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Clone prices

Author
Corey Fumimasa
CFM Salvage
#101 - 2013-03-25 18:26:13 UTC  |  Edited by: Corey Fumimasa
Tonto Auri wrote:
Corey Fumimasa wrote:
As I look at the issue of clone cost and talk to people around New Eden things become more clear. High clone prices are a limiting factor to high SP characters. If removed or mitigated these characters will become more powerful.

In which a way "more powerful" will they become, please explain.


Clone costs are a limiting factor. If removed high SP characters will be able to take more risks and fly more confidently while doing so.

Also in large engagements the Clone costs will need to be considered. Take for example a war between Goons and TEST; lets say Goon clones are on average 10 million ISK more expensive than TEST clones, and in a week maybe 1000 pods get blown up per side. So Goons are down 10 billion ISK just in clone costs. This is not an insurmountable handicap, but it is one that needs to be accounted for. Removing this disadvantage would make older alliances more powerful when compared to newer ones.

There's also the matter of intel; If I am in a system with one red who is an old char I can safely bet that he is not in a frig. That information can be important.
Tonto Auri
Vhero' Multipurpose Corp
#102 - 2013-03-25 22:47:41 UTC
That's just a mumbling under nose. Repeating "more powerful" again and again without making any sense.
Please provide exact cases and numbers.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Corey Fumimasa
CFM Salvage
#103 - 2013-03-26 01:52:10 UTC
Tonto Auri wrote:
That's just a mumbling under nose. Repeating "more powerful" again and again without making any sense.
Please provide exact cases and numbers.


Are you speaking to me?
Sphit Ker
Ministry of War
Amarr Empire
#104 - 2013-03-26 07:35:47 UTC
The upcoming skill changes will boost me well into the 20 million ISK clone grade. 20 mil per death for the sole reason of having a large-ish total of skillpoints? What do I get from that 20 mil? There is only so much SP that affect any given ship, it is insulting that I have to pay for the whole damn thing because I died while using a small fraction of the lot. I get exactly nothing for my money except avoiding the prospect of losing the better part of a month of training time...

please........

It knows what you think.

Corey Fumimasa
CFM Salvage
#105 - 2013-03-26 11:22:26 UTC  |  Edited by: Corey Fumimasa
Sphit Ker wrote:
The upcoming skill changes will boost me well into the 20 million ISK clone grade. 20 mil per death for the sole reason of having a large-ish total of skillpoints? ......


You get to retain 100% of those skill points for your 20mil. You could buy cheaper clones and sacrifice a few SP's or you can go to empire space and fight there when you get the urge to fight in a small ship.

I do actually agree with you that the "free" skill points coming up this summer suck. I don't want my char to have 6 million more SP's and the same abilities because of clone costs. It would be much nicer if CCP just stripped BC and Destroyer from all characters and gave appropriate points refunds for them. So people could buy the racial destroyers / BC's they want along with a few skills they want and not have to pay the clone cost for ship skills that they don't want. Seems to me that would be easier to code as well, but who knows how the server would handle that sort of thing.

Sphit Ker wrote:

What do I get from that 20 mil? There is only so much SP that affect any given ship, it is insulting that I have to pay for the whole damn thing because I died while using a small fraction of the lot. I get exactly nothing for my money except avoiding the prospect of losing the better part of a month of training time...

please........


I love this, maybe it is insulting because you failed to build a character appropriate for its intended purpose. Maybe its meant to be insulting. Your char paid 2 million per clone at some point, then 3, then 7.8 million! Wow, thats getting expensive, and I can't even use all those skill on a combat pilot? Hmm maybe I should start training one of my other chars up and think about this for a while? Hell with it, 13 mil!!! well I guess I will just be careful now...and keep training wahoo.

You made a mistake in character development. In Eve when you make mistakes you pay for them, other players are there to make sure of it because they have something to gain from your loss. Clone costs are no different.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#106 - 2013-03-26 11:53:24 UTC
Corey Fumimasa wrote:
Sphit Ker wrote:
The upcoming skill changes will boost me well into the 20 million ISK clone grade. 20 mil per death for the sole reason of having a large-ish total of skillpoints? ......


You get to retain 100% of those skill points for your 20mil. You could buy cheaper clones and sacrifice a few SP's or you can go to empire space and fight there when you get the urge to fight in a small ship.

I do actually agree with you that the "free" skill points coming up this summer suck. I don't want my char to have 6 million more SP's and the same abilities because of clone costs. It would be much nicer if CCP just stripped BC and Destroyer from all characters and gave appropriate points refunds for them. So people could buy the racial destroyers / BC's they want along with a few skills they want and not have to pay the clone cost for ship skills that they don't want. Seems to me that would be easier to code as well, but who knows how the server would handle that sort of thing.

Sphit Ker wrote:

What do I get from that 20 mil? There is only so much SP that affect any given ship, it is insulting that I have to pay for the whole damn thing because I died while using a small fraction of the lot. I get exactly nothing for my money except avoiding the prospect of losing the better part of a month of training time...

please........


I love this, maybe it is insulting because you failed to build a character appropriate for its intended purpose. Maybe its meant to be insulting. Your char paid 2 million per clone at some point, then 3, then 7.8 million! Wow, thats getting expensive, and I can't even use all those skill on a combat pilot? Hmm maybe I should start training one of my other chars up and think about this for a while? Hell with it, 13 mil!!! well I guess I will just be careful now...and keep training wahoo.

You made a mistake in character development. In Eve when you make mistakes you pay for them, other players are there to make sure of it because they have something to gain from your loss. Clone costs are no different.


Bro that is one of the stupidest replys i ever saw, you telling me that i have to handicap myself?By doing alts in my accound making my main my "persona" the one that i like to play with the one that has an history , friends and assorted social baggage go and train a alt?

You are seeing this from your perspective i guess you have your opinion and we have ours , i dont see the issue in lowering the prices of clones i mean would eve economy collapse? Allot of people have given good ideias to change how the clones work it isnt that hard really , changing one parameter in the code so that we can pvp in small ships..
Corey Fumimasa
CFM Salvage
#107 - 2013-03-26 12:24:57 UTC  |  Edited by: Corey Fumimasa
Pesadel0 wrote:


Bro that is one of the stupidest replys i ever saw, you telling me that i have to handicap myself?By doing alts in my accound making my main my "persona" the one that i like to play with the one that has an history , friends and assorted social baggage go and train a alt?

You are seeing this from your perspective i guess you have your opinion and we have ours , i dont see the issue in lowering the prices of clones i mean would eve economy collapse? Allot of people have given good ideias to change how the clones work it isnt that hard really , changing one parameter in the code so that we can pvp in small ships..

You are asking for a limitation to be removed just because you don't like dealing with it. Some people don't like dealing with bubbles, or gate camps, or ECM, or faction standing repair, or ship replacement costs / time, or grinding ISK. Some people don't like dealing with groups of people and yet many things in Eve cannot be accomplished by one person acting alone.

Eve is a place where the challenge comes from competing against other players. That competition extends far beyond the realm of FPS, there are many paths to victory. If the clone cost limitation is lifted from high SP characters those characters will have a significant advantage that they did not posses before. Freedom to operate wherever and in whatever ship they want to without having to consider loss of their clone.

I get that you "just want to hang with your friends in your favorite clone or whatever." But other players are here to fight, and to destroy one another if possible, that is what makes Eve great. This is a competitive game, not a chat room in space. The risk, the fact that you are playing against others who want to win as much as you do, and that there are many ways to win; is what sets Eve apart, what makes it a great game.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#108 - 2013-03-26 12:46:21 UTC
Corey Fumimasa wrote:
Pesadel0 wrote:


Bro that is one of the stupidest replys i ever saw, you telling me that i have to handicap myself?By doing alts in my accound making my main my "persona" the one that i like to play with the one that has an history , friends and assorted social baggage go and train a alt?

You are seeing this from your perspective i guess you have your opinion and we have ours , i dont see the issue in lowering the prices of clones i mean would eve economy collapse? Allot of people have given good ideias to change how the clones work it isnt that hard really , changing one parameter in the code so that we can pvp in small ships..

I'm not your "Bro" and you may disagree with my reply, or perhaps you just don't like it, that's OK.

You are asking for a limitation to be removed just because you don't like dealing with it. Some people don't like dealing with bubbles, or gate camps, or ECM, or faction standing repair, or ship replacement costs / time, or grinding ISK. Some people don't like dealing with groups of people and yet many things in Eve cannot be accomplished by one person acting alone.

Eve is a place where the challenge comes from competing against other players. That competition extends far beyond the realm of FPS, there are many paths to victory. If the clone cost limitation is lifted from high SP characters those characters will have a significant advantage that they did not posses before. Freedom to operate wherever and in whatever ship they want to without having to consider loss of their clone.

