in the NEx store, but for your ships.

I have no problems with "non-game affecting" stuff like this in general (and these things have been thrashed out in CSM summits several times).

Where it gets a bit iffy is if CCP started cannibalizing regular developer resources into producing "fancy hat" items -- and that is a very fuzzy judgment call.

Putting on my fancy businessman's hat, what I would hope CCP would do is some cautious and cheap experiments to determine if there's sufficient demand to warrant investing resources in the project, and if so, expand the relevant departments (or outsource) so they can meet the demand without impairing their ability to improve the game.

Or in other words, the people who want to pimp their rides shouldn't subsidize the people who are happy with the factory paint job.


Gotta have something to keep the art team busy when they're not making new ships or talking about how much they hate the idea of rebuilding the naglfar's model, right? Sounds like a perfect task. Blink


There are c.800 unreleased ships with unique designs sitting in the client files already. Each race looks to have 5 manufacturers that could be for general player use, along with unreleased T2, Pirate, NPC and Navy ships. Unless CCP was to go about creating a feature that allowed you to "paint" ships and/or implemented a skill based paint mechanic it would be relatively easy to go about making them available, as long as they didn't have unique attributes of course.

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Trebor Daehdoow
The Scope
Gallente Federation
#368 - 2013-03-23 10:56:47 UTC
Mumtaz Khan wrote:
Poetic Stanziel wrote:
(And two days before the election, everyone set your CSPA charges to 1M ISK. So that his inevitable mass evemail costs him a bunch of money.)


None of my previous campaign mailings ever cost me a single ISK in CSPA charges. Twisted

Private Citizen • CSM in recovery

Trebor Daehdoow
The Scope
Gallente Federation
#369 - 2013-03-23 20:30:16 UTC
Yeep wrote:
There should be sections of the AURUM store gated by faction standings and only available in specific stations that sell pigments and solvents and paint BPOs (Colours like black and pink obviously come from pirate faction stores). Once you've made some coloured paint you sell it on (for ISK) to another player who has trained paint scheme design to V to be able to use 5 different colours in a pattern and bought a pattern BPO (obviously from another faction standing gated AURUM store). That player then sells the paint scheme on the ISK market to the end user who applies it (after training painting V for the 5 colour scheme and ship customisation I for the ability to add one customisation obviously).

Don't forget to train Paint Resolution, Artist Relations, Studio Management, Advanced Paintbrush Interfacing, Tactical Heraldry Manipulation, Caricature Specialization, Painting Foreman, Remote Hull Paintjob Repair, Critical Reception Prediction, Contrast Calibration, ART Industrial, and all the Artistic Subsystem skills.

Have you ever considered a career in game design? Twisted

Private Citizen • CSM in recovery

Tcar
Republic University
Minmatar Republic
#370 - 2013-03-24 04:09:19 UTC
Trebor Daehdoow wrote:

Don't forget to train Paint Resolution, Artist Relations, Studio Management, Advanced Paintbrush Interfacing, Tactical Heraldry Manipulation, Caricature Specialization, Painting Foreman, Remote Hull Paintjob Repair, Critical Reception Prediction, Contrast Calibration, ART Industrial, and all the Artistic Subsystem skills.

Have you ever considered a career in game design? Twisted


Don't forget the full set of "Muse" set of implants, with a set bonus to paint job ME/PE.
Trebor Daehdoow
The Scope
Gallente Federation
#371 - 2013-03-24 23:31:55 UTC
Alekseyev Karrde wrote:
HERE IT IS

TOPICS:
-Highsec Balance
-New Player Experience
-EVE Development and Marketing
-CSM Incumbents vs New Blood
-Failures and Successes of CSM7


Monk and I had a good time debating a bunch of topics on Declarations of War. Like myself and Alekseyev Karrde, we have divergent opinions about a lot of things, but that was less important than the tone of the debate.

Monk impressed me as a candidate who has the skillset to be an effective member of the CSM. Unless he does something totally braindead, he'll be on my recommended ballot -- and higher than some people might imagine.

Preliminary voting hopefully starts tomorrow, let's make sure all the good candidates have an easy time qualifying.

Private Citizen • CSM in recovery

Trebor Daehdoow
The Scope
Gallente Federation
#372 - 2013-03-26 16:57:50 UTC  |  Edited by: Trebor Daehdoow
Here's an update on Odyssey, with some more information about the input CSM gave CCP and how it was reflected in the final result.

