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The Skyrim Generation

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Slymah
DorpCorp
#21 - 2013-03-26 17:44:28 UTC
wait .. you don't like Angry Birds?!?!


pussnheels
Viziam
#22 - 2013-03-27 06:22:58 UTC
Jonah Gravenstein wrote:
Games have been watered down because "easier" games have more appeal to the mass market than "harder" ones. For most developers, and by devs I mean those that work for people like EA Ugh and Activision, it's now all about how much money you can screw out of the consumer, initially for the game and then for the DLC that should have been part of the game in the first place. They've purposefully made the experience shallower with less challenge and rewards that are easier to obtain, so that people get bored, go out and purchase another game or the DLC, ad infinitum.

In short games that are hard to beat hold the players attention longer and thus are less profitable than constantly churning out pretty games with less challenge. It's all about profit and less about quality, much like every other industry in the world.

I prefer games that are a challenge, I'd much rather play the original MoH and Wolfenstein games, than any of the newer FPSs that are on the market today, despite the dated graphics, purely because they are a challenge to beat. The same goes for pretty much any game produced in the 80's, 90's and early 00's.

i can only agree with that and it has been going on for more than a decade now
does anyone remember Europa Unoversalis I and II especially II it was great challeging immersive but great and a huge succes
then they brought out EU III with smashing graphics for that time , but otherwise completely dumbed down for me that was the end of a great game if i think about it i can probably name a dozen franchises that went the same way
same thing happened with TES V skyrim compared with oblivion and ùorrowind the vanilla version is almost a empty shell all because they wanted it more acessable for console user, but on the other hand they made it very accesable to the modding cimmunity to improve the game and it shows and that is the secret of its succes , maybe that is the way pc games should go

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Le Badass
Republic University
Minmatar Republic
#23 - 2013-03-27 12:09:25 UTC
Posting in a gamer elitism thread.

pussnheels
Viziam
#24 - 2013-03-27 12:22:12 UTC  |  Edited by: pussnheels
Le Badass wrote:
Posting in a gamer elitism thread.



maybe but you can not deny that the quality of single player games in terms of challenge and using your inteligence has gone down eespecially among the big game publishers

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Le Badass
Republic University
Minmatar Republic
#25 - 2013-03-27 12:29:47 UTC
I wouldn't know. My PC is ancient and can only run Eve and WoT - Never at the same time and always on the most minimal of settings :'(
Jonah Gravenstein
Machiavellian Space Bastards
#26 - 2013-03-27 13:41:35 UTC  |  Edited by: Jonah Gravenstein
I wouldn't say we were being elitist, more that we're lamenting the days when the majority of games were challenging. More importantly games used to be about fun and innovation, the majority of the big software houses have settled for putting out on-rails games with the illusion of freedom, and pretty dresses on previous successes, the smaller developers are the ones now being innovative.

In the beginning there was nothing, which exploded.

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Anna Hathaway
Deep Core Mining Inc.
Caldari State
#27 - 2013-03-27 17:30:53 UTC  |  Edited by: Anna Hathaway
pussnheels wrote:
Le Badass wrote:
Posting in a gamer elitism thread.



maybe but you can not deny that the quality of single player games in terms of challenge and using your inteligence has gone down especially among the big game publishers

Mass Effect 1 ---------------------------> Mass Effect 3
X-Com: UFO Defense ----------------> X-Com: Enemy Unknown
Red Baron -------------------------------> ?
Aces Over Europe ---------------------> ?
X-Wing and Tie Fighter sims ---------> ?
Secret Weapons of the Luftwaffe ---> ?
Command & Conquer -------------------> Command & Conquer 4
Star Control 2 -------------------------------> ?
Definitely a negative trend, and in general it is a combination of console-itus and publisher focus on graphics over gameplay that is to blame. Game developers no longer depend on gamers' imaginations and younger gamers and movie-goers seem to have much less imagination.
Eurydia Vespasian
Storm Hunters
#28 - 2013-03-27 17:39:55 UTC
anyone griping about the difficulty of "angry birds" has obviously not struggled epically to attain 3 stars on EVERY LEVEL. Evil
Micheal Dietrich
Kings Gambit Black
#29 - 2013-03-27 17:41:05 UTC
I'm totally there with all ya'all. I remember my early gaming days playing games like Pong, Pacman, Tanks, and Pitfall. **** was real I tell you. They weren't just hard, they were impossible; I mean there was no option to win, it was just play until you lose. It all started going downhill when super Mario Brothers came out with an ending.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Kirjava
Lothian Enterprises
#30 - 2013-03-27 17:42:24 UTC
I had ADHD and was pretty unmotivated about life for reasons that exist beyond being a teenager that I won't go into. I was pretty obsessed with spaceships and wanted instant gratification, hyperactive and the like. Also poor at maths now I think about it.

