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Omen or Maller?

Author
Liang Nuren
No Salvation
Divine Damnation
#21 - 2013-03-25 05:03:33 UTC
Asmodai Xodai wrote:
Liang Nuren wrote:
You have no idea what you're talking about.


I never claimed to know what I'm talking about. In fact it is why I posted here - because I'm a noob who doesn't know what he's talking about. So feel free to enlighten me if you have advice, rather than just throwing out troll bait or whatever. I don't mind listening to what folks have to say, it's why I posted this.


I'm sorry, but you seem to have had your mind made up before coming to the forums. You're throwing around absolutes and flat out contradicting people like you think you know what's up. Once you stop asking questions and start down that road... well, your "I'm a poor helpless noob, don't troll me bro" defense falls a little flat.

The truth is that lasers do have an exceptionally high base DPS and have unmatched damage projection. I have a strong preference for the Omen vs the Maller - it is both faster and has more DPS. And frankly, the whole OP strikes me as someone who has never actually tried to fly a laser ship. Because flying the Omen is an exercise in what the **** where did my cap go!?!

-Liang

I'm an idiot, don't mind me.

Siigari Kitawa
New Eden Archery Club
#22 - 2013-03-25 05:21:31 UTC
Lasers are great at applying damage. Their ease of optimal range means that you have some of the most competitive damage coming from lasers.

When I met my first laser boat (the Ashimmu) I fell in love :] Whether it be 1km or 20km, I can plug you for high damage, and not have to worry about tracking too much.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Asmodai Xodai
#23 - 2013-03-25 05:36:21 UTC
Liang Nuren wrote:
I'm sorry, but you seem to have had your mind made up before coming to the forums.


Mind made up on what? Selection of Maller vs. Omen? I obviously didn't have my mind made up, as I bought an Omen after having seriously leaned towards a Maller initially. I don't like the so-called 'bonus' the Omen gets, but it has a larger drone bay which is what swung me over in the end.

Not sure what set you off about my post, but whatever.

Quote:
You're throwing around absolutes and flat out contradicting people like you think you know what's up.


Why are you so sensitive and butthurt about someone positing what they know (or think they know) and asking for advice, evidence counter to what was posited, etc? I'm not sure what 'absolutes' I threw around. I just gave information that is available from CCP on ship bonuses, laser damage, etc. If I was right, fine. If I was wrong, fine, I gladly stand to be corrected. I don't get your reaction, unless it is just trolling.

*Shrug*.

Quote:
And frankly, the whole OP strikes me as someone who has never actually tried to fly a laser ship.


I'm Amarr, I've flown laser ships exclusively. Not that that means anything - I'm a month old noob.
Asmodai Xodai
#24 - 2013-03-25 05:38:57 UTC
While I'm here... I can't fit the 5th medium laser on the Omen - something about not enough power grid capacity or whatever. Any advice? Is there a skill I can skill up, a module I can throw on there?

Thanks.
Liang Nuren
No Salvation
Divine Damnation
#25 - 2013-03-25 05:47:56 UTC
Engineering and Advanced Weapon Upgrades. Then again, it might just be Electronics or Weapon Upgrades, depending on the whatever.

-Liang

I'm an idiot, don't mind me.

Asmodai Xodai
#26 - 2013-03-25 05:53:52 UTC
Liang Nuren wrote:
Engineering and Advanced Weapon Upgrades. Then again, it might just be Electronics or Weapon Upgrades, depending on the whatever.

-Liang


Thanks - will check it out.
Liang Nuren
No Salvation
Divine Damnation
#27 - 2013-03-25 05:54:34 UTC  |  Edited by: Liang Nuren
Asmodai Xodai wrote:
Liang Nuren wrote:
I'm sorry, but you seem to have had your mind made up before coming to the forums.


Mind made up on what? Selection of Maller vs. Omen? I obviously didn't have my mind made up, as I bought an Omen after having seriously leaned towards a Maller initially. I don't like the so-called 'bonus' the Omen gets, but it has a larger drone bay which is what swung me over in the end.

Not sure what set you off about my post, but whatever.


No, you actually had your mind made up about Amarr, lasers, and how "crappy" the bonus on the Omen was. At least, judging from your subsequent posts.

Quote:

Why are you so sensitive and butthurt about someone positing what they know (or think they know) and asking for advice, evidence counter to what was posited, etc? I'm not sure what 'absolutes' I threw around. I just gave information that is available from CCP on ship bonuses, laser damage, etc. If I was right, fine. If I was wrong, fine, I gladly stand to be corrected. I don't get your reaction, unless it is just trolling.

*Shrug*.


I'm not butthurt at all about anything you've said. I was simply pointing out that you had no idea what you were talking about despite the authoritative "This" and "That" and "Whatever". And really, you don't seem to be very glad to stand corrected. ;-)

-Liang

Ed: At any rate, back to work for me. I'm unfortunately a bit too busy for proper forum whoring these days.

I'm an idiot, don't mind me.

Drake Doe
88Th Tax Haven
#28 - 2013-03-25 06:03:29 UTC
Well considering their close pg they'll have similar weapons which means an omen will be shooting far longer than a maller before taking cap altering steps, which means with it's higher speed and drone bay it can kite decently (from what I've heard)

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Asmodai Xodai
#29 - 2013-03-25 08:36:32 UTC  |  Edited by: Asmodai Xodai
Liang Nuren wrote:

No, you actually had your mind made up about Amarr, lasers, and how "crappy" the bonus on the Omen was.


Well yes, unless someone says something to change my mind on it, presents some kind of logic or reasoning I hadn't considered, etc. then I think the bonus on the Omen is somewhat crappy.

EDIT: Crappy not because it doesn't help the Omen - it certainly does. Crappy because the need for this sort of bonus probably points to some other fundamental balance issue.

Quote:
I was simply pointing out that you had no idea what you were talking about despite the authoritative "This" and "That" and "Whatever". And really, you don't seem to be very glad to stand corrected. ;-)


If it makes you feel any better, I'll announce to the high heavens yet again that since I'm a noob, I obviously know little of what I'm talking about. And yes, if anything I've said is wrong, I will say again "I stand happy to be corrected."
The VC's
The Scope
Gallente Federation
#30 - 2013-03-25 10:58:00 UTC
1. Op, a confessed noob starts topic asking for advice.

2. Argues good advice received from knowledgable players with reputation for helping noobs.

3. Reveals he can't fit a full rack of guns which implies poor support skills so should probably give sp intensive ships a miss for a while.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#31 - 2013-03-25 15:41:30 UTC
The VC's wrote:
3. Reveals he can't fit a full rack of guns which implies poor support skills so should probably give sp intensive ships a miss for a while.

This is usually the problem when you ask for advice on the forums, as most who have an opinion based on experience usually has maxed out fitting skills already (myself included).

If you're afraid of loosing ships left and right go on the test server, try out some fits and see how you like the feel of them. You can even train different skills there from TQ so you can essentially skill for ships you actually can't fly and try them out without 'wasting' time skilling for it just to abandon it.
Kahega Amielden
Rifterlings
#32 - 2013-03-25 17:16:51 UTC  |  Edited by: Kahega Amielden
Quote:
Well yes, unless someone says something to change my mind on it, presents some kind of logic or reasoning I hadn't considered, etc. then I think the bonus on the Omen is somewhat crappy.


You only think it's crappy because you don't view cap use as a meaningful problem and refuse to see the advantages lasers hold over other weapon systems. You acknowledge the inherent downsides of lasers but refuse to realize that they have inherent upsides relative to other weapon systems as well.
Asmodai Xodai
#33 - 2013-03-25 22:07:01 UTC
Kahega Amielden wrote:
You only think it's crappy because you don't view cap use as a meaningful problem ....


Of course cap is a meaningful problem, as is any ship system. I just don't consider it a good 'bonus' to actually be able to fit my racial weapon, because every other race gets that 'bonus' for free.

The fact that CCP has been removing this sort of 'bonus' for Amarr ships tends to support what I'm saying.

Quote:
You acknowledge the inherent downsides of lasers but refuse to realize that they have inherent upsides relative to other weapon systems as well.


I have acknowledged upsides - for instance the ability to switch crystals in about a second.

The reading comprehension issues on this forum are surprisingly bad.
The VC's
The Scope
Gallente Federation
#34 - 2013-03-25 22:51:14 UTC  |  Edited by: The VC's
Asmodai Xodai wrote:
Inkarr Hashur wrote:
Lasers have high base DPS and high base range.


Not really. They don't particularly stand out when compared with other weapon systems (railguns = best range, blasters = best dps, etc). Their only "standout" feature seems to be that you can switch ammo in 1 second vs. 10 seconds.

Quote:
For lasers the idea was to give them a disability of lots of cap use. As to what was meant to be the strength of lasers I do not know. Hybrids got dps (and in the case of rails range), projectiles got alpha and ac range projection through falloff. Not sure what was meant to be the strengths of lasers.


This.


Hmm... reading comprehension.

You are correct, rails have the best range and blasters have the best damage. That's not what he said though. He said they have high dps and high range (especially Scorch for a short range weapon), and if you are comparing rails to lasers, what they lose in range they gain in tracking. Lasers provide a good balance between range, tracking and dps and while they will always be beaten on one of those facets, that combination makes them very solid.

Hitting out past 20km with 400 dps at optimal (good hit quality) is actually a pretty good trick to have and unlike other weapon systems, being able to switch to high damage ammo when the opportunity arises is another good trick to have. So is never having to reload and be sat taking damage without being able to dish it back.

It all comes at a cost and that is PG and cap. Amarr may have the biggest cap reserves but with lasers they are still not enough. The Maller is a fleet slugger supreme but usually cant undock with out a cap booster. A point/web/prop Maller will cap out before it kills anything. The Omen is in an even worse shape because the ROF bonus is more draining than the Maller's straight damage bonus and as a fast cruiser it often does need point/web/prop. It's the only choice of the two for solo work. It fights a more mobile fight, shield tanked it is hitting full slam out to 30km and with drones and Scorch is pushing out close to 550, good hit quality, dps, MWD running as it tries to kite it's mark.

Believe everyone in this thread when they say it needs a cap usage bonus. Even with good cap skills you still have your work cut out for you. There are six cap related skills and each level only adds a small amount to the omens cap performance. That's a lot of sp. Sounds hard, it is. Amarr ships are probably the ships that benefit the most from level 5 skills and in fact don't really work so well until you've skilled up. This is why they often get a reputation for poor performance. There are easier races to fly.
Georgina Parmala
Science and Trade Institute
Caldari State
#35 - 2013-03-25 23:41:39 UTC  |  Edited by: Georgina Parmala
Asmodai Xodai wrote:
Kahega Amielden wrote:
You only think it's crappy because you don't view cap use as a meaningful problem ....


Of course cap is a meaningful problem, as is any ship system. I just don't consider it a good 'bonus' to actually be able to fit my racial weapon, because every other race gets that 'bonus' for free.

The fact that CCP has been removing this sort of 'bonus' for Amarr ships tends to support what I'm saying.

Quote:
You acknowledge the inherent downsides of lasers but refuse to realize that they have inherent upsides relative to other weapon systems as well.


I have acknowledged upsides - for instance the ability to switch crystals in about a second.

The reading comprehension issues on this forum are surprisingly bad.


Actually, it's a real bonus and this has been sort of explained already. You just shrugged it off then complain about reading comprehension of others. Take a deep breath and relax. You seem pretty wound up.

Each turret has innate problems that make it a not-great idea to cross race fit to another hull in a general case. Their own hulls are then bonused to make up for those shortcomings.

Lasers suck cap, that's for sure. But Pulse lasers hit out to ~24 km very effectively. This is a very important number, as that is (generally) the maximum range at which you can stop your target from warping away by using a warp disruptor - which also takes a LOT of cap to run. Blasters and autocannons will do significantly lower damage at that range. This is where Lasers shine. Likewise Multi/Conflag on a laser boat with Medium pulses will hit effectively out to 8-9K - this is warp scrambler range (stops warp and microwarp). Even when you can't control range to take offensive advantage of this, it means if someone is stopping you from warping away you can (almost) always shoot back at them. And very effectively at that. That's the strength of lasers.

Autocannons always shoot deep into falloff. You will see ranges like 1km optimal + 15km falloff. Sure that means they still hit pretty well out to 16km, but will do half damage at 16km and somewhat negligible beyond 21Km or so. That's why you see them bonused with damage AND tracking. To compensate the built in weakness of shooting into falloff doing reduced damage compared to the listed paper dps on the fitting screen - you only really do that much dps at blaster range.

Blasters have high base damage and tracking, but you get ranges like 2km optimal +6km falloff. Half damage at scramble (multifrequency) range. 6+8 with long range ammo - can't even hit someone at disruptor (scorch) range at all. You have to be right in the target's face to hit them for that high listed damage. That's why Gallente boats have lots of mids to hold the target in place and blaster boats have range or tracking bonuses. Short range also means you are in range of cap neutralizers, which lasers can outrange with scorch. This means sometimes despite hybrids costing less to fire, they can be easier to cap out.


So..
Projectiles use no cap and little power grid, but do little effective damage beyond real close range on an unbonused ship
Hybrids have good damage but real low range and still cost cap, while fighting in Neut range
Lasers have good mid-range damage but will kill your cap on a non-Amarr boat without the better base cap and laser cap use bonus

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Kahega Amielden
Rifterlings
#36 - 2013-03-26 00:15:27 UTC
Quote:
Of course cap is a meaningful problem, as is any ship system. I just don't consider it a good 'bonus' to actually be able to fit my racial weapon, because every other race gets that 'bonus' for free.


So? Projectiles and missiles have absolute **** for base damage and so Minmatar hulls and Caldari hulls get more damage bonuses to bring them up to par with blasters and lasers. Blasters don't have enough base tracking to be really usable at their range (unlike all other weapon systems) which is why Gallente blaster hulls generally get tracking bonuses.

