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Eliminating Supercapitals: Nullsec Is Worth Saving

Author
Dash Bishop
Doomheim
#61 - 2013-03-27 16:01:09 UTC
After reading all the daily tripe involved with nullsec, I've concluded that it is not worth saving.

Caldari Militia ☜✫☞

Murk Paradox
Ministry of War
Amarr Empire
#62 - 2013-03-27 16:54:18 UTC  |  Edited by: Murk Paradox
Eram Fidard wrote:
Murk Paradox wrote:
I would think it is kind of hard to see some sov null residents speak about how sov null is all about empire building, while enforcing that with mechanics that are meant to bypass those same borders and make them obsolete.

What's the point of saying "this is my area" if you can easily be across the map where your empire isn't relevant?

As supercaps being the problem with that... well, let's ask the sov residents without it being a matter of people speaking out of turn-

Sov residents, do you think supercaps help build your empire, or help ignore borders by allowing far jumps and power projection to conveniently ignore the limitations of owning that area of space?

If you can own space in the top left of sov space, why should it be possible to logistically move a force so far away?



I don't agree you lumping power projection in with supercapitals as a problem.

Related problems perhaps, but not the same one.




What else would they be used for? Non existant structure gridning because noone likes to structure grind anymore?

I mean, cynos and cap ships are directly related....

But please, keep in mind the importance of me making it into a form of a question, as opposed to stating a fact. And by all means, if you think it relative, reword the question to be in line with the topic!

Thanks =)

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Savnire Jacitu
Abysmal Gentlemen
#63 - 2013-03-27 17:55:53 UTC
Alright I just had a wicked brain storm. This will fix everything.

Step one- Everyone in high sec and low sec unite into one super blob corp allience thingy.

Step two- That new super blob, which I'm pretty sure would be mostly noob ships and drakes, would then invade into null sec.

Step three- watch as all major alliances are burned under a hail of civilian weapons and heavy missles.

Step four- Restart server.

Posta Wifda Mosta
Republic Military School
Minmatar Republic
#64 - 2013-03-27 19:56:12 UTC
If CCP really wanted to shake up Nulsec and make it pertinent to the game they would do the following:

1. A moon is a moon is a moon, what's the difference between a moon in highsec and one in low or nulsec? Laws of the universe would state nothing. Allow highsec moon mining yet have the empires charge royalties from those corps moon mining in highsec.

2. Allow super manufacturing and movement in highsec, however if you engage any modules in highsec concord and faction navy detects this, responding with deadly force.

3. With a level playing field the carebear invasion of nulsec can begin. That will get Nulbears off the teacup ride and perhaps force them out of the themepark into highsec to wage a bit of war vs the highsec alliances threatening their sov.

Otherwise the game is going nowhere.
marVLs
#65 - 2013-03-27 20:30:10 UTC
I got something for ya all

The Nullbears - Everybody Was Moon Goo Mining

"Everybody is blue not fighting,
They only do moon mining"


etc.
David Cedarbridge
Republic Military School
Minmatar Republic
#66 - 2013-03-28 10:33:42 UTC
Posta Wifda Mosta wrote:
With a level playing field the carebear invasion of nulsec can begin. That will get Nulbears off the teacup ride and perhaps force them out of the themepark into highsec to wage a bit of war vs the highsec alliances threatening their sov.

Who?