Then I saw a friends older brother with this spaceship game called "Eve", mining in a condor on the day after the Boxing Day Tsunami in 04. One family pester later, I was in the game and took the name of a side Charecters from a Phillip Pullman book. I got my arse handed to me pretty swiftly, but kept at it.

I will say this, Eve has been a brilliant educator because of its approach to it. It exists as an open laboratory to be disected and analysed which kept me at it, I was picking up mathematics from corpmates and later on leapfrogging my classes. I put this down to a school system that doesn't engage with people, learn an abstract theory then apply it later, wheras I need the damn situation in front of me to relate back to the theory, Eve provided me with ample data to analyse for Mathematics, Business, English and Physics.

I now plan years in advance, study Engineering and judge games relative to how much of a ride they give you. Starcraft 2 and Mass effect 3 have the right approach as single player experiences, you paid for the content so there's a easy easy mode to get the story you paid for, and a Brutal difficulty for people who want a challenge.

Not quite sure when my response turned into what it did, but thankyou CCP.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Kitty Bear
Deep Core Mining Inc.
Caldari State
#31 - 2013-03-27 20:14:48 UTC
I started gaming on consoles in the late 70's
Pong, Asteroids, Pacman & Defender were where I cut my gaming teeth.

It's probably just nostalgia, but I remember some games being ludicrously difficult to complete.
Games have changed a lot over the last 35yrs, and it's been a progressive change from one iteration to the next.
so in a way it's a little unfair to place the blame on todays younger generation of gamers.

There's a whole heirachy of successive developers that have contributed the most to the difficulty malaise.
Untanas Volmyr
Perkone
Caldari State
#32 - 2013-03-28 19:07:03 UTC  |  Edited by: Untanas Volmyr
Skyrim is a good game. Made even more amazing by the mod community over at skyrimnexus. If you still have time to play it. I'd suggest the monster mod which was awesome fun. Added creepiness and hardmode plus some familiar baddies.

Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.

Totalrx
NA No Assholes
#33 - 2013-03-28 19:09:51 UTC
Single player. modern game that doesn't cater to the special needs kids = the X series.

Vanilla or modded = still fun when you just don't want to put up with anyone else.
Bill Lane
Strategic Insanity
FUBAR.
#34 - 2013-03-28 23:41:15 UTC  |  Edited by: Bill Lane
Jonah Gravenstein wrote:
Games have been watered down because "easier" games have more appeal to the mass market than "harder" ones. For most developers, and by devs I mean those that work for people like EA Ugh and Activision, it's now all about how much money you can screw out of the consumer, initially for the game and then for the DLC that should have been part of the game in the first place. They've purposefully made the experience shallower with less challenge and rewards that are easier to obtain, so that people get bored, go out and purchase another game or the DLC, ad infinitum.

In short games that are hard to beat hold the players attention longer and thus are less profitable than constantly churning out pretty games with less challenge. It's all about profit and less about quality, much like every other industry in the world.

I prefer games that are a challenge, I'd much rather play the original MoH and Wolfenstein games, than any of the newer FPSs that are on the market today, despite the dated graphics, purely because they are a challenge to beat. The same goes for pretty much any game produced in the 80's, 90's and early 00's.


Ubisoft is another terrible one, with their Silent Hunter series. SH III was good at the time, but the modding community made it 50x better. IV came out and had improved graphics and some highly requested features. Then came the travesty of SH V. Graphics were amazing, you could move throughout the sub, and all these promises. Game comes out........utter disappointment. DRM, unfinished features, bugs, hell you could only play from 1939 to 1943...they left out the last 2 years of the war. Why? Because they KNEW the modding community, with all the talent it contained, would mod the hell out of the game and finish it for them. They put out 1 patch for the game a few months after release, then discontinued support a short time after. Thank god for the modding community, because of them the game looks better, is more playable, and they even finished/updated the career timeline to include the last 2 years.

This is another problem facing the gaming community. I remember when games came in a box with a thick booklet telling you all about the game, the features, how to do it. Full 50-150 page manuals were not uncommon. Now you have to wait for a 3rd party to produce one since the modern devs (for the most part) are too lazy or the companies are just pushing to release. They really couldn't give a crap less about the people buying the game and the experience they provide. Didn't use to be that way, but I fear it's just going to get even worse.

I can tell you this though, any company with ****ty customer support, crappy unfinished games, and involving themselves in general stupidity have lost my support. I no longer buy games from EA, Ubisoft, and other such game studios. Severely limits my options, but I won't give those bastards a single dollar. And I certainly try to talk others into not buying into supporting these terrible practices either. I hope the gaming community wakes up, but I'm not holding my breath.
pussnheels
Viziam
#35 - 2013-03-29 06:27:04 UTC  |  Edited by: pussnheels
Bill Lane wrote:
Jonah Gravenstein wrote:
.


Ubisoft is another terrible one, with their Silent Hunter series. SH III was good at the time, but the modding community made it 50x better. IV came out and had improved graphics and some highly requested features. Then came the travesty of SH V. Graphics were amazing, you could move throughout the sub, and all these promises. Game comes out........utter disappointment. DRM, unfinished features, bugs, hell you could only play from 1939 to 1943...they left out the last 2 years of the war. Why? Because they KNEW the modding community, with all the talent it contained, would mod the hell out of the game and finish it for them. They put out 1 patch for the game a few months after release, then discontinued support a short time after. Thank god for the modding community, because of them the game looks better, is more playable, and they even finished/updated the career timeline to include the last 2 years.

This is another problem facing the gaming community. I remember when games came in a box with a thick booklet telling you all about the game, the features, how to do it. Full 50-150 page manuals were not uncommon. Now you have to wait for a 3rd party to produce one since the modern devs (for the most part) are too lazy or the companies are just pushing to release. They really couldn't give a crap less about the people buying the game and the experience they provide. Didn't use to be that way, but I fear it's just going to get even worse.

I can tell you this though, any company with ****ty customer support, crappy unfinished games, and involving themselves in general stupidity have lost my support. I no longer buy games from EA, Ubisoft, and other such game studios. Severely limits my options, but I won't give those bastards a single dollar. And I certainly try to talk others into not buying into supporting these terrible practices either. I hope the gaming community wakes up, but I'm not holding my breath.


Leaving games open and unfinished for the modding community isn't really a bad idea , aslong they provide the tools ro mod their game it will not only prolonge the average lifespan of the game it also creates a good size group of dedicated fans
best example is The Elder Scrolls , just to return to the topic title , and i am pretty convinced that in the case of TES V skyrim bethesda did this on purpose
because lets be honest the vanilla version or th console version of skyrim are pretty blend and you get tired of it after a few play thrus
Instead they gave us the core game and the tools to mod the hell out of the game
game is now 1.5 years old well almost and it is still being talked about and bringing in revenue and why because the modding community keeps coming up with mods that let your jaw drop

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

rodyas
Tie Fighters Inc
#36 - 2013-03-29 07:24:37 UTC
I modded Skyrim to have one hit kills, but still gave up after I ran out of arrows.

Signature removed for inappropriate language - CCP Eterne

Shelley09
The Scope
Gallente Federation
#37 - 2013-04-10 01:58:58 UTC  |  Edited by: Shelley09
Graygor wrote:
Last year when I was at my parents house for Christmas I dusted off my old PS one to play same games with my older brother. My 15 year old nephew (who is just as compulsive a gamer as we were at that age) tried some of the old games and after 10-15 minutes came to my brother and said:

"Dad... this is too hard."
"Put it on easy then."
"It IS on easy. Its too hard"

So yes... from this example you could say the quality is sliding. He also hates FPS games as older gamers have honed their skills and got banned from CS for hacks. I know this because his laptop got a virus and I had to fix it and found them. I formatted the drive to teach him a lesson. Twisted

That said, there's the other side of the coin. I know one lad who plays EVE who is still in secondary school and talking to him you'd think he was 30. He's erudite, well thinking and doesnt complain about plotting long term goals. Likewise I know one guy from work is just as bad as the 13 year olds on Xbox Live. I went over to his house to play some gears of war and every second word was pretty harsh.

I've met a few eve players in their 30s / 40s who are "mature adults" who act out like little babies if they cannot get their instant gratification. A couple of years ago I used to play WoW with some guys who also played eve. I wont name names of these people but they were "hardcore pvpers" in eve. And you should have heard the complaining on comms if their roams had come up fruitless and they would just go on and on and on....

So long story short. No, dont dumb down EVE. But age isnt a factor in complaining about games getting easier. There's plenty of adults who act like kids and plenty of kids who act like adults.

Edit: Also, mod your skyrim. Theres some excellent mods to up the challenge and add cool things.

Variety is the spice of life. I used to think the same... but then I took the plunge and have never looked back. Start small with graphical stuff. Dont just download 100 mods and see what happens. Little by little.




mm you can't generalize people, but u can generalize the majority :}, in either case i started eve when i was 13 (now 18) and have had to deal with people who believe they are better fc's simply due to age, i few cap kills sorted that one. in eth case with eve at least : age isn't a factor

also one of the reason i still play eve is that it as hard as you make it
Fredfredbug4
The Scope
Gallente Federation
#38 - 2013-04-10 04:30:44 UTC
Kazekage Dono wrote:


Has the dumbing down process has begun?

Also do you think eve needs a dumbing down?

What effect would it have on you if it would be?


1. I would say so, specifically across the RPG, FPS, and Platform genres. Old RPGs had a lot more strategy to say the least and was overall a bit more complex. Modern RPGs are more like open world adventure type games, nothing wrong with it though. I actually like that format better, immersion is a lot easier. FPS have gotten dramatically easier over the years, seriously, regenerating health? Come on. Platform games have obviously gotten easier but it was a necessary shift. For example, Mario would not be the pop culture icon he is today if his games were always as hard as the original.

2. Yes and no. EVE needs to remain challenging, but things that should be easier but aren't do need toe be changed. For example, there is a huge skill gap between new, intermediate, and veteran players in EVE. Obviously players who have been around longer should have a significant advantage over someone who just started, but I feel it is very difficult for new players to get a start, primarily with making ISK.

3. It wouldn't effect me if EVE was made easier for new players that much, other than convincing friends to play the game.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

pussnheels
Viziam
#39 - 2013-04-10 05:33:03 UTC
Fredfredbug4 wrote:
Kazekage Dono wrote:


Has the dumbing down process has begun?

Also do you think eve needs a dumbing down?

What effect would it have on you if it would be?


1. I would say so, specifically across the RPG, FPS, and Platform genres. Old RPGs had a lot more strategy to say the least and was overall a bit more complex. Modern RPGs are more like open world adventure type games, nothing wrong with it though. I actually like that format better, immersion is a lot easier. FPS have gotten dramatically easier over the years, seriously, regenerating health? Come on. Platform games have obviously gotten easier but it was a necessary shift. For example, Mario would not be the pop culture icon he is today if his games were always as hard as the original.

2. Yes and no. EVE needs to remain challenging, but things that should be easier but aren't do need toe be changed. For example, there is a huge skill gap between new, intermediate, and veteran players in EVE. Obviously players who have been around longer should have a significant advantage over someone who just started, but I feel it is very difficult for new players to get a start, primarily with making ISK.

3. It wouldn't effect me if EVE was made easier for new players that much, other than convincing friends to play the game.


EvE reaaly isn't that difficult only like you say complex, because compared with other MMO s 90% of it is player driven compared with the content driven fameplay of the majority of MMO s
any games that involves other people is more complex than the single player game ,and the more player driven the game is the more complexer they become .
humans are still pretty much unpredictable comared to some of the best game AI s that is if they even have a AI

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Drone Rogue
Aliastra
Gallente Federation
#40 - 2013-04-10 11:19:36 UTC
17 year old here, but I started gaming pretty early and with the older games (4 years old on an SNES).

Honestly, I see what you mean by games becoming easier and easier, but I'd definitely say it started far earlier than this and also that even though it is happening in many mainstream games, you still have plenty of options.

While I can't comment specifically on the difficulty of the Elder Scrolls series (never been a fan, boring combat and repetitive game play in my opinion), a majority of the friends I speak to about gaming believe Skyrim to be mediocre at best, requiring heavy modding to be playable. I think a big part of this can be attributed to two things.

1. The development of technology. Pre 2000, gaming technology was extremely limiting, and the memory/processing power of devices required a great deal of ingenuity to create a decent game. Especially due to small file sizes, the only thing developers could do to increase playable hours on a game was to ramp up the difficulty. As technology developed games could become more expansive and rather than difficulty adding gameplay hours, content was added (Skyrim is massive world compared to older games). While I'm not expressly against the vast amounts of content some new games are putting out, I definitely feel the same way as you when it comes to the difficulty level. As far as the tipping point of this development, in my personal experience it would definitely be the first of the Fable series. That **** was easy (still fun though).

2. Pirating - Though I have no actual research data to support this, it is my belief that one of the major negative side effects of piracy is the mainstream gaming industry. Prior to rampant piracy, gaming companies could rely on the small but dedicated fanbase to continually purchase new releases as their income. However as more and more people began to pirate video games, they were forced to switch their target market to the mainstream to keep profits up, hence dumbing down games for the non-gamer to game.

To be fair though, this shouldn't be seen as a completely negative thing. The gaming community seems to leap at the chance to attack anyone who isn't as into gaming as they are (hence terms like LoL Kiddy or carebear), when in reality, it is something to be embraced. Rather than be ostracized for this hobby, you can now be accepted.

In any case, if you don't think it's hard enough you have plenty of options. You could switch games, to say, Dark Souls or Dragon's Dogma (if you aren't on a PC), or mod your game (modding is one of the best parts of gaming on a PC!). If you don't like what the mainstream has done to AAA gaming, then simply don't play mainstream games.
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