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Warfare & Tactics

 
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Amarr: Least Populated Militia

First post
Author
X Gallentius
Black Eagle1
#21 - 2013-03-24 21:03:45 UTC
Deacon Abox wrote:
X Gallentius wrote:
Backward running timers would make it easier for somebody to run "rabbits" out of their system and would provide consequences for the rabbits warping out (and/or cloaking up, though not as much).

It will not get rid of farmers, but will make their job a bit more difficult at zero cost to people who are looking for fights.



It will also hurt dplexers that are usually solo non-farmers (due to the wonderful lp) who can get blobbed out of the plexes. Meanwhile the ass end systems and timezones that the farmers farm will not be affected by this. So I don't think backward timers would fix the problem and might make it worse.

Yes it will. de-plexers should be prepared to fight as well.
Deacon Abox
Black Eagle5
#22 - 2013-03-24 21:31:33 UTC
X Gallentius wrote:
Deacon Abox wrote:
X Gallentius wrote:
Backward running timers would make it easier for somebody to run "rabbits" out of their system and would provide consequences for the rabbits warping out (and/or cloaking up, though not as much).

It will not get rid of farmers, but will make their job a bit more difficult at zero cost to people who are looking for fights.



It will also hurt dplexers that are usually solo non-farmers (due to the wonderful lp) who can get blobbed out of the plexes. Meanwhile the ass end systems and timezones that the farmers farm will not be affected by this. So I don't think backward timers would fix the problem and might make it worse.

Yes it will. de-plexers should be prepared to fight as well.

You know we fight. What I'm saying is that not enough people take deplexing seriously. Because they are fewer in number, timer rollbacks will affect them more than the throngs of farming offensive plexers. But Zarnak already posted one idea to address that. The timer rollbacks would affect offensive but not defensive plexing. This seems ok to me.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#23 - 2013-03-24 21:46:48 UTC
imho that would just switch the farmers to defensive plexers so they dont get hampered that much
Veshta Yoshida
PIE Inc.
Khimi Harar
#24 - 2013-03-24 22:19:10 UTC
ALUCARD 1208 wrote:
i meant when amarr were pushing those systems a few weeks ago and went to t3-4 the amarr victor crys were there same with the caldari(were they not taken in same way?) now its swung bk its broke again....

Probably not anyone of worth, weight or substance then Smile

The fact some believe the whole idea that a militia, any militia, suddenly gets its act together and does a years worth of work in a few weeks having neither massive number superiority nor ballooning KBs, just proves that they have no idea what is what.
ALUCARD 1208 wrote:
...and i have stated im for rollbacks on multiple threads

Much appreciated by all I am sure, always good to have another champion of common sense on the barricades Smile
ALUCARD 1208 wrote:
imho that would just switch the farmers to defensive plexers so they dont get hampered that much

Doubtful as the payout is low enough to make even high-sec 4s look shiny .. and it would mean attacking plexers (ie. the non-farmers sitting on buttons) would have something to chew on so no downside.
Reason why both timers should auto-run is that the result of d-timers being excluded would be all HQ systems, or possible all nearby system, permanently speed bumped with plexes within a few seconds of capping .. having both used that and been subjected to it in the olden days, I would be loathe to see it be re-introduced as a 'mechanic'/'tactic'.

At any rate, defenders already have the tier points from system and docking rights (read: reship capability) and if that is not enough for them to use the F1-F8 buttons rather than the 'cloak'/'dock' button then so be it, let them burn trying to get their stabbed junk out before system falls.Big smile
Zarnak Wulf
Task Force 641
Empyrean Edict
#25 - 2013-03-24 22:20:18 UTC
I can't even begin to count the number of times I've been deplexing a home system and a shout comes over comms that ship A is pointed and a buddy needs help. I should lose minutes on the timer for that? Penalizing deplexing would be horribly unpopular.
Deacon Abox
Black Eagle5
#26 - 2013-03-24 22:20:43 UTC
ALUCARD 1208 wrote:
imho that would just switch the farmers to defensive plexers so they dont get hampered that much

Not really. Farmers don't care about deplexing a home system at 40 and bringing it down to 5 again. Farmers by definition go where the lp rewards are highest and easiest. Mainly the backwater systems that almost nobody lives in, or at the times that few people are logged on. And the offensive plexing being more lucrative they will seek that out. Also, I would guess that the human behind the farmer(s) will simply log on a different toon in the opposing militia in order to pile onto the higher tier offensive plexing rewards. This is one reason why we get wild swings even now under the current mechanics.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Veshta Yoshida
PIE Inc.
Khimi Harar
#27 - 2013-03-24 22:42:48 UTC
Zarnak Wulf wrote:
I can't even begin to count the number of times I've been deplexing a home system and a shout comes over comms that ship A is pointed and a buddy needs help. I should lose minutes on the timer for that? Penalizing deplexing would be horribly unpopular.

Timers won't (or shouldn't) start on their own, the legitimate 'touch' of an enemy should be required. So for d-plexes the attacker would have to clear rats before timer starts resetting .. nor will it ever be able to go further that 50/50 (ie. reset).

Now if CCP is able distinguish between a warp-off and a cloak as it relates to timer inactivity we could get rid of cloakers at the same time .. timer already counting backwards before you land on grid? Well **** son, the bastard's cloaked up and didn't skedaddle like his umpteen buddies.

But, null first. Getting their crap in order has the potential to fix the farming problem as they'd have something else to do .. after that low-sec in general. Sick of non-FW space being nothing more than concord free high-sec when it could be a goddamn maggot teeming rat infested hell hole of a pirate haven.
ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#28 - 2013-03-24 22:45:03 UTC  |  Edited by: ALUCARD 1208
No they dont care about the home systems but will still dplex the higher contested backwaters with no countback.

Rollbacks and stuff is good yes but backwaters will always get fkd over imo cos ppl cant be assed chasing there asses round it will ruin there isk per hr but imo they will always find those quiet systems were they can plug away most of the day untouched....

veshta yes it will be harder in your space with it being so small and since the new gates the space is better connected but out here in gal space theres alot more places to hide

I also think they need to buff null from bottom up so the grunts get isk not the alliance with moon goo and **** maybe this will help clear out some farmer looking for quick isk to fund there null ambitions...
Christine Peeveepeeski
Low Sec Concepts
#29 - 2013-03-24 23:02:11 UTC
My fear is that CCP just won't care now.

What FW now is to EVE is just limitless isk, that is it. The actual FW part of it is for maybe 1000 active pilots across 4 militias. the rest of the active guys are all about isk to use elsewhere with no thought to the actual FW side they play.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#30 - 2013-03-24 23:03:14 UTC
I've removed a rumor filled post. Please keep it on topic and civil. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Machiavelli's Nemesis
Angry Mustellid
#31 - 2013-03-24 23:45:36 UTC
Veshta Yoshida wrote:
after that low-sec in general. Sick of non-FW space being nothing more than concord free high-sec when it could be a goddamn maggot teeming rat infested hell hole of a pirate haven.


Can I just point out that last time I had enough free time/cider to drunkroam outside the warzone I blew up some poor innocent bunch of scrubs in ammatar space and brought an ill-advised revenge wardec on my corp, leading to a week of much hilarity.

Since then the scourge of IRL work and family has limited my trolling time but my overall impression of non-FW lowsec is a small sample of hilariously inept but willing noobs...
X Gallentius
Black Eagle1
#32 - 2013-03-25 00:28:01 UTC
Deacon Abox wrote:
ALUCARD 1208 wrote:
imho that would just switch the farmers to defensive plexers so they dont get hampered that much
Not really. Farmers don't care about deplexing a home system at 40 and bringing it down to 5 again. Farmers by definition go where the lp rewards are highest and easiest. Mainly the backwater systems that almost nobody lives in, or at the times that few people are logged on.
Fair enough. Either way, timer rollbacks should be implemented.
Bienator II
madmen of the skies
#33 - 2013-03-25 02:52:27 UTC
Bad Messenger wrote:
Bienator II wrote:
part of t he problem is that what retribution gave us is only half what was promised. For example the little thing "backwards running timers" which would slowly bring a contested plex into default state if nobody is in there was simply not implemented.

The lack of this little mechanic makes fighting farmers brutally time consuming and unrewarding (since if you catch them you killed a pve ship - thats the lamest form of pvp). There is still no incentive to defend a plex. The changed plex layout was pointless... all it did was to allow warpin camping (other games call it spawn camping, in eve its a feature). Farmers still run or hide like they did before. A pvper will simply give up after encountering the tenth cloaking thrasher or stabbed rifter - its just a waste of your time. Its a vicious circle.

...


backwards running timers do not change anything.


of course they would change something. They would not suddenly fix FW but they would be the incentive to stay in a plex and defend your progress, since if you run the timer will reset slowly. As i said. There is no reason to stay and fight right now.

lets say your corp wants to protect a handful of systems. With the backwards running timers you could simply patrol the systems and make sure nobody is in the plexes. If all you encounter are farmers... they will make no progress. If they have half or a brain they will drop their warp stabs and try to fight you. Thats where the fun starts. Fighting alts in pve ships is not fun.

why should somebody be able to contest a system without a fight? this just does not make any sense.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sura Sadiva
Entropic Tactical Crew
#34 - 2013-03-25 09:50:10 UTC


Automatic backward timer isn't a good idea.

1. It shift the balance to favour the defending. This push to static situation wherer things are harder to change, strong get stronger and the winning militia will be advantage.

2. It penalize solo gameplay: a single gang can prevernt solo offensive plexing in a whole region.

3. Make also pirates/neutral gangs working for sov: neutral gang can force somene to leave the plex and autimatically revert the timer.

Eventually I see better a defensive timer running faster (maybe also double speed), at least this require a presence in the system and not just "I caputered the system then do not have to worry anymore about it too much". Problem now is there's no incentive to spend 10-15 minutes running to de-plex: is boring and not rewarding.

And should be balanced anyway, keep in mind that any balance shift to favour defending over offensive is a boost for the already larger/stronger militias. Offensive already got a big nerf in the pre-retribution patch, and the system is actually balanced IMO.



The VC's
The Scope
Gallente Federation
#35 - 2013-03-25 10:17:57 UTC
Couldn't the farmer problem be fixed by making stabs and cloaks useless within fw plexes? Mwd's used to be useless so surely it's a simple matter of coding. It would have the added benefit of producing enough tears to float an aircraft carrier.
Markius TheShed
T.R.I.A.D
Ushra'Khan
#36 - 2013-03-25 10:31:17 UTC
Zarnak Wulf wrote:


1) LP Stores. This is significant problem everywhere. Items that require a prohibitive amount of tags; the tags for items idea in general is flawed. Faction ships for one faction being more popular then another is another issue. SFI > Navy Omen is one easy example.




Yeah SFI is great but Scythe fleet issue is a flying bag of **** and a Slicer should beat a firetail most times.

I think Caldari has the worst deal Hookbil and CNI are their only good ships?

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Veshta Yoshida
PIE Inc.
Khimi Harar
#37 - 2013-03-25 11:00:03 UTC  |  Edited by: Veshta Yoshida
The VC's wrote:
Couldn't the farmer problem be fixed by making stabs and cloaks useless within fw plexes? Mwd's used to be useless so surely it's a simple matter of coding. It would have the added benefit of producing enough tears to float an aircraft carrier.

MWD's removal from DED space grids was due to NPC limitations that allowed sniping/kiting them with impunity, ie. Reward 1:Risk 0. Was eventually sorted by revising missions and rats.

The FW issue of cloaks/stabs, while appearing similar, boils down to the users not being shot in the face by others which is a completely different ballgame. Were they to do as asked, then what possible argument could be made against the null "AFK cloaking!!111" complaints or against the recent idea of making the base range of all points as long as current+T3 boost?

Arbitrarily restricting one thing or another should only ever be considered when all other possibilities have been exhausted. Eve is pretty damn close to being a sand-box, but every time restrictions are introduced ... playing in another's castle in a theme park does not come close to having ones own after all.

Create incentives to make people want to stand and fight with similarly sized penalties should they decide to chicken out, loads of ways to go about it without having to cordon off part of the sandbox.
Markius TheShed wrote:
...I think Caldari has the worst deal Hookbil and CNI are their only good ships?

So Amarr/Minmatar have one each (SFI/Slicer) while both the Caldari are mentioned as good and you ask why not more? Question

The entire T1 lineups are pretty damn sweet now and work on faction hulls have just begun (new Firetail > All), but the LP store could do with a rethink. Tags are scarce now that only 5% of the FW rats ever spawn and we could use some more monopolies to reduce the market pressure created by high-sec.
Veshta Yoshida
PIE Inc.
Khimi Harar
#38 - 2013-03-25 11:04:51 UTC  |  Edited by: Veshta Yoshida
Damn, screwed up my copy/paste magix!
The VC's
The Scope
Gallente Federation
#39 - 2013-03-25 11:12:53 UTC
Just being pragmatic. From a lore point of view surely they could be restricted by the the same dead space instabilities that prevented mwds. Of course that would fuel even more ark cloaking whine threads but won't make their arguments any more valid.

Fw was concieved as a pvp feature. Stabs and cloaks in plexes prevent pvp events.

Veshta Yoshida wrote:


Create incentives to make people want to stand and fight with similarly sized penalties should they decide to chicken out, loads of ways to go about it without having to cordon off part of the sandbox.


I couldn't agree more, but that is a lot of work for devs who are probably a bit burnt out trying to iterate on a system that still hasn't fully realised its objective. Restricting mods that prevent pvp in fw would be a simple fix and it would create more pvp.
Zarnak Wulf
Task Force 641
Empyrean Edict
#40 - 2013-03-25 11:26:05 UTC
Not every single LP store item has to hit a home run. As it has been mentioned though- some never see the light if day due to silly tag requirements. Amarr small armor Repper anyone?