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EvE Online: Odyssey!!!

First post
Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#421 - 2013-03-26 16:27:22 UTC
Onyx Nyx wrote:

What is optimism? Can you murder people with it? Can you enslave people with it? Oh, you can.. oh jolly good!




With this I just cannot take you seriously at all, and I must block your posts most indeed.

What utter tripe.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#422 - 2013-03-26 17:15:46 UTC
silens vesica wrote:
Sylvia Nardieu wrote:
Sergeant Acht Scultz wrote:

Takes you all will to live after 15min doing it.


You're bored after 15mins of probing? Maybe exploration isn't really for you then?

QFT

Probing is what you do to get to the good stuff. Get good at it, and you can sort systems out quite quickly, unless you hit a jackpot system, in which case, the extra time translates into extra stuff to do.




Guys, please make the difference in between "complex system" which is interesting and the current probing system that has nothing close to complex but everything about tedious and boring.

Yes find sites must require skills (toon skills) and some awareness but the current probes and hit scan thing is just mind blowing.
You like it? -fine

I don't. Because there's nothing complicated on training high lvl skills or even decent ones and launch probes, however fapping probes manually for an hour to find all sites in interesting systems is just BORING TEDIOUS and NOT FUN.
It's not really complicated to change the probing interface so I can save several probe comps.

CCP Punkturis on that interface would make an awesome job, I'm sure she understands the words tedious, boring and mind blowing.

removed inappropriate ASCII art signature - CCP Eterne

Josef Djugashvilis
#423 - 2013-03-26 17:28:14 UTC  |  Edited by: Josef Djugashvilis
The problem is, that removing one man's tedium is another man's dumbing down.

This is not a signature.

Quintessen
The Scope
Gallente Federation
#424 - 2013-03-26 17:38:52 UTC
Josef Djugashvilis wrote:
The problem is, that removing one man's tedious is another man's dumbing down.


I can quote an exact process here.

1) find configuration online
2) launch to new location
3) move to safe spot
4) launch probes (enough for configuration)
5) move all to center (using shift drag)
6) arrange into configuration
7) center probes around blip (using shift drag)
8) size down probes (shift drag and alt drag) so they look smaller
9) scan
10) if less than 100% goto 7
11) get bacon

Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium.
Onyx Nyx
The Veldspar Protectorate
#425 - 2013-03-26 17:54:14 UTC
Quintessen wrote:
Josef Djugashvilis wrote:
The problem is, that removing one man's tedious is another man's dumbing down.


I can quote an exact process here.

1) find configuration online
2) launch to new location
3) move to safe spot
4) launch probes (enough for configuration)
5) move all to center (using shift drag)
6) arrange into configuration
7) center probes around blip (using shift drag)
8) size down probes (shift drag and alt drag) so they look smaller
9) scan
10) if less than 100% goto 7
11) get bacon

Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium.


Yep. You nailed it.

I don't mind tedious as long as it is interesting. Probing is very tedious and not very interesting.

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
James Amril-Kesh
Viziam
Amarr Empire
#426 - 2013-03-26 17:59:19 UTC
Erehwon Rorschach wrote:
fix OGB? Lol as if.

What needs fixing?

Enjoying the rain today? ;)

Pelea Ming
Royal Amarr Institute
Amarr Empire
#427 - 2013-03-26 18:34:49 UTC
James Amril-Kesh wrote:
Erehwon Rorschach wrote:
fix OGB? Lol as if.

What needs fixing?


wow, talk about a loaded question *makes some popcorn and sits back to watch the show*
Rebecha Pucontis
Doomheim
#428 - 2013-03-26 18:38:24 UTC
Pelea Ming wrote:
Rebecha Pucontis wrote:
Xenuria wrote:
Rengerel en Distel wrote:
Blake Gates Heleneto wrote:
They may have outdone themselves.


I was just thinking how underwhelming it is.



My thoughts exactly.
No hats?
No graphical improvements? What happened to tessellation?
WHERE is the pretty pink dress?



Did you actually watch the video? They quite clearly said there would be graphical improvements.


graphical improvements don't mean that much to those of us who have to run them at minimums anyways due to system resource limitations (though that will be changing in a few more months when I finally upgrade my piece of ****, woot!)


I have my graphics on the minimum also. Was just replying to the poster above who was complaining about the graphics.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#429 - 2013-03-26 18:41:23 UTC
Rebecha Pucontis wrote:


I have my graphics on the minimum also. Was just replying to the poster above who was complaining about the graphics.


*gives hugs* it's ok, given time we will all someday be able to set some decent graphics for this :)
James Amril-Kesh
Viziam
Amarr Empire
#430 - 2013-03-26 18:44:26 UTC
Would graphics improvements mean getting rid of the damn clouds in missions, anomalies, and exploration sites?

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#431 - 2013-03-26 18:49:21 UTC
In all seriousness though I'm fairly sure they're doing capital ship V3, maybe a few other things as well (structure V3 would be nice, for stations, outposts, stargates, etc.)

Enjoying the rain today? ;)

Pelea Ming
Royal Amarr Institute
Amarr Empire
#432 - 2013-03-26 18:52:31 UTC
James Amril-Kesh wrote:
In all seriousness though I'm fairly sure they're doing capital ship V3, maybe a few other things as well (structure V3 would be nice, for stations, outposts, stargates, etc.)

They're probably also going to do the work they've been discussing about on the battleships, making them work along the lines of all these tiericide changes as well, but no, I doubt that the clouds and such will be gotten rid of, though perhaps they will be made shinier :)
Athena Maldoran
Doomheim
#433 - 2013-03-26 18:53:40 UTC
why did this thread go past 420? What?
Roime
Mea Culpa.
Shadow Cartel
#434 - 2013-03-26 18:53:42 UTC
Quintessen wrote:
Josef Djugashvilis wrote:
The problem is, that removing one man's tedious is another man's dumbing down.


I can quote an exact process here.

1) find configuration online
2) launch to new location
3) move to safe spot
4) launch probes (enough for configuration)
5) move all to center (using shift drag)
6) arrange into configuration
7) center probes around blip (using shift drag)
8) size down probes (shift drag and alt drag) so they look smaller
9) scan
10) if less than 100% goto 7
11) get bacon

Not a lot of thinking in the above. It's not like the locations fight back or change the parameters as you scan. That's tedium. It's playing the same chess game over and over again when you know how your opponent will move. Maybe it has more than one move set, but once you've seen all the possible moves, it's the same each and every time. That's the very definition of tedium.


lol

Exact process:

1) launch probe, move to place x 8
2) scan
3) move
4) resize
5) scan
6) bookmark / warp to location

You scan faster with experience and dealing with doubles, rings and spheres requires at least some thinking. Good scanner finds a route in matter of minutes, bad scanner wastes 45 min to the same job. It's not just dependant on character skills. I've seen level IV scanners struggle.

D-scanner separates the good from the bad even more efficiently.

Both tools could use serious usability improvements, but simplifying the mechanics themselves is really difficult while still maintaining the importance of player skill.

.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#435 - 2013-03-26 18:55:43 UTC
Athena Maldoran wrote:
why did this thread go past 420? What?

Why else? To make you ask this question! :P
Daemon Xel
Caldari Provisions
Caldari State
#436 - 2013-03-26 19:02:40 UTC
Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#437 - 2013-03-26 19:18:50 UTC
Daemon Xel wrote:
Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty.

well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time.
Herzog Wolfhammer
Sigma Special Tactics Group
#438 - 2013-03-26 19:24:18 UTC
I think it would be epic if we could script our probe search patterns. Like a little text box where you can put in:


**1**
*131*
**1**
:10


To describe a 7 probe pattern with 1 up, one down, one in 4 directions with 10 percent of total AU overlap.

Or maybe a 4 probe pattern with 20 percent of total probe AU overlap:

*1*1*
*1*1*
:20


Such things would allow us to share probe patterns, and maybe even be able to run a sequence of scans, with different patterns.

Of course there's the dilemma that people who can think would have an advantage over those who cannot (but that's been a feature of the entire game for the most part).


Overall, automating the scanning procedure and some way to automate the sweeps of D-Scan is not going to be a game killer except to those whose killmails depend on it. So perhaps some decision will have to be reached if there is going to be a value in mechanics that allow people to outwit each other, or simply out-knowledge each other, the latter basing victory on someone making a mistake; perfectly valid in a tactical sense when we forget this is a game.

Bring back DEEEEP Space!

Krixtal Icefluxor
INLAND EMPIRE Galactic
#439 - 2013-03-26 19:25:30 UTC
Daemon Xel wrote:
Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty.



Not the issue. You have to be faster.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#440 - 2013-03-26 19:27:03 UTC
Pelea Ming wrote:
Daemon Xel wrote:
Also fix sites please, nothing more annoying then getting to a radar site and all nodes empty.

well, you realize them having something in them is based on the total modified effectiveness of the 'hack' between both ship, module, and skill level bonuses... the higher that total is, not only the more likely they are to have something in them, but that it be something worth the time.


The Hacking Skills only improve the chance of the can opening per cycle, not the contents.

Otherwise, post source for this information.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882