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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Matari Akiga
Doomheim
#1061 - 2013-03-23 20:04:10 UTC
Please please please add more standings slots at alliance and corp level this would be a great change for NRDS alliances and Provi in general.

CCP dont need to change everything to suit your play style.

Improvise, adapt and overcome!

Sela Melville
Givenchy Haute Couture
#1062 - 2013-03-23 20:30:07 UTC
[*] Make NPC Pirates attack Jet Cans, and anchored cans in the Belts. That way miners will have to come out repair their anchored cans.
YuuKnow
The Scope
#1063 - 2013-03-23 21:03:07 UTC  |  Edited by: YuuKnow
Its be nice to have different 'sor't options to the Local members menu or other chat boxes.

For example
Sort by name
Sort by corp
Sort by Sec Status (reverse as an option too)
Sort by Standing
Sort by Current Criminal Flag

yk
YuuKnow
The Scope
#1064 - 2013-03-24 01:52:26 UTC  |  Edited by: YuuKnow
It would be nice if the Galaxy map could show statistics for 'current region only'. Sometimes when scouting out the map, for example in the "number of ships in destroyer in last 24 hours', the other regions around the region of interest, get so clundered with all the other stars, its hard to make out what system is what.

yk
Kaladin Frostfire
Ministry of War
Amarr Empire
#1065 - 2013-03-24 02:01:41 UTC
Hello,

I was wondering if we could have a tiny bit amount of "Oommph!" visual effect when we activate mwd/ab modules to begin their respective cycle. Like..When the module is activated %10-%25 amount of the visual ripple blur applied to our ship thrusters similar to the ones we see on missile explosions maybe. So we can visually confirm the module is active.

I know most folk might think "This will cause lag!", but considering Eve is an evolving thing, and we have so many things now that we couldnt have thought of before, I thought these little touches would make the immersion of internetspaceships a bit more awesome, similar to effects of turret models, missiles, microjumpdrive etc...

Just an idea..

I mean..if we can currently have awesome stuff like this from missiles, Im quite optimistic that a little piece of that same effect family, will make wonders on MWD/AB thruster graphics Big smile

Edit:
Sketched up a visual cue to make my point more clear..It looks a bit too much dense and linear maybe, but i think this will help on showing the idea hehe.

Thruster VFX suggestion
mechtech
Ice Liberation Army
#1066 - 2013-03-24 02:02:21 UTC
There's a bug where a shift-click group select command highlights too many items. For example, you have items 1-10. You click item 5, hold shift, and click item 9. You would expect 5-9 selected but instead 1-9 is selected. It seems to happen only for the first time that a group selection is used in a given window. Afterwards, it works as intended.

Quite annoying.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#1067 - 2013-03-24 02:37:52 UTC
Nicen Jehr wrote:
It's really frustrating to get my ishkur in a 2k orbit around an elite cruiser NPC, barely break his tank, and then realize that I accidentally doubleclicked somewhere while looking around - and now I'm 10km away, and he regenerated half his hp :)

So, my idea is, provide a way to lock an orbit so you can't set direction with a doubleclick.


Another implementation idea to the same end: Create a keybind for 'allow manual flight.' While the key is pressed (or if it is unbound), doubleclicking behaves as usual (your ship immediately begins reorienting to that heading.)

However, if a key is bound but not held down, prevent reorienting your ship on doubleclicks.
Scatim Helicon
State War Academy
Caldari State
#1068 - 2013-03-24 10:26:46 UTC
Allow us to label our jump clones.

Every time you post a WiS thread, Hilmar strangles a kitten.

Apricot Baby
caldariprimeponyclub
#1069 - 2013-03-24 10:55:45 UTC  |  Edited by: Apricot Baby
I've included some media examples to help promote/ explain what I'm talking about, and some of these aren't quite little things... :3

Ship and Fleet

  • Promote individual, as well as both Alliance and Corp identity through the use of logos and moderated paint based ship customisation using pre-existing CCP designs and race restricted colours, coupled with complete control of options to negate client side lag. The opportunity to create a new player profession from this feature should not be ignored nor skipped, and where possible resulting designs and ships should be created and controlled through player science & industry, market, fitting and skill mechanics.

  • Advanced ship viewer that allows you to easily view and access details about every ship in game (including NPC), listing all pertinent information (Skills, Ship Type, Average Market Price, Manufacturing and Science information, Fitting details, Available User/ Corp/ Alliance fittings, Method of attainment, etc.) including a specific breif for each ship tailored to new players outlining possible roles, skill plan and certificate suggestions.

  • Start releasing more alternate manufacturer variants of ships that already exist in the eve client files for player use, via multiple means: Loot Drops, Eve and Player Event Rewards, LP Store purchases, Mission/ NPC Rewards, Player Paint Shop, Global Rewards, Specific Pilot Reward, Militia and Starter Corp Rewards, Wormhole discoveries, et al.

  • When ships get remodeled replace existing bpos and bpcs, but keep the old modeled ships in game to preserve history which would effectively make the original designs limited edition.

  • X,Y,Z location co-ordinates in Killmails

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Apricot Baby
caldariprimeponyclub
#1070 - 2013-03-24 10:56:48 UTC  |  Edited by: Apricot Baby
GUI, Client, Graphics

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Apricot Baby
caldariprimeponyclub
#1071 - 2013-03-24 11:00:21 UTC  |  Edited by: Apricot Baby
Social

  • Support and enable more player made content by creating an Event and Operations menu with supporting mechanics that allows players, corporations and alliances to create, organise, rate, archive and expose their own public and private events to players that are interested. The main goal of this feature would be for pilots to be able to easily find multi-player events they'd be interested in, and for event organisers to easily find pilots to partake.

  • Pilot Away/ Available Notification

  • Personal, Corp and Alliance Channel speaker colour highlighting based off preset channel filters and corp roles.

  • Intelligent channel filtering with exportable and importable block list libraries and contact conflict management

  • Live text feeds from external sources that are displayed on the GUI with scrolling text. (Market information, News Feeds, Event information, notifications etc.)

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Apricot Baby
caldariprimeponyclub
#1072 - 2013-03-24 11:01:47 UTC  |  Edited by: Apricot Baby
Skills

  • Skill Training Time Dilation - Train multiple characters on one account with penalty time multipliers assigned based off how many characters are training at the same time (2 chars doubles training time, 3chars triples training time)

  • Skill management from Eve Gate or via Crest

  • If you pause skill training on a character while another character on the same account also has a paused skill, a dialogue pops up and asks if you'd like to resume training on the latter.

  • If you initiate skill training on a character while another character on the same account already has a skill training, a dialogue pops up and asks if you'd like to pause that training.

  • Automatic Skill pausing and restarting when clone jumping

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Apricot Baby
caldariprimeponyclub
#1073 - 2013-03-24 11:05:40 UTC
Character

Unreleased Ships (Images) - www.imgur.com/a/uablN Unreleased Ships (Videos) - www.youtube.com/user/TanithAmberdemon Eve Celshader Project - www.imgur.com/a/5mn44

Tara Tyrael
Quantum Anomaly Corporation
#1074 - 2013-03-24 11:43:55 UTC
Secondary wallet division, so you don't accidentally buy killright which is overpriced or buy something overpriced.

So same functionality like corporate wallet divisions, one is active, while 2nd one serves as only for ISK keeping until you move it to active wallet division.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#1075 - 2013-03-24 16:20:23 UTC  |  Edited by: Nicen Jehr
Tara Tyrael wrote:
Secondary wallet division, so you don't accidentally buy killright which is overpriced or buy something overpriced.

So same functionality like corporate wallet divisions, one is active, while 2nd one serves as only for ISK keeping until you move it to active wallet division.
sure, it's a pain in the ass to switch chars, but you can achieve this safety by keeping the bulk of your ISK on a banking toon, not your main

edit: still a good idea that i'd like to see implemented
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#1076 - 2013-03-25 02:52:40 UTC
YuuKnow wrote:
Its be nice to have different 'sor't options to the Local members menu or other chat boxes.

For example
Sort by name
Sort by corp
Sort by Sec Status (reverse as an option too)
Sort by Standing
Sort by Current Criminal Flag

yk
Or better, use (optional) filters, so if the pilot wouldn't show on your current overview settings, he doesn't appear in the local list
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1077 - 2013-03-25 07:07:20 UTC
Tara Tyrael wrote:
Secondary wallet division, so you don't accidentally buy killright which is overpriced or buy something overpriced.

So same functionality like corporate wallet divisions, one is active, while 2nd one serves as only for ISK keeping until you move it to active wallet division.


Maybe work with 5 divisions based on a skill I - V for each char?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Super spikinator
Hegemonous Conscripts
#1078 - 2013-03-25 07:14:51 UTC
A sixth and/or seventh overview tab.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1079 - 2013-03-25 07:25:29 UTC
Decaneos wrote:
Id like to see the ability to add items to your exsisting market orders, so say you have 34 trit bars up and you collect another 22 more you can then add that to your current sell order for a total of 56 instead of having 2 different orders up at the same time.

Id also like to see a button for jumping to the next Developer post in a forum thread if there is one.


Have set out this idea in post [131] as NR 18. In warehousing its called a replenishment order. (keeping the stock in active use of an order, mostly at a customers location.)

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TheSmokingHertog
Julia's Interstellar Trade Emperium
#1080 - 2013-03-25 07:39:06 UTC  |  Edited by: TheSmokingHertog
Gryphon Infinite wrote:
Market - Cancel Order on Details Tab **Idea**

Hello there. I am trying to help aid the game by adding new ideas for more efficiency and fun to the gameplay.

I feel that a "Cancel Order" option is needed on the Details tab of the market screen; instead of having to find your item through your My Orders tab, fishing through hundreds of orders. Look at my picture uploads below to see what I mean or to understand the concept.

Add Cancel Order option here, when you right click your item on Details tab:::

http://tinypic.com/r/qyb9qr/6 **ENLARGE PHOTO to see it better!


Instead of having to fish through hundreds of orders on Orders tab, and having to cancel it here as it currently is:::

http://tinypic.com/r/20glcmf/6 **ENLARGE PHOTO to see it better!


I am trying really hard to help make this great game even better. Please no harsh negativity or trolling. I hope to hear all of your feedback! I give likes to helpful people. :)


On twitter a DEV reacted on this posted idea when it was build in, it is deemed a to high risk, I requisted a "find this order in order overview button", that autofinds the order for you, so you then can cancel it.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-