I get that you "just want to hang with your friends in your favorite clone or whatever." But other players are here to fight, and to destroy one another if possible, that is what makes Eve great. This is a competitive game, not a chat room in space. The risk, the fact that you are playing against others who want to win as much as you do, and that there are many ways to win; is what sets Eve apart, what makes it a great game.



Well bro eve is brutal and all that , but you didnt gave a good reason as to why the clone prices should remain the same :

You really think that clone prices influence the ability to PVP ?Just so in the way that i wont pvp in small ships has i would like to because when my clone costs more than the ship is a ******** mechanic, i will pvp in other ships that is and kill you in heavy sp ships , but i would like to think that CCP didnt introduced this mechanic so that older players dont pvp in small t1 frigs.

Because this is a game and (grasp )a bad or a faulty mechanic like some think the clone prices are , should be changed because you think clones influence how wars are waged , they aren't.

And guess what even if they dont choose to lower the prices older players still have a edge to it , we can choose ships races and weapons , we are not more powerful than lower characters we can just adapt better and faster no the odd nerf or buff or tactical situation.
Corey Fumimasa
CFM Salvage
#109 - 2013-03-26 14:48:22 UTC  |  Edited by: Corey Fumimasa
Pesadel0 wrote:


... we are not more powerful than lower characters we can just adapt better and faster no the odd nerf or buff or tactical situation.


So being able to adapt better and faster to the tactical situation is not a significant tactical advantage? One that is perhaps tempered by the risk to an expensive clone. And those costs don't add up enough to influence war strategy. That's what you are saying here?

Pesadel0 wrote:


Well bro eve is brutal and all that , but you didnt gave a good reason as to why the clone prices should remain the same :


I have listed many reasons why clone costs are an important part of balancing powerflation. That you have not read them or do not understand them is of little consequence.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#110 - 2013-03-26 15:05:30 UTC
Corey Fumimasa wrote:
Pesadel0 wrote:


... we are not more powerful than lower characters we can just adapt better and faster no the odd nerf or buff or tactical situation.


So being able to adapt better and faster to the tactical situation is not a significant tactical advantage? One that is perhaps tempered by the risk to an expensive clone. And those costs don't add up enough to influence war strategy. That's what you are saying here?

Pesadel0 wrote:


Well bro eve is brutal and all that , but you didnt gave a good reason as to why the clone prices should remain the same :



Calling me "Bro" a second time is just trolling, it doesn't bother me or change my position at all. It does sort of splice together with the other strands of yourself here; logical fallacy, misspelling, baiting and inflammatory language. These traits go right along with petulant whining of children who can't be bothered to reach for a toy that they desire. Are you sure that you want to be the spokesman for your side of this argument?

I have listed many reasons why clone costs are an important part of balancing powerflation. That you have not read them or do not understand them is of little consequence.


ad hominem attacks are also a children to try and seem an intelligent person , But i do like how you try to pick apart my posts and quote parts of my posts , lets agree on to disagree then .And hope that a dev comes to elucidate ourselves the plebs of eve.
Velicitia
XS Tech
#111 - 2013-03-26 15:08:43 UTC
from looking at things, CCP seems to have :

a. never expected people to stay around as long as they have (they've added clones at least once)
b. expected that the high SP players be spacerich enough that losing a 20m pod wasn't any more detrimental than a low SP player losing a 2m pod

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corey Fumimasa
CFM Salvage
#112 - 2013-03-26 15:36:00 UTC
Pesadel0 wrote:

ad hominem attacks are also a children to try and seem an intelligent person , But i do like how you try to pick apart my posts and quote parts of my posts , lets agree on to disagree then .And hope that a dev comes to elucidate ourselves the plebs of eve.

Ah the grand Parthian shot "AD HOMINEM"

I often wonder how the Devs can like any of us based on our presentation in these forums.

Re where clone costs end up; I have said before in this very thread that I think they will come down. What you should be concerned with is what the price will be for that buff.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#113 - 2013-03-26 16:17:38 UTC

1.) Clone costs increase unreasonably so.... It's acceptable that more skillpionts == higher clone costs... but 10's of millions of isk for a clone becomes fairly harsh... More SP does not mean you have more isk.... it might increase your options to make isk, but it still takes your time to earn isk, and generally the rate at which a 40m SP character earns isk and the rate a 140m SP character earns isk does not "make up" the clone cost difference.

2.) Skillpoints give diminishing returns by requiring exponentially more SP to get that extra level... Since we already pay the diminishing returns in terms of SP utility, there is little reason to have an exponentially increasing clone cost...

