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And you thought HI was too safe???? Welcome to Thunderdome™

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Author
RubyPorto
RubysRhymes
#301 - 2013-03-23 21:12:20 UTC
Murk Paradox wrote:
While you maintain that passive income, you can also add active income. You can have that passive income working for you when you do not have the man hours to add active income.

The rate might be different, but so is the frequency.


The claim was that nobody can compete with Tech income. The fact that 500 AFK Ice miners produce a larger income per hour than all Tech moons combined shows that you can compete with it.

If you don't have the man hours to make 5b a month, you don't have the man hours to defend a Tech moon.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Varius Xeral
Doomheim
#302 - 2013-03-23 21:18:34 UTC
"ISK wins wars" is a top five clueless hisec forum warrior myth that gets tossed around here a lot.

It is, at best, a secondary factor.

I will never understand why some people on here talk so much about that which they know so little.

Official Representative of The Nullsec Zealot Cabal

Beekeeper Bob
Beekeepers Anonymous
#303 - 2013-03-23 21:28:43 UTC  |  Edited by: Beekeeper Bob
RubyPorto wrote:
Murk Paradox wrote:
While you maintain that passive income, you can also add active income. You can have that passive income working for you when you do not have the man hours to add active income.

The rate might be different, but so is the frequency.


The claim was that nobody can compete with Tech income. The fact that 500 AFK Ice miners produce a larger income per hour than all Tech moons combined shows that you can compete with it.

If you don't have the man hours to make 5b a month, you don't have the man hours to defend a Tech moon.


Only you, Mittens and your 1000's of alts believe this, who else are you expecting to convince?


You like to ignore the fact that you have controlled these moons for years, when they were turning out absurd amounts of income, add to that very little conflict with all your pets and you have a situation where you've stockpiled so much isk, that 100,000 miners couldn't compete with it.

Even your little CODE. pets and their losses are a minor side event.
And with you paying them to attack afk mining in highsec, just how are these miners supposed to afk all day?
Then you expect the miners to pool all their resources to finance an attack? Here's the real difference, All the moon income is controlled and handle by a few specific players, and doled out as needed to the pilots.
You seem to think it will work the other way around, where 1000's of pilots pool there isk to finance and attack. In EvE? Are you really that out of touch with reality?
And where are these miners going to obtain all the Supers and Titans they will need to even show up for a fight? When they don't have Sov?

You can bleat till the cows come home, but anyone with more than a couple months in the game knows what's really happening.

Signature removed - CCP Eterne

RubyPorto
RubysRhymes
#304 - 2013-03-23 21:34:12 UTC  |  Edited by: RubyPorto
Beekeeper Bob wrote:
Only you, Mittens and your 1000's of alts believe this, who else are you expecting to convince?


You like to ignore the fact that you have controlled these moons for years, when they were turning out absurd amounts of income, add to that very little conflict with all your pets and you have a situation where you've stockpiled so much isk, that 100,000 miners couldn't compete with it.

Even your little CODE. pets and their losses are a minor side event.
And with you paying them to attack afk mining in highsec, just how are these miners supposed to afk all day?
Then you expect the miners to pool all their resources to finance an attack? Here's the real difference, All the moon income is controlled and handle by a few specific players, and doled out as needed to the pilots.
You seem to think it will work the other way around, where 1000's of pilots pool there isk to finance and attack. In EvE? Are you really that out of touch with reality?

You can bleat till the cows come home, but anyone with more than a couple months in the game knows what's really happening.


1. Whose fault is it that nobody's been trying to take the Tech moons from their owners for those years? (Hint: It's probably not the fault of the owners for defending what's theirs)

2. GSF stopped running mining bounties 6 months ago.

3. Yes, they are supposed to pool their resources if they want to take space from people already established there. That's how independent entities have always gotten their start Nullsec. The members fund their own PvP until the alliance can develop a proper income stream (used to be through taking r64s, but those got nerfed due to whining, resulting in the dominance of Tech).

4. Still never paid my :tenbux: so I'm not sure why you're lumping me in as a Goon.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Andski
Science and Trade Institute
Caldari State
#305 - 2013-03-23 21:35:43 UTC
sniggwaffe has tons and tons of tech moons and space I hear

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mr Kidd
Center for Advanced Studies
Gallente Federation
#306 - 2013-03-23 21:37:50 UTC  |  Edited by: Mr Kidd
RubyPorto wrote:
Murk Paradox wrote:
While you maintain that passive income, you can also add active income. You can have that passive income working for you when you do not have the man hours to add active income.

The rate might be different, but so is the frequency.


The claim was that nobody can compete with Tech income. The fact that 500 AFK Ice miners produce a larger income per hour than all Tech moons combined shows that you can compete with it.

If you don't have the man hours to make 5b a month, you don't have the man hours to defend a Tech moon.


Ice miner in null will make more than an ice miner in hs. That's a comparison.

Comparing an active income to a passive income doesn't give a meaningful comparison until you turn the hour of effort into a multiplier. While mining ice does make more isk, it requires more effort. So lets say, for argument an ice miner makes 10mil/hour. So that's 166,666 isk per minute of direct effort. What is it for moon goo per hour? 700K? I'll assume 10 minutes of effort a month to unload the silo....hell..lets be generous...1 hour per month. So that's 83.33 mil//min. IDK, sounds like a lot more than 166,666/min.

Where can I make 83mil/min in Eve, not in null?

Don't ban me, bro!

DarthNefarius
Minmatar Heavy Industries
#307 - 2013-03-23 21:40:56 UTC  |  Edited by: DarthNefarius
Varius Xeral wrote:
"ISK wins wars" ISK for ship replacement programs wins wars
FIXED
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Andski
Science and Trade Institute
Caldari State
#308 - 2013-03-23 21:56:01 UTC
DarthNefarius wrote:
Varius Xeral wrote:
"ISK wins wars" ISK for ship replacement programs wins wars
FIXED


i'm sorry that we're successful

would you like us to be less successful so that others might actually have a chance at winning

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#309 - 2013-03-23 22:02:39 UTC
Mr Kidd wrote:
Ice miner in null will make more than an ice miner in hs. That's a comparison.


yes mining blue ice in 0.0 is more lucrative than mining blue ice in an 0.7 tell us another one

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#310 - 2013-03-23 22:05:12 UTC
also the best part is where you compared ice mining to moons

see when you lose your mackinaw you don't have to form a fleet to take it back, you just buy another one and continue quasi-botting away, while losing a moon means you have to either scan another moon and tower it or take that moon back

but those are just trivial differences you'll set aside because they don't fit within your narrative right?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mr Kidd
Center for Advanced Studies
Gallente Federation
#311 - 2013-03-23 22:23:06 UTC  |  Edited by: Mr Kidd
Andski wrote:
Mr Kidd wrote:
Ice miner in null will make more than an ice miner in hs. That's a comparison.


yes mining blue ice in 0.0 is more lucrative than mining blue ice in an 0.7 tell us another one


http://eve.grismar.net/ore/ice.php because null doesn't have ice that gives more isotopes/ozone obviously. Roll

You don't get out much, do you?

Enriched Clear Icicle

http://eve-online.itemdrop.net/eve_db/universe/search/

Quote:

also the best part is where you compared ice mining to moons

see when you lose your mackinaw you don't have to form a fleet to take it back, you just buy another one and continue quasi-botting away, while losing a moon means you have to either scan another moon and tower it or take that moon back

but those are just trivial differences you'll set aside because they don't fit within your narrative right?


That's true. But, that doesn't keep others in your same alliance from comparing it to ice mining as a much superior income stream in defense of moon-goo. I think I've already covered why the two aren't comparable for a number of reasons without quantifing a whole bunch of other variables of which many in this discussion aren't capable of or willing to understand. I made a simple comparison in much the same way others have using information that favors their arguments.

Now, if someone wants to pay me $100/hr and give me access to operational data for a relevant party, I'll be happy to boil it all down in such a way that even you could understand.

Don't ban me, bro!

Frying Doom
#312 - 2013-03-23 22:56:24 UTC
Andski wrote:
also the best part is where you compared ice mining to moons

see when you lose your mackinaw you don't have to form a fleet to take it back, you just buy another one and continue quasi-botting away, while losing a moon means you have to either scan another moon and tower it or take that moon back

but those are just trivial differences you'll set aside because they don't fit within your narrative right?

No matter what way it is put, top down income needs to die and be replaced with bottom up active mining.

Exactly the same as Sov should be tied to activity.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

motgus
Caldari Provisions
Caldari State
#313 - 2013-03-24 03:37:42 UTC
Varius Xeral wrote:
"ISK wins wars" is a top five clueless hisec forum warrior myth that gets tossed around here a lot.

It is, at best, a secondary factor.

I will never understand why some people on here talk so much about that which they know so little.


Could not be a more true statement
RubyPorto
RubysRhymes
#314 - 2013-03-24 03:53:19 UTC  |  Edited by: RubyPorto
Mr Kidd wrote:
Ice miner in null will make more than an ice miner in hs. That's a comparison.

Comparing an active income to a passive income doesn't give a meaningful comparison until you turn the hour of effort into a multiplier. While mining ice does make more isk, it requires more effort. So lets say, for argument an ice miner makes 10mil/hour. So that's 166,666 isk per minute of direct effort. What is it for moon goo per hour? 700K? I'll assume 10 minutes of effort a month to unload the silo....hell..lets be generous...1 hour per month. So that's 83.33 mil//min. IDK, sounds like a lot more than 166,666/min.

Where can I make 83mil/min in Eve, not in null?


And one fleet to defend that POS costs a minimum of 250 man hours (more likely 500-750). Something that you conveniently forget.

Direct competition doesn't significantly interrupt an Ice miner (a second Ice miner in the same belt does nothing to affect your procurement of Ice). Direct competition entirely halts moon material production (1d17hrs of production lost any time a POS is RFed, and you have to defend it if you want to keep it) while the winner of the competition is hashed out.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Andski
Science and Trade Institute
Caldari State
#315 - 2013-03-24 03:55:19 UTC
Mr Kidd wrote:
http://eve.grismar.net/ore/ice.php because null doesn't have ice that gives more isotopes/ozone obviously. Roll

You don't get out much, do you?

Enriched Clear Icicle

http://eve-online.itemdrop.net/eve_db/universe/search/


wow time to bust out those macks and mine dark glitter in 0.0 for a jaw-dropping 20m/hour

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

RubyPorto
RubysRhymes
#316 - 2013-03-24 03:56:22 UTC
Frying Doom wrote:
No matter what way it is put, top down income needs to die and be replaced with bottom up active mining.

Exactly the same as Sov should be tied to activity.


My problem with activity level based Sov is that it seems silly to have Sov be based on PvE grinding*. I guess that works for FW, but I don't think it belongs in Sov Null.


*Basing it on PvP activity has other glaring problems.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Benny Ohu
Royal Amarr Institute
Amarr Empire
#317 - 2013-03-24 04:56:40 UTC  |  Edited by: Benny Ohu
Andski wrote:
wow time to bust out those macks and mine dark glitter in 0.0 for a jaw-dropping 20m/hour

13.6 and you have to watch local. I think Dark Glitter 0.0 Ice belts exist only because anyone mining in one is obviously a bot
Varius Xeral
Doomheim
#318 - 2013-03-24 05:08:28 UTC
RubyPorto wrote:
My problem with activity level based Sov is that it seems silly to have Sov be based on PvE grinding*. I guess that works for FW, but I don't think it belongs in Sov Null.


*Basing it on PvP activity has other glaring problems.


Yes, a rat shooting competition for a binary sov/no sov outcome is a terrible idea. The better ideas I've seen have "sov" as a fluid measure of system usage available to multiple groups, that then allows beneficial and vulnerable upgrades based on that fluid "sov" level.

You wouldn't grind rats in blobs until you can plant your flag and walk away. Rather you would use the space because you wanted to, and benefits would accrue from that usage, perhaps without any formal 100% "flag-planting control" ever coming into play (what purpose would that old style "sov" actually serve in this case besides verite map epeen?)

Stations, however, should still be strictly conquerable, and not tied, or not strictly tied, to the users of the system it resides in; and they should be stront timers, not terrible dominion timers.

Official Representative of The Nullsec Zealot Cabal

DarthNefarius
Minmatar Heavy Industries
#319 - 2013-03-24 05:24:44 UTC  |  Edited by: DarthNefarius
RubyPorto wrote:
Frying Doom wrote:
No matter what way it is put, top down income needs to die and be replaced with bottom up active mining.

Exactly the same as Sov should be tied to activity.


My problem with activity level based Sov is that it seems silly to have Sov be based on PvE grinding*. I guess that works for FW, but I don't think it belongs in Sov Null.


*Basing it on PvP activity has other glaring problems.



So if basing SOV "on PvP activity has other glaring problems." & "Sov be based on PvE grinding" is bad you'd perfer it based on BLOBS on gates.... that kinda activity sounds like a dead end when the blob appears to be merging ito a single entity with Montrolio's resignation....
Sure BLOB activity is activity but when there's only 1 big blue blob what's left? Annual Jita burns & bi-monthly Uedema gank HI SEC invasions ( not that either isn't fun or a limited period of time)
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mr Kidd
Center for Advanced Studies
Gallente Federation
#320 - 2013-03-24 11:58:23 UTC  |  Edited by: Mr Kidd
RubyPorto wrote:
Mr Kidd wrote:
Ice miner in null will make more than an ice miner in hs. That's a comparison.

Comparing an active income to a passive income doesn't give a meaningful comparison until you turn the hour of effort into a multiplier. While mining ice does make more isk, it requires more effort. So lets say, for argument an ice miner makes 10mil/hour. So that's 166,666 isk per minute of direct effort. What is it for moon goo per hour? 700K? I'll assume 10 minutes of effort a month to unload the silo....hell..lets be generous...1 hour per month. So that's 83.33 mil//min. IDK, sounds like a lot more than 166,666/min.

Where can I make 83mil/min in Eve, not in null?


And one fleet to defend that POS costs a minimum of 250 man hours (more likely 500-750). Something that you conveniently forget.

Direct competition doesn't significantly interrupt an Ice miner (a second Ice miner in the same belt does nothing to affect your procurement of Ice). Direct competition entirely halts moon material production (1d17hrs of production lost any time a POS is RFed, and you have to defend it if you want to keep it) while the winner of the competition is hashed out.


Of course I'm conveniently forgetting ignoring it. Just like you're conveniently pulling 250 man hours out of your butt. In order to consider how much real effort goes into a moon goo pos you'll need to consider a tad bit more data like all income streams possible by the sov-null alliance and it's players as well as all defensive actions and how many moon goo pos's were attacked, all this over a given period of time before you can even begin to make meaningful comparisons. See, those fleets just aren't sitting around defending moon goo. They're doing other things so there is multiplicity of use you have to consider. Because of that, not just moon goo needs to be considered, since these same fleets will also be generating income from mining, ratting, pewing, defending other infrastructure etc, etc, etc. It would be a rather complex analysis to accurately compare it to a simple activity such as ice mining in HS which is why it is not comparable, imo.

So until someone has that data, I don't, my 83.33mil/min to 166k/min comparison of moon and ice mining, respectively, is at least more valid than your 250 man hours since noone knows where this 250hrs comes from.

But I think I've already stated this, just in another manner so I would gather you're not really following the thread.

Don't ban me, bro!