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CCP: Fixed Salvaging, Then Broke It

Author
Turbo Geordi
Tu'ka Transit and Logistics
#1 - 2013-03-24 04:31:30 UTC  |  Edited by: Turbo Geordi
The problem:

Salvaging a wreck with Plastic Wraps or single items above 27.5k (Cargo Container size) m3 destroys both.

I noticed CCP 'fixed' salvaging in a sense, allowing wrecks with more than 27.5k to be salvaged. I didn't notice anything in the patch notes, except maybe http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=74000 this one. It's a little old (Retribution release patch notes, Dec 2012), but...

Quote:
Salvaging a wreck with packed ships inside is now using the correct volumes for deciding if the wreck can be salvaged at all.


That sounds to me like there is still a metric for deciding whether a wreck can be salvaged; it seems to me that in actuality, any wreck can now be salvaged, at the cost of wraps + items like packed battleships. Everything else drops in a number of cans.

Try it. Get a Charon and put a packed Battleship in your cargo. Blow it up until it drops (try SiSi). Then, salvage the wreck. The battleship won't drop! Same with Plastic Wraps. They just poof into thin air.

Tried petitioning this once or twice, but the GM wouldn't talk about the actual issue itself, just deny reimbursement.

Here's my idea: make a Plastic Wrap-esque class of container that drops for particularly large wrecks. The container would take the same size as the wreck it was salvaged from.

It would save the trouble and more readily identify cans that have been salvaged. Alternatively, reinstate the "no salvaging wrecks with more than 27.5k" rule, except please fix the Plastic Wrap problem because that was there before whatever patch changed the salvaging rule.

That should cover it. Anyone else run into this? It's one of those things that happens every time. I can't imagine that this is by design, considering the old rule to prevent salvaging wrecks above 27.5k m3 was meant to protect loss of items into thin air.
Rutger Janssen
Chanuur
The Initiative.
#2 - 2013-03-24 13:00:11 UTC  |  Edited by: Rutger Janssen
Did you file a bug report? Get it attached to a defect, and try petitioning again. It worked for me on an issue over 2 years ago.

Bug report processing seem to be really really slow again, had to reopen a bug report with retribution 1.1, still not processed.
Turbo Geordi
Tu'ka Transit and Logistics
#3 - 2013-03-24 15:55:35 UTC
I did submit a bug report, this seemed like a good course of action as well.

Also, I don't imagine I'd be able to petition every single time salvaging kills things and be able to expect the GMs to do much of anything about it on a case-by-case basis.

"Somebody salvaged this wreck and now the Vindicator's gone."
"Welp, we can't give you the Vindicator, and we obviously can't have a re-do."
Turbo Geordi
Tu'ka Transit and Logistics
#4 - 2013-03-25 00:46:10 UTC
It's apparently a known issue, and is attached now to a defect.

Now to wait forever for CCP to fix it.
Turkey Baster
KarmaFleet
Goonswarm Federation
#5 - 2013-03-29 04:43:00 UTC
Tried petitioning this but GMs don't seem to want to do anything about it once it's happened, and won't say anything about fixing the issue. :-/
youaredumb
Reportable Offensive Name
Goonswarm Federation
#6 - 2013-03-29 04:46:40 UTC
This is really sad that a dev won't even swing by and say "we'll check it out."
Powers Sa
#7 - 2013-04-20 09:15:46 UTC
This specific problem is really getting a lot more obvious during Burn Jita 2

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Kalenn Istarion
The Scope
Gallente Federation
#8 - 2013-04-20 23:23:39 UTC
This is an issue that should be fixed.

Try Harder.

Liarali
W-Space IT Department
Test Alliance Please Ignore
#9 - 2013-04-21 09:17:02 UTC
Kalenn Istarion wrote:
This is an issue that should be fixed.


Not empty quoting.
Ivana Twinkle
Viziam
Amarr Empire
#10 - 2013-04-21 09:17:59 UTC
:CCP:
Dredboss
Caldari Provisions
Caldari State
#11 - 2013-04-21 09:18:07 UTC
Please do the needful
Warr Akini
Imperial Academy
Amarr Empire
#12 - 2013-04-28 14:19:56 UTC
I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."

Of course, I wouldn't be surprised if a bug was what CCP intended.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#13 - 2013-05-01 18:46:54 UTC
Warr Akini wrote:
I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."

Of course, I wouldn't be surprised if a bug was what CCP intended.

Just keep in mind that this affects SMAs too.
Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2013-05-04 05:32:20 UTC
I don't see why there is a cargo limit to the cans jettisoned from a salvaged wreck. It's not like you can put stuff in them and use them for storage.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Warr Akini
Imperial Academy
Amarr Empire
#15 - 2013-05-06 03:26:07 UTC  |  Edited by: Warr Akini
Got one GM saying it's a bug, bug reporters saying it's a bug (I assume they know what they're talking about), but other GMs saying it's not. No one seems to want to comment publicly, though.

They could just as easily make a special can for the big fat wrecks that drop; it'd be prohibitively expensive to make those wrecks/cans just for storing things, and the normal jetcan would be the usual size. OR, you could make it so that wrecks don't get destroyed on salvage, they have their own salvage resource that can be depleted while keeping the wreck intact.
Vena Saris
GoonWaffe
Goonswarm Federation
#16 - 2013-05-06 03:28:34 UTC
How is this even still a thing? SUCKING


CHESTWOUNDS
Nethras
Brutor Tribe
Minmatar Republic
#17 - 2013-05-06 03:30:24 UTC  |  Edited by: Nethras
Reaver Glitterstim wrote:
I don't see why there is a cargo limit to the cans jettisoned from a salvaged wreck. It's not like you can put stuff in them and use them for storage.


This does seem to be the simplest solution - a single resulting can with everything in it would be ideal, an overfilled jetcan should work fine right? No idea how the code would actually handle that at the moment, but it seems like you'd just be unable to put anything else into the can until there was space, storing the data for what's in the can comes down to number of items not their size in m3, and I believe that maximum is the same for cargo holds and jetcans right?

Edit: if it REALLY bothers CCP to have overfilled containers in this one instance, have salvaging a ship create a special type of jetcan who's size is equal to the cargohold of the ship when it died. On the other hand, you can already overfill ship cargoholds in station, just not launch that way, and ships ejected from in space can end up that way if a pilot skill bonus was needed to fit everything.
David Laurentson
Laurentson INC
#18 - 2013-05-06 10:59:54 UTC
Tarunik Raqalth'Qui wrote:
Warr Akini wrote:
I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."

Of course, I wouldn't be surprised if a bug was what CCP intended.

Just keep in mind that this affects SMAs too.


I thought that (assembled ships not dropping) was intentional?
Warr Akini
Imperial Academy
Amarr Empire
#19 - 2013-05-13 12:29:07 UTC
David Laurentson wrote:
Tarunik Raqalth'Qui wrote:
Warr Akini wrote:
I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."

Of course, I wouldn't be surprised if a bug was what CCP intended.

Just keep in mind that this affects SMAs too.


I thought that (assembled ships not dropping) was intentional?


Given that assembled ships can be couriered and dropped via plastic wrap, I wouldn't be surprised if CCP didn't really know what it wanted to do with assembled ships.

Also, all quiet on this front. No comments by GMs, no one seems to have a clue what they're doing.
Borgelin
University of Caille
Gallente Federation
#20 - 2013-05-14 08:58:15 UTC
I'm a fairly new player, and I'm not comfortable with all the issues emerging on these forums with so little response from the developers.
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