These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

EvE Online: Odyssey!!!

First post
Author
Pelea Ming
Royal Amarr Institute
Amarr Empire
#241 - 2013-03-24 14:58:01 UTC
Terrorfrodo wrote:
But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.

I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system...



actually, as long as they just drop probes and warp off, your not going to catch them regardless, once they have finished the click to complete the warp they just spam click the cloak till it activates, then go and start moving the probes around...

'nuff said.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#242 - 2013-03-24 15:41:17 UTC
Can't help but feel this might have been the expansion where we'd have seen extra-vehicular exploration and adventure for Capsuleers aboard wrecks and ruins... just for something refreshing.

Pity that prototype was shelved indefinitely.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Pelea Ming
Royal Amarr Institute
Amarr Empire
#243 - 2013-03-24 15:55:49 UTC
Tavin Aikisen wrote:
Can't help but feel this might have been the expansion where we'd have seen extra-vehicular exploration and adventure for Capsuleers aboard wrecks and ruins... just for something refreshing.

Pity that prototype was shelved indefinitely.


sounds more like something that would involve more interaction with dust bunnies to me, like carrying some in our cargohold to send out on the exploration once hired for the purpose.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#244 - 2013-03-24 16:00:04 UTC
Pelea Ming wrote:
Tavin Aikisen wrote:
Can't help but feel this might have been the expansion where we'd have seen extra-vehicular exploration and adventure for Capsuleers aboard wrecks and ruins... just for something refreshing.

Pity that prototype was shelved indefinitely.


sounds more like something that would involve more interaction with dust bunnies to me, like carrying some in our cargohold to send out on the exploration once hired for the purpose.


Maybe with us having to defend the site while they explore?
Katran Luftschreck
Royal Ammatar Engineering Corps
#245 - 2013-03-24 17:02:36 UTC  |  Edited by: Katran Luftschreck
JD No7 wrote:
Why play then?


That's a fair question, and the honest answer is... as much as CCP screws up, at least they screw up less than everyone else.

This is the last game that I know of that isn't just another hacker filled FPS, Korean pay-to-win scamfest, mindless WoW clone or bimbo anime elf pseudoporn with creepy pedo overtures.

I think the problem they face now is over-staffing. Everyone busy trying to justify their own jobs turns into everyone constantly trying to come up with new stuff to show the boss, deadlines mean bug fixes get pushed out of the way in favor of new (buggy) features and so forth. If it were up to me I'd take at least half the people currently assigned to "new content creation" and reassign them to bug fixes and balancing.

Do that and I'd be a happy Kat.

http://youtu.be/t0q2F8NsYQ0

Pelea Ming
Royal Amarr Institute
Amarr Empire
#246 - 2013-03-24 17:13:00 UTC  |  Edited by: Pelea Ming
Katran Luftschreck wrote:
JD No7 wrote:
Why play then?


That's a fair question, and the honest answer is... as much as CCP screws up, at least they screw up less than everyone else.

This is the last game that I know of that isn't just another hacker filled FPS, Korean pay-to-win scamfest, mindless WoW clone or bimbo anime elf pseudoporn with creepy pedo overtures.

I think the problem they face now is over-staffing. Everyone busy trying to justify their own jobs turns into everyone constantly trying to come up with new stuff to show the boss, deadlines mean bug fixes get pushed out of the way in favor of new (buggy) features and so forth. If it were up to me I'd take at least half the people currently assigned to "new content creation" and reassign them to bug fixes and balancing.

Do that and I'd be a happy Kat.


Or perhaps assign the team that makes a new feature to also debugging it properly before being assigned to something else?
This would also have the advantage of better familiarizing the design devs with issues that cause bugs so that perhaps future lines of code might not have as many issues :)
Arduemont
Rotten Legion
#247 - 2013-03-24 17:26:02 UTC  |  Edited by: Arduemont
Don't get me wrong, I will be happy with whatever I get, because I love the work CCP does. A scanner rework has been a long time coming... but ... I am disappointed. No mention of a POS rework, and no mention of any Avatar content. The two things two things the community have been asking for most.

Quote:
So, listening to the feedback from our players — listening to what they're telling us — we've started reintroducing these concepts now


Obviously, they haven't been listening.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Pelea Ming
Royal Amarr Institute
Amarr Empire
#248 - 2013-03-24 17:27:03 UTC
Arduemont wrote:
Don't get me wrong, I will be happy with whatever I get, because I love the work CCP does... but ... I am disappointed. No mention of a POS rework, and no mention of any Avatar content. The two things two things the community have been asking for most.

Quote:
So, listening to the feedback from our players — listening to what they're telling us — we've started reintroducing these concepts now


Obviously, they haven't been listening.


or you weren't paying attention? POS means Player Owned Stations, which is specifically mentioned on that Odessy site.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#249 - 2013-03-24 17:33:03 UTC
not that I'm actually expecting much out of it, they've been promising fixes to that for years and haven't done anything, lol
Estella Osoka
Cranky Bitches Who PMS
#250 - 2013-03-24 17:50:58 UTC
At least I now have a date on which I need to have certain skills completed on.
Rebecha Pucontis
Doomheim
#251 - 2013-03-24 18:06:51 UTC  |  Edited by: Rebecha Pucontis
Dave Stark wrote:
Adoris Nolen wrote:
Dave Stark wrote:
Quote:
A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest.


you have my attention, ccp.



And those of us who a pro, and i say pro at scanning all have upset stomachs now.


i see you like to drag and drop little cubes. good show.


As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating. I'm not going to waste my time explaining the more advanced techniques to you though, if you really wanted to learn then you can simply use google.

I'm finding it very amusing listening to your foolishness, preaching at us from your armchair regarding the scanning mechanics, when you have previously admitted that you only have your Astro skill at level II and clearly know very little on the matter.
Rebecha Pucontis
Doomheim
#252 - 2013-03-24 18:13:53 UTC
Bloody Wench wrote:
Rebecha Pucontis wrote:
Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.


Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious.



4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing.


I've got an idea, how about you actually listen to someone who knows what their talking about. 3 is actually the minimum you need to pick up a scanning signature so your wrong in that respect too.

Try telling anyone who lives in a wormhole they don't need the 7 probes and should start using 4, they'll tell you where you can stick your advice. :)

Again, amazed at the fools preaching on the scanning system who clearly know nothing about it.
Dave Stark
#253 - 2013-03-24 18:14:20 UTC
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#254 - 2013-03-24 18:18:40 UTC
Dave Stark wrote:
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.



Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game?
Rebecha Pucontis
Doomheim
#255 - 2013-03-24 18:19:29 UTC
Dave Stark wrote:
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.


And you can say that from your limited knowledge of scanning the easiest static grav sites with Astrometrics at level II? :)

Lol, its amusing watching fools dig them selves deeper into hole.
Rebecha Pucontis
Doomheim
#256 - 2013-03-24 18:22:32 UTC
Pelea Ming wrote:
Dave Stark wrote:
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.



Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game?


It's actually relevant to the thread as the scanning mechanics are currently good in my opinion. Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#257 - 2013-03-24 18:22:57 UTC
Rebecha Pucontis wrote:
Dave Stark wrote:
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.


And you can say that from your limited knowledge of scanning the easiest static grav sites with Astrometrics at level II? :)

Lol, its amusing watching fools dig them selves deeper into hole.


My last post was for you as well
Pelea Ming
Royal Amarr Institute
Amarr Empire
#258 - 2013-03-24 18:25:44 UTC
Rebecha Pucontis wrote:
Pelea Ming wrote:
Dave Stark wrote:
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.



Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game?


It's actually relevant to the thread as the scanning mechanics are currently good in my opinion. Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it.



Dave's failings or lack there of have no specific bearing as to what potential upcoming changes to the mechanics may be, as that will have no bearing upon those proposed changes.
Dave Stark
#259 - 2013-03-24 18:29:04 UTC
Rebecha Pucontis wrote:
Dave Stark wrote:
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.


And you can say that from your limited knowledge of scanning the easiest static grav sites with Astrometrics at level II? :)

Lol, its amusing watching fools dig them selves deeper into hole.


who said my knowledge is limited to that? only you. i just pointed out that scanning is that easy.
Dave Stark
#260 - 2013-03-24 18:29:40 UTC
Rebecha Pucontis wrote:
Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it.

haven't said that once.