(cut and pasted for convenience)

2013 - A CSM Odyssey

CCP has just teased the contents of the next expansion, Odyssey, so finally CSM members can start discussing some of the details -- but only some of them, since we can't discuss details that have not already been made public due to the NDA.

So this first post on Odyssey will focus on how much of the CSM's agenda got reflected in the final result. If you've read my previous posts on CSM's involvement in the release planning process, you already know that CSM got an unprecedented opportunity to provide input to the process.

A quick recap: First, all of the various teams at CCP made presentations about things they could contribute to the expansion. Then the teams (and CSM) took all these ingredients and developed recipes for themed expansions. The final theme was a synthesis of the best ideas, tempered by the realities of the development process.

After these presentations, CSM ranked the various ingredients based on how important we thought they were, and how much bang-for-the-buck we thought they provided.

Of the 5 items we ranked 10/10, 3 are addressed in Odyssey. Of the 12 items we ranked 9.0-9.9, at least 6 made it. Of the 8 items we ranked 8.0-8.9, 4 made it. Of the 4 items we ranked 7.0-7.9, 2 made it.

We also labeled 17 features as "big ticket" items. At least 9 of them are in Odyssey.

Finally, we identified 6 "core crucial" elements that most of the recipes incorporated. 4 of them made it into Odyssey in some form.

Odyssey is significantly more aggressive than the last couple of expansions, which IMHO is the right direction. The task of the CSM over the next few months, as a stakeholder for a team working on some of the headline features, is to do everything we can to make the expansion as successful as possible, because I want CCP to take even larger bites from the apple in the future.

Private Citizen • CSM in recovery

Wescro2
The Scope
Gallente Federation
#373 - 2013-03-26 17:13:54 UTC  |  Edited by: Wescro2
What's the difference between 10/10, big ticket and core crucial items/elements/features?
DNS Guerrilla
Ministry of War
Amarr Empire
#374 - 2013-03-26 18:07:57 UTC
Wow, A politician that actually gets **** done. Rarer than a ganked vargur in Madirilire. +1
Jaq Royale
Royale Strategic Imperative
#375 - 2013-03-26 19:25:18 UTC
I will say one thing: you actually know how to run a campaign.
Refreshing.
+1
Trebor Daehdoow
The Scope
Gallente Federation
#376 - 2013-03-26 19:48:13 UTC
Wescro2 wrote:
What's the difference between 10/10, big ticket and core crucial items/elements/features?


We first ranked everything in terms of bang-for-buck. So the 10/10 items could be big or small, but they were things that we'd absolutely want to see get done.

Then we subranked the big ticket items; these would be features that might be considered headline features of the expansion, that would clearly be a lot of effort.

Finally, we looked at all the various proposals and extracted what most of them had in common. These were potential building blocks that were interdependent.

Basically, we sliced up the information several different ways, so we (and the people who read our report) could better understand the problem.

Quite a few of the members of CSM made our own expansion proposals, to help CCP get some perspective on how players might rank these things. When I compare my proposal to Odyssey, most of what I pitched got included.

Private Citizen • CSM in recovery

Malcanis
Vanishing Point.
The Initiative.
#377 - 2013-03-27 14:15:54 UTC
Trebor Daehdoow wrote:

Quite a few of the members of CSM made our own expansion proposals, to help CCP get some perspective on how players might rank these things. When I compare my proposal to Odyssey, most of what I pitched got included.


Obviously your proposal to add PvP flags to hi-sec didn't make the cut Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Trebor Daehdoow
The Scope
Gallente Federation
#378 - 2013-03-27 18:04:40 UTC
Malcanis wrote:
Obviously your proposal to add PvP flags to hi-sec didn't make the cut Blink

You're confusing me with that carebear Alekseyev Karrde. I pushed for adding cushions and a comfy chair to the Captain's Quarters.

Private Citizen • CSM in recovery

Trebor Daehdoow
The Scope
Gallente Federation
#379 - 2013-03-27 18:42:03 UTC
Thanks to everyone who endorsed me. I have received more than 200 votes and qualified for the main election.

Private Citizen • CSM in recovery

Trebor Daehdoow
The Scope
Gallente Federation
#380 - 2013-03-28 02:30:19 UTC
The Mittani launched another salvo in his War Against Turnout, so I've written up a quick rebuttal. Hope you enjoy Lack of Quantity has a Quality all its own.

And congratulations to the many candidates who got their 200 votes, and to those who haven't quite made it, feel free to get in touch, I may be able to help.

Private Citizen • CSM in recovery