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Missions & Complexes

 
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Exploration, Risk vs. Reward, T3 ships and DED 4/10s

Author
dexington
Caldari Provisions
Caldari State
#181 - 2013-03-24 12:01:01 UTC  |  Edited by: dexington
Seraph Castillon wrote:
I believe I'm on topic with this:

Can you really probe so fast that you can do system after system looking for a DED 4/10 and eliminating the others? Can you put up a filter for these sites like you can with ships?


Yes and no, all signatures have a static signal strength, so with one scan you can determine what sites possible can be in the system.

You can rule out eg. a 4/10 if no signatures match it signal strength, but sites does not always have unique signal strength value, which means you can't always be sure a site that match a 4/10 signal really is a 4/10 site before you scan it down.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

dexington
Caldari Provisions
Caldari State
#182 - 2013-03-24 12:24:02 UTC
Makavelia wrote:
I guess the problem will always be ''player owned market''.


It's not really the market that is the problem, but the faction and deadspace items are not build by players. Supply and demand don't work in the same way for faction and ded items, as almost every other item in the game that has it's price determine by the value of trit and moongoo.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Makavelia
National Industries
#183 - 2013-03-24 13:05:20 UTC
dexington wrote:
Makavelia wrote:
I guess the problem will always be ''player owned market''.


It's not really the market that is the problem, but the faction and deadspace items are not build by players. Supply and demand don't work in the same way for faction and ded items, as almost every other item in the game that has it's price determine by the value of trit and moongoo.



I think you are giving to much credit to what is just a game of maths, and prob.

I don't know the details but all loot drop has to be on some kind of % basis. Like say as an example you have 5% chance to drop a c-type invul per 4/10.

Theirs no shortedge of players looking for sites, again a complete example but lets say the eve player base is running 100 4/10 sites per hour. With 100 chances to get a item at 5% i'd say things become a little less ''rng'' on the whole. Although ofc, to a single player.. its rng as hell. By alll rights you should get 1 drop in those 100 sites. Ofc you may not get 1.. but on the other hand you may get 2, within another 100 batch.

It's not as on demand as production but it's certainly reliable enolugh across a player base that a demand/production type margin can be placed

If you look now, with how popular cherry 4/10 is.. the prices of shield/invuls are dropping. That's simply becuase theirs much more of the sites being done and the % is evening out much greater.

Ontop of that, the market these mods are catoring for is mostly pve players. Pve players don't typically lose ships much, and if they do (say incursion or L4 missions) and assuming not destroyed, the mods are picked up by the player/frineds and returned. that means after awhile, like production.. demand for the mods is not met by how many are being ''produced''.



dexington
Caldari Provisions
Caldari State
#184 - 2013-03-24 14:38:26 UTC
Makavelia wrote:
If you look now, with how popular cherry 4/10 is.. the prices of shield/invuls are dropping. That's simply becuase theirs much more of the sites being done and the % is evening out much greater.


The volume of pithum c-type shield boosters on the market has been between 200 when low and 280 when high for a long time, there is nothing that indicates that the number will sky rocket if more people start doing exploration. The numbers has previously been as high as it is now, but a prolonged drop in volume has happened between the two peeks.

The volume does not continue to increase, which probably has to do with there being a limit to how many modules are generated pr. day.

Makavelia wrote:
Ontop of that, the market these mods are catoring for is mostly pve players. Pve players don't typically lose ships much, and if they do (say incursion or L4 missions) and assuming not destroyed, the mods are picked up by the player/frineds and returned. that means after awhile, like production.. demand for the mods is not met by how many are being ''produced''.


You might not have fleet doctrines, outside capitals, what use faction or deadspace modules, but a lot of small gang and solo pvp'ers use expensive ships and modules.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Lenier Chenal
Offensive Upholder
#185 - 2013-03-24 20:47:46 UTC
Anyone that wants to ban T3s from HS: massive sperglord

Get hazed high-sec pubbie, not gonna happen
CaptainTr1cky
Dividing by Z3r0
#186 - 2013-03-25 14:29:33 UTC
i think the new expansion will fix this so , lets w8 and see
Zircon Dasher
#187 - 2013-03-25 23:54:21 UTC
CaptainTr1cky wrote:
i think the new expansion will fix this so , lets w8 and see


OOOOooooh...... did you see the super-sekrit-patch notes?Shocked

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Baggo Hammers
#188 - 2013-03-26 00:05:42 UTC
2D probing and every can has a prize!

If you don't know where you're going, any road will take you there.

Thorian Omanid
Viziam
Amarr Empire
#189 - 2013-03-26 03:45:12 UTC


Sounds like what is needed is instanced DED sites. If you find the site you get to keep it.Any on else tries to hop in and they get a new instance.
St Mio
Imperial Academy
Amarr Empire
#190 - 2013-03-26 04:28:10 UTC
Straight
Makavelia
National Industries
#191 - 2013-03-26 11:32:25 UTC  |  Edited by: Makavelia
Thorian Omanid wrote:


Sounds like what is needed is instanced DED sites. If you find the site you get to keep it.Any on else tries to hop in and they get a new instance.


No thats just wrong ;p.

The sig of a site should be reduced to a low stregth single band when a player enters it. This is a indication to others (who take the time to understand all this) due to sig strength, and they can save time and move on. If they have strong scan strength they can ofc choose to try and steal the plex. That would ofc mean the likes of T3 and cov ops alts. As much as i hate T3 that's what they are for, makes sence they keep some advantedge.

However, the ship or wrecks should be easier scanned down with combat probes. If a player wants to dedicate time to stealing other peoples plexes then that should be an unfortunate option. IT also works as a way to follow a single player around and grief them. Some players love to do things like that.

IMO!.
Kodama Ikari
Thragon
#192 - 2013-03-26 13:55:54 UTC  |  Edited by: Kodama Ikari
Thorian Omanid wrote:


Sounds like what is needed is instanced DED sites. If you find the site you get to keep it.Any on else tries to hop in and they get a new instance.


this is a joke, right?

Lenier Chenal wrote:
Anyone that wants to ban T3s from HS: massive sperglord
Get hazed high-sec pubbie, not gonna happen


but.. but.. the hisec pubbies are the ones flying t3's!
dexington
Caldari Provisions
Caldari State
#193 - 2013-03-26 14:35:35 UTC
Thorian Omanid wrote:
Sounds like what is needed is instanced DED sites. If you find the site you get to keep it.Any on else tries to hop in and they get a new instance.


I would like it better if they made the hi-sec 4/10 free fire zones without concord protection.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Zircon Dasher
#194 - 2013-03-26 14:49:52 UTC
dexington wrote:
Thorian Omanid wrote:
Sounds like what is needed is instanced DED sites. If you find the site you get to keep it.Any on else tries to hop in and they get a new instance.


I would like it better if they made the hi-sec 4/10 free fire zones without concord protection.


How great would it be to blap everything that moves in highsec plexes while waiting for srs stuff to happen on your main! No more dealing with silly flags or sec loss \o/!

Make this happen NOW plx!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Makavelia
National Industries
#195 - 2013-03-27 09:04:14 UTC  |  Edited by: Makavelia
Zircon Dasher wrote:
dexington wrote:
Thorian Omanid wrote:
Sounds like what is needed is instanced DED sites. If you find the site you get to keep it.Any on else tries to hop in and they get a new instance.


I would like it better if they made the hi-sec 4/10 free fire zones without concord protection.


How great would it be to blap everything that moves in highsec plexes while waiting for srs stuff to happen on your main! No more dealing with silly flags or sec loss \o/!

Make this happen NOW plx!



As long as you get concorded for killing somebody in a low/nul sec plex, sure.
St Mio
Imperial Academy
Amarr Empire
#196 - 2013-03-27 09:23:51 UTC
People who have shot a player in the last 30 days should have their ships automatically explode if they enter a PVE site anywhere in game. The killmail should then be automatically attributed to the closest player who hasn't shot a player in the last 30 days. This feature suggestion is as serious as the contracts in Jita local are legit.
Annunaki soldier
Perkone
Caldari State
#197 - 2013-03-27 09:40:30 UTC
St Mio wrote:
People who have shot a player in the last 30 days should have their ships automatically explode if they enter a PVE site anywhere in game. The killmail should then be automatically attributed to the closest player who hasn't shot a player in the last 30 days. This feature suggestion is as serious as the contracts in Jita local are legit.


your suggestion seems legit. Also any1 that will change an order for 0.1 isk should get all orders removed from market into a can then moved to a c1 wormhole.

Ride hard, live with passionĀ 

Unezka Turigahl
Det Som Engang Var
#198 - 2013-03-28 20:55:27 UTC
Zircon Dasher wrote:
Unezka Turigahl wrote:
As well as the suggestion that we need more ships that are capable of combat as well as scanning.


If you mean more scanning bonused ships- for the luv of jeebus NO!


Why not?

Now that I think on it more, maybe they could remove scanning bonuses from ships all together and apply them to the probe launchers themselves (or rework the skill to give more bonus %). Just give standard probe launchers the ability to use DSPs. Then any ship can be used well in exploration. Using combat probes would still require an expanded launcher and thus be more taxing on your fitting and covops can still retain their fitting bonus for those. But searching for complexes becomes something that all ships can do relatively well. The T1 exploration frigates would still have codebreaker and analyzer bonuses, and T3s would still be very versatile so both would still be good exploration boats. But T1 cruisers and BCs would suddenly be less of a pain for newer players to use for finding sites.
Makavelia
National Industries
#199 - 2013-03-28 21:35:59 UTC  |  Edited by: Makavelia
Unezka Turigahl wrote:
Zircon Dasher wrote:
Unezka Turigahl wrote:
As well as the suggestion that we need more ships that are capable of combat as well as scanning.


If you mean more scanning bonused ships- for the luv of jeebus NO!


Why not?

Now that I think on it more, maybe they could remove scanning bonuses from ships all together and apply them to the probe launchers themselves (or rework the skill to give more bonus %). Just give standard probe launchers the ability to use DSPs. Then any ship can be used well in exploration. Using combat probes would still require an expanded launcher and thus be more taxing on your fitting and covops can still retain their fitting bonus for those. But searching for complexes becomes something that all ships can do relatively well. The T1 exploration frigates would still have codebreaker and analyzer bonuses, and T3s would still be very versatile so both would still be good exploration boats. But T1 cruisers and BCs would suddenly be less of a pain for newer players to use for finding sites.




''omg tengu is not the best at everything anymore.. all that SP!!!!!11!!1111111111 WASTED''

Lets contest this change and shoot astroids in jita.
Baggo Hammers
#200 - 2013-03-28 22:54:28 UTC
Unezka Turigahl wrote:
Zircon Dasher wrote:
Unezka Turigahl wrote:
As well as the suggestion that we need more ships that are capable of combat as well as scanning.


If you mean more scanning bonused ships- for the luv of jeebus NO!


Why not?

Now that I think on it more, maybe they could remove scanning bonuses from ships all together and apply them to the probe launchers themselves (or rework the skill to give more bonus %). Just give standard probe launchers the ability to use DSPs. Then any ship can be used well in exploration. Using combat probes would still require an expanded launcher and thus be more taxing on your fitting and covops can still retain their fitting bonus for those. But searching for complexes becomes something that all ships can do relatively well. The T1 exploration frigates would still have codebreaker and analyzer bonuses, and T3s would still be very versatile so both would still be good exploration boats. But T1 cruisers and BCs would suddenly be less of a pain for newer players to use for finding sites.



Let's just get rid of scanning skills and have sites show as blinky circles on the solar system map. Please stop.

If you don't know where you're going, any road will take you there.