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EvE Online: Odyssey!!!

First post
Author
Rebecha Pucontis
Doomheim
#101 - 2013-03-23 23:45:34 UTC
I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.

That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable.
Quintessen
The Scope
Gallente Federation
#102 - 2013-03-23 23:59:41 UTC
Rebecha Pucontis wrote:
I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.

That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable.


As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything.

That said, I wouldn't mind if exploration became a part of all ships with certain ships being better at it since a lot of the stuff I'm finding with exploration I'm not going to do with a dedicated exploration ship. So if I'm wondering around looking for stuff and I come across a DED complex and my ship is 10 jumps away I'll probably just skip it and move on. There's definitely room for improvement here.
Diesel47
Deep Core Mining Inc.
Caldari State
#103 - 2013-03-24 00:03:44 UTC
I wonder if they are going to add some more celestial content to space so every system doesn't feel like the last 400...
Winters Chill
Unitas Incorporated
#104 - 2013-03-24 00:04:01 UTC
Super Excited!
Rebecha Pucontis
Doomheim
#105 - 2013-03-24 00:07:24 UTC
Quintessen wrote:
Rebecha Pucontis wrote:
I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.

That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable.


As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything.


The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.
AraniFyr
Aliastra
Gallente Federation
#106 - 2013-03-24 00:09:20 UTC
Sounds awesome


dear CCP, ring mining please :)
Zircon Dasher
#107 - 2013-03-24 00:10:34 UTC
Rebecha Pucontis wrote:
I just hope they don't dumb down the probing mechanics anymore than they already have.


Fix'ed it for ya! Lol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Dave stark
#108 - 2013-03-24 00:14:05 UTC
Rebecha Pucontis wrote:
The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.


hahaha my sides.
hahahahaha

oh, wait, you were serious?
Rebecha Pucontis
Doomheim
#109 - 2013-03-24 00:16:28 UTC
^^ What would a high sec miner know about the probing mechanics? :)
Dave stark
#110 - 2013-03-24 00:18:53 UTC
Rebecha Pucontis wrote:
^^ What would a high sec miner know about the probing mechanics? :)


enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :)
Xen Solarus
Furious Destruction and Salvage
#111 - 2013-03-24 00:22:06 UTC
Sounds great! The main point for me is:

"Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases"

I look forward to seeing what well needed and long-awaited changes will be made to the POS system! Cool

Also, is this new discovery scanner likely to reveal new things in wormhole space as well??

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Rebecha Pucontis
Doomheim
#112 - 2013-03-24 00:22:17 UTC  |  Edited by: Rebecha Pucontis
Dave Stark wrote:
Rebecha Pucontis wrote:
^^ What would a high sec miner know about the probing mechanics? :)


enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :)


So you can manage to probe a static grav, you deserve a cookie. :)

Also your astrometrics is only at level II? I need say no more. :) Come back and talk when you have astro at V.
mechtech
Ice Liberation Army
#113 - 2013-03-24 00:27:57 UTC
The "Spacescape" concept has the potential to be the best addition to Eve since wormholes.

Eve is far far too flat and uniform, I think this is the 3rd biggest thing that turns new players away (after #1, difficulty, and #2 not being able to empathize with a spaceship avatar). To fix this, there should be many layers of uniqueness in the game.

Big characteristics like the drone regions should be much more widespread (aggressive/defensive AI tweaks for different faction rats in different areas, loot/graphical themes, etc).

Smaller regional themes should also exist, and they could be more story oriented. Think a revamped COSMOS style approach where small areas could have their own little storyline that affects players (rogue drones in an empire low sec cluster, with a mission to find out how this infestation came to exist so far away. A small cluster of high sec systems with nice null sec ore in their belts and sites, not enough to actually impact the game of course) In general, the goal would be to have players go "oh yeah, I've been down in eastern Amarr space. There's this really cool/strange thing going on down there, let me tell you about it!".

Very small scale themes should exist as well. For example, a unique Imperial issue Amarr battleship was returned to the Amarr navy in an event. This ship should be seen patrolling Amarr high sec in an elite police squad. These themes would function as little "gems" for players to discover even after they've grown accustomed to their career of choice. Naturally these "gems" could be in varied places, such as a unique ultra rich PI planet in the middle of nowhere, a rare extra step for a high sec mission, etc.
Degren
The Scope
Gallente Federation
#114 - 2013-03-24 00:29:01 UTC
People are already bitching.

Hey! Can I be ISD for like a week? Just (1) week.

Hello, hello again.

Dave stark
#115 - 2013-03-24 00:30:02 UTC
Rebecha Pucontis wrote:
Dave Stark wrote:
Rebecha Pucontis wrote:
^^ What would a high sec miner know about the probing mechanics? :)


enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :)


So you can manage to probe a static grav, you deserve a cookie. :)

Also your astrometrics is only at level II? I need say no more. :) Come back and talk when you have astro at V.


why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Primary This Rifter
Mutual Fund of the Something
#116 - 2013-03-24 00:31:37 UTC
Hopefully this expansion will come with exploration options that are more lucrative for lowsec and nullsec than they currently are.
Hopefully. I'm not holding my breath.
Rebecha Pucontis
Doomheim
#117 - 2013-03-24 00:34:25 UTC  |  Edited by: Rebecha Pucontis
Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.


Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#118 - 2013-03-24 00:36:22 UTC
Dave Stark wrote:


why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.



Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down.

You are indeed getting only the easy things.

I know because "I Was There".

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#119 - 2013-03-24 00:39:02 UTC  |  Edited by: Krixtal Icefluxor
Primary This Rifter wrote:
Hopefully this expansion will come with exploration options that are more lucrative for lowsec and nullsec than they currently are.
Hopefully. I'm not holding my breath.



Indeed the loot in the Low Sec Magneto and Radar sites is great, but they are so few and far between it seems and take so much longer to run, it pretty much equals High Sec Exploration ISK/hr.





edit: forgot a word.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Takseen
Federal Defense Union
Gallente Federation
#120 - 2013-03-24 00:42:16 UTC
mechtech wrote:

Smaller regional themes should also exist, and they could be more story oriented. Think a revamped COSMOS style approach where small areas could have their own little storyline that affects players (rogue drones in an empire low sec cluster, with a mission to find out how this infestation came to exist so far away. A small cluster of high sec systems with nice null sec ore in their belts and sites, not enough to actually impact the game of course) In general, the goal would be to have players go "oh yeah, I've been down in eastern Amarr space. There's this really cool/strange thing going on down there, let me tell you about it!".


A lot of that stuff exists already, it justs tends to be ignored.