P.S. I love small ship combat.... and while I have a large number of skillpionts, in any ship only a small number of those skills are applicable to it.

P.S.S. There is only one reason to keep high clone costs:
-- A prohibitively expensive clone makes people chose between flying back home in a pod or destroying the pod to "quick travel'. When the choice is 20 minute journey vs 5m isk clone... 15m isk/hour is only so so.... When the choice is a 20 minute journey vs a 30 m isk clone... well 90m isk/hr is a good income. This also translates to how fast you can reship, etc... Time is valuable, and if clones are too cheap then the time to "save" your clone is worth a lot more than your actual clone. (counter point: implants quite often make-up the majority of clone costs, so while 30m isk for your clone is harsh, it's often much less than the implants in your head.).
Ersahi Kir
Brutor Tribe
Minmatar Republic
#114 - 2013-03-26 17:11:22 UTC
These are my thoughts on clone upgrade costs:

1. It's a disincentive to PvP - you're already putting your ship cost and any implants on the line when you PvP, that makes sense in the 'risk vs reward' framework. Putting an arbitrary cost on top that without an equal reward defeats the 'risk vs reward' model.

2. It's a reason to create another alt - I don't think this game needs another reason to create another alt just to keep clone costs down. Currently it encourages people to create alts to offload SP so that mains only have to pay for combat skills if they get podded, and all the other trader/indy/research skills are offloaded onto another character that is unlikely to die often. People that want to play with only a single character shouldn't be paying a premium tax for PvPing.

3. There's never a reason why you wouldn't buy a current clone - it's not really a choice, it's something that you do so that your character isn't permanently set back. Because of the "it's not even a real choice" status I don't think that the game is improved by keeping it.

If they need another isk sink then they should tinker with other numbers to eliminate this particular isk sink.
Vaju Enki
Secular Wisdom
#115 - 2013-03-26 18:30:20 UTC  |  Edited by: Vaju Enki
Death must have consequences and clone prices are already too cheap, it should be doubled, this is EvE Online not some kindgarden themepark game.

The Tears Must Flow

Corey Fumimasa
CFM Salvage
#116 - 2013-03-26 18:34:11 UTC
Vaju Enki wrote:
Death must have consequences and clone prices are already too cheap, it should be doubled, this is EvE Online not some kindgarden themepark game.


Damn skippy. Post that again so I can like it twice! Big smile
Neal Altol
What Shall We Call It
#117 - 2013-03-26 20:55:52 UTC
get rid of clone cost unless pod kills start showing what that pilot payed for the clone on the kill mail. As it stands now a pod is only worth 1 mil make it worth the clone that got pod or get rid of clone cost.
Jacid
Corvix.
#118 - 2013-03-26 21:52:16 UTC
I agree that clone prices should be decreased as previous posters have said once you reach a certain SP your earning potential doesn't really increase all that much leaving you grinding more just for being around longer to pvp. That being said we need them both because of the deterrent to "death clone" to locations as a fast way to transport and to provide another isk sink as well. What i propose is flatten out the cost of clones at a 7isk / sp and with a ceiling at 10mil isk per clone update. Furthermore provide and a balance on isk faucets/sinks by doing a combination of one of three things.

-reduce base insurance payout down to 30% (decrease a faucet)

-create a death tax on total ship value to come out of your wallet in isk upon the destruction of your ship or perhaps assembly of your ship

-tax miners 2-5% in isk on the mineral value of all minerals refined in stations (costs will be passed to ratters, missioners etc so don't feel bad about the miners)


The mineral tax makes the most sense or reducing the insurance payout.

My 2 Cents
Corey Fumimasa
CFM Salvage
#119 - 2013-03-26 23:07:05 UTC  |  Edited by: Corey Fumimasa
Jacid wrote:
A good idea...

My 2 Cents


A better idea,

I think that anyone who uses ISK to purchase a PLEX should also be subject to a 10% handling fee which would be 97% sink, and 3% PLEX fraud insurance fund. Don’t feel too badly about the people buying PLEX, after all they have enough ISK to buy PLEX. And the non-quantifiable variables of long-term market aggregation once inflated by marketing over-saturation will almost certainly compound to a level that is both sustainable and profitable.
Friggz
Caldari Provisions
Caldari State
#120 - 2013-03-27 00:59:18 UTC
Agreed completely.

A simple fix might be to cap the cost of your clone to the value last ship you were in before you got podded. This allows new players to still have low clone costs, makes older players in blingy ships have to pay more, while at the same time preventing older players in cheap ships from being penalized for being long time players.