Asmodai Xodai
#37 - 2013-03-26 00:24:08 UTC
The VC's wrote:
Lasers provide a good balance between range, tracking and dps and while they will always be beaten on one of those facets, that combination makes them very solid.


Yes, I get that, and have always gotten that. I've read extensively on all the different weapon systems, and their different strengths/weaknesses. Lasers have strengths, and they have weaknesses. Which has been my point all along - they aren't superweapons, they aren't OP compared to anything else, they are just another racial weapon system with different strengths/weaknesses than the other racial weapon systems. And that's what I would expect.

Some people hate lasers (I'm talking well-respected veteran PvP types). Some love them. Some are in the middle.

I've gone back years in the forum posts and read up. There was a time when Amarr was essentially considered a crap race, their ships considered crap ships, and their laser weapons considered crap weapons. Back then everyone played Caldari, and missles were seen as king. And even today, Amarr has less players than the other races.

The point is simply that there is no 'fact' which states that lasers are the best, because everybody out there has a different opinion. My opinion was essentially what you stated above - they have strengths and weaknesses just like everything else out there.

My issue, which I keep repeating over and over again, is that they don't seem to be treated by the devs as simply another weeapon system out there with strengths and weaknesses. The devs seem to think that it's some kind of reward to be able to fit these things, and thus force a ship to use up a bonus to make them easier to fit. That might be fine if lasers were OP, or 'the best.' But they aren't, and there's nobody on these forums that can make that claim without having others who are just as knowledgeable and well-respected and elite/veteran claiming the opposite.

I'm not disputing any of the features of lasers you, or anyone else has covered. And I appreciate you going over all of this. We are talking past each other. I 'hear' what you are saying. You and others aren't 'hearing' what I'm saying, possibly because you guys are laser aficionados.

Quote:
Believe everyone in this thread when they say it needs a cap usage bonus. Even with good cap skills you still have your work cut out for you.


That's just it. I haven't disputed that Amarr ships need such bonuses at all. What I've said is, it sucks that the devs have to use up a bonus on a ship to help players fit these things, when other races seem to get to fit their weapons 'for free.' In effect, I'm saying that it sucks that the lasers drain so much cap that they are difficult if not impossible to fit. They aren't better than anything else, so why are they singled out?

The point is, if Amarr ships really need this cap usage bonus (which I've never disputed), then perhaps that points to an issue with lasers and balance. Perhaps laser cap usage needs to be adjusted - that's my point. That's always been my point. I've basically had no other point but that. Anything else I've stated was probably stated to support that point.

What I'm saying seems to be supported by the balance changes I've seen in lasers and Amarr ships over the years. It seems that the devs realize what I'm saying, and have been making small changes here and there.

Taoist Dragon
Okata Syndicate
#38 - 2013-03-26 00:38:16 UTC
Asmodai Xodai wrote:


Said lots of stuff about not listening then demonstrates he own point perfectly



This is another example of you not reading what the other players are saying and taking it onboard.

If laser ships got another bonus instead of cap usage (ROF, Damage, tracking or range) then the entire laser range would have to be nerfed to balance them out again. Lasers have two main disadvantage tracking (for pulse) and cap usage. This balances them out when fitted to racial ship types.

For example you may well say buff the cap regen on amarr boats (some have had that done) and give them another bonus to lasers. This then makes it very viable to swap to a less cap intensive weapon system (hybrids, projectile etc) and use that extra cap regen for ewar or tanking. this then kills off the 'flavour' or amarr being tanky laser users.

All the racial ships have bonus' that assist in minimising the drawbacks of a weapon system. removing the cap bonus from amarr ships and redcuing the cap usage of lasers is like saying lets remove the range bonus from caldari and increase all base ranges for hybrids......no..just no.

That is the Way, the Tao.

Balance is everything.

The VC's
The Scope
Gallente Federation
#39 - 2013-03-26 00:54:31 UTC
Try to spend some time observing a laser heavy fleet fight. There will be some in FW and you can always pop over to RvB space and watch Mallers online. When you see how well a fleet of laser boats slap the living pish out of anything within range in a coordinated attack you will see how truly potent lasers can be. They're great on gatecamps too. Amarr aren't a solo friendly race but they excel in fleets. Nothing gets it's dps down like a laser. Nothing can adapt it's range like a laser. Missiles come close but they never have the same facemelt. There isn't a cruiser better adapted to close fleet brawling than the maller. Lasers have a high running cost because of the sheer volume of space that they can dominate.
Aralieus
Shadowbane Syndicate
#40 - 2013-03-26 01:37:02 UTC
I would like to see the cap bonus replaced with a tracking one, then lasers will truly shine. Fleet or solo work.

Oderint Dum Metuant