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Making T2 modules useful (compared to Meta 4's)

Author
asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#1 - 2013-03-26 02:56:30 UTC
I did a quick search and did not see a topic on this, so here it is.

For a while now i've noticed there are an AWFUL lot of T2 modules that are worse than their Meta 4's. T2 jams being one off the top of my head. The have the same stats, but the T2 inherently takes more CPU.

There are many more like it, where the Meta 4 is cheaper, and better in every way that the T2. Is this intended? If so what is the reason?

You (CCP) recently (finally!!!) fixed the T2 Armor Plates in this regard. Can you please look into the others that are useless compared to their Meta 4 counterparts?
UKBigWolf
#2 - 2013-03-26 04:20:35 UTC  |  Edited by: UKBigWolf
To my understanding, once-upon-a-time, Meta 4s were alot more expensive than their T2 counterparts, and that (for the most part) balanced it out

However, since this is no longer the case, I agree it might be worth looking into it
Roime
Mea Culpa.
Shadow Cartel
#3 - 2013-03-26 04:29:26 UTC
This is so simple to fix- remove meta 4 drops from hisec and null, and add them to lowsec belt and anomaly rats.

.

Abrazzar
Vardaugas Family
#4 - 2013-03-26 04:32:36 UTC
Just tiericide meta modules. No need for power creep.
Radhe Amatin
Federal Navy Academy
Gallente Federation
#5 - 2013-03-26 05:09:27 UTC
UKBigWolf wrote:
To my understanding, once-upon-a-time, Meta 4s were alot more expensive than their T2 counterparts, and that (for the most part) balanced it out

However, since this is no longer the case, I agree it might be worth looking into it


Some of them still are...look at guns, damage controls, warp disruptors/scramblers, webs,missile launchers.
The reason that the ecm modules are cheaper, as the OP is saying, is that are few people flying specialized ecm boats thus reducing the demand of ecm modules thus reducing the price.
other reason is for ecm modules to really be effective u need to train them to level 4 to open up the skills to increase their power but at the same time it opens the t2 variants as well.

Sizeof Void
Ninja Suicide Squadron
#6 - 2013-03-26 05:12:12 UTC
Roime wrote:
This is so simple to fix- remove meta 4 drops from hisec and null, and add them to lowsec belt and anomaly rats.

Simple, and it would probably work. The basic problem with metas *is* just too much supply.

I do remember when meta 4's were consistently more expensive than T2 modules, due to short supply. You would only use them when you absolutely needed the extra CPU/PG for a tight fit. Then, someone at CCP increased the NPC drop rate and things got broken.

I wonder if the same solution would work for low meta modules, too?

T1 modules are never going to see much use, as long as low metas are as plentiful and cheap as they are now. This means that T1 module manufacturing will continue to be pointless, except as a stage in T2 module manufacturing.

Roime's solution would also provide a nice boost to low-sec income, with a reasonable risk-vs-reward ratio.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#7 - 2013-03-26 05:41:47 UTC
Yeah they might do with another look at drop rates.

I think I have seen more than a few Meta 1 and 2 items actually going for less than their T1 counterparts, but I haven't looked that close when I can easily afford almost anything in at least Meta 3. As Void says, the balancing factor used to be cost. While there were a few T2 items with better stants, and weapons have the advantage of T2 ammo and a second damage confusing skill even if you use T1 ammo, for the most part Meta 4 has always been better than T2 sometimes Meta 3, but it was too costly to casually fit everything with a bunch of Meta 3 and 4, and if you weren't rolling in cash, you only bought it when you were at your fitting limits or the 1% better stats were absolutely critical to your fit.

If they lower the drop rate again, so supply and demand raises the prices, the problem should sort itself.
hmskrecik
TransMine Group
Gluten Free Cartel
#8 - 2013-03-26 08:11:53 UTC
Roime wrote:
This is so simple to fix- remove meta 4 drops from hisec and null, and add them to lowsec belt and anomaly rats.


...and then there's sudden "Meta3 modules unbalanced" thread...
Sizeof Void
Ninja Suicide Squadron
#9 - 2013-03-26 10:01:47 UTC
hmskrecik wrote:
Roime wrote:
This is so simple to fix- remove meta 4 drops from hisec and null, and add them to lowsec belt and anomaly rats.
...and then there's sudden "Meta3 modules unbalanced" thread...

Only relative to T1 modules, not T2 modules.

Unlike many of the meta 4's, the meta 3's are inferior to T2 modules. So, there is never any reason you'd use a meta 3 instead of a T2 or meta 4.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#10 - 2013-03-26 11:09:11 UTC  |  Edited by: Jonas Sukarala
they need a overhaul really they are based on the tier system atm rather than the new role system.
Also T2 modules should require level5 skills to use them only guns have this and even then they require the previous size gun trained.
Also if they improved some of these mods like the excessive cap need for T2 jamming mods they could change the bonuses on the ships to more useful ones the falcon having a cap bonus for jamming mods is a waste when it could use more focus on damage and range along with some more turret slots.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

hmskrecik
TransMine Group
Gluten Free Cartel
#11 - 2013-03-26 13:45:27 UTC
Sizeof Void wrote:
hmskrecik wrote:
Roime wrote:
This is so simple to fix- remove meta 4 drops from hisec and null, and add them to lowsec belt and anomaly rats.
...and then there's sudden "Meta3 modules unbalanced" thread...

Only relative to T1 modules, not T2 modules.

Unlike many of the meta 4's, the meta 3's are inferior to T2 modules. So, there is never any reason you'd use a meta 3 instead of a T2 or meta 4.

It's depending on price, I'd say. If you move meta 4 into lowsec, the carebears like me WILL NOT rush there to farm them. Instead they will start farming something else. And again there will be bittervets crying "X-this or Y-that has prices out of whack".
Sizeof Void
Ninja Suicide Squadron
#12 - 2013-03-26 19:18:12 UTC
hmskrecik wrote:
It's depending on price, I'd say. If you move meta 4 into lowsec, the carebears like me WILL NOT rush there to farm them.

That is exactly the point.

A few die-hards will farm them, but the overall available supply will drop, which will push prices back up, restoring the T2 vs. meta 4 balance.

Roime's suggestion is by far the best solution to addressing the OP's issue, since it doesn't require a lot of dev time to attempt to rebalance all of the T2 and meta 4 module stats, and we already know that that making meta 4's more expensive does work.

hmskrecik wrote:
Instead they will start farming something else. And again there will be bittervets crying "X-this or Y-that has prices out of whack".

Yes, maybe. But, this is how you fix things in a game... or a bad yard sprinkler system - fix one, turn it on, see what happens, fix the next one (yeah, I'm fixing a sprinkler system right now).
hmskrecik
TransMine Group
Gluten Free Cartel
#13 - 2013-03-26 20:33:15 UTC
Sizeof Void wrote:
hmskrecik wrote:
It's depending on price, I'd say. If you move meta 4 into lowsec, the carebears like me WILL NOT rush there to farm them.

A few die-hards will farm them, but the overall available supply will drop, which will push prices back up, restoring the T2 vs. meta 4 balance.

Okay, this way it wil work as intended. Anyway as you and Roime intended. Though I don't agree that this would be proper course of action. Read below.

Quote:
Roime's suggestion is by far the best solution to addressing the OP's issue, since it doesn't require a lot of dev time to attempt to rebalance all of the T2 and meta 4 module stats, and we already know that that making meta 4's more expensive does work.

I fail to see what actual problem this solution is addressing. That meta4 are cheaper than tech2 and better at the same time?

First, it's the matter of modules balance. In my opinion the pathology is that meta4 are better, not that they are cheaper. Higher metas are supposed to be better. OK devs don't have time to balance each toy in game, but this proposal is correcting one wrong with another wrong.

Second, what is your problem with that meta4 are cheaper?
Drake Doe
88Th Tax Haven
#14 - 2013-03-26 20:37:45 UTC
How about significantly lowering the fitting requirements of t2 modules that have equal meta 4s

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Montevius Williams
The Scope
Gallente Federation
#15 - 2013-03-26 20:40:50 UTC
T1 made by players
T2 made by players
Meta 2 made by players as a variation of T1
Meta 3 dropped in Wormhole and Null sec
Meta 4 dropped in Low Sec


OR

Made all Meta's created by players
Have NPC's drop components that are needed for Meta manufacturing

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB