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EvE Online: Odyssey!!!

First post
Author
Jelani Akinyemi Affonso
Republic Military School
Minmatar Republic
#121 - 2013-03-24 00:50:03 UTC
"DISCOVERY SCANNER
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone. There is now more among the stars, enticing even the most experienced veterans to explore."

Hopefully that means no more spanning d-scan.. Shocked

set d-scan to certain range and set to automatic to ping for new tags in system.. or set to passive to listen to active pings so that you know you are being scanned down..

Skills to reduce sig so you are harder to scan down.. n other amazing stuff.. LolCool
Stray Bullets
Perkone
Caldari State
#122 - 2013-03-24 00:50:21 UTC
Roime wrote:
Sounds interesting and I really like the theme.

However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping.


If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.
Dave Stark
#123 - 2013-03-24 00:54:00 UTC
Krixtal Icefluxor wrote:
Dave Stark wrote:


why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.



Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down.

You are indeed getting only the easy things.

I know because "I Was There".


does astro V change how scanning works?

because move cube, press scan, seems to be working with my current skills. does it magically change at astro V?
Rebecha Pucontis
Doomheim
#124 - 2013-03-24 00:54:01 UTC
Stray Bullets wrote:
Roime wrote:
Sounds interesting and I really like the theme.

However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping.


If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.


The problem is there would have to be some way of picking up cloaked ship. Currently local is the only method to do this. If they can add this functionality to the dscanner though then I'll be saying bye bye to my local window. :)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#125 - 2013-03-24 01:04:37 UTC  |  Edited by: Krixtal Icefluxor
Dave Stark wrote:
Krixtal Icefluxor wrote:
Dave Stark wrote:


why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.



Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down.

You are indeed getting only the easy things.

I know because "I Was There".


does astro V change how scanning works?

because move cube, press scan, seems to be working with my current skills. does it magically change at astro V?



At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU

(I said nothing of Level V, btw).



EDIT: Now, if using Sisters Launcher with Sisters Probes in a Level V Tengy with the scanning bonus, probably you can see and resolve everything at Level 1 or 2. I don't know because I had those skills at 4 long before I got such scanning ships and mods.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Dave Stark
#126 - 2013-03-24 01:07:06 UTC
Krixtal Icefluxor wrote:
Dave Stark wrote:
Krixtal Icefluxor wrote:
Dave Stark wrote:


why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.



Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down.

You are indeed getting only the easy things.

I know because "I Was There".


does astro V change how scanning works?

because move cube, press scan, seems to be working with my current skills. does it magically change at astro V?



At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU

(I said nothing of Level V, btw).


so it's still as easy as "drag cube, click scan".
thought so.
DeMichael Crimson
Republic University
Minmatar Republic
#127 - 2013-03-24 01:07:28 UTC
Remember last year when CCP Torfi talked about 'The Circle Of Life And Death' in Eve?

Just thought it might shed some light on this topic.

Roll


Orlacc wrote:
The new "Everyone's a Winner" system!


Fixed it for you.


DMC
Krixtal Icefluxor
INLAND EMPIRE Galactic
#128 - 2013-03-24 01:12:06 UTC
Dave Stark wrote:
Krixtal Icefluxor wrote:
Dave Stark wrote:
Krixtal Icefluxor wrote:
Dave Stark wrote:


why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.



Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down.

You are indeed getting only the easy things.

I know because "I Was There".


does astro V change how scanning works?

because move cube, press scan, seems to be working with my current skills. does it magically change at astro V?



At Astro III you should see everything. At Astros IV you should finally resolve everything 100% even if at .25 AU

(I said nothing of Level V, btw).


so it's still as easy as "drag cube, click scan".
thought so.




Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Dave Stark
#129 - 2013-03-24 01:13:35 UTC
Krixtal Icefluxor wrote:
Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually.


oh you mean making it easier as in "taking less time to train" i was thinking of it in the context of "doing stuff".

i totally agree, don't make it take less time to train, that serves no purpose.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#130 - 2013-03-24 01:15:13 UTC
Dave Stark wrote:
Krixtal Icefluxor wrote:
Yes, but you are talking about easy mechanics. I'm talking about finding the non-easy sites to find. That's hard till skilled and modded up. Plus being able even to open Sleepers. Gotta have Salvaging IV, and I believe V to open some of them. And training Codebreaking and Salvaging. If one is going this route in the game at all, they should have those and more at IV eventually.


oh you mean making it easier as in "taking less time to train" i was thinking of it in the context of "doing stuff".

i totally agree, don't make it take less time to train, that serves no purpose.


Yay.

Lets move on......next.......

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sentamon
Imperial Academy
Amarr Empire
#131 - 2013-03-24 01:20:05 UTC
Will there be flying mounts?!!

/hides

~ Professional Forum Alt  ~

Dave Stark
#132 - 2013-03-24 01:21:56 UTC
Krixtal Icefluxor wrote:
Yay.

Lets move on......next.......


all minmatar ships should have their building requirements changed to at least 50% duct tape, which can only be mined from high sec moons, by dust players.

and top hats.
Dave Stark
#133 - 2013-03-24 01:24:37 UTC
Sentamon wrote:
Will there be flying mounts?!!

/hides


yes but only the old 150% speed ones.
Takseen
Federal Defense Union
Gallente Federation
#134 - 2013-03-24 01:30:41 UTC
Quintessen wrote:


That said, I wouldn't mind if exploration became a part of all ships with certain ships being better at it since a lot of the stuff I'm finding with exploration I'm not going to do with a dedicated exploration ship. So if I'm wondering around looking for stuff and I come across a DED complex and my ship is 10 jumps away I'll probably just skip it and move on. There's definitely room for improvement here.


I think there's definitely design space for a cruiser or BC with scanning bonuses that could fill this dual role of scanning and plex combat.
Takseen
Federal Defense Union
Gallente Federation
#135 - 2013-03-24 01:32:55 UTC
Xen Solarus wrote:
Sounds great! The main point for me is:

"Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases"

I look forward to seeing what well needed and long-awaited changes will be made to the POS system! Cool
Also, is this new discovery scanner likely to reveal new things in wormhole space as well??


One of the features on the nullsec whiteboard was the concept of "homesteads" for people to base themselves out of. So maybe some kind of smaller more affordable POS that doesn't need a moon anchor?
Aidan Patrick
Aldebaran Foundation
#136 - 2013-03-24 01:32:55 UTC
Quote:
THE LITTLE THINGS

Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.


As a player who is setting up the ground work to create an industrialist corporation with the aims of getting away from highly populated areas, the hint at changes to POS' is something I am extremely excited to hear about.

I just hope that the Dev Blog for the POS changes is the first one to come out.

It wont let me have an empty signature...

mkint
#137 - 2013-03-24 01:33:19 UTC
/me reserves the right to be completely skeptical until anything interesting is announced. Unfortunately, most of the things listed are things that CCP has historically bungled over and over and over again in the past. Not hopeful.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Takseen
Federal Defense Union
Gallente Federation
#138 - 2013-03-24 01:34:50 UTC
Katran Luftschreck wrote:
Krixtal Icefluxor wrote:
It's sad when people pretend to have psychic powers.


The best way to see the future is by standing on the shoulders of the past.


Well the last few expansions have been awesome. The last exploration focused expansion was awesome. So either way this one is on to a winner.
jyppy
Blue Republic
RvB - BLUE Republic
#139 - 2013-03-24 01:40:58 UTC
Apocrypha-lite - where have you been all this time!!!

I'm actually looking forward to this :)

'I don't want to be a puffin'

Oberine Noriepa
#140 - 2013-03-24 01:42:37 UTC
So... when do we get to play with this stuff on the test server(s)? Smile