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[Proposal] More gank ships with both laser turret and launcher hardpoints!!!

Author
Thredd Necro
Doomheim
#1 - 2011-10-28 20:06:12 UTC  |  Edited by: Thredd Necro
More laser/missile dps ships!

That is, ships that have both laser turret and launcher hardpoints (edited for clarity)

I wants more whump whump to go with my pew pew...nuff said...

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Smiling Menace
The Scope
Gallente Federation
#2 - 2011-10-29 01:27:23 UTC
Errrr yeah! Because, like, we don't have enough Amarr and Caldari ships as it is? Shocked
Thredd Necro
Doomheim
#3 - 2011-10-29 04:38:21 UTC  |  Edited by: Thredd Necro
Yeah...no...i mean boats with lasers AND missiles...most of the current ones are better at tank than gank...

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Endovior
PFU Consortium
#4 - 2011-10-29 07:36:32 UTC
Hmph. Split-weapon-system ships tend to be suck... not sure why you'd want more of them.
Thredd Necro
Doomheim
#5 - 2011-10-29 14:34:22 UTC  |  Edited by: Thredd Necro
Agreed about the sucking but the sucking is caused by the people who code them not by the people who use them.

There is no principle that says one shouldn't mix weapons that have relatively equal range/optimal range because then there is a true sweet spot. Two weapons systems with relatively same ranges and optimal ranges shouldn't suck so much in concert in the EVE universe.

It's not like I am asking for missiles that fire 5x scorch laser shots each at close range a la david weber/honor harrington although that could be cool...;)

Or missile pods from the same series...hmm...may be time for a new thread...

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Macon Chalaise
VNM Biological Survey Corps
#6 - 2011-10-29 16:05:29 UTC
Like to see more of this meself.

Here's to fire. Not the fast and furious kind that burns down shacks and shanties, but the slow, seductive kind that takes down pants and panties - Irish Toast

mxzf
Shovel Bros
#7 - 2011-10-29 18:10:10 UTC
Thredd Necro wrote:
Agreed about the sucking but the sucking is caused by the people who code them not by the people who use them.


Actually, no. The main issue is that you end up having to fit both types of damage mods (BCUs and Heat Sinks in this case), which means that neither one is as strong as it could be. While you're asking for this, you might want to suggest fitting ships with dual-tanks too, it's about as effective as dual-weapon systems.
Thredd Necro
Doomheim
#8 - 2011-10-29 18:20:37 UTC
mxzf wrote:
Thredd Necro wrote:
Agreed about the sucking but the sucking is caused by the people who code them not by the people who use them.


Actually, no. The main issue is that you end up having to fit both types of damage mods (BCUs and Heat Sinks in this case), which means that neither one is as strong as it could be. While you're asking for this, you might want to suggest fitting ships with dual-tanks too, it's about as effective as dual-weapon systems.


Actually yes since CCP codes all this stuff and makes the decisions.

I DO understand what you mean, though.

Which leads to the obvious question: Why have multiple hard point types on a vessel in the first place if they won't be reasonably supported by vessel design? Just add the right bonuses.

As far as the dual tank thing goes, well, all ships have shields and armor but i agree that having two half-assed tanks is not better than one good tank.

Again it's still just a matter of the bonuses not any inherent characteristic of the ships.

This is a game, remember? Humans write and code it...;)

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Smiling Menace
The Scope
Gallente Federation
#9 - 2011-10-30 08:22:03 UTC
^^ Think someone's bored of Scaps in Space and is looking for a forum ban.
Thredd Necro
Doomheim
#10 - 2011-10-30 15:35:18 UTC
Mhmm.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#11 - 2011-10-30 16:15:49 UTC
split weapons systems gank the ships and skilling for them, ask the matar

Ammar got it right in one weapon system for each ship, almost allways lasers (though could have a few more missile boats mixed in, one at every ship size class)
Thredd Necro
Doomheim
#12 - 2011-10-30 18:00:34 UTC
Sephiroth CloneIIV wrote:
split weapons systems gank the ships and skilling for them, ask the matar

Ammar got it right in one weapon system for each ship, almost allways lasers (though could have a few more missile boats mixed in, one at every ship size class)


Again this is designer/developer choice NOT a reality of physical limitations.

I am asking CCP to make different